Stable changelog

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Stable changelog
DCS 2.9.10.4160 - 11.12.2024
DCS 2.9.10.3948 - 04.12.2024
DCS 2.9.9.2474 - 05.11.2024
DCS 2.9.9.2406 - 02.11.2024
DCS 2.9.9.2280 - 30.10.2024
DCS 2.9.8.1214.1 - 15.10.2024
DCS 2.9.8.1214 - 02.10.2024
DCS 2.9.8.1107 - 30.09.2024
DCS 2.9.7.59263 - 20.08.2024
DCS 2.9.7.59074 - 14.08.2024
DCS 2.9.7.58923 - 09.08.2024
DCS 2.9.6.58056 - 22.07.2024
DCS 2.9.6.57650 - 11.07.2024
DCS 2.9.5.55918 - 05.06.2024
DCS 2.9.5.55300 - 22.05.2024
DCS 2.9.4.53990 - 03.05.2024
DCS 2.9.4.53707 - 15.04.2024
DCS 2.9.4.53627 - 12.04.2024
DCS 2.9.4.53549 - 10.04.2024
DCS 2.9.3.51704 - 22.02.2024
DCS 2.9.1.48335 - 29.11.2023
DCS 2.8.7.42718 - 02.08.2023
DCS 2.8.4.39731 - 05.05.2023
DCS 2.8.1.34667.2 - 27.12.2022
DCS 2.7.18.30765 - 05.10.2022
DCS 2.7.17.29493 - 08.09.2022
DCS 2.7.16.28157 - 04.08.2022
DCS 2.7.14.24228 - 27.05.2022
DCS 2.7.11.22211 - 08.04.2022
DCS 2.7.10.19473 - 09.02.2022
DCS 2.7.9.18080 - 30.12.2021
DCS 2.7.7.15038 - 03.11.2021
DCS 2.7.6.13436 - 01.10.2021
DCS 2.7.5.10869 - 18.08.2021
DCS 2.7.3.8494 - 14.07.2021
DCS 2.7.2.8165.2 - 25.06.2021
DCS 2.7.1.7139 - 11.06.2021
DCS 2.5.6.61527.3 - 05.03.2021
DCS 2.5.6.59625.1 - 04.01.2021
DCS 2.5.6.59625 - 25.12.2020
DCS 2.5.6.55960 - 09.10.2020
DCS 2.5.6.52437 - 24.07.2020
DCS 2.5.6.49798 - 28.05.2020
DCS 2.5.5.41371.1 - 12.04.2020
DCS 2.5.5.41371 - 23.12.2019
DCS 2.5.5.39384 - 15.11.2019
DCS 2.5.5.35461 - 10.09.2019
DCS 2.5.5.34864 - 26.08.2019
DCS 2.5.5.33184 - 10.07.2019
DCS 2.5.5.32533 - 26.06.2019
DCS 2.5.4.30386 - 15.05.2019
DCS 2.5.4.29167 - 03.04.2019
DCS 2.5.4.27430 - 20.02.2019
DCS 2.5.4.26825 - 06.02.2019
DCS 2.5.4.26552 - 25.01.2019
DCS 2.5.3.24984 - 12.12.2018
DCS 2.5.3.23225 - 31.10.2018
DCS 2.5.3.22877 - 17.10.2018
DCS 2.5.3.22176 - 29.09.2018
DCS 2.5.3.21708 - 19.09.2018
DCS 2.5.2.20785 - 07.09.2018
DCS 2.5.2.18736.400 - 27.06.2018
29 nov
2023

New campaigns:

  • DCS: Mi-24P The Border - Prequel by Armen Murazyan
  • DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims
  • DCS: MAD Black Shark Campaign by Stone Sky

New aircraft:

Introducing multicrew functionally for DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics

Introducing warehouse management functions for DCS: World Scripting Engine

  • NEW: Added support for Nvidia DLSS. Using upscaling, Deep Learning Super Sampling (DLSS) can dramatically improve game performance if you are Graphics Processor Unit (GPU) limited. Please note that if your CPU is limited, DLSS will have little to no performance effect. Owners of Nvidia 40-series graphics card will most benefit from this. With DLSS selected as the Upscaling option, you can further refine quality versus performance with Quality, Balance, Performance, and Ultra Performance presets. WIP
  • NEW: Added support for AMD FSR 2, FidelityFX Super Resolution (FSR) also using an upscaling algorithm to improve performance. Also like DLSS, it will have little to no effect if you are CPU-limited. WIP.
  • NEW: Anti-Aliasing. If Upscaling is set to OFF, three anti-aliasing modes are available.
    • Multi-Sampling Anti-Aliasing (MSAA)
    • Temporal Anti-Aliasing (TAA)
    • Deep Learning Anti-Aliasing (DLAA)
  • NEW: Added graphics option for Screen Space Shadows (SSS). This adds improved shadow detail to grass, bushes, and tree shadows. This is most evident with moving grass and tree shadows at long view distances. WIP.
  • NEW: Color Grading. Select between nine image color gradients that allow you to adjust the tint of the image to provide the desired effect. This can be most useful for video creators.
  • NEW: LOD Switch Factor. The Level of Detail (LOD) slider allows you to adjust the distance at which a unit transitions to lower level of detail models. 1 is the default value, but by setting a lower value, game performance can be increased.
  • NEW: Sharpening. The slider adjusts the image sharpness between 0.00 (default) and 1.00. Sharpening can help make it look crisp and clear by enhancing the edges of objects in the image. However, adding too much sharpness can actually make an image look worse, or it can lead to a loss in image detail. When using DLSS, we suggest a setting of 0.5 and 0.8-1.0 for FSR.
  • NEW: Cinematic Camera View - Right Control + F2. In combination with the mouse, the WASD keys can be used to move the camera forward, back, and laterally, and the Q and E keys can move the camera up and down. This allows the camera to be positioned in reference to the unit’s coordinate system, allowing much greater camera control for cinematic scenes.
  • NEW: 3D Models. Newly created models for the B-1B, B-52H, S-3B (S-3B Tanker to follow shortly), “Centurion” C-RAM, and SA-10 (S-300PS).
  • NEW: Ability to create, save, delete and rename custom weapons loadouts using in game rearm/refuel menu.

DCS World

  • Added warehouse management functions to DCS: World Scripting Engine:
    • airbase:getWarehouse()
    • warehouse:getInventory()
    • Warehouse.getResourceMap()

More about them here: forum.dcs.world/topic/332300-warehouse-control-functions/ (Thank you to Grimes for initial testing and feedback and overall creative multiplayer and mission content creators community for driving us forward)

  • WWII Assets pack. Fixed. If WWII assets pack is absent, its units show a black Encyclopedia page
  • New feature. Added F10 Map Coordinates Picker like in Mission Editor. Call it with LALT + Left Mouse click.
  • F10 map. Added ability to Show Airdrome data window always, regardless of the F10 view options
  • ME. Payload panel. Added two separated icons: S-25-O and S-25-OFM
  • ME. Cannot Enter Decimals in Frequency Window - fixed
  • ME. The triangular target mark from task remains on map after deleting task in some case - fixed
  • ME. GUI Error when click on the triangular marker from task Cargo Transportation - fixed
  • MP. System bar popups on top layer over the role selection window in some cases - fixed
  • AI aircraft. Fixed helicopters collision on taxiway after destroying one ship in group
  • AI aircraft. Helicopter group blocks the airfield in some cases - fixed
  • AI aircraft. Crash after damage to wingman from AI group during taxi in some cases - fixed
  • AI aircraft. Helicopters can't land on the ship in some cases - fixed
  • AI aircraft. AI planes do not start from ramp in some cases - fixed
  • AI aircraft. The logic of attack maneuvering high-speed fighters of low-speed aircraft has been corrected.
  • AI aircraft. B-1B. Collision AI with a bomb after release - fixed
  • AI aircraft. P-51 and Bf-109 - AI fourth wingman can not maintaining climb of group - fixed
  • Weapons. Torpedo. Will not use improper exhaust effect
  • Weapons. Torpedo. Added torpedo splash effect 
  • Weapons. Kh-59M missile. Added radio altimeter. Missile is able to terrain follow over rolling hills
  • Weapons. Fixed IR missiles tracking an aerial targets masked by buildings (https://forums.eagle.ru/showthread.php?t=265350)
  • Score system. Player Score SP Missions, Not being registered - fixed
  • Ground units. Fixed smoking infantry after damage.
  • Ground units. Fixed crash when trying to select empty storage in the tank.
  • Ground units. Fixed enemy units will not attack a train.
  • Ground units. Fixed units getting stuck when attacking.
  • Ground units. Fixed crash when assigning a task disembarking from trigger to a player.
  • JTAC. Fixed not mentioning APKWS for 9-line activities
  • Multicrew. Added role to request query for join
  • Improved “spotting dots” added (WIP):
    • Increased dot size at high resolutions
    • Zoom is not affecting dots size

In order to disable new “spotting dots” and revert to previous logic user can put “DotRendererExperiment = False” in autoexec.cfg file located in \Saved Games\DCS.openbeta\Config\

  • Improved Replays/Tracks: Improved track replay for human controlled aircraft by conducting more frequent continuity checks, WIP. - Note, increased track file data size when saved to disk.
  • NEW: Advanced Waypoint Action for Unlimited Fuel Option for AI. Please note the task must be at the top of Advanced Waypoint Actions list to make sure it works properly.
  • NEW: Perform Task/Strafing for aircraft and helicopters as Advanced Waypoint Action. You can now set placement, length, attack direction and attack quantity. 
  • NEW: Added helicopter rotor downwash influence on vegetation.
  • Voice chat. https://youtu.be/p1wgoZL4_O0?si=LbW5OfmRSP2dO_my
    • Added realistic voice filters for all radio units
    • Added realistic sounds at the end of transmission and effects of multipath interference
    • All options moved to the Audio options page
    • All controls moved to the Voice Chat page and aircraft pages
    • Fixed Voice Chat window not opening after changing the mission on the server
    • Fixed Master Volume and Cockpit Volume knobs not working for Voice Chat transmission
  • Graphics: Improved helicopter rotor dust effects.
  • AI Aircraft. AI runs off the end of the runway at Vaziani (Caucasus) and never attempts to turn back towards the parking ramp - fixed.
  • AI Aircraft. AI F-16 will not rearm at a Rearm/Refuel Waypoint - fixed
  • AI Aircraft. Error during radio message when helicopters passing waypoint - fixed
  • AI Aircraft. AWACS detects bandits and share data with radar off - fixed
  • AI Aircraft. After Evade Fire Horizontally is triggered, AI no longer follows waypoints - fixed
  • AI Aircraft. WW2 Big Formation, un-natural flight attitude - fixed
  • AI Aircraft. FARP takeoff with moderate wind causes AI helicopters to oscillate - fixed
  • AI Aircraft. Fixed. С-47 Only one cargo is unloaded.
  • AI Aircraft. B-1B ground collision after takeoff in some cases.
  • AI Aircraft. Tornado aircraft will taxi with unfolded wings, not folded.
  • AI Aircraft. Fixed H-6J drag when bombs hatch.
  • Ground Units. Fixed - units slide down a slope.
  • Ground Units. Added reload sound for S-60.
  • Ground Units. Added belts for KORD and DSHK on pickup.
  • AI SAM. Fixed missile explodes after launch when the tracking fails.
  • Fixed: AI Helicopters in certain situations can become indestructible.
  • GUI Sporadic Multiplayer server list screen error when user trying to change nickname - fixed
  • DS. Dedicated Server crash on woCar::onNetHumanTakeControl - fixed
  • GUI. GUI Error when clicking on F/A-18C Lot 20 wingman in some cases. (Datalink) - fixed
  • GUI Error when using combination for drop down list in dynamic weather window - fixed
  • MT. Fix labels visibility jittering.
  • ME. Added the coordinate picker copy button.
  • Graphic. HUD casting reflections on the water surface - fixed
  • Caucasus Map. Human controlled vehicles drive through trees. No collisions with trees - fixed
  • B-1B and B-52. Corrected masses of launchers.
  • Incorrect positioning of the cargo after task Cargo Unload - fixed
  • MP. Aircraft MP phantoms. Landing gear always spinning when retracted - fixed
  • Graphics. When flying at high altitude, at certain angles, the aircraft, lights and even effects can be seen reflected on the water surface in the far distance - fixed
  • ME. “No Pylon” payload restriction does not work - fixed
  • Soil crater is drawn on water surface in certain cases - fixed
  • MT. Graphics. No ground vehicle dust/snow trail - fixed
  • GUI. Scale GUI messes with characters alignment - corrected
  • Memory leak when DCS window minimized to taskbar (both ST and MT) - fixed
  • ME. Refused from “ИПМ”, “КПМ” markings for non-Westerns due to improper assignment.
  • AI Ships. Aircraft with start from the deck of Kuznetsov spawn in the air - fixed
  • Crash on track restart in some cases - fixed
  • JTAC. During LGB delivery JTAC marked the target with smoke instead of laser and says to use a gun - fixed
  • FLIR. Added radar heating.
  • Ships. Fixed sound for CV Kuznetsov.
  • VR Option. Added Controller position sliders. Ultraleap special option. Added position sliders.
  • MT. Trains jitter when moving - fixed
  • IR-pointer visible without NVG, even in broad daylight (changed nvd turned on logic for laser ray) - fixed
  • MP. Net protocol up, old MP version won't see new
  • Crash when destroying vehicle with Insurgent AK-74 - fixed.
  • Fixed crash on Lua states created outside of the ED_lua_open() wrapper
  • Crash GetGeoInfoW DCS_server.dll  creating aircraft without 3d model. Added protection against  creating aircraft without 3d model.
  • AI aircraft. B-52 wheel chock_NM texture
  • AI aircraft. B-52 corrected textures name in LOD_0. Now not use pilots textures from bazar
  • VR. NVG mask in VR covers entire FOV
  • Weapons. Fixed KD-20/KD-63 launch range
  • Incorrect display of player ping - fixed
  • AI aircraft. Transport planes. Removed debug geometry in public ST build.
  • AI aircraft. B-1B. Wing flex adjusted. Bomb bay doors open too wide for rotary launcher - fixed.
  • AI aircraft. S-3B. Added new sounds and sounder.
  • ME. S-3B service ceiling in ME is too low - adjusted.
  • ME. Beacons list. Combined corresponding pairs together. 
  • SSE. Group.getSize and Group.getUnits can fail to return anything when called in birth event - fixed.
  • 3D model. SA-10. Driver model from SAM S-300 looks ugly - fixed.
  • 3D model. S-3B updated.
  • 3D model. B-1B updated.
  • 3D model. B-52H. Damage model corrected.
  • Weapons. RCS value of some bombs changed: GBU-38: 0.05 -> 0.035; GBU-54: 0.05 -> 0.035; BLU-107 (Durandal): 0.05 -> 0.025.
  • Weapons. AIM-9P3 missile added to payloads of some aircraft.
  • Weapons. CBU-97. Skeet submunition exploding mass increase from 0.3 -> 0.9 kg.
  • GUI. Options. Added  maxFPS  slider.
  • Cameras. Reorganised cameras code for better performance.
  • Crash by switching camera to bomblets - fixed.
  • FLIR. Cannon round impacts and tracers show as cold - fixed.
  • Crash on mission exit if there is unit LARC-V with Explosion trigger - fixed.
  • MP. FARP icons are hidden for first spawned slot - fixed.
  • Weapons. Sea disappears after the RB-04E missile hits the target  - fixed.
  • Weapons. Igla missile fired from the Ka-50 loops back to target. Fix proper position lock for IR seeker, fix on gimbal limits and stabilisation.
  • AI Helicopters. Ground start have trouble taking off when positioned in the vicinity of a FARP - fixed.
  • Fixed position of static units.
  • Voice chat
    • Fixed: Minimising the widget button does not work in the Radio mode.
    • Fixed: Problem with connection when some players in the session have their VC turned off
    • Fixed: Crash on the microphone self-test
  • ME. Resource manager. Supplier arrow from previous mission remains in some case - fixed
  • MP. Ships livery does not match livery specified in mission - fixed
  • AI aircraft. S-3B Tanker. Updated 3d model
  • Stennis CVN-74 is not available for spawn and landing without the SC module - fixed
  • MP. Aircraft and missiles in flight "jitter" back and forwards - fixed
  • AI aircraft. IL-76MD middle section can endure too many hits - fixed
  • MP. TACAN range stuck at 20 nm whenever Voice Chat is disabled - fixed
  • Graphics. Some graphical options can be changed in the simulation without affect to picture: Anti-Aliasing, Flat Shadows Blur, SSS - fixed
  • Graphics. Screen Space Shadows with DLSS cause Shadow issues - fixed
  • MP. The new rotor wash effect is not visible other clients - fixed
  • Graphics. DLSS. FC3 aircraft HUD blurs with rapid movement - fixed
  • The scripting function coalition.getPlayers() doesn't return CA controlled objects. Only aircraft set to player/client that are occupied are returned. As a result it is impossible to know which units are directly being controlled by Combined Arms players - fixed.
  • MP. Net protocol changed, so old version servers will not be shown in the server list. 
  • Weapons. New implementation of A2A missiles (by ED) for MiG-21 and AJS-37: R-3S, R-3R, R-13, R-13M1, Rb-24/24J, and Rb-74.
  • Weapons. Fixed inaccuracies in several versions of the AIM-9. 
  • Weapons. Added AIM-9P3 and R-60A missiles.
  • Weapons. Fixed R-60 payload drag.
  • Weapons. AIM-120 has a more advanced 3rd order tracking filter and double-contoured tracking loop that provides faster transient process and higher resistance to ECM blinking.
  • Weapons. Introduced ejector mechanics for bombs.
  • Weapons. F/A-18C. AIM-7 missile is incorrectly attached to pylon 4 and 6 - fixed
  • Weapons. MK-82Y. Huge aiming miss - fixed
  • Weapons. Wind correction for CBU-105 WCMD inaccuracy - fixed
  • Weapons. Sea Cat's and Sea Wolf's proximity fuzes are disabled by default - fixed
  • Weapons. When dropping a CBU-97 from a low altitude, submunitions would sometimes get stuck in the ground - fixed
  • Weapons. BGM-109C. Incorrect name in debriefing - fixed
  • Weapons. Kh-29 - missiles got updated FM and realistic autopilot / guidance system.
  • Weapons. Increased dispersion of air rockets.
  • Weapons. Updated eject/release effect of all air-to-ground weapons in China Asset Pack.

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: RWR new contact doesn't pulse on subsequent detections of same emission
  • Fixed: ACM/STT track being lost again under specific circumstances
  • Added AN/ARC-210 default FM in 136...155.9975 MHz
  • Fixed: DAM alignment inconsistent between AG/NAV modes - fixed alignment status calculation, now it shouldn't depend on acft mode
  • Fixed: WCMD SMS page indicates no wind when it's set in ME
    • added loading wind information to SMS and CNTL pages for WCMD type of bombs
    • fixed "-" for wind direction
    • fixed wrongly upper status visibility if CNTL page selected
  • Improved Datalink settings. DCS: F-16C Viper | Datalink Update (COMING SOON)
  • Improved Air-to-Air radar operating logic. (Details in the text of the news letter dated October 6, 2023 https://forum.dcs.world/topic/330391-official-news-2023/?do=findComment&comment=5300979
  • Added TDOA for HTS DCS: F-16C Viper | HARM Targeting Update with TDOA (COMING SOON)
  • Improve CCIP and CCRP modes.
  • Improve VIP/VRP options, Snowplow mode, and Sighting Point options/Cursor Slew. https://forum.dcs.world/topic/209147-viper-mini-updates/?do=findComment&comment=5288681
  • Improve Range scale mechanisation in TWS/SAM modes.
  • Improved FM:
    • The characteristic of the displacement of the pressure center during the transition to supersonic has been corrected.
    • Improved the characteristics of turns at high altitudes. Smoothed the effect of 'bubble' when passing the transonic zone on a turn at high altitude. 
    • G-onsets transition characteristics improved over the entire range of heights and speeds.
  • Added: Canopy latch hooks animation.
  • Fixed: TGP model not looking where it is pointing.
  • Fixed: 90/30 or 30/90 countermeasure count takes out 4 rounds.
  • Fixed: AG radar is unlikely to track a designated moving target.
  • Fixed: Snowplow behaviour when on the ground (weight-on-wheels).
  • Added BDU-50 payloads.
  • Added Sinai High-Aspect BFM Instant Mission.
  • Fixed; Offset Aimpoint 1 is set with negative elevation.
  • Fixed: CCRP TPOD Going into standby will result in an incorrect waypoint.
  • Fixed: TGP Destroyed but still functional.
  • Fixed: TGP behaviour when selecting target with HAD.
  • Fixed: Unlimited weapons creates a hung store scenario.
  • Fixed: FCR in GM and FZ will blank if beyond gimbal limits.
  • Fixed: HSD CPL should suspend when SOI.
  • Fixed: CCRP Toss isn't calculating correctly.
  • Fixed: MARK "TGP" option is not selectable under some cases.
  • Fixed: Incorrect ACM Boresight radar azimuth sweep behaviour.
  • Fixed: AG radar GMT no prolongation is present.
  • Fixed: Blanking issues on the FCR FZ function.
  • Fixed: TD Box is appearing in HUD when in STRF sub-mode.
  • Fixed: RWR continues to signal actual threat warnings during BIT.
  • Fixed: FIX not working correctly with TGP.
  • Fixed: SMS page not fully redraw after switching weapon.
  • Fixed: SEMI and AUTO countermeasures still work if RWR is turned off.
  • Fixed: CMDS SA and AUTO program execution.
  • Updated German Flight manual
  • Added TGP masking indications to TGP page (M) and HUD (MASK TGP). Flashing when approaching mask state and solid when masked. This includes fuselage and payload masking. (work in progress)
  • Fixed: TGP won't stop slewing if no longer SOI
  • Added New preset template for Thrustmaster Viper TQS Mission Pack
  • Fixed: HSD in CPL will cause DCS crash when FOV is performed
  • Fixed: HMCS is shown only with wheels up
  • Fixed: RWR launch recycle tone issue
  • Fixed: RWR "U" emitters are always top priority
  • Fixed: TDOA broken with NTTR terrain
  • Fixed: HUD symbology bounces about 
  • Fixed: HSD coupled and SOI will scale infinitely 
  • Fixed: DED blanks out fully after removing HTS with SEAD page open 
  • Fixed: TDOA in MP causes severe server lag and 100% CPU usage on server.
  • Fixed: TDOA generates frozen target
  • Fixed: AA FCR is detecting ground units (Ground targets are displayed if they have radial velocity more or equal MTR value).
  • Fixed: Performing the BIT test will remove lock tones from the RWR

DCS: F/A-18C Hornet by Eagle Dynamics

  • Added New pilot model from first person (Work in progress)
  • Fixed: STT from VS range scale bugs
  • Fixed: ACM/STT track being lost again under specific circumstances
  • Fixed: HACQ is limited to 5nm if entered from GACQ
  • Improved Datalink settings. DCS: F/A-18C | Datalink Update (COMING SOON)
  • Improved Air-to-Air radar operating logic. (Details in the text of the news letter dated October 6, 2023.)
  • Improved accuracy in CCIP and AUTO modes.
  • Improved TWS AUTO Scan priority.
  • Improved Radar AGE Setting and Functionality.
  • Added: CV RF alignment via datalink system. You can now align to the carrier (CV) using the datalink. 
  • Fixed: Under wing inboard Nav light can be seen on top of the wing.
  • Fixed: Light on stabiliser remains in place with damage.
  • Fixed: Landing gear AOA lights red and amber have a cone protruding.
  • Fixed: Missile launch AGM-84E with an error on the course.
  • Fixed: Chaff-Flare count discrepancy.
  • Fixed: Countermeasure forward on switch strange behaviour.
  • Fixed: HMD icon for starred track (SA page TUC) freezes in space when SA page is not visible.
  • Fixed: AG radar GMT mode tracking issues.
  • Fixed: Weapon selection switch & radar.
  • Fixed: VS mode AOT zone issue.
  • Fixed: Exiting ACM mode will change radar settings.
  • Fixed: A2A Target information in HUD after switching to A2G.
  • Fixed: STT from VS shows no BRA and Bullseye info on the RDR ATTK page.
  • Fixed: Fuel dump no longer shows fuel vapour stream.
  • Fixed: FLIR Switch behaviour.
  • Fixed: STD HDG option have to be removed when align has progressed to the point when will not reduce align time.
  • Fixed:TDC slew doesn't work with IRMV, sensor will float away.
  • Fixed crash if two tankers added as member
  • Added FLIR textures for pilot model
  • Fixed: Visor animation and self intersections
  • Fixed: AUTO mode HUD bombing designation accuracy issue
  • Fixed: Distance to head is tuned at which head is visible
  • Fixed: Radar cannot exit STT after AACQ and FACQ
  • Fixed: FLIR pointing to game coordinates (0,0), in CCIP with bombs
  • Fixed: Bomb Autolase disarms TRIG manual lase capability
  • Fixed: Wrong reading STN for old missions
  • Fixed: Cold Start hornet has master light switch ON
  • Fixed: SA-10 Flat Lid-B TR missing threat ring on SA page
  • Fixed: SA-10 Flap Lid-B not in the RWR threat library
  • Fixed: Selected A/A weapon name and number info disappear in TWS
  • Fixed: OAP entering wrong value when using GRID coords
  • Fixed: Jamming Symbology Missing from RDR ATTK Page
  • Fixed: Crash in missions with more than 10000 unit Id’s
  • Fixed: Sensor Control Switch aft inoperable in ACM bore mode
  • Fixed: External fuel tanks do not MASK ATFLIR correctly

DCS: AH-64D by Eagle Dynamics

  • Replaced AH-64D Quick Start Manual with AH-64D Early Access Guide
    • Updated to current state of AH-64D early access
    • Numerous revisions and improvements
  • Added cpg ai target store command
  • Added make ai cpg interface always respect the color scheme for weapons wheel
  • Fixed:  ENGINE OIL PSI and NGB OIL PSI digital indication errors
  • Fixed: VID page in both cockpits not displaying Weapon Control status of other crewmember
  • Fixed: Missing "ENGINE # START" and "ENG# OVERRIDE" advisories on EUFD (AH64D: WCA: eng start and override)
  • Fixed: Freeze when shooting at the pilot -  do not release cockpit if both pilots killed ,  cockpit will be released only after ejection of whole crew 
  • Fixed: HMD virtual symbology elements should always be fully blanked or fully displayed
  • Fixed: APU exhaust should not have flame effect on start-up
  • Fixed: HOCAS cursor does not move in some case if it is assigned to the axes in control settings
  • Fixed: Laser firing should be inhibited from firing if TADS is at or beyond LIMITS
  • Fixed: Windshield wiper keybinding now working correctly
  • Added COMM Presets and Datalink Support
  • EUFD Preset and Swap buttons re-enabled
  • Added Laser Warning Receiver  DCS: AH-64D Laser Warning System (COMING SOON)
  • Improve LMC & TSE logic (W.I.P.).
  • Attitude Hold Adjustments (W.I.P.)
  • Heading Hold Corrections.
  • FLT page corrections.
  • FUEL page corrections.
  • Fixed: Dead CPG not repaired properly.
  • Fixed: TADS jittering in TEDAC.
  • Fixed: Hover mode Acceleration Cue format is switching based on air speed instead of ground speed.
  • Fixed: ENG page is switching format under wrong conditions.
  • Fixed: "FUEL XFER FAIL" shows up on a normal cold start.
  • Fixed: White arrow icon in menu options on MFDs.
  • Fixed: Waypoints are displayed on TSD in ATK phase when not part of current route or ACQ.
  • Fixed: No rockets are detected onboard the aircraft at mission start.
  • Fixed: NO ROCKETS not displayed when rockets are depleted.
  • Fixed: Text indication corrections for WPN page Rocket symbols.
  • Fixed: George should not attempt to land on water.
  • Fixed: RTS selection is not overriding the audio mute function on the COMM panel.
  • Fixed: EUFD: Dots Error.
  • Fixed: ASE Threat symbology text size.
  • Fixed: TADS Field of Regard diagram with aperture error in manual.
  • Fixed: AGM-114L missile constraints should be 20 degrees for all targets 1000 meters or greater.
  • Fixed: Keyboard Unit, "T" btn doesn't work with default keyboard binding.
  • Fixed: Frequencies FM1 and FM2 are swapped in ME and module
  • Fixed: "BR" point is described incorrectly on ABR sub-page
  • Fixed: Auto waypoint switching is skipping waypoints when using DIR
  • Fixed: Cursor timeout if on a valid selection
  • Fixed: PFZ/NFZ multiplayer datalink refinement (instruction video coming)
  • Fixed: Stabilisator position doesn't synchronize in multiplayer
  • Fixed: Attitude Hold sub-modes are causing occasional oscillations in pitch and roll.
  • Fixed: Crash on Datalink BDA Send
  • Fixed; Throttle Levers not syncing in Multicrew
  • Fixed: Circular pattern appearing in CPG monitor in certain conditions

DCS: Mi-24P Hind by Eagle Dynamics

  • Improved: Petrovich AI altitude control 
  • Improved: Petrovich AI target detection system realism improvement. Now time spent for target detection is impacted by how many objects are around the target (simulating that target object is harder to detect when it is not in clear field). Feature is WIP we will be adding additional dependencies like target being on road and moving and others into consideration.
  • Improved: FM behaviour when after stick pull helicopter entering sudden stall is tuned down.
  • Improved: Engines and APU synchronisation in multicrew.
  • Improved: Auto Start procedure adjusted.
  • Fixed: Autopilot desync in multicrew.
  • Fixed: Uncommanded main gun fire upon selection if fired another weapon earlier in multicrew.
  • Fixed: Stick is parked when the player switches to the operator's seat when "Simplified AI" is enabled.
  • Added: VOIP binds for Crew gunner profile.
  • Added: New pilots models inside and outside of cockpit, new pilots animations
  • Added: Mi-24P “Revanche” campaign
  • Improved: Adjusted subtitles for debug messages
  • Fixed: Moving map and mirrors do not work in MT VR
  • Improved: Petrovich AI targets detection tuning. Now Petrovich will take into account more factors like:
    • If target moving then detection is faster
    • If target is on road then detection is faster
    • If Petrovich already detected this target before and scanning same area again same target will take much less time to detect
  • Added: Petrovich AI now scan for targets routinely from his cockpit when he is not using ATGM aiming sight. Petrovich will report contacts clock wise if he will detect anything. Contacts report if remembered and not spammed constantly, he only warns commander ones then some time should pass before he warns commander about same contacts again. Only subtitles for now.

DCS: A-10C II Tank Killer by Eagle Dynamics

  • Added. Wheel chocks on cold start
  • Fixed. Crash with AGM-65E missile
  • Fixed: HMCS is disabled in a hot start aircraft
  • Fixed: UHF repeater digits offset when in preset mode
  • Fixed: DL TN field can have more than 4 digits
  • Fixes to usage of left and right mouse buttons on some panels
  • Added axis to radio volume controls
  • Added support for “pressed” and “down” commands to set frequency on radios
  • NEW: Ability to set up four members and 12 donors in Mission Editor flight group.
  • Fixed labels for OSB-19, OSB-20 on the MFD when the TGP is selected in FLIR mode.
  • Fixed AGM-65E was replaced with AGM-65L in predefined payloads for A-10C II.
  • Fixed AGM-65L does not remain on set LASER code after power off & on.
  • Fixed crash in the cockpit caused by missing pointer validity checks.
  • Fixed the aircraft slides with engine off and in wheel chocks in Syria, Kiryat Shmona.
  • Fixed Flashlight stops working when the battery is powered off.
  • PPLI symbols on TAD only present for AI planes in multiplayer
    • Returned back missing A-10C (both versions) PPLI and air platform status messages of its net phantom.
    • Added comments in the affected code to explain current logic 'peculiarities' (those are desired to be fixed in future)
  • Added rules of payload configurations for A-10A, A-10C, A-10C II: loading on STA 5 and 7 is removed when STA 6 is loaded and vice versa.
  • Added AN/ARC-164 shows a number on the Preset page only.
  • Added Special Tab Options for Throttle Slew.
  • Added Axis Controls for Lighting Dials.
  • Improved the AAR/Indexer & signal lights brightness control.

DCS: A-10C Warthhog by Eagle Dynamics

  • Fixed: wrong radio for the voice chat instead of ARC-210 (A-10C II only)
  • Fixed:  SADL: changing ID's only affects own aircraft (fixed duplicate entries in TM and Donor lists after multiple pressing dtc upload button)
  • Fixed: GBU-31/38/54 do not align from cold start

DCS: F-86F Sabre by Eagle Dynamics

  • Fixed: smoke was visible inside cockpit
  • Fixed:  Pitch trim nose down does not light up "Take-off position indicator" light.

DCS: Spitfire LF Mk.IX by Eagle Dynamics

  • Updated cockpit textures.
  • Fixed: Repair Breaks Side Door.
  • Fixed: Open door disappears.
  • Fixed: wrong booster gauge in the cockpit
  • Fixed: the compass course ring 
  • Added: separate config files for normal and clipped wings aircraft

DCS: P-51D Mustang by Eagle Dynamics

  • Fixed canopy handle glitching.
  • Fixed Incorrect payload available for pylons 5 and 6.
  • Added: separate config files for different aircraft modifications
  • Removed extra object from LODs

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: HUD TDC position reset issue when moving TDC on HUD
  • Fixed: LS-6 and GB-6 do not fly to target
  • Fixed: JF-17 fuel probe weight (thanks to Wyvern for fix)
  • Fixed: lasercode set in ME not applied for all pylons
  • Fixed: Axis TDC move too fast in AG radar DBS modes 
  • Fixed: external/cockpit texture norm dds files
  • Fixed: WMD7 textures
  • Fixed: WMD7 SP/SLAVE toggle issue
  • Fixed: trim lights init state
  • Fixed: should fix FFB input issue
  • Tweaked: refined CL CD breakpoints
  • Tweaked: WMD7 can be turned on only under AG master mode per updated info
  • Updated: WMD7 name to AVIC WMD7 for ME sorted loadout list
  • Fixed: cannot switch coord east/west hemisphere on UFCP
  • Fixed: annoying noise in cockpit from throttle detent and light knob
  • Fixed: UFCP DST CLR didn’t fully clear waypoint data
  • Fixed: incorrect hydraulic source for some mech devices
  • Fixed: WMD7 camera position (will not see ball head when look backward)
  • Adjusted: For WMD7 TDC axis binding, need more TDC input to “unlock” a tracking target (to avoid input device jitter caused unlock)
  • Known issues:
    • [Reported] Datalink broken/unstable
    • [Reported] JF-17 AI with WMD7 cannot fire laser-guided weapon

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations

  • Fixed: aircraft explosion while taxing
  • Fixed: aircraft explosion in some cases while performing aerobatic manoeuvres
  • Fixed: aircraft wings break too easy during high G turns
  • Fixed: mission editor special options missing
  • Fixed: canopy too dark
  • Fixed: Z Fighting in the exhaust tube
  • Fixed: the MB-339 has no lods
  • Fixed: Blind hood animation is not synchronised between internal and external model
  • Fixed: AI jettisons canopy when parking
  • Fixed: luggage and recon pod are displayed as Rockets on the weapon panel
  • Fixed: canopy does not demist when open
  • Fixed: COMM1 radio initialisation
  • Fixed: Anomalous Morse signal heard in cockpit
  • Fixed: 3D model has no lods
  • Added: Three position flaps keybinding
  • Added: Joystick trigger with two detents keybindings
  • Added: Gunsight Repeater
  • Added: Guncamera
  • Added: New Net Animations
  • Improvement: AI Damage Model
  • Improvement: Flight manual

DCS: Christen Eagle II by Magnitude 3 LLC

  • Engine tuning
  • Flight model tuning
  • Added user keyboard command “Show aircraft mass”: aircraft mass in Mission editor is wrong in case of solo flight. However, the flight model works with correct mass. To check the mass in the mission, user can use “show aircraft mass” command (custom keyboard input). This serves to make sure the FM is working with correct aircraft mass regardless of mission editor info.

DCS: F-15E Suite 4+ by RAZBAM Simulations. Version 1.7.2.213

  • Fixed: Corrected issue with weight and inertia not properly applied during ground re-arming
  • Fixed: Crash when selecting ACMI pod as OFF Missile
  • Update: Improvements to basic autopilot feedback control
  • Update: Inverted RC MPD/MPCD screen selection
  • Update: Improvements to alt hold feedback control
  • Update: External Model and LODS
  • Added: CRS (Course) Autopilot Steer mode enabled
  • Added: TCN (TACAN) Autopilot Steer mode enabled
  • Added: Reduction of lights displayed through NVG filters.
  • Added: Livery Mad Duck IV
  • Added: Ability to control LGB codes from WSO seat (3D Model).
  • Added: laser code panel for WSO
  • Fixed: Removed jitter for WSO external and internal pilot body animation during multi-cockpit
  • Added: Brakes now automatically applied when gear handle up and weight off wheels to stop main wheels from spinning into wheel well
  • Fixed: JFS light now stays on during entire engine sequence instead of only when ready for engagement
  • Fixed: Speedbrake will now retract when hydraulic power is no longer available to it
  • Fixed: CAS no longer uses INS as source of some kinematic data to avoid issues with unrepresentative CAS behaviour without INS being aligned
  • Fixed: TACAN will no longer automatically adjust channel when going to AA mode
  • Fixed: TACAN now initialising into proper initial state
  • Fixed: TACAN mode can now be modified on UFC regardless of TACAN power state
  • Fixed: TACAN mode/channel is now properly indicated on UFC regardless of TACAN power state
  • Updated: Reduced ECS sound based on SME input when Hear in Helmet option is enabled
  • Updated: External ground power will now provide power to Radios, Gear Lights, Flaps Lights, and Master Mode Lights
  • Updated: Improved yaw stability modelling to better match reference data and reduce unrealistic yaw oscillations in some cases
  • Fixed: JFS single bottle will now recharge properly after engine start and flight and JFS LOW caution is gone
  • Fixed: BINGO FUEL warning will no longer play immediately during Fuel BIT, it will play when the needle goes below the set BINGO value
  • Fixed: ILS not working from a cold start
  • Fixed: Corrected random floating point error for standby altimeter setting

3D Models and Textures

  • Fixed: Incorrect texture used on exterior pilot.
  • Fixed: Intake bleeding through.
  • Fixed "SPARE LIGHTS" work in NVG Filter effect.
  • Fixed: Emergency Oxy Hose to align during seat height adjustment (Both Seats).
  • Added: VR Pilot's head shadow in cockpit (First Person/Both Seats).
  • Added: 494th Panthers 91-324 'El Jefe" Livery.
  • Added: 492nd Mad Hatters 91-321 "LOKI" Livery.
  • Added: Cavity maps for Default Cockpit.
  • Added: More polygons to Engine Nacelles.
  • Added: Lower end GPU/VRAM option in Special Options settings. (lower image quality)
  • Updated: Enhanced AO maps for Cockpit.
  • Updated: Pilot's Hand interaction on Throttle for future animations.
  • Improved: Internal 3D model material name changes.
  • Improved: Mirror FOV.
  • Improved: Flap and Gear Indicator Light.
  • Added: Normal map to Damage textures.
  • Fixed: Small errors in cockpit textures with scratches.
  • Changed : Archived/Zipped all Textures and Liveries to reduce Drive space, reducing 10.5GB install to 6.3 GB size.

Avionics

  • Added: TFR (requires AAQ-13 Navigation Pod)
  • Added: modifiable steerpoint MEA in UFC and Mission Editor
  • Added: Delete steerpoint by selecting "0" steerpoint on UFC
  • Added: INS based wind estimation
  • Added: Any waypoint (Routes A/B/C, offsets, base, bullseyes, avoidance, mark, list) can be added in ME
  • Added: List points can be bound to steer points
  • Fixed: UFC input works without electric power.
  • Fixed: markpoints starting at M0
  • Fixed: active route display on A/G radar map
  • Fixed: bug where TWS freezes the radar in presence of AoJ returns
  • Fixed: TWS struggling to convert a HoJ track into full track in some cases
  • Fixed: Pressing PB1 on SP edit page past last route point
  • Fixed: Blank steerpoint (zero coordinates) showing on maps and selectable on sensors
  • Fixed: TSD route switching
  • Fixed: ASL wrong with INS drift
  • Fixed: Incorrect ASL behaviour with aircraft roll
  • Fixed: WSO LANTIRN TGP HOTAS behaviour
  • Fixed: RWR Volume control not working
  • Fixed: A/A TACAN distance readout shows two decimals (X.XX) when it should be one (X.X)
  • Fixed: Missing hyphen in HUD bullseye
  • Fixed: HSI ground track diamond is cyan, not amber on the MPCD
  • Fixed: RADALT issues
  • Fixed: Bad display of radar altimeter height on HUD repeater
  • Fixed: RP MPL qty should be total, not per station
  • Fixed: Erratic head movement fighting and not syncing properly in multi-crew for 2nd crewmember
  • Adjusted: INS drift rate
  • Updated:  ILS volume set to OFF at mission start
  • Updated:  AP roll authority increased from 2 to 5 deg
  • Improved: AP steering & wind corrections
  • Improved: BOT aiming
  • Improved: Radar Altimeter
  • Added: VOIP radio definitions
  • Fixed: VOIP Push-To-Talk keybinds for both Pilot and WSO.
  • Fixed: TFR flyup MC sync
  • Fixed: CDIP BOT release
  • Updated: CDIP ballistics
  • Updated: RPL release
  • Added: Smart Weapons Page
  • Added: Smart Weapons Release HUD
  • Added: RC ICS switches
  • Fixed: Radios modulation
  • Fixed: Radio 2 Manual Modulation
  • Fixed: Radios VOIP Volume control
  • Fixed: RC MPD/MPCD scrolling
  • Fixed: RC HOTAS: TPOD Half Trigger actuating on press.
  • Fixed: AUTO radio selection
  • Fixed: ICS switches position at mission start
  • Fixed: ICS volume control for both seats
  • Fixed: RWR volume control for both seats
  • Updated: ICS independent control per seat

Weapons 

  • Fixed: AN/AAQ-13 NAV POD not boresighted when loaded by ground crew.
  • Fixed: AI aircraft not recognizing Targeting Pod thus preventing the use of laser guided munitions
  • Added: JDAMs. NOTE: The weapons are still a work in progress. They are not synchronised for Multi Crew in this release.

Missions

  • Added: LANTIRN targeting pod basics training mission
  • Added: South Atlantic - Operation Silent Strike

DCS: M-2000C by RAZBAM Simulations

  • Added: IFF Transponder.
  • Improved : IFF Mode 2 code is not tied to Mode 3 anymore
  • Added : IFF Mode 2 code setting in Mission Editor
  • Added : IFF Mode 2 code in kneeboard
  • Added : Ground configuration dialog (IFF M2, GBU, Gun & RK burst)
  • Removed : Weapon ground configuration binds (use dialog instead)
  • Fixed BLG-66 BELUGA aiming.
  • Fixed Damage to SABRE and SERVAL.

DCS: Mirage F1 by Aerges

  • Added the new Mirage F1 BE version that includes the following major features:
    • Full multicrew capability.
    • Sight repeater.
    • Gunpods.
    • Priority control for the following systems: high-lift devices, airbrake, engine emergency regulation, green radio, nav aids, and radar.
    • Several systems repeaters.
  • Added AN/ALE-40 programmer clickability and specific view settings for the Mirage F1 single seater (check the flight manual for description).
  • The horizontal head movement limit is extended to an extra 10 cm when the canopy is open.
  • Implemented sight test procedure.
  • Added external CC-420 gun pods to all F1 variants.
  • Added axis for lights and intercom volume potentiometers.
  • Fixed the inability to communicate with radios (not heard in a hot start mission unless function selector is cycled off and on).
  • Fixed incorrect fuel quantities initialization in a second, and subsequent starts of missions with different F1 versions being selected in each.
  • The detotalizer will now display correct values during mission progress.
  • Fixed the radar scan slowing down sometimes.
  • Fixed F1BE not reacting to ground crew actions: 'ground power on/off', 'weapons rearm and refuel' and 'repair'.
  • Fixed rear cockpit ladder animation.
  • Fixed rear cockpit parking brake inputs not working.
  • Rear cockpit right brake animation is now independent from left brake.
  • Fixed throttle (C + M or SW)R button that was not moving with throttle.
  • Fixed ejection seat pin, it now disappears when fully removed).
  • Added Mirage F1 BE Single and Quick Start missions for Nevada and Syria maps.
  • Fixed incorrect gun reticle display when "C + M or SW" mode was enabled from AG mode.
  • Fixed short range missile audio still being heard after 'C + M or SW' mode was deselected.
  • Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update).
  • Increased ILS glidepath sensitivity in the artificial horizon indicator.
  • Fixed bug in which the rudder trim usually started deflected to the left (sometimes to the right) when in a hot ground start.
  • Fixed fuselage Belouga bomb drag not being taken into account.

Flight model:

  • Slightly increased high supersonic drag to better reflect acceleration data.
  • Corrected roll and yaw issues that caused the inertia to have a much larger role than aero forces (this fixes asymmetrical payload issues as well).
  • Added wingrock at high angles of attack.
  • Improved aerodynamic buffet behaviour (including wing buffet). Known issue: wing buffet sometimes happens on the ground.
  • Improved self-barrel roll behaviour caused by very high angles of attack.

Aircraft systems:

  • Fixed Mirage F1 EE right mirror image.
  • Fixed high sensitivity button input in Mirage F1 BE rear cockpit.
  • Fixed rear canopy bug that made it still visible in multiplayer after canopy ejection.
  • Fixed AI ejection not breaking canopy glass.
  • ILS test can now be performed at frequencies of 108 MHz and 112 MHz.
  • Corrected airbrake deployment speed.

Axes:

  • Added axis commands for lights, radio volumes, countermeasures selector switch and the sight manual gravity depression wheel.
  • Added axes for VOR-ILS frequency selector.
  • Added TACAN selection axes.

Engine:

  • Adjusted engine flame-out with tail wind or reversed airflow. It may happen on the ground with extreme winds and at high altitudes with out-of-envelope manoeuvres that involve reversed airflow, such as a tailslide. The RPM has to be set high to minimise the phenomenon.
  • The engine starter button cover is spring loaded now (will close after a time delay).

Autostart/Autostop:

  • Fixed auto start sequence. Now the throttle is checked/moved to idle in the cabin checks phase, to avoid a hot start chance.
  • Fixed auto start sequence. The Emergency gyromagnetic compass switch didn't set to On.
  • Fixed autostop sequence. The Emergency gyromagnetic compass switch didn't set to Off.

Manual and documentation:

  • Fixed kneeboard checklist, updated Flight Manual normal checklist and fixed auto-startup; regarding JPT emergency regulator switch, that must be in AUTO at cockpit preparation.
  • Updated flight manual to include Mirage F1 BE annex and other modifications.

Miscellaneous:

  • Corrected slat deployment and retraction routine to have the right slat deflection.
  • Now it is possible to select both radios for radio transmission on the Radio Selector Panel. Use keyboard or joystick buttons to press and hold more than one knob at once.
  • Fixed INS alignment error problems in certain conditions: when loading/unloading payloads, with wind/turbulence, MP...
  • Several 3D model and texture updates.
  • Fixed brake chute being self-deployed disregarding the handle position, after the aircraft repair is complete.
  • Fixed several single and quickstart missions (mainly due to missing pre-programmed radio channels or changed radio frequencies in South Atlantic terrain).
  • Selected radio for transmission (the radio background color) in Voice Chat will be displayed correctly now, when the aircraft was entered hot, while the server simulation has not started yet (server still paused).
  • Fixed sight camera position (it was not centred with the sight).
  • Added Mirage F1 BE Single and Quick Start missions for Persian Gulf, Normandy and The Channel maps.
  • Added kneeboard improvements (better readability and several fixes).
  • Added F1 BE kneeboard.

DCS: F-14 Tomcat by Heatblur Simulations

  • Added SEAD as a task for the Mission Editor. 
  • Partially fixed pilot not being killable. (WIP: killing a player spawned as RIO will kill the pilot instead, both SP and MP.) 
  • Prepared Op. Reforger Mission 5 for pending F-14 AI TALD fix by ED. 
  • Fixed certain shader params in the F-14B cockpit causing very dark panels.
  • Fixed SUU-25 Ejection
  • Fixed Tomcat Link 4 TDS frequency not aligned with DCS Mission Editor Link 4 frequency setting.
  • Added SEAD settable as a task for the F-14 (which allows F-14 AI to use TALDs again and fixes Refoger I mission 5 not progressing). 
  • Potential fix for TCS showing black screen for some clients in Multithreading on certain maps. 
  • Fixed various shader rendering and performance issues with the DDD.

DCS: AJS-37 Viggen by Heatblur Simulations

  • Updated all Swedish Sidewinders to use new Eagle Dynamics Sidewinder implementations.
  • Fixed RB-04 fuze not always working correctly. 
  • Corrected shimmering on the canopy rim in some lighting situations.
  • Updated RB-04 explosive power.

DCS: SA-342 Gazelle by Polychop Simulations

  • Fixed HOT missiles losing track after launch on SA342L when moving outside of initial launch parameters
  • Fixed: VOIP radio selection
  • Fixed: Multicrew erratic Viviane and Periscope behaviour
  • Fixed: Multicrew pilot heads desync
  • Fixed: Multicrew Viviane and periscope desync
  • Fixed: Multicrew Hi/Lo FOV anomalies on periscope
  • Fixed: Rotor flap sound
  • Fixed: Flight model excessive roll
  • Fixed: Missing axis / incorrect axis labelling for the radio volume knobs
  • Fixed: Floating Clip from Pilot 3D model present on Mike variant
  • Fixed: ALV/CVS lights were washed out
  • Fixed: Bright periscope at night
  • Fixed: Player controlled Gazelle did not react to loss of tail section
  • Fixed: OD Community and Lebanese Air Force liveries were not country specific
  • Added: Keybinds for nav / strobe lights
  • Added: Keybinds for handing over controls in multicrew
  • Added: UHF and VHF AM radio selection bindings
  • Added: Grey / Green UK Army Air Corps livery by Mispunt
  • Added: Grey / Green UK Marines livery by Mispunt
  • Added: Green / Black UK Army Air Corps livery by Mispunt
  • Added: Green / Black UK Army Air Corps UN livery by Mispunt
  • Added: Green / Black UK Royal Marines livery by Mispunt
  • Added: UK Army Air Corps BATUS livery by Mispunt
  • Added: UK Army Air Corps BATUS Orange livery by Mispunt

DCS: C-101 Aviojet by AvioDev

  • Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update).
  • Fixed clock hands animation: minutes and chronometer minutes hands were mixed up with each other. (This fix didn’t make it to the previous update).
  • Radio stations status (yellow indicator) and Selected radio for transmission (the radio background color) in Voice Chat will be displayed correctly now, when the aircraft was entered hot, while the server simulation has not started yet (server still paused).
  • Selected radio for transmission (the radio background color) in Voice Chat will be displayed correctly now, when the aircraft was entered hot, while the server simulation has not started yet (server still paused).
  • The radio for transmission is correctly selected now at hot start, before the Intercom mode selector is touched

DCS: AV-8B N/A by RAZBAM Simulations

  • Updated: UFC LL Input format
  • Updated: Flood Lights position default values
  • Added: Special Options for MPCD Video GAIN/CONTRAST default values
  • Fixed Bomb release MULT logic.
  • Fixed Rockets firing sequence when using single fire mode.
  • Fixed AUTO release cue behaviour
  • Fixed: VOIP Push-To-Talk keybinds

DCS: Black Shark 3 by Eagle Dynamics

  • PVI-800 confusion about ME fixpoints 3 and 4 - fixed
  • 3D. Fixed the texture with the Vikhr launcher markings.
  • Datalink does not work in MP - fixed.
  • PVI. Wind speed and heading values are incorrect during flight - fixed.
  • Cockpit. HSI. Manual heading keybind is broken - fixed.

DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics

  • Added: Multicrew functionality with corresponding changes for multicrew voice chat support and cargo support. Four crew positions available including cockpit crew plus side gunner.
  • Improved: different Mi-8MTV2 features to support multicrew
  • Fixed: Rear gunner can be mounted without cargo half doors
  • Fixed: Rare crash which happened when Mi-8MTV2 was damaged
  • Fixed: Crash that sometime happen at the time of GUV pod jettison
  • Fixed: Side AI gunner long burst does not work

DCS: Flaming Cliffs 3 by Eagle Dynamics

  • Module icon labels "Beta" removed for F-15C, Su-27, Su-33, MiG-29
  • Su-27/33/MiG-29 IRST sometimes gives launch authorization when it should not - fixed
  • Su-25. Training Lesson 1. Fixed missed VO.
  • Su-25. Training Lesson 2. Added additional safety handlers for FlapsUp and GearUp.
  • Su-25T. Georgian oil campaign improvements.
  • Su-25T. Corrected field of view in Mercury pod.
  • Su-25T. Training lessons corrected in order to correspond voiceovers

DCS: MiG-15bis by Belsimtek

  • Training mission landing. Corrected marker beacons ringing.

DCS: F-5E Tiger II by Eagle Dynamics

  • Fixed: With wing off still carries payload.

DCS: Yak-52 by Eagle Dynamics

  • Oil cooling improved
  • Added: LODs to the aircraft
  • Fixed: too small trigger zone in the take-off training mission

DCS: FW 190 D-9 Dora by Eagle Dynamics

  • Weather updated in missions.

WWII Asset Pack by Eagle Dynamics

  • WWII Assets Pack. B-17G. Added new liveries from the contest.

Combined Arms by Eagle Dynamics

  • Added: 2 basic Anti-Aircraft Training missions (Red - Caucasus, Blue - Marianas).
  • Added "trajectory forecast" for modern SPAAG.
  • Added the ability for the player to transport infantry

DCS: Supercarrier by Eagle Dynamics

  • SpecOpt Tab. Changed the Title name.
  • Added possibility to correct INS by cable if CV RF is not available.
  • Fixed: Pilot puts arm through canopy on launch.
  • Fixed: The salute command doesn't work when using option Afterburner detent.
  • Fixed: MT-DCS. Carrier deck shake due to unknown reasons
  • Known issues:  Controls frozen on 2nd takeoff from a non SC module carrier
  • Fixed: Stennis CVN-74 is not available for spawn and landing without the SC module

DCS: NS-430 by Eagle Dynamics

  • Fixed: WPT pages are broken
  • Fixed: 2D panel is absent in the VR mode (MT only)

DCS: South Atlantic by RAZBAM Simulations

Assets Pack:

  • Fixed - ARA Santa Fe Collision Shell
  • Fixed - ARA Santa Fe LOD disappearing.

South Atlantic Terrain:

  • Optimisation across all cities to improve performance
  • Additional models across the map
  • Coastline refinement
  • Brand new surface mesh which really makes the land pop and look more flowing. The mountains now look more realistic due to the custom mesh.
  • Fleshed out the Communications network across the map with new models which includes destroyable assets
  • Added: new Gorse bushes with a more natural palette across the Falkland Islands
  • Adjusted stand sizes at El Calafate Airfield to accommodate the Hercules
  • Adjusted the stands at Puerto Natalis to allow for Hercules parking
  • Adjusted the stands at Shroders to allow for Hercules parking
  • Replaced all tree maps to improve performance across the whole map with a higher degree of accuracy
  • Added other local buildings to further enhance the blocks.
  • Due to high property demand in Rio Grande the local government have erected more affordable housing
  • Also the industrial area Tres Puentes (Three Bridges) (North of Punta Arenas) has received government funding and has been developed further
  • New High power distribution system has also been erected across the map to improve power delivery to their customers
  • Added some addition ground clutter for better immersion when travelling close to the ground
  • Added more smaller towns across the map
  • New Normal maps have now been included for the Falklands Islands and further enhanced across the whole map

DCS: Normandy 2.0 Map by Ugra Media

  • Added new airfields: Biggin Hill, Manston, Detling, Lympne, Abbeville Drucat, Merville Calonne, Saint-Omer  Longuenesse - Wizernes
  • Fixed parking slots on airfield Kenley

DCS: Marianas by Eagle Dynamics

  • Added New Instant Action Missions for some (more to come) modules including:
    • TF-51D
    • P-47D
    • Spitfire
    • F/A-18C
    • Mosquito 
    • Fw 190D-9
    • Fw 190A-8

DCS: The Channel Map by Eagle Dynamics

  • Fixed hedgerow models wind flexibility

DCS: Syria Map by Ugra Media

  • Optimization of night lighting the number of light sources on roads and blocks was reduced.
  • Optimization of night lighting of objects.
  • Optimization of city blocks was performed - the number of fences and trees was reduced.
  • Added destruction models for original objects - terminals of Beirut, Damascus, Aleppo, Gaziantep, Paphos, Nicosia, Adana Hilton, Sheraton Adana, Haifa Tower Panorama, Haifa Tower Sail, Damascus Tower, Limassol Olympic Residence, Platinum Tower Beirut, Sama Beirut, Assad Palace, Haifa cooling tower, as well as Aleppo power station and La Farge factory.
  • Improved scenes of original objects - Limasol Port Terminal, Cyprus Ministry of Finance, Bank of Cyprus, Limasol MyMall, Paphos Kings Avenue Mall, Mall of Cyprus&IKEA, Cyprus Skyscraper, Telecommunications Authority, Larnaca Radisson Blu hotel, Nicosia General Hospital, Nicosia Kykkos Monastery, Nicosia Presidential Palace, Nicosia Selimiye II_Mosque, Adana 01burda, Adana_Park_AVM and a number of others.
  • Improved scenes of stadiums in Beirut, Tripoli, Damascus, Tartus, Latakia, Adana and Cyprus.
  • Fixed Deir ez-Zor airfield bugs.
  • Improved the range of disabling type objects.
  • 3d models optimization.
  • Fixed civilian traffic FLIR textures.
  • Removed duplicate objects in Beirut scenes.
  • Added the name of the city of Arfin.

Campaigns

DCS: MAD Campaign by Stone Sky

  • In all missions, the bug with automatic installation of UHF in the Gazelle has been fixed.
  • Fixed compatibility issues in some missions.
  • EN briefing PDF updated

 DCS: MAD AH-64D Campaign by Stone Sky

  • Fixed fuel load at cold start in all missions
  • Added DATALINK function to all missions
  • Information about setting up DATALINK has been added to the briefing and the document.
  • EN briefing PDF updated

DCS: MAD JF-17 Thunder Campaign by Stone Sky

  • EN briefing PDF updated

 Spitfire IX The Big Show Campaign by Reflected Simulations

  • Formation updates
  • Time acceleration auto reset when something happens
  • P-51D skin updates
  • Earth Curvature factored in when contacting Air Sea Rescue
  • Mission 4 missing trigger line fixed

P-47D Wolfpack Campaign от Reflected Simulations

  • Formation updates
  • Realistic escort tactics
  • Time acceleration auto reset when something happens
  • P-47 skin updates
  • P-51D skin updates
  • More realistic fuel loads
  • Period correct Radio Chanellization
  • More realistic radios - Channel A is exclusive to the 56th FG
  • Earth Curvature factored in when contacting Air Sea Rescue
  • Weather tweaks
  • BBC music update

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Time acceleration auto reset when something happens
  • AI given unlimited fuel to avoid problems
  • Mission 12 adjusted launch order
  • Takers were given unlimited fuel

F-14 Speed & Angels Campaign от Reflected Simulations

  • Skin updates
  • Time acceleration auto reset when something happens
  • Trigger zone fixes
  • Mission 11 adjusted launch sequence

DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

  • BBC music update

DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations

  • Safety triggers added to a few missions
  • Time acceleration auto reset when something happens
  • Earth Curvature factored in when contacting Air Sea Rescue
  • BBC music update

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

  • Hot Starts Versions Now Available: Missions 1-12 now have Hot Start versions available
  • General tweaks/fixes: Various tweaks and fixes to most missions plus:
  • Mission 2 Hot Start. Adjusted WP1 to 18K for all aircraft. Updated kneeboard. Saddle order fixed. Fixed tanker Texaco11.
  • Mission 4 The Damned: Tanker (Texaco11) stays on station longer over dam area and will RTB 4 mins after mission success.
  • Mission 9 Raqqa Convoys. Tanker will RTB 4 mins after mission success.
  • Mission 11 Chemical Alley. Tanker to stays on station until egress then RTB with player rejoin. Changed Players air to air load-out to include x2 AIM-120C (AMRAAMS). Added extra dialogue / audio / bda calls for above. Falcon 21/22 to RTB on player success. RED24 will go weapon hold and RTB on reaching coastline. RED24 launched later.
  • Mission 12 High Value Targets (TEST). Target Coordinates now pop up on screen + via F10 COMMS menu on request. Red Air now launch when last target has been destroyed. Changed Players air to air load-out to include x2 AIM-120C (AMRAAMS). Added extra dialogue / audio / bda calls for above. Tanker orbit until mission success then rtbs with player. AWACS fixed. Orbit until mission success. Added NVG to loadout. Reduced AAA threat near HVT 4. Adjusted time to allow for more daylight.

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • All missions: workarounds for overlapping radio messages stepping on each other. Thanks Reflected.
  • All missions: Player can now accelerate (time-accelerate) between longer, non-critical waypoints and not miss key items or radio transmissions. Thanks Sedlo.
  • All missions: updated/added Datalink settings to aircraft of the same type i.e. F-18's can link between F-18's, A-10's to A-10's, etc as per DCS World 2.9 Open Beta update.
  • Mission 6: Jolly 1-1 not transmitting that they have the rescued pilot (Colt 1-2). Fixed. Thanks bernardv.

DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims

  • All missions - added new data link settings.
  • Mission 5 - Fixed - Mono crashing as you land at Al Minhad.
  • Mission 6 - Fixed - Davy engaging SAMs uncommanded.
  • Mission 7 - Fixed - Striker doesn't fire HARMs.

DCS: F/A-18C Operation Cerberus North Campaign

  • All missions - added new data link settings.

DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims

  • All missions - added new data link settings,  unlocked coloured dot labels.
  • Mission 3 - Rare possibility for player to break comms by missing a step in start up - fixed
  • Mission 7 - Amended kneeboard error

F/A-18C Serpent’s Head 2 Campaign by Badger633

  • Missions 5: Removal of coordinates fixed.

DCS: A-10C II Iron Flag Part I Campaign by Baltic Dragon

  • All missions
    • updated radio presets using built-in tool for ME instead of LUA files
    • updated kneeboards to reflect the new presets
    • updated units transmitting radio messages to work better with the new ED radio system
  • Mission 01 - fixed issue with Biff traversing through dirt after landing or not landing at all
  • Mission 03 - fixed potential problem with Biff starting up too early and crashing into player
  • fixed minor problems with messages to player not disappearing after performing certain commands

DCS: F/A-18C Raven One Сampaign by Baltic Dragon

  • Fixed issue with double side numbers for all the F-18C squadrons
  • Updated skins for F-14, E-2C and M-2000C
  • Added interaction system that get rids of the SPACE BAR and F-10 radio menu and allows player to make choices using HOTAS presses
  • Updated all missions to work well with new radio system
  • Updated frequency changing system, SPACE BAR presses will no longer be necessary after switching channel to correct frequency
  • Updated all missions to work well with the upcoming taxi directors
  • Updated skins for the Hornets, Tomcats, Hawkeyes, Vikings and Valley Forge
  • Squashed bugs and added improvements to all the missions
  • Added some additional voiceovers
  • Updated Readme File

The Museum Relic Campaign by Apache600

  • Mission 7 (both campaigns) - Updated waypoints for AWACS on departure so they don't crash.

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • Mission 1: AI stuck behind the cat if player is coming in for the first recovery sooner than expected – FIXED
  • Mission 6: 
    • Mission scoring fixed to make sure the mission is completed after all goals are met.
    • MIG-21s flying without missiles - FIXED
  • Mission 7: MIG-21s flying without missiles - FIXED
  • All missions: Time acceleration reset at crucial events

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • Formation updates
  • Realistic escort tactics
  • Realistic Fighter-bomber comm procedures
  • Period correct Radio Chanellization
  • Earth Curvature factored in when contacting Air Sea Rescue
  • Time acceleration auto reset when something happens
  • Doc update
  • P-51D skin updates

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

  • Time acceleration auto reset when something happens
  • P-51D skin updates

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations

  • Time acceleration auto reset when something happens
  • P-51D skin updates

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

  • Time acceleration auto reset when something happens
  • Gunship model adjusted for the new engine model

F-86F Hunters over the Yalu Campaign by Reflected Simulations

  • Time acceleration auto reset when something happens

DCS: UH-1H The Huey Last Show Campaign by SorelRo

  • Mission 3: It looks like about 80% of the time the Huey gets hit the radios are shut. So the player get left in the dark. I managed to find a way around it.
  • NDB settings adjusted for LZ London on all the missions
  • Mission 10 cold start fixed

A-10C Tactical Training Qualification Campaign by Maple Flag Missions

  • Corrected AI Landing Issue where wingman would collide with the player's aircraft on landing.

DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations

  • All missions – SAM-site not active if another site destroyed in the same mission - Enemy Air Defense Level calculation logic fixed
  • All missions – A complete overhaul of Enemy Air Defense Leven calculation
  • All missions – Some inaccurate unit callsigns – FIXED
  • Old side numbers in one mission - FIXED

DCS: F/A-18C Rising Squall Campaign by INVERTED

  • Remade all dialogue audio tracks to address the issue of audio loss caused by ME character garbled conversion - Sorry for this huge problem has affected us for a long time. 
  • Fix lost briefing images - Same reason. 
  • Reset M02, M08, M12 opening animations. 
  • Add the latest ME feature of "unlimited fuel" to relevant AI aircraft. 
  • Modify the hidden "Shortcuts" in M12- make the activation conditions stricter and Differentiate the Checkpoint version from the Initial version. 
  • Replace all NSC version (non supercarriers DLC) carriers with the new CVN-74. 
  • Modified some AI A2A behaviors based on the latest features of ED. 
  • Known issue: Some Chinese dialogue in M10 will become English - fixed in later versions.

Combined Arms: Frontlines Georgia Campaign by ED

  • Mission 02. Updated with drawing objects and labels. Improved tracking of damaged, destroyed and retreating enemy aircraft. Added pop-up image with Mission tips. Fixed VO and text for some coordinate call outs. Fixed some VO and text that was no longer activating properly. Added triggers for retreating Helicopters.
    Known issue: Some AI Helicopters could have a chance of landing damaged and will not properly de-spawn or be destroyed

F-15C Aggressors BFM Campaign by Maple Flag Missions

  • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
  • Added aircraft threat profiles to briefings.
  • Minor trigger tweaks to improve game play.
  • Added gun calls.
  • Updated practice missions to use both rookie and ace ai settings.
  • Adjusted AI taxi voice over times.
  • Updated tanker advanced waypoint settings.

F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions

  • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
  • Added aircraft threat profiles to briefings.
  • Minor trigger tweaks to improve game play.
  • Added gun and missile calls.
  • Updated practice missions to use both rookie and ace ai settings.
  • Adjusted AI taxi voice over times.
  • Added rookie and random campaigns.

F/A-18C Aggressors BFM Campaign by Maple Flag Missions

  • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
  • Minor trigger tweaks to improve game play.
  • Added gun calls.
  • Updated practice missions to use both rookie and ace ai settings.
  • Adjusted AI taxi voice over times.
  • Updated tanker advanced waypoint settings.

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • Engagement end logic improved
2 aug
2023

Launch of the DCS: F-15E by RAZBAM

Introduced a new map module: DCS: Sinai by OnReTech

Introduced new campaigns:

  • DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulation
  • DCS UH-1H The Last Show Campaign by SorelRo

DCS World

  • Fixed H-6J GDJ-IV1 MER6 adaptor model.
  • Added smoke from vehicles and some static objects based on health, this means as a vehicle takes more damage you may see different levels of smoke giving you a better idea visually if you did any damage on that last run in.
  • ME. Info window expanded with opportunity to auto or selectively rename the units in the group. Press the “question” mark button next to the Group Name field. It was added earlier but not mentioned.
  • MP lobby. Select Role dialog now shows the name and IP address of the current server. The “Favorites” interactive star is also presented for convenience. Double-clicking on the IP address string copies it to clipboard.  It was added earlier but not mentioned.
  • The lessons for free entry level Su-25T attack aircraft are improved: tuned triggers and timings; added helpful highlights and in-simulation pictures for some lessons; added RU voiceovers.
  • Added raster charts layers transparency
  • Fixed crash on loading surface textures in Normandy 2.0
  • Ships AI. Fixed - ships are swung around target course duration after hard turn.
  • Ground AI. Fixed - Artillery does not fire if there is more than one unit in the group.
  • Ground AI. SL Flakscheinwerfer 37 continues to work after destruction of the generator.
  • Dedicated server.  Fixed - JTAC unresponsive in MP.
  • Fixed. Exhaust flames effect hang in the air after client changes slot or disconnects
  • Effects. Smoke from Vehicle Damage: smoke flickering when vehicle fire fixed, smoke after non-lethal damage temporary removed, added little smoke after damage for ships with old damage model
  • Destroyed AI plane teleports to ground level - fixed
  • MP. Static MLRS-270 attached to ship, don't moves with ship on client - fixed
  • In the mission there are many groups with multiple helo pickups. Once the helo's are full and troops remain a crash occurs - fixed
  • ME.GUI Error with task Embarking from Trigger actions in some cases - fixed
  • MP. DS. Required modules check is not working for the ww2 assets pack - fixed
  • MT. Units and smoke are visible through clouds from long distance - fixed
  • Weapons. Corrected weight of S-8 rocket family.
  • Infantry no longer smoke when injured or killed
  • ME. Weather widget: Broken alignment. Not enough space for strings - fixed
  • Ships. Arleigh Burke aft launcher is missing the 'boom' sound when the SM-2 missile is fired - fixed
  • ME. Mission Editor freezes when creating a new group - fixed
  • AI Aircraft. AV-8B. Incorrect deck landing and takeoff in some cases - fixed
  • AI Aircraft. AV-8B can't take off from FARP and sea shelf objects - fixed
  • GUI Error when try to select track in some cases - fixed
  • Ground units. In some situations, the collision of a bullet and a unit is not registered - fixed.
  • MP. Server CTD if the client is destroyed due to a trigger and the client leaves the server - fixed.
  • Historical mode. Egyptian list of units tuned.
  • MP. There is no confirmation window when exiting the MP via the role selection menu - window added
  • ME. ATC always shows AM radio modulation even if scene role set to FM - fixed
  • AI Aircraft. MiG-31 will be able to simultaneously launch up to four R-33 missiles to four targets.
  • Improved rendering of sea water surface in FLIR.
  • ME. Aircraft payload view will stay open when "Additional Properties" tab is open.
  • FLIR. South Atlantic Map IR render is adjusted.
  • AI Aircraft. AI fighters will attack specialized interceptors like MiG-31 type if they are tasked with attacking fighters.
  • MP. Server CTD on unit:destroy when player controlled - fixed
  • Incorrect display of the horizon visibility boundary in TV mode of targeting pods - adjusted
  • VR. Left eye has issues with lights on terrain and buildings - fixed lightmap applying in multi-viewport setup
  • ME. MK-84 and some other bombs are missing in the Bomb in Zone Condition of trigger - fixed
  • MP. Dedicated Server: slot spamming causes 100% CPU load and server unreachable - Fixed
  • New IA mission for Sinai Map: MiG-15bis, F5E, and Su-25T
  • MT. Shaded 3D models in ME and Encyclopedia
  • ME exits without Save prompt when closing Encyclopedia with a double-click - fixed
  • MP. Server. Missions lists are now separated. MP mission launched from ME would be always shown as a single one in list while ordinary mission list accessible from MP menu will not be purged
  • Train horn sound fixed
  • Cancel button not working in game options/system - fixed
  • ME. Egypt. Historical database checked and corrected
  • ME. The crew's radio is enabled
  • MANPAD units will not have smoke damaged effect after being hit
  • Fixed several crashes in certain situations
  • NS430 Persian Gulf crash on zoom out to 200 nm - fixed
  • MP. New feature. Slot types filtering feature added to client
  • MP. Server restart leads to client being timed out or client DCS hang - fixed
  • MP. Key combo does not work in the role selection window in MP - fixed
  • ME. New feature “copy settings” button. You can now copy settings and properties between aircraft in your group, different groups, or all of the same type of aircraft on the map.
  • ME. GUI Error when try to create new payload - fixed
  • ME. GUI Error when try to open fuse adjustment panel in some case - fixed
  • AI ground units will now attack enemy trains
  • AI ground. The cause of collision and intersection of ground unit shapes has been eliminated
  • AI aircraft. Overloaded OH-58D cannot take off - fixed
  • AI aircraft. B-52H will not use all flares on the one incoming hostile missile
  • AI aircraft. Some planes suspension nose / tail gear animation corrected
  • AI aircraft. Il-76, Il-78, A-50, MQ-9 Reaper, E-3A, MiG-31, MiG-23MLD, Tornado GR4/IDS, Su-25, damage model corrected.
  • AI aircraft. After task Embarking, the helicopter remains on ground - fixed
  • AI aircraft. AI-launched laser guided weapons keep track of target while no one is lasing them after launch - fixed
  • Engine. When camera gets close to the water, the horizon line in the distance seems to disappear - fixed
  • Weapons. Added a small random trajectory spread of cruise and anti-ship missiles so that they do not fly exactly one after the other and do not collide.
  • Engine. Rewritten and optimized screenshot taking. Allow screenshots to be taken more than 1 per second.
  • Cameras. Corrected default camera position for the F4 view
  • L-39. Corrupt damage models - fixed
  • Corrected inaccurate terrain shadows appearing in some cases
  • Weapons. Some weapons pass through terrain and objects without exploding - fixed
  • Screen flickers black in some case - fixed
  • Exploded bridge has an ugly explosion crater - fixed
  • Authorization. Failed auth resets users options for the module - fixed
  • Encyclopedia. Wrong Harrier entry - fixed
  • Weapons. Kh-59 missile changes direction when target is already dead - fixed
  • Weapons. Arleigh Burke -Tomahawk wings are deployed too soon during launch - fixed
  • CTD when Mi-8 is destroyed with a specific payload - fixed
  • ATC comms mix up between maps - fixed
  • Weapons. AIM-54 loft trajectory adjusted
  • MP. Fix scrolling to own slot if filters were used before select role dialog was closed
  • Fix coalitions passwords feature

DCS: F-16C Viper by Eagle Dynamics

  • Adjusted threat position on the RWR.
    • Each threat lethality ring has been moved slightly outward. Radar threats in Track mode will appear just outside the solid white ring on the RWR display. Radar threats in Missile Guidance mode will appear inside the solid white ring. When taking defensive actions, radar threats displayed within the solid white ring should be prioritized over those outside the ring.
  • Fixed:Snowplow option missing on FCR page without TGP installed.
  • Fixed: High aspect BFM mission for Black Sea map - AI ignores player.
  • Added Velocity Search With Ranging (VSR)
    Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update (COMING SOON)
  • Added MTR LO (71 knots) and HI (110 knots) function from CTRL (knots) page of FCR for radar AA modes
  • Added Sinai IA Instant Action missions
  • Fixed: Markpoint created from FCR GM has large offset from what is designated
  • Fixed: Offset Aimpoint altitude is entered from DED with negative values
  • Fixed: ASEC and DLZ persists in FCR after switching to NAV mode
  • Fixed: TGP Mark point incorrect in weapon MAN mode
  • Fixed: ACM 30x20 locking outside the HUD limits.
  • Fixed: IAS incorrect on Marianas with very high head winds
  • Fixed: Radar able to track targets that are terrain masked
  • Updated BFM Instant Action Mission
  • Improved target hold mechanism in STT.
  • Added Thrustmaster Viper TQS Default Profile
  • Fixed:MAN AUTO waypoint sequencing control.
  • Fixed:New Ground Emitter sound played when missile inbound
  • Fixed: TGP+GBU38 = 15-20m Miss. Note: 3 Second laser or AGR required before release for increased accuracy.

DCS: F/A-18C by Eagle Dynamics

  • Fixed: WPDSG designates the wrong point if the TDC assigned to HUD in A/G mode.
  • Fixed: Dumb bombs, cluster bombs and LGBs stuck in the wrong mode if IAMs are selected and a designation is made.
  • Fixed: Rudder animation on net phantom doesn't work.
  • Fixed: Trackfile stepping issue, sometimes a trackfile is skipped.
  • Fixed: VFA-97 Fuel Tank Texture Issue.
  • Added Velocity Search (VS)
    Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update (COMING SOON)
  • Added Sinai IA Missions
  • Fixed: Enabling one-look raid removes target offboard information
  • Fixed: Stuck B sweep on the edge of the DDI after locking on to the target
  • Fixed: Slewing after Offset designation moves the WP symbol on the HSI
  • Fixed: Extrapolated radar trackfiles continue to update the AIM-120 with the true position of the target
  • Fixed: Precise coordinates discrepancy between F10 map and the cockpit
  • Fixed: TWS won't show a trackfile until 6 raw hits (bricks) are detected
  • Fixed: AZ/EL and RDR ATTK pages show info for jamming target
  • Fixed: Offset symbol moves in SA page
  • Fixed: SA page shows HAFUs ranked as 0, for trackfiles below rank 9
  • Fixed: Stepping away from first track file takes two presses
  • Fixed: Training mission carrier moves when it should be static
  • Fixed: Airspeed in HUD on Marianas is doubled in very high head winds
  • Fixed: Time on Target seems too fast when setting ground speed
  • Fixed: Radar able to track targets that are terrain masked
  • Updated DCS: F/A-18C BFM Instant Action missions
  • Improved target hold mechanism in STT.
  • Fixed: TDC Cursor not shown after switching from A/A to ACM
  • Fixed: Trains on ground radars
  • Fixed: Radar Range in VS on AZ/EL Page
  • Fixed: ARC-210 modulation set in ME is not respected
  • Fixed: Entering STT from VS results in azimuth vs velocity, STT should always be azimuth vs range
  • Fixed: VS detects and locks aircraft set to Late Activation before they activate
  • Fixed: Targeting pods loses point track on weapon change
  • Fixed: Auto bomb mode sometimes ignores countdown.
  • Fixed: AGM-84D Harpoon does not self destruct at correct distance when used in BOL HTP
  • Fixed: AGM-84D Harpoon Search distances are not relative to HTP even though HSI indications show correctly
  • Update "Mission Qual" and "Weapons Qual" to standard ED graphics

DCS: AH-64D by Eagle Dynamics

  • Added AGM-114L. See video created earlier:  DCS: AH-64D | Radar-Guided Hellfire Missiles (COMING SOON)
  • Added Laser Spot Tracker. See DCS: AH-64D | Laser Spot Tracking (COMING SOON)
  • Added Internal Aux Fuel Tank option
  • FM. Considerable change of flight dynamics model (WIP):
    • The range of roll and pitch control has been increased, and at the same time, the stability of the helicopter has been increased in all flight modes, including:
      • Helicopter controllability at low-speed maneuvering has been improved;
      • Increased helicopter roll stability at submaximal speeds;
      • Improved behavior in transitional modes (roll-in/out and pitch-in/out)
    • The trim position of the helicopter and controls in hover and level flight modes has slightly changed.
  • FMC/SCAS
    • SCAS tuned for modified flight dynamics model;
    • SCAS altitude channel damping and auto-shutdown behaviour was remodelled to react at specific limit parameters of the engine and vertical speed
  • Fixed: Weight issue after heavy loadout creates control problems
  • Fixed: Crash on PLT client when CPG leaves from crew.
  • Fixed: Multi monitor - Exported displays not respecting brightness
  • Fixed: George menu does not take into account the scaling of the interface. (reticle offset left)
  • Fixed: PERF page WIND direction displays value 180 deg opposite of correct value
  • Fixed: CHAFF (T1) should be "barriered" when forced to SAFE
  • Fixed: Enemy AI does not attack AH64 if pilot is killed (heli by CPG control)
  • Fixed: Rotor lighting effect artifacts at night
  • Fixed: Export viewport - static viewport images when choosing external views
  • Fixed: TEDAC Export Viewport spills into adjacent view ports
  • Fixed: VHF AM radio can transmit in 108 - 115.975 MHz range
  • Fixed: MPD TSD Pages - Routeline doesn't include Hazards points
  • Fixed: CPG TDU blinking in Multicrew/MP
  • Fixed: Blurred rotor effect not working for CPG in multicrew
  • Fixed: CPG Nav range automatically updating to new Nav range without SLAVE being re-enabled
  • Fixed: AGM-114 quantity issue when taking control with CA
  • Fixed: Missile Constraints Box and Rocket Steering Cursor not displaying when SAFE
  • Fixed: George AI uses weapons incorrectly in some case (George AI launches one missile without lazing the target. Missile flies past. Laser does not turn on. Indications on IHADSS does not correspond to the selected mode in George AI menu.)
  • Fixed: "Back Scatter" Message with no missiles
  • Fixed: M282 rocket warhead falls outside the timeframe
  • Fixed: Wrong control layer opens in the settings, after selecting AH-64 in the simulation
  • Made it possible for AI to use IAT
  • Added Sinai IA Instant Action missions
  • Added Windshield wipers clear rain drops
  • Added for AGM-114L  new icon for ME
  • Fixed: George manoeuvres are not predictable and almost deadly
  • Fixed: LST switch in front cockpit moved to A in colds (auto-start and manuals)
  • Fixed: AGM-114L seem to fail to hit targets fired while aircraft is moving
  • Fixed: APU desync between PLT and CPG
  • Fixed: "George" will say "in range" when it is not
  • Fixed: Player-CPG cannot launch AGM-114L after AGM-114K
  • Fixed: George evaluate LT switch position when Player leaves CPG seat
  • Fixed: Yaw limit after you don't launch AGM-114L at once
  • Fixed: Constraint box fixed after last missile
  • Fixed: George launched AGM-114L from 9km when in weapons free mode
  • Fixed: AGM-114 typo in weapon label
  • Fixed: FCR defaults to wrong mode in specific power on conditions
  • Altitude Hold logic corrections
  • Added mixed AGM-114 loadout
  • Fixed: George enter VRS too often
  • Fixed: Uses gun limit depending on the cockpit, not on the actual trigger pressed
  • Fixed: George refuses to fire gun after first engagement
  • Fixed: Extra symbols on EUFD
  • Fixed: George AI as pilot loses height for no reason
  • Fixed: IAT inertial track behavior for primary tracked target
  • Fixed: VR Collective issues - Collective raises with no user input.
  • Fixed: INU alignment resets when APU is turned on from External Power
  • Fixed: Ground power GPS alignment can be broken with APU
  • Fixed: PLT and CP/G TADS Desync issue - Slaved TADS
  • Fixed: MPD Brightness knobs not working cold and dark with input pushes
  • Fixed: Flat tires are not fixed with repair.
  • Fixed: CPG joins after APU - no sync of engine or rotors
  • Fixed: Multicrew Hold mode indications not Syncing
  • Fixed: JTAC and player uses Laser Hellfire instead of Radar Hellfire in 9 line dialog  

DCS: Mi-24P Hind by Eagle Dynamics

  • Added: NEXT and PREV. bind commands for R-60 launcher selector
  • Added: Quick missions for NTTR and Caucasus
  • Fixed: Control options sometime stuck on Mi-24P Pilot-Operator category
  • Fixed: English cockpit backlight stencils conflict with Russian version stencils
  • Fixed: AI does not attack the MI-24P if pilot is killed and helicopter controlled by operator
  • Fixed: Petrovich AI menu does not take into account the scaling of the interface and reticle has left offset
  • Fixed: AC Voltmeter readings and wiring
  • Fixed: Petrovich AI warns about incoming attacks even if operator character is dead
  • Fixed: Killed Pilot character could control helicopter if Player being in operator seat and gives controls back ("C" by default)
  • Fixed: Several crashes reported by users through built-in report system
  • Fixed: Radio desync in multicrew
  • Fixed: R-863 radio does not turn on channel 11 on Pilot-Operator seat in multicrew
  • Added: Quick Start missions for Sinai map
  • Fixed: Searchlight multicrew desync
  • Fixed: Petrovich AI switch targets in the loop sometimes
  • Fixed: Fuel shut-off valve sound
  • Added: subtitle for Petrovich AI for target miss
  • Added: Petrovich AI interface for ASO-2V panel control has new function: Long Left (disables Petrovich auto-dropping flares/chaff if he see missile threat)
  • Improved: joystick axis controls and VR/head-tracker decouple for Mi-24P door gun
  • Improved: bomb struts are removed from pylons for weapons which don't need them
  • Improved: Petrovich AI will not use flares/chaff if there is weight on wheels of helicopter
  • Improved: Weapon release button cover opens automatically when weapon release is pressed
  • Fixed: More than one R-60M goes off rail sometimes if RS button cover is open
  • Fixed: DISS-15 system works without power
  • Fixed: Petrovich AI does not move sight to the designated position first time after switching on "Observe"

DCS: A-10C II by Eagle Dynamics

  • All training mission now using the correct A-10C II aircraft
  • Named presets for ARC-210 can be set in the ME now
  • Fixed. Two AIM-9 have launched from one point if manually selected
  • Fixed. Volume now can be regulated using Channel knob while being on the Menu page. Volume can also be changed for the guard receiver
  • Fixed. ARC-210 modulation set in ME is not respected
  • Fixed. CDU reruns BIT test when hitting "PREV" key after firstup
  • Added. Wheel chocks
  • Added. AN/ALQ-184 Long Pod
  • Added. Copy Feature for UFC and CDU

DCS: UH-1H Huey by Eagle Dynamics

  • Added: New engine simulation model added, replacing the old one
  • Added: Hypoxia effect added to UH-1H pilot
  • Improved: Position lights dim/bright adjusted
  • Fixed: Minigun animation is missing in MT
  • Fixed: WIP Throttle control over FCU logic for new engine model. (Before, helicopter would be able to takeoff on throttle idle)
  • Fixed: WIP Fuel consumption tuning after new engine model implementation

DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics

  • Added: Quick Start missions for Sinai map
  • Fixed: Crash caused by asymmetrical gunpods jettison

DCS: MB339-A by IndiaFoxtEcho

  • Fixed incorrect indication for RNAV bearing
  • Fixed radios stop working when tacan is switched on
  • Fixed knob behavior for the gunsight MILS settings
  • Fixed tacan and radios volume at spawn according to ICS panel
  • Fixed wrong RPM percentage for the anti ice test

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: wmd7 image shaking during maneuvering
  • Fixed: AG radar no RBM image
  • Fixed: blackout issue at high alt due to ECS turned off
  • Updated: SMS supports PL-12 for new scheme test (Player needs to modify JF-17.lua to manually add PL-12 to JF-17 pylons)
  • Updated: PL-12 changed to same scheme as AIM-120C
  • Fixed: SMS supports for PL-12
  • Added: Weapon Qualification missions
  • Fixed: FPM behaviour on MFCD radar page

DCS AJS-37 Viggen by Heatblur Simulations

  • Tweaked HUD glass for better visibility in very bright lighting.
  • Fixed various sound loop issues.
  • Better ease-in and ease-out for afterburner sounds in cockpit
  • Added ability to move ahead in Cold Start mission in case of misfiring trigger.
  • Show Must Go On livery now shows appropriate droptank textures.
  • NEW: Added over 100 user requested keybinds (with special thanks to Munkwolf et al.).
    • Does not affect existing keybinds.
  • RB-05 Overhaul:
    • Fixed RB-05 only able to be steered with radar in A0.
    • Fixed launched RB-05s automatically setting radar to A0 (without moving the switch).
    • Fixed subsequent launches sending the first missile to Valhalla.
    • Fixed steering commands being sent to the missile beyond 30s.
  • Included several BK-90 fixes:
    • Fixed STD switch erroneously affecting pattern setting.
    • Inhibited display of BK-90 HUD symbology above 500m.
    • Max distance release cue not showing correctly.
  • Added U-22 Jammer Mode E (always transmits).
  • Added non-tracer AKAN gunpod.
  • Fixed Jammer warmup not being skipped during hotstart.
  • Fixed U-22 (old) warning light not showing during warmup.
  • Fixed X-TANK BRÄ light showing <50% RPM instead of <70%.
  • Fixed airbrakes not auto-retracting with landing gear releasing.
  • Added feature that allows airbrakes to be stopped in an intermediate position.
  • Added “_(...)” to keybinds for l10n. Now keybinds are localizable.
  • NEW: Added Quickstart Missions for DCS: Sinai map.
  • RB-05 Overhaul:
    • Fixed RB-05 only able to be steered with radar in A0.
    • Fixed launched RB-05s automatically setting radar to A0 (without moving the switch).
    • Fixed subsequent launches sending the first missile to Valhalla.
    • Fixed steering commands being sent to the missile beyond 30s.
  • Fixed Black Screen during EP13 operation.
  • Set the default position of manual fuel regulator to AUTO.

DCS F-14 Tomcat by Heatblur Simulations

  • NEW: Major Ground Handling and Suspension Overhaul Phase 1:
    • Improved general suspension.
    • Improved taxi behaviour and ground roll characteristics.
    • Improved ground handling sounds.
    • More ground handling improvement to come!
  • NEW: Added pedal shaker sound (above 21 units AOA.)
  • NEW: Added wing turbulence and wind sounds for additional feedback queuing at high G/pitch rate
  • Added DLC deployment sound
  • Fixed USS Forrestal taking damage on landing and take off
  • Adjusted buffet intensity and AOA schedule for “realistic” buffet option
  • Adjusted Yaw SAS effectiveness
  • Adjusted ground effect pitch moment to assist in aerobraking and rotation (necessary after rolling friction reduction)
  • Fixed MAK-79 loadouts.
  • Phoenix pallet mass now again added to total aircraft mass (added weight cannot be seen in-game, but is taken into account in the FM)
  • NEW: Major Ground Handling and Suspension Overhaul Phase 2:
    • Significant suspension and ground handling qualities update.
    • Increased Brake Torque.
    • Adjusted kneel actuator rate.
    • Completely redone strut forces and dynamics.
    • Adjusted kneel spring energy.
  • Fixed aircraft spawning kneeled on carrier hots.
  • All hots now spawn with the parking brake engaged.
  • Adjusted default takeoff trim for carrier spawns.
  • Fixed incorrect delay in ejection sequence.
  • EIG brightness adjusted with ambient illumination.
  • New: Added Quickstart Missions for DCS: Sinai map.
  • Improved AIM-54 loft.
  • Improved AIM-54 notch behavior.
  • Fixed laser issues with painted objects.
  • Possible fix to INS readout bug on TID.
  • Refined gearing ratio between pedals and commanded NWS angle for better ground control.
  • Reduced pitch trim actuator speed by 25%.
  • Reduced carrier catapult shot speed target by 15 knots to be more realistic.
  • Increased possibility of compressor stall in MCB region while MCB is inactive (CB pulled) by 300%.
  • Increased volume of DLC deploy sound.

DCS: SA-342M Gazelle by Polychop Simulations

SA342 - Common to all

  • Updated external textures to PBR standard
  • Added raindrops on canopy
  • Interior lighting and reflections updated
  • Flight model
    • Entirely rewritten FM
    • Overhauled engine and rotor behaviours
    • Updated mass and payload mass parameters
    • Many new behaviours added or reworked (ground effect, flapback/blowback, retreating blade stall, density altitude, ETL…)
    • Engine surge effect from rapid collective movement added
  • Force Feedback support added
  • Removed ‘Easier Controls’ special option
  • Removed ‘Rudder Trimmer’ special option (replaced with new trim options)
  • New trim options for cyclic and pedal behaviour when using ‘Force Trim Interrupt’
    • None - has no effect
    • Instant - trim position instantly set to current cyclic/pedal position
    • Fade In/Fade Out - trim position will move to current cyclic/pedal position over short time period (<1sec) (also applies to ‘Trimmer Reset’)
    • Applied upon Recentering - trim position will apply instantly only when cyclic/pedal position is recentered
  • Updated controls indicator
    • Red marker shows control position
    • Grey marker shows trim position
    • Autopilot markers removed for further consideration
  • Updated/added network animations
  • Implemented IFF panel (limited functionality)
  • Updated autopilot system
    • Airspeed/Altitude hold mode removed for further consideration
    • “Auto-collective” removed for further consideration
    • Added light indicators for auto-hover (CSV) and heading-align (ALV) autopilot modes
    • Autopilot master switch will not engage/will disengage if pitch, roll or yaw SAS disabled
  • Added smoke display system
    • Smoke launchers can be equipped in the rearm/refuel screen
    • Smoke launchers have a new input to toggle on/off
  • Collective can be hidden by clicking on base of collective
  • Added tablet navigation aid
    • Tablet can be disabled from mission editor
    • Tablet provides map, heading, airspeed and groundspeed GPS information
  • Updated slip ball to be less erratic
  • Fuel warning light now flickers if below 80L
  • Improved: Engine performance and torque limitations adjusted
    • This is a continuous iterative process and there may be further changes in the future
  • Improved: SAS behaviour adjusted
  • Improved: Adjusted visual rotor speed
  • Improved: Auto-hover improved
    • Heading slave to camera still WIP
  • Improved: Autorotation behaviour
  • Improved: Starter switch can now correctly be placed in ‘OFF/ARRET’ position once fuel is flowing
  • Fixed: Fuel mass bugs
  • Fixed Mistral reticle not showing
  • Fixed RWR Crash
  • Fixed FFB cyclic trim implementation
  • Fixed: Lateral force improvements
  • Fixed: Removed pilot sight clickable when sight is not visible
  • Fixed: Overtemp issues
  • Fixed: Bort numbers were not functional
  • Added: Replaced HOT3 missiles with ED weapon
  • Added: basic sling loading
    • Helper UI to be added later
  • Added: Periscope now has laser range finder
  • Added: Pilot sight will be hidden when spawning without any weapons equipped
  • Added: Mistral missiles are now able to lock on to ground targets when heat contrast is high enough.
  • Added: keybinds for radar altimeter (joystick)
  • Added: High detail community liveries by Mispunt: Olive Drab for US, UK, The Netherlands and Greece.
  • Added: High detail community liveries by Shaft, Peet and Mispunt: Armee HRI and Armee HRI Daguet for France.

SA342L

  • Added new weapons:
    • 2x/4x Mistral
    • 2x/4x HOT3
    • HMP400 gunpods (100, 200, 400)
    • Selectable GIAT M621 20mm
  • Replaced Viviane screen with periscope sight
  • Replaced Viviane control panel with periscope control board
    • Periscope provides two zoom levels
    • Toggleable gyro stabilisation
    • Selectable reticles for estimating distance
    • Connected to ‘VIS’ mode on Artificial Horizon same as Viviane
  • Pilot sight can be hidden by clicking on mounting of pilot sight
  • AI now able to fire HOT3 missiles
  • Added ground crew option to remove doors
  • Added option to shoot multiple pylons if the weapon is from the same type

SA342M

  • Viviane camera code overhauled
  • Viviane multicrew synchronisation improved
  • AI now able to fire HOT3 missiles

SA342 Mistral

  • Removed playable version (now replaced by SA342L)
  • Removed Custom Cockpit options

SA342 Minigun

  • Added special option to decouple minigun from head/camera view
  • Added inputs for keyboard/joystick control of minigun
  • Added inputs for mouse control of minigun
  • Added clickables and inputs for minigun safety, sight power/brightness and IR laser

DCS Mirage F1 by Aerges

TRAP 136 (‘Green’) and TRAP 137B (‘Red’) radios fixes:

  • TRAP-136 radio (‘Green’). Fixed incorrect operation of the radio function selector switch at cold.
  • TRAP-136 radio (‘Green’). Fixed inoperative radio at cold cockpit up, when the frequency was selected before the radio was powered on.
  • TRAP-136 radio (‘Green’). Selection of the Frequency mode selector 'G' position will not enable the guard receiver anymore. Use 'Pal+G' Function selector position to enable the guard receiver.
  • Fixed both 'Red' and 'Greed' radios function selector switches operation with autostart/autostop macros.

Optical Sight:

  • Fixed a bug with wrong gunsight diameter, when entering A/G mode with VEL Optical Sight mode enabled.
  • Changed Optical Sight Velocity Scale display logic:
    • In '(C + M or SW) R' mode the Target Aspect Angle is displayed.
    • With short range missiles selected and not in '(C + M or SW) R' mode - the Target Closure Velocity is displayed.
  • The Optical Sight target symbol doesn’t disappear anymore when it is near its movement limits.
  • The Optical Sight attitude reticle displayed part is limited now by ~75 degrees of total angle in pitch (it is the physical display limit of the pitch ribbon).
  • Optical Sight 'Normal' and 'Simplified' attitude scales are implemented on a single ribbon now, with a visible animation when the scale type is changed.
  • Implemented animated transition between the 'radar command bar' and the 'gun firing reticle' symbols. These symbols are physically placed on the same reticle ('Moving reticle').

General missile logic:

  • Wingtip missiles can now only be fired with a lock.
  • After review of available sources, Magic 1 and 2 missiles launch delays were reduced to 310 ms.
  • Added radar missile locked and masked tones.

Flight control system and AP fixes:

  • Yaw damper logic reworked: runaway yaw damper issue and oscillation in transonic fixed. Work on improving the behavior in wake turbulence is underway.
  • Fixed AP integral lateral command problems: AP can work with significant asymmetric payloads now.
  • AP ALT mode engagement is much more smooth now.
  • It's no longer possible to connect the AP at all when disconnection conditions are being met.
  • Solved AP disconnection issues with FFB.
  • Fixed control stick slow jitter in some situations when AP was connected.
  • Fixed autopilot roll issues that caused disconnection in MP (and in SP after a longer time).
  • Adjusted yaw damper response (both amplitude and frequency).
  • Adjusted wake turbulence behaviour. Now the aircraft won’t be so much affected by turbulence in yaw.

3D model and textures:

  • Fixed Mirage F1 EE AOA color band lights.
  • Fixed Mirage F1 EE accelerometer reset animation.
  • Fixed right wing pylon. It is identical to the left wing one, instead of being both symmetrical.
  • Added missing SIL label to UHF radio unit.
  • Fixed animation of the anemometer speed bug.
  • Fixed several fuel and radar lights in the Mirage F1 EE.
  • Fixed the size of white dots in the Autopilot control panel.
  • Fixed circuit breaker label (C de GYRO circuit breaker was incorrectly called NAV).
  • Improved BR-250 bomb texture.
  • Fixed the spherical indicator, it now shows the correct pitch attitude.
  • Fixed the standby horizon, it now shows the correct pitch attitude.
  • Adjusted spherical Indicator airplane symbol.

Short range IR missiles:

  • Fixed AIM-9J lock-on audio not being heard.
  • Sidewinder missile will not perform SEAM (scan pattern) anymore as this mode was not implemented in the real F1.
  • 'Cannon 600/Identification P' throttle button will now uncage Sidewinder missiles (except AIM-9B). If no target was detected at this moment, the seeker head will drift randomly following the background IR heat. The seeker will return to the boresight once the 'Cannon 600/Identification P' button is released. I.e. if a target is tracked, the button must be held pressed to keep the seeker on the target.
  • AIM-9JULI launch delay was reduced to 0.4 seconds (AIM-9B/P/J still have 0.8 seconds).
  • Magic 1 and 2 scan now is a 5 degrees wide rectangular pattern.
  • Fixed Magic missile scan pattern. Sometimes the scan pattern size was excessively increased.
  • Updated Magic missiles instantaneous seeker FOV. It is now 3.4 degrees wide.
  • Wingtip missile energization switch now always spawns in ON position.
  • Wingtip missile cooling time increased.

Gyroscope system fixes:

  • Fixed bug that impeded full alignment of the gyros if the Gyro mode switch is moved out of stop before the aircraft has AC power.
  • Gyro failure overhaul:
    • Added new gyroscope related failures.
    • Fixed general gyroscopic central failure (it now works as described in the manual’s failures section).
  • Changed CAP (heading) failure light logic to no longer depend on the attitude gyroscope state.

Other fixes and improvements:

  • Fixed both left and right BARAX panels animation and clickability issues.
  • Corrected asymmetric load behavior when carrying BR-500 bombs.
  • Fixed control stick animation arguments mix.
  • Oxygen system energization logic fixed.
  • Main oxygen tank level test corrected.
  • Emergency landing gear deployment issues fixed.
  • Updated tooltips in Mirage F1 'Special Options' menu.
  • Fixed IDN training mission. Lesson 2.1: The navigation indicator (IDN).
  • Removed "T" key default binding in "Search light button" input.
  • Added "Stick alternate PTT button" input.
  • Updated the Flight Manual.
  • Updated theup training mission: Highlighted the NWS high sensitivity button. Specified that the "I" key on the keyboard sets the throttle to idle.
  • Added PHIMAT chaff pod to versions CT, CR, ED, BD, EQ, BQ. (Only visual for now).
  • Added Stick Hide/Unhide keybind.
  • Fixed missing decimals in loaded radio presets.
  • Increased alternator overheating time.
  • BARAX lights test logic will be always working now, disregarding the system test status.
  • INS overhaul (first step):
    • Improved alignment steps and precision in all modes.
    • Accelerating during alignment now generates a malfunction in the INS and requires full realignment.
    • Fixed ALCM mode.
  • Corrected oxygen test logic to follow manual description. Now the needle moves from full to empty to full again until the test button is depressed.
  • Fixed oxygen indication energization logic. Now, when pressing the OXY TEST button, the oxygen indicator will be energized by the emergency AC bus 1 instead of the main AC bus 2, thus allowing the oxygen level to be read with the engine off.
  • Fixed Standby Horizon attitude reference symbol movement with keyboard inputs.
  • Fixed initial position of the ejection seat clickspot before it is pressed for the first time.
  • Fixed IDN mode switch initial position in F1EE: The animation position didn't match the internal value, so the indicator moves now correctly after selecting the first mode switch position.
  • Added timer to weight on wheels sensors to avoid the antislip kicking in when the wheels were not yet fully in the air.
  • Fixed an error in the VOR/ILS test - direction of the horizontal needle movement was inverted.
  • Fixed Standby Horizon initialization pitch error at hot.
  • Fixed R550 timeout logic at missile station selection - now the 'hardwired' 34 seconds timeout (gyros spool up timeout by a timer relay) is applied only when the "Matra 550 or SW missile" switch is turned ON.
  • Fixed the initialization of the mechanical clock hours hand when the aircraft time is more than 12:00 PM.

Miscellaneous:

  • Implemented mirrors position control by mouse axis, in addition to the existing clickable 'on/off' action.
  • Cockpit mirrors now can be toggled On/Off by 'Toggle Mirrors' key.
  • Fixed left mirror, it doesn't freeze anymore at certain view angles.

Training missions:

  • Updatedup training mission: Highlighted NWS high sensitivity button. Specified that the "I" key on the keyboard sets the throttle to idle.
  • Updated the taxi, takeoff and climb training mission: Added the need to press the U + V pushbutton in the radio selector unit. Improved the TACAN in T/R mode trigger, no need to reset the T/R position.
  • Landing training mission minor fixes.
  • Updated ground attack training missions: The sight is set in NORMAL mode instead of APP mode. Modified sight depression figures.
  • Added Sinai missions (Quick Start and Single Player for both Mirage F1CE and Mirage F1EE).

DCS: C-101 Aviojet by AvioDev

  • AIM-9M launch delay was reduced to 0.4 seconds.
  • Magic 1 and 2 scan now is a 5 degrees wide rectangular pattern.
  • Fixed Magic missile scan pattern. Sometimes the scan pattern size was excessively increased.
  • Updated Magic missiles instantaneous seeker FOV. It is now 3.4 degrees wide.
  • Fixed missing decimals in loaded radio presets.
  • Fixedup training mission (EN, ES and CN). The aileron control test trigger should now work.
  • Fixed the initialization of the mechanical clock hours hand when the aircraft time is more than 12:00 PM.
  • Fixed clock hands animation: minutes and chronometer minutes hands were mixed up with each other.

DCS: Black Shark 3 by Eagle Dynamics

  • APU & Engine sounds updated
  • ME. Incorrect mass of payloads - fixed
  • MP.  2011 version instead of 2022 when looking at other clients - fixed
  • Rotor gearbox sounds updated
  • Shkval. Inaccurate aiming to target from memory - tuned embedded INS+DNS algorithms, the error won't drastically increase on hover (filtered input more precisely)
  • Sound. Correctup sound procedure, add compressor's sounds, adjust zones for APU, turbine, compressors and other sounds. Improve the overall sound outside the helicopter.
  • INS. Alignment in some condition can't make IMU precision better that a certain threshold - fixed

DCS: Flaming Cliffs by Eagle Dynamics

  • Su-33. G limiter not functioning correctly - fixed
  • Double pylons with B-8 rockets don't work on Su-27/33 - fixed
  • Su-33. Heavy sky mission 20, Immobile Kuznestov makes takeoff impossible - fixed
  • Fixed Sinai QS missions
  • Fixed radio communication in the IA mission F-15C
  • Fixed CTD when leaving Gazelle slot then spawning in a FC3 aircraft

DCS: A-10C II Tank killer by Eagle Dynamics

  • ARC-210:Incorrect display of the symbol "," on comm page. -minor: comma will also be filtered out from ARC-210 preset name

DCS: F-86F Sabre by Eagle Dynamics

  • Fixed: Radar ranging for gunsight reticle.

DCS: F-5E Tiger II by Eagle Dynamics

  • Fixed: TACAN morse code can be heard although TACAN volume is OFF
  • Fixed:  Radar gunsight solution incorrect
  • Fixed: Radar doesn't return to acquisition phase after target lost in dogfight modes

DCS: AV-8B N/A by RAZBAM Simulations

  • Fixed: Radio Microphone Keybind behaviour

DCS: MiG-19P by RAZBAM Simulations

  • Updated: Temporarily disabled Radar Dynamic Terrain for VR due to compatibility issues.

DCS: Supercarrier by Eagle Dynamics

  • CVN-74 USS John C. Stennis No Number in LSO Display
  • Fixed: MT - long range lineup light not visible
  • Fixed: Deck markings not showing in mission editor MT

DCS: Combined Arms by Eagle Dynamics

  • Fixed - The submarine could dive underground at shallow depths (after command from F10 map).
  • Fixed - Range lamp for leopard 2.
  • Fixed - Isometric view remains when switching to ship, if previously used for vehicle.
  • Added gun reloading sound for WWII tanks.
  • Fixed - Player can't use HE shells in the second stage if in the first stage set 0 HE shells.
  • Fixed - "Zero-sight" mask in iso-view IR or NVG on MBT Abrams.

All WWII aircraft

  • Repair now replaces the battery with a charged one.
  • Fixed. Guns sound the same with open or closed cockpit

DCS: Mosquito FB Mk VI by Eagle Dynamics

  • Fixed. RP-3 25lb is not firing as specified from within the mission editor - fixed
  • Fixed. Cockpit lighting does not work in the Multi-threading
  • Added new skins for the aircraft
  • Fixed. Glitches in the spinning propeller effect.

DCS: Spitfire LF Mk. IX by Eagle Dynamics

  • Added the Chinese Flight Manual
  • Fixed. Cockpit lighting does not work in the Multi-threading

DCS: P-47D by Eagle Dynamics

  • Fixed. Landing gear that led to jumping behavior and explosions of the aircraft

DCS: Bf 109K-4 by Eagle Dynamics

  • Fixed. AI bot flies too slow compared to the player flown aircraft

DCS: FW 190D-9 by Eagle Dynamics

  • Fixed. Starter animation backwards when using keybinds.
  • Reworked keybounder handle animation
  • Fixed: Double bind for Start Switch
  • Added wheel chocks

DCS: FW 190A-8 by Eagle Dynamics

  • Fixed. Starter animation backwards when using keybinds.
  • Reworked keybounder handle animation
  • Pitot light indicator now works without ground power (pitot heating functions still have known issues)
  • Fixed: Double bind for Start Switch
  • Added wheel chocks

DCS: Bf 109K-4 Kurfurst by Eagle Dynamics

  • Unsupported ‘Signal Starter Crew’ command removed
  • Added wheel chocks

DCS: P-51D Mustang by Eagle Dynamics

  • P-51 Challenge Campaign. Updated clouds, seasons, skins, time of days

DCS: WWII Assets pack by Eagle Dynamics

  • C-47. Better up visual is integrated
  • C-47. Fixed. Landing gear contact with the surface.
  • C-47. Added new sounds for the aircraft
  • Reloading sounds for WWII tanks are added
  • A-20. Fixed. Bomber does not fire defensive guns

DCS: Normandy 2.0 Map by Ugra Media

  • Added scene of Spitfires factories in Hampshire
  • Added scene with flags and warehouses from machinery at Heathrow Airfield
  • Added the port of Le Treport
  • Added two fishing boats
  • Added fishing boat routes
  • Added underground tunnels in Paris
  • Added new tram routes in London
  • Added wooden piers
  • Improved radar tower scenes in England and France
  • Improved port scenes for Portsmouth, Dunkirk, London
  • Improved traffic of trains and cars
  • Added earthworks at English airfields Kenley, Ford, Chailey, Needs Oar Point, West Malling, Gravesend
  • Improved scenes of Orly, Saint-Andre-de-lEure, Amiens-Glisy, Carpiquet, Gravesend, Kenley airfields
  • Improved tent and sandbag shelter scenes at Ford, Chailey, Gravesend, Kenley airfields
  • Part of metal car bridges replaced by stone ones
  • Improved range of visibility settings for city objects
  • Improved life settings for objects
  • Improved lighting of objects
  • Destruction models are optimised
  • Added steps on Tower Bridge, Mirabeau Bridge, Alexander III Bridge
  • Fixed errors in the Chailey, Farnborough, Ford, Kenley, Beny-sur-Mer, Bazenville, Deux Jumeaux airfield scenes
  • Fixed errors in taxiways and car parks at Chailey, Farnborough, Ford, Kenley, Lymington, Orly, Villacoublay, Saint-Andre-de-lEure, Creil, Cormeilles-en-Vexin, Carpiquet, Sainte-Laurent-sur-Mer
  • Terrain errors on the French coast have been fixed
  • Leveled terrain in the ports of Portsmouth, Dunkirk, London, Boulogne-sur-Mer
  • Fixed errors in land textures near the Isle of Wight and on the coast of the landing zone
  • Corrected collisions in Louvre Museum arches, military school in Paris, Luxembourg Palace, Tower, Victoria Station, Liverpool Street Station, Kensington Palace, Buckingham Palace
  • Fixed errors at Cumberland and Newhaven Forts
  • Fixed the hands on the clocks at Victoria Station, Big Ben and model churches
  • Increased texture resolution for minimum settings
  • Improved cliffs on the coast of France
  • Added large size flags

DCS: Syria Map by Ugra Media

  • Added lighting with new real-time technology
  • Added right-hand traffic in Cyprus
  • Added kneeboard (tablet)
  • Mission generator updated
  • Added helicopter landing sites on GUI map
  • Added parking places for big planes
  • Improved and optimised urban development models
  • Improved models of airfield hangars
  • Improved models of original objects
  • Added destruction models for Aleppo power plant and Lafarge factory
  • Improved scenes of original buildings in Haifa, Beirut, Adan and Damascus
  • Trees in the forest have been optimised
  • Simplified tree collisions
  • Added parking areas for MiG-23 Marj Ruhayyil, Shayrat, Tiyas
  • Fixed frequency settings at Gazipasa, Rene Mouawad, Ramat David, Ercan, Beirut and HATAY
  • Fixed taxiways at Tal Siman, Beirut
  • Fixed lighting for Sanliurfa, Adana, Khmeimim, Haifa
  • Corrected the signs at Akrotir, Incirlik
  • Removed objects from Rene Mouawad car parks
  • Removed objects from Kingsfield glide slope
  • Fixed bugs in vector data and scenes
  • Map description updated
  • Added objects at road and railroad crossings
  • Two types of fuel stations added
  • Two types of roadside cafes added
  • Improved motor vehicles and ships
  • New trains have been added
  • Cars for right-hand traffic have been added
  • Improved city and field assemblies
  • Improved road and railroad assemblies

DCS: South Atlantic Map by RAZBAM

  • New - Major switch in technology used across all city blocks across the whole map
  • New - All new POIs for Cities (ongoing) First City is Punta Arenas and Ushuaia
  • New - Complete redesign of city blocks using all new models which are in keeping of the region
  • New - Major tree distribution adjustments to get rid of tree patterns across the whole map
  • New - Major re-work of roads across all Cities across the whole map with new blocks, textures, models, layout etc
  • Adjusted - adjusted many models to reduce poly count and improve textures and performance
  • New - Rural areas have also been given some love with new villages
  • Adjusted - Reduced surface file size to within ED recommendations
  • Fix- Reduced the street lighting on (Route National 3) near Rio Gallegos airfield (Discord feedback)
  • New - Added Deep water port for Rio Grande
  • New - Added hidden airfield in the north for small aircraft. Happy hunting

Campaigns

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

  • ADDED DOCS FOLDER - previously missing. Contains Campaign PDF, Mission Briefing PDFs, Info on skins and detailed campaign notes, credits
  • COLD STARTS - added for all applicable missions
  • Player now launches mission via SPACEBAR when ready allowing prep time
  • Added ability to use LABELS
  • Added SCORE SYSTEM system to each mission
  • Added optional IMMORTAL MODE to several longer missions, dangerous missions
  • Fixed / added EPLRS for all aircraft with datalink
  • New KNEEBOARDS for all missions with detailed flight plans, mission details including load out, flight plan, maps, orders, roll call and more
  • Embedded improved ground unit infantry skins from US Infantry Insurgent skins - see Campaign PDF for links
  • Player WAYPOINTS renamed for consistency
  • TACAN for tankers now use 72/74/75Y on all missions due to inconsistent TACAN issues
  • Mission1. Steered C-130 higher and wider to avoid confusing player to follow them on take off
  • Mission 2. Сorrected waypoints for target apron at menakh. Corrected transit speeds of package. Added additional ground units in firefight.
  • Mission 4. Improved in-game instructions and briefing. Improved Ai behaviours all-round. IImproved target sets and positions. Added improved secondaries and airfield attack. Dozens of other upgrades/improvements.
  • Mission 5. Adjusted helo heights - after reports of hovering around pad and too low for shoot downs around city. New audio added for weapons firing, BDA and other items. Mission improved playability / Flow / Timings. Improved gameplay, added audio for fox calls player and wingman, improved AI, landings, sequencing
  • Mission 7. Updated Ai behaviour for egress/recovery/landings. Updated Completion music. Updated Sabre20 audio/dialogue for improved accuracy (location, instructions). Updated Oil Derrick explosions. Updated Flypast Artillery strike/timings. Updated flight audio/comms to avoid audio clashes. Updated Banshee targeting and BDA.
  • Mission 11 - Chemical Alley - added immortal mode, improved gameplay, Enemy defences reduced, AAA FX improved, timings for tanker fixed
  • Many more updates that improve flow/experience

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • Missions 12. Mission goals edited
  • All missions: AI voice overs replaced by human actors
  • All missions: AI aircrafts chatter when not supposed - FIXED
  • Mission 3: Interceptors not reacting as supposed - FIXED

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • Radio frequencies fixed
  • Odd truck parked on a revetment fixed
  • Mission 6 odd units fixed
  • Minor trigger zone fixes

Spitfire IX The Big Show Campaign by Reflected Simulations

  • Radio frequencies fixed
  • Mission 2 success score fixed
  • Some random leftover statics removed
  • Mortality not enforced

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

  • Radio frequencies fixed
  • Mission 10 AI takeoff bug workaround
  • Missing skin textures fixed
  • Mortality not enforced

DCS: P-47D Wolfpack Campaign by Reflected Simulations

  • Hand gestures added

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • Hand gestures added
  • Mission 3 possible AI taxi bug workaround
  • Jester will automatically navigate
  • Jester will automatically handle the radio
  • Randomized wild cards for better replayability
  • Randomized threats at the EW range for better replayability
  • Safety trigger added to avoid radio anomalies
  • Workarounds for overlapping radio messages blocking each other
  • Smoother trigger solutions
  • Documentation and graphics update

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Hand gestures added
  • Jester will automatically navigate
  • Jester will automatically switch radio channels
  • Workarounds for overlapping radio messages blocking each other
  • Smoother trigger solutions
  • Documentation and graphics update

DCS: F-14 Speed & Angels Campaign by Reflected Simulations

  • Hand gestures added
  • TACAN added to the tanker in mission 13
  • Safety trigger added to avoid radio anomalies
  • Mortality not enforced

DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

  • Hand gestures added
  • Mission 10 progression safety added
  • Mortality not enforced

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • New datacard developed which includes weather data, more comprehensive info of the entire strike package, aircraft weight table, Joker and Bingo fuel states, and Bullseye coordinates.
  • New flight plan page includes waypoint altitudes, incremental and cumulative distances, weapons loadout graphic and description.
  • Both datacard and flight plans use larger font for easier viewing in-flight.
  • For missions with AFAC (airborne JTAC), added ability to turn the laser off/on by the player.
  • All AI anti-air threats dumbed down a bit to enhance game enjoyment.
  • Added background radio transmissions for a more "immersive" experience.
  • All mission kneeboards updated to new graphics/checklists.
  • Added support for new ARC-210 radio
  • And finally, after wheels up, a new little secret in the F10 menu to help make those long, lonely flights more bearable.
  • Mission 0: Added new datacard and flight plan. Wingman crashes into Player's aircraft on final. Fixed. New ATC instructions when landing.
  • Mission 1: Added new datacard and flight plan. AI Wingman not responding to menu commands. Fixed.
  • Mission 2: Added new datacard and flight plan. Increased effectiveness of anti-air threats (previously didn't do anything).
  • Mission 3: Completely rebuild from scratch. Added new datacard and flight plan. Loadout adjusted. Added more bad guys at Senaki and Kutaisi. Added SEAD support. Modified flight plan.
  • Mission 4: Added new datacard and flight plan. Added a few more Russian JTACs and IFVs. MedEvac not appearing - fixed. Medevac smoke not appearing - fixed. Added more and bigger BOOMs for player enjoyment. AI Medevac helo's not following flight plan. Fixed - maybe. Thanks David Reiff.
  • Mission 5: Added new datacard and flight plan. Updated flight plan route. Updated (increased) aircraft parked at Nalchick. Updated Colt 1-2's route. Changed Jolly to CH-53 (to better reflect CSAR Pave Low aircraft). Modified Jolly’s flight plan. Updated bad guy’s weapons. Player's aircraft is now available to the mission. Fixed. Thanks to Scylla and CrystalnEntity.  Also, added directional arrows to help with taxing in the dark and adjusted the amount of devastation the strike package wrought.
  • Mission 6: Added new datacard and flight plan. Updated Russian convoy route. Added AFAC (Reaper) for targeting. Modified players loadout. Modified Russian aggressor's route.
  • Mission 7: Added new datacard and flight plan. Reworked the entire strike package, Coalition flightsing up but not launching - fixed. Mission goals revised. Less aggressive Russian convoy. Added SEAD flight. Changed Bullseye location. Vehicles were previously on the taxiway blocking access to the active runway. Fixed. Thanks David Reiff.
  • Mission 8:  Added new datacard and flight plan. Modified player's loadout.
  • Mission 9: Added new datacard and flight plan. Changed SA-8s to SA-9s (thanks Blackadder 55). Modified Players loadout. Added SEAD flight. Changed lasing JTACs. Changed loadout back to GBU-12s from GBU-54s (the player keeps the option to change loadout at mission).
  • Mission 10: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. New mission briefings. Changed Pig Flight's loadout. Significantly modified and reorganized all Russian armor's routes and speed and added a few mildly effective SAMs to keep it interesting. Added another U.S. armored cavalry company to help fight the invading Russian horde.
  • Mission 11: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. Significantly modified and reorganized all Russian armor's routes and speed. Reorganized and remapped U.S. Cavalry's routes and makeup.
  • Mission 12: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. Significantly modified and reorganized all Russian armor's routes and speed. Reorganized and remapped U.S. Cavalry's routes and makeup.
  • Mission 13: Added new datacard and flight plan. Recreated the convoy to better follow their route.
  • Mission 14: Added new datacard and flight plan. Essentially recreated this mission: modified flight plan. Added new SEAD flight. Modified Russian armor at Tblisi. Added better AFAC support.
  • Mission 15: Added new datacard and flight plan. Add better ATC instructions. Boosted audio. Added more people and fireworks at Kobuleti. Decreased density of fog a bit.

DCS: F/A-18C Serpent’s Head 2 Campaign by Badger633

  • Missions 1 to 10: Ford dedicated skins added
  • Mission 3: Removal of co-ords via space bar fixed.

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633

  • Missions 1 to 15: Livery numbering fixed
  • Missions 13: Adjustment to help reduce A2A refuel collision.

DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633

  • Missions 1 to 13: Livery numbering fixed
  • Mission 13: Initial fail zone reduced.

DCS: F/A-18C Rising Squall Campaign by INVERTED

  • M02 - Fixed abnormal time flow at the beginning of the mission.
  • M08 - Fixed abnormal time flow at the beginning of the mission.
  • M09 - Fixed A-A data link functionality on SA page.
  • M10 - Fixed the issue of Hammer squadron not engaging.

DCS: UH-1H Huey Argo Campaign by 373vFS Greg

  • Fixed carrier issues on Missions 1 & 8
  • Tweaked cargo issues on Mission 3
  • Tweaked Mission's 4 time
  • Tweaked Mission's 8 Convoy reactions

DCS: F/A-18C Operation Pontus Campaign by 373vFS Greg

  • Fixed script error when targets were destroyed during CAS missions.

The Enemy Within 3.0 Campaign by Baltic Dragon:

General. Fixing typos, updates to briefings etc.

  • Mission 01. Fixes to coordinates in subtitles. Removed unnecessary files from the mission.
  • Mission 04. Added missing line for Pontiac. Updated on-screen messages so that player won't loose some of the comms.
  • Mission 05. Removed duplicate briefing images. Updated flight plan (removed wrong WP1).
  • Mission 06. Updated wrong kneeboard card with frequencies.
  • Mission 07. Updated kneeboard and briefing images.
  • Mission 09. Updated briefing images. Fixed issue with Overlord AI overstepping custom comms.
  • Mission 11. Updated Player Group ID. Balancing of the difficulty for the infantry attack near the mosque.
  • Mission 12. Fixed wrong VO for Lotus. Fixed overlapping comms for Raider.
  • Mission 13. Fixed issue with missing debriefing. Minor typos fixed.
  • Mission 15. Changed frequencies for some assets, so it is easier to manage the radios now.
  • Mission 20. Updated mission date. Made some friendly units invisible so that they are not engaged by Russian SAMs.

DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon

  • Horizontal Update. Updated and fixed skins for the campaign
  • Mission 01. Fixed problem with AI flights not taking off and carrier turning constantly
  • Mission 08. Fixed issue with Red orbiting around the carrier after takeoff
  • Mission 10: Updated triggers for Sluggo attacking SA-6. Added Link16 settings
  • Mission 12. Added safeguard for AI engaging the SAM sites. Fixed problem with Iranian corvette hitting the pier. Added Link16 settings

DCS: AV-8B Hormuz Freedom Campaign by SorelRo

  • Weapons loadout changed as per latest AV-8B update for mission 12 and 7 and briefing text changed for mission 3.

F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions

  • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
  • Added aircraft threat profiles to briefing.
  • Minor trigger tweaks to improve game play.

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations

  • Mortality not enforced

DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations

  • Mortality not enforced

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

  • Mortality not enforced

DCS: MAD Campaign by Stone Sky

  • All missions for SA-342 Gazelle set weapons and fixed minor bugs

DCS: MAD AH-64D Campaign by Stone Sky

  • New AGM-114L Hellfire missiles have been added to combat missions and minor bugs have been fixed

DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development

  • Mission 2: Pathfinding issue solved (several time related safeguard's implemented / as well as Radio F-10 menu option if really necessary)
  • Mission 4: No Pathfinding issue found (time related safeguard has been already implemented).

Additional Radio F-10 menu option added to bridge that part.

DCS: F/18C Raven One Campaign by Baltic Dragon

  • Mission 01: Fixed issue with Saint climbing too late. Fixed issues with cut off comms. Fixed issue with Saint's altitude during RTB
  • Mission 03: Improved Smoke's fuel management. Smoke will now correctly refuel. Smoke will correctly perform show of force. Smoke will correctly engage all other targets (including the jeep). Fixed problems on deck on RTB
  • Mission 04: Fixed issue with Raven 11 stuck on the catapult
  • Mission 08: Changed weather settings, the speed boats should be much better visible in NVGs now. Added green-tinted kneeboard for night operations
  • Mission 09: Fixed issue with Mirages taking fuel from the tanker. Fixed issue with leisure boat not moving from the pier
  • Mission 10: Fixed issue with several flights orbiting over Mother after takeoff instead of going to their anchor points
  • Mission 14: Completely re-worked theup and takeoff sequence (all flights should now take off correctly). Reworked zones and altitudes to ease the "Thunderstorm" condition. Added "mission complete" message before jumping to M15
5 may
2023

We are introducing a multi-threaded version of the DCS

DCS Multithreading FAQ: https://forum.dcs.world/topic/320618-dcs-multithreading-faq/

Introducing new campaigns:

  • DCS: F-14 Speed & Angels Campaign by Reflected
  • DCS: MAD AH-64D Campaign by Stone Sky
  • DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations
  • DCS: AV-8B Kerman Campaign by Ground Pounder Sim
  • DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

DCS World

  • Weapon. MIM-104 missile guidance error has decreased.
  • Weapon. BLU-97/B penetration warhead and damage effect has increased.
  • Weapon. CBU-87 with HOF 300 had no effect on tanks. This has been adjusted so it will at least damage them now (see F10 view damage levels).
  • Weapon. Corrected nozzle flame of rockets at the moment of launch.
  • Weapon. AMRAAM fixed an issue with Home on Jam (HOJ) mode.
  • Fixed liveries name for ground units (this fixes seasonal textures for some units).
  • Added Ropucha-class landing ship BDK-775.
  • Removed dust effect when ships are firing.
  • Fixed incorrect unit direction when mounted on a ship.
  • New sounds for AK-series, M249, L94A1, PKT, 2A72, 2A42, M242, GSh-6-30K, M240C, ZU-23-2, ZU-23-4, Rheinmetall Mk20, KPVT, 2A38, Vulcan, Oerlikon-KDA, L21A1, Utes, MG3, M2 Browning.
  • Fixed inability for submarines to attack ships.
  • Fixed crash when the "Unit AI set life" trigger is used for EWR AN/FPS-117.
  • Fixed stuck SON-9 radar when aircraft fly directly overhead it at high altitude.
  • AI Aircraft. Removed old and unusable Kh-28 missile from payloads from the Su-17.
  • F10 map. Big Smoke is always shown on the F10 map regardless of 'show' setting - fixed.
  • AI Aircraft. Corrected damage and collision model of the CH-53.
  • AI Aircraft. F-15C cannot AAR in right turn - fixed.
  • AI Aircraft. Incorrect negative AOA of slow planes in formations appears in some cases - fixed.
  • Crash when vehicle destroyed during task Embarking - fixed.
  • AI Aircraft. Su-34 damage model corrected.
  • MP. Server panel, players pool. Added clients counter.
  • All weapons still visible on multiple weapon mount if base runs out of that weapon - fixed.
  • Resource manager of air bases has been corrected.
  • Scripts. StaticObject.getByName fails if the unit name contains a dot - fixed.
  • ME. Ka-50. GUI Error when you press delete on INU Fix Point (NAV target point) - fixed.
  • ME. Ka-50. Comment in NAV target point remains from last mission - fixed.
  • Weapons. Jettisoned racks don't die when hitting the ground/sea - fixed.
  • SA-19 Tunguska. The power of warheads has been reduced so that it cannot destroy tanks.
  • Input controls adjustment window now preserves user state layout and selection during the mission session for convenience.
  • Module Manager now allows to uninstall and install Caucasus terrain.
  • Mk-82 bomb fuse on Mirage-2000 fixed
  • FC aircraft. Cyclic target Lock On by Enter key like easy avionics style - removed
  • OpenXR is removed from autosearch. DCS has a chain of VR vendors in priority oculus, OpenVR, Varjo, etc. OpenXR was in that chain in top priority, now it is removed from this chain and only available when you explicitly specify it in command line of DCS.
    if you wish to use Open XR, a shortcut with the following commands will need to be created: --force_enable_VR --force_OpenXR
  • Game Options. Game avionics mode removed
  • Rain in cockpit fixed on numerous modules
  • Added LODs to Hangar on Caucasus Map
  • Runway craters cause no damage to aircraft taking off/landing - fixed
  • Weapons. AGM-84. The minimum launch altitude has been reduced to 200 feet
  • AI Aircraft. B-17G. Ailerons are deflected as flaperons on landing - fixed
  • Weapons. Improved AA missile launch catapult mechanics F-15, F/A-18
  • Weapons. AIM-7 and AIM-120 autopilot tuning for FLOOD mode
  • Weapons. Corrected AIM-7E warhead data
  • Weapons. Adjusted aiming errors for 9M39, FIM-92C and MIM-72G
  • CTD. DCS crashes on heavy missions without pagefile - fixed
  • Added grass to some terrain shelters
  • Fixed excessive amount of triangles and objects when terrain objects shadows set to FLAT/OFF
  • Corrected shadows by mountains
  • ME Triggers. Aircraft 3D model gets corrupted if its given Unit AI Set life equals 0
  • Fixed M-60 MBT
  • Fixed model UAZ-469
  • SON-9 radar elevation fixed
  • Added BDK-775 for Ukraine and Yemen
  • Fixed max speed for BDK-775
  • Added flir details for old model
  • Expanded the list of countries for historical mode for AN/FPS-117
  • CTD. Animation crash in MP, client hangs caused by M1097 Avenger - fixed
  • Campaigns. Custom campaigns shown in the "My Campaigns" menu sometimes won't let the user click the End Mission button - fixed
  • CTD. Crash on server if client is used as leader for a task Big Formation - fixed
  • CTD. Crash during landing at some airfields - fixed
  • Weapons. 8K14 SCUD missile. Explosion very small - fixed
  • Weapons. Low damage from FIM-92C Stinger - corrected
  • AI aircraft. AI can't properly use HD bombs - tuned
  • ME. Error in case of file MissionTheatreCache.lua is empty - fixed
  • AI ground. Dead ground vehicles keep emitting engine sound - fixed
  • TF-51. Fixed flap lever movement
  • AI aircraft. Fixed CBUs distribution along vehicle group
  • Weapons. AGM-62 Walleye missile will not be able to hit targets in pitch-black night
  • AI aircraft. Tuned defensive behaviour in the SAM danger area
  • AI aircraft. MQ-1A can't land in some case - fixed
  • AI aircraft. AV-8B goes 'zombie' when dropping GBU-54 - fixed
  • ME. Triggers Add Radio Item for group and coalition don't work for neutrals - fixed
  • Cockpit. MFD surface render increased from 80 to 150 km range
  • Settings. Add item for Blur Flat Shadows to graphics options
  • VR. Upper part of FOV become black in VR when head pitching down - fixed
  • Helicopters. Sling load feature stuck when unhooking same cargo twice - fixed
  • Current User Aircraft Mods crashing in Multithreading version
  • RWR stops registering SAMs with multiple users
  • Scripting: crash on output to log with formatting symbols
  • F10 map. Added direction and speed vector to aircraft and help symbols.
  • F10 map. Add tooltips to new icons.
  • F10 map. Add Show/Hide buttons for labels
  • AI ground units.AA Unit stuck after firing - FIXED
  • AI ground units. Distance error for the sights with laser rangefinder corrected.
  • AI ground units. User set invisible receives no RWR warnings from SAM.
  • AI ground units. Fixed accuracy of KS-19.
  • Ground units. Units dying with agony do not burn after explosion - Fixed.
  • Ground units. Georgian EWR radar does not respond - Fixed.
  • ME Setting ‘COLD AT START’ now working as intended for FLIR rendering. Not selecting this option will allow units to have infrared signatures at mission start rather than first needing to heat up.
  • AAR basket jittering around probe - fixed.
  • Mi-24 AI. Sometimes it would not attack targets - fixed.
  • MQ-9 AI. Reaper doesn't maintain Altitude - fixed.
  • AI jet aircraft. Proper implementation of thrust reversing. Engine mode and deceleration has been tuned.
  • AI helicopters. Helicopters collide on the runway after landing. Reassign holding/cleared for landing.
  • AI helicopters. Helicopters fall through the deck on landing in some cases - fixed.
  • AI aircraft. E2D collision when trying to taxi from parking on deck - fixed.
  • AI aircraft. Sound update for C-17A.
  • AI aircraft. Aircraft without off-boresight lock ability can do off boresight IR missile launches - corrected.
  • AI aircraft. Su-25T. Corrected wrong suspension of the right ECM pod. Corrected old naming of payloads.
  • AI aircraft. Su-27, fully extended leading edges at wingmen 2, 3, 4 in cruise flight - fixed.
  • AI aircraft. There is a plane in mission with option "No report waypoint pass" in mission. On the next waypoint it performs the Orbit task. The plane sends a message about taking a zone each time if it sends a trigger message using radio. Fixed.
  • AI aircraft. Attacking AIs with GBUs stay on the attack course forever after bomb run - fixed.
  • AI aircraft. A-10C AIs can’t use the whole range of ARC-210 and ARC-186 - fixed
  • AI ships. Some submarines fly when setAltitude is given a negative value - fixed.
  • MP. Scripting: fixed crash on output to log with formatting symbols.
  • MP. There is no notification about the request for permission to join the MP crew in some cases - fixed.
  • MP. Disconnecting from the server when controlling a vehicle in CA causes the vehicle to become immortal - fixed.
  • MP Events. onGameExit event fires 2x on mission_end - fixed
  • MP Events. Base captured events each time a player joins the server - fixed
  • LAU-10 rocket pod weight inconsistency - corrected LAU-10 mass to represent LAU-10D/A.
  • Weapons. GWS-30 Sea Dart doesn't give an RWR warning - fixed.
  • Weapons. ASM Kh-31A does not guide to ships - fixed
  • Weapons. Anti Ship missiles will extrapolate the ship's speed for intercept point calculation.
  • Weapons. Adjusted GWS-30 Sea Dart fuze and guidance parameters.
  • Weapons. R-27R/ER and R-33 missile seekers are synchronized with fighter radar. If target tracking fails, synchronization is lost and lock recovery becomes impossible.
  • Weapons. Kh-31 booster phase corrected. No guidance at booster phase.
  • Weapons. Fixed rate of fire for 127mm and 130mm naval guns.
  • ME. GUI Error when click on group in Suppliers list in some case - fixed.
  • ME. Ground units sometimes jump around and change heading when increasing group size - fixed.
  • The burning time of the destroyed weapons depot is limited to 40-70 minutes instead of infinity.
  • Setting "forestDistanceFactor" to negative value hides all trees - fixed.
  • Fixed inability to use FM modulation to communicate with AI wingmen in some cases.
  • Fixed typos in Encyclopedia texts (RU mainly).
  • Craters from bullet impacts cause FPS drop over time - Fixed.
  • MP. Dedicated server. Crash reports will send in silent mode without host interaction
  • Fixed a core's layout on AMD processors like AMD Ryzen 9 7950X3D (core group with lesser L3 cache size now used by IO pool only)
  • Scripting. Added world.removeJunk. Taking volume as first arg, returning amount of deleted objects.
    Volume declaration is same as for world.searchObjects.
    Usage: local volS = {id = world.VolumeType.SPHERE,params = {point = {x = -303780,y = 5,z = 629149},radius = 1000}}
    world.removeJunk(volS)
  • VR Mask in native OpenXR is upside down - fixed
  • F10 map. Draw function setMarkupTypeLine only works once in a mission - fixed
  • Crash on EagleFM - fixed
  • MP. User don't get any notification on connect to a full server - fixed
  • Weapons. Kh-29 missiles loft down after launch - fixed
  • MP. Added a real-time procedure for checking the required modules in mission loading

DCS: F-16C Viper by Eagle Dynamics

  • Added ALT GEAR Handle. https://youtu.be/vjQI2eXuKbI
  • Added Animated Tail Hook.https://youtu.be/vjQI2eXuKbI
  • Updates/Corrections to ALR-56M RWR -https://youtu.be/vjQI2eXuKbI
  • Training Missions covering F-16C 2022 improvements.
  • Fixed: FCR CATA movement during bank angle.
  • Fixed: AGM-65 boresight alignment accuracy. If boresighting a Maverick to the Targeting Pod on the ground, you must first set the GND JETT switch to ENABLE and the Master Arm switch to ARM or SIMULATE. As much as possible, boresight directly ahead of the aircraft and at least 1 nm away to avoid parallax errors.
  • Fixed: FPM doesn't act as expected with Drift Cut Out selected.
  • Fixed: Rudder pedals animation is incorrect.
  • Fixed: Erratic Active Timer when using DTT SAM.
  • Fixed: Changing Modes in DGFT Mode breaks lock.
  • Fixed: TGP A-A Mode does not return to -3 elevation in front of the aircraft.
  • Fixed: FCR symbology error when locking recently re-spawned aircraft.
  • Fixed: Fuel leak rate after damage.
  • Fixed: Radar Air to Ground Antenna Elevation Bug.
  • Fixed: TMS right behaviour with FCR as SOI and no targets.
  • Fixed: CRUS/HOME steerpoint cannot be entered directly.
  • Fixed: CCRP HUD symbology issues when REL ANG set to zero. Now possible.
  • Fixed: TGP designated JDAM target point now has a miss error average of 5 metres.
  • Fixed: CRUS EDR page is incorrectly calculating time to Bingo.
  • Fixed: Preset VHF FM frequency in ME adds a digit on COMM 2 DED page.
  • Instant Action Missions Update.
  • Added RU localization for three lessons (NCTR, ESM/ECM Employment and VIP/PUP)
  • Fixed: Crash if no IAMs onboard
  • Fixed: Crash when AG is switched on and GBU24 is present
  • Fixed: Crash when trying to access the THRT HTS page
  • Fixed: DCS freeze on TMS right short
  • Fixed: AIFF and ROE ID Tree Corrections
  • Fixed: TGT-OA1-OA2 Locations Not Saved Correctly
  • Fixed: Dual Ripple Maverick, Second Target doesn't Explode
  • Fixed: MP dedicated server - HARM does not show SAM FCRs in certain conditions
  • Fixed: RWS STT lock guidance issue
  • Fixed: Incorrect MFD brightness adjustment
  • Fixed: Phantom CBU-105 can be seen during Jettison if already dropped
  • Fixed: Pre GPS NAV page incorrectly showing NAV ACCUR
  • Fixed: DED NAV command page error
  • Fixed: Cursor Zero drift and TMS Aft logic
  • Fixed: Radar Provides track data in AG radar mode
  • Fixed: CATA missing or inaccurate
  • Fixed: Mark Points in HUD with TGP in area mode issue
  • Fixed: Previously translated RU lessons descriptions are lost
  • Fixed: GBU24 drop out error
  • Fixed: AIM-54C MK60: does not give F-16 missile RWR warning
  • Fixed: CCRP bearing to target incorrect in HUD
  • Fixed: Interrupting the RWR BIT test can create infinite sound repeat
  • Fixed: RWR dimmer switch hardly changes the intensity of the light
  • Fixed: RWR could stop registering SAMs with multiple players in network play.
  • Fixed: HUD Bearing for GBU-31/38 was broken - fixed IAM bearing on HUD and HMD for PRE and VIS modes.
  • Fixed: HTS - Corrected the logic for adding higher priority targets.
  • Fixed: HAD could possibly not show all threats.
  • Fixed: Tuned rudder authority limiters. One effect is greater rudder authority at higher angle of attack.
  • Fixed: RWR Priority and priority rings:
    • Changed the display of targets on RWR according to their lethality level.
    • Increased font size on RWR display.
  • Fixed: Time-To-Go data on FCR or TGP MFDs were either missing or displayed different values than on the HUD.
  • Fixed: Missile automatic cycling logic.
  • Fixed: GBU-24 removes steerpoint information in HUD.
  • Fixed: Snowplow sighting mode corrections.
  • Fixed: Switching slots will affect TOS calculations.

DCS F-14 Tomcat by Heatblur Simulations

  • Fixed wheel chocks appearing in wrong place after moving the aircraft and setting them again.
  • Fixed Op Reforger Mission 5 TALDs not working for Pontiac.
  • Updated Quickstart F-14A_IA_NTTR_Zone5 by Reflected Simulations.
  • Fixed Quickstart Training Day stuck at checkpoint issue.
  • Fixed Quickstart Training Day tanker TACAN.
  • Fixed wheel chocks appearing in wrong place after moving the aircraft and setting them again.
  • Fixed Op Reforger Mission 5 TALDs not working for Pontiac.
  • Updated Quickstart F-14A_IA_NTTR_Zone5 by Reflected Simulations.
  • Fixed Quickstart Training Day stuck at checkpoint issue.
  • Fixed Quickstart Training Day tanker TACAN.
  • NEW: Added ability to remove fuel pylons.
  • NEW: Cockpit mirrors can now be adjusted.
  • NEW: Began adding dynamic cockpit (FORGE) elements.
  • Major improvement and overhaul of F-14A FM performance characteristics:
    • Tuned F-14A level flight acceleration.
    • Tuned F-14A turn performance.
    • Tuned F-14A top speed and excess power across the flight envelope.
  • Restored wing rock behaviour at high AOA (F-14A and B).
  • Adjusted dead engine spin down rate (TF30 and F110).
  • Updated entire F-14A/B codebase for multithread compatibility.
  • Improved strength of formation lighting, especially at a distance.
  • Corrected notch and default position of RIO ARC-182 radio knob.
  • Corrected direction of refuelling probe illumination.
  • Increased power of refuelling probe light.
  • Adjusted default RoughMet textures to remove permanent fuel pylon shadow.
  • Updated RWR threat library to version RD21: added Mirage F1, Ropucha and Fire Can.
  • AIM-7 hot trigger now also depends on WCS transmit enabled.
  • Fixed IMU sync error on own altitude entry during alignment.
  • Fixed bomb fall line being inaccurate due to NAV error.
  • Fixed RADALT not pegged at 5000 feet during RADALT warmup.
  • Fixed Clock getting inaccurate after a certain amount of time.
  • Fixed both glove vane and wingtip position lights illuminating with wing sweep aft of 25 degrees while nose gear down and locked.
  • Airspeed indicator needle now comes alive earlier, below 80 kts.
  • Fixed canopy not being repaired after canopy was jettisoned manually or by crew ejection.
  • Fixed Warthog profile for keybinds (fixes duplicate multiplayer chat keybind).
  • Fixed several typos in the keybind menu.
  • Fixed fuel quantity indicator showing fuel quantity in the F-14A on cold spawn.
  • Removed Op. Reforger I Supercarrier version.
  • Fixed Chinese Localization (thank you Alphabet_Ghost).
  • Fixed Chinese Localization for Op. Reforger I, The Final Hour and Training Day Quickstart missions (thank you Alphabet_Ghost).
  • Updated Top Gun 114 livery by LanceCriminal86.
  • Updated VF-1 Wolfpack liveries by Yae Sakura.
  • Added (F-14A) 4x VF-301 Devil's Disciples liveries by Mach4DS.
  • Added (F-14B) livery VX-4 XF-51 1988 by LanceCriminal86.
  • Added (F-14B) livery VX-9 Vandy 41 (1995) by ben_der.
  • NEW: Added Singleplayer Campaign “Operation Reforger II - Flanking the Bear”
  • NEW: Added option for a more realistic AOA buffet schedule
  • Major improvement and overhaul of F-14B FM performance characteristics:
    • Tuned F-14B level flight acceleration
    • Tuned F-14B turn performance
    • Tuned F-14B top speed and excess power across the flight envelope
  • Made fuel tank loads exclusively symmetric
  • Vastly improved loadout possibilities, limiting many incorrect or impossible loadouts through mutual exclusion
  • Fixed HUD pitch ladder values for Take Off, Landing and A2G modes
  • Fixed mirror floating with open canopy
  • Fixed Operation Reforger I - Mission 7 not progressing

DCS: F/A-18C Hornet by Eagle Dynamics

  • Fixed: Potential crash when pressing the TDC.
  • Updates/Corrections to ALR-67 RWR -https://youtu.be/UQI40xib78s
  • Added Pilot Salute for humans.
  • Fixed: AUTO bombing inaccurate at different weapon release air speeds.
  • Fixed: DDI SOI Diamond becomes very difficult to see when zoomed in using the FLIR.
  • Fixed: GPS-guided bombs can be launched without a target in TOO mode.
  • Fixed: Threat circle flashes on briefly when WPDSG is selected.
  • Instant Action Missions Update.
  • Added RU localization for JDAM and JSOW lessons
  • Additional Hornet Instant Action Missions for Caucasus Map
  • Fixed: Crash at AGM-62 hit
  • Fixed: ACLS does not switch to P/R
  • Fixed: Super Carrier ACLS not working when more than one F/A-18C
  • Fixed: Missing Foresight Cue
  • Fixed: JDAM does not guide on target at all.
  • Fixed: HARM TOO can target radars with emission off - dedicated server only
  • Fixed: Aircraft jump on the ground if both wings are destroyed
  • Fixed: AIM-7 fired from station 4 or 6 in FLOOD mode does not track correctly
  • Fixed: Exit STT - Radar Memory is cleared requiring you to reacquire trackfiles
  • Fixed: Steering cue Dot and Shoot behaviour with RADAR guided missiles
  • Fixed: TWS track files jump around sometimes
  • Fixed: Moving target - Mav slews behind the moving TGP SPI when uncaged
  • Fixed: Velocity Vector wrong outside the HUD limits
  • Fixed: Sometimes rearm and refuel does not acknowledged after refuelling complete
  • Fixed: Marshall Says to hold 22nm at 7000. ACL shows 6000.
  • Fixed: Tanker set invisible can not be seen on data link
  • Fixed: Jamming indication on RWR disappears on burnthrough
  • Fixed: Missiles fired from Station 4 and 6 'fall' directly downward
  • Fixed: Pilot arms "flail around" when launching from carrier
  • Fixed: Warning / caution dimmer seems to have no effect
  • Fixed: LGB's have access to MFUZ on blank OSB
  • Fixed: Radar in STT maintains other track files in memory indefinitely.
  • Fixed: Upon entering TWS, the priority 1 target was not automatically set as the L&S.
  • Fixed: FCR and SA page show different target ranking.
  • Fixed: Radar repeatedly designates L&S when in RWS mode automatically, and the reset function did not work.
  • Fixed: Time on Target was too fast when setting ground speed.
  • Fixed: Bomb program is CCIP but there is a TGT designated, it will act as if in AUTO.
  • Fixed: Reduce HUD/JHMCS TD diamond slewing rate. This will allow more precise slewing.
  • Fixed: Attack format TDC slew rate way too slow. This will allow more rapid TDC movement to designate targets, change range scale, etc.
  • Fixed: Mk20 accuracy in VT AUTO mode.
  • Fixed: Aircraft silhouette jumping on AMPCD when switching between HSI and SA.
  • Fixed: Bloom lights on last LOD.
  • Fixed: AGM-65E cannot spot TPOD laser while carried on the jet, if the TPOD is slaved on or driving a moving designation.

DCS: AH-64D by Eagle Dynamics

  • Added TADS IAT MP sync.
  • Add Israeli AH-64D livery created by ZedTank.
  • Add patches for Pilots.
  • Fixed: IHADSS image scale incorrect.
  • Fixed: CPG DMS Autopage button state is de-synced in multicrew.
  • Fixed: Selecting GUN on cyclic WAS was reverting MANRNG> value to default value.
  • Fixed: George spaming "Lost Target" messages.
  • Fixed: The Free Air Temperature gauge should not have backlighting.
  • Fixed: The standby Magnetic Compass lighting should be controlled by STBY INST knob.
  • Fixed: HMD Grayscale page coop synchronisation.
  • Fixed: BACK SCATTER message should have a space.
  • Instant Action Missions Update.
  • Added Perf Page: VSSE calculation
  • Updated lua for Israeli livery by zed tank for pilot patches
  • Fixed: Engine restart issue corrected
  • Edited south Carolina national guard livery to include new helmet patch format
  • Fixed: Multi Crew ASE desync.
  • Fixed: IHADSS monocle sun glare needs review
  • Fixed: George AI incorrectly measures the distance when firing a gun in multiplayer
  • Fixed: TEDAC Video Area Error
  • Fixed: HUD only view issues
  • Added Input files for Multipurpose UFC panel
  • Rocket calculation updates applied to M151 HE (non-M433) rockets only. Other rocket ballistics are work-in-progress.
  • Fixed: Jumps out and is destroyed when switching Master Ignition Switch in some case
  • Fixed: Localization of cockpit control hints
  • Fixed: Aircraft weight remains same when FCR removed
  • Fixed: Pilots hand no longer on cyclic stick after setting trim
  • Fixed: "IHADSS B/S" message blinks and disappears (AI cpg now does boresight on cold start only in their cockpit.).
  • Fixed: The Standby Attitude Indicator cage knob should only lock in Caged position (out) when fully clockwise
  • Fixed: SIGNAL knob logic corrections
  • Fixed: Pilot/IHADSS animation in the current OB is turned around in the external view.
  • Fixed: APU runs without fuel in the aircraft
  • Fixed: Desync in CMWS when CPG deploys flares
  • Fixed: ALT DRIFT advisory message
  • Fixed: Attitude Hold "enable" conditions
  • Fixed: Setting Master Arm/Safe button to SAFE is incorrectly de-actioning weapon systems
  • Fixed: TADS not fixed forward when no longer used as NVS sensor
  • Fixed: Standby Altimeter Kollsman window label reads MB
  • Fixed: Standby Attitude Indicator OFF flag should be yellow
  • Fixed: ACM switch in Pilot cockpit is wrong size and positioned incorrectly for OFF
  • Fixed: TDU Day/Off keybinds are inverted
  • Added additional elements to Controls Indicator for FMC/SCAS functions
    • When a hold mode is engaged, a blue outline will be displayed around the SAS authority region within the corresponding flight control axis that the hold mode is active
    • The blue indicator within the pitch/roll axes will change format to indicate the sub-mode of the Attitude Hold (Attitude Hold: solid box; Velocity Hold: dashed box; Position Hold: corner brackets).
  • Fixed: Dumping Vy and altitude holding is not IRL (WIP).
  • Fixed: Alt Hold does not disengage automatically (WIP).
  • Fixed: NVG and IHADSS can be enabled simultaneously (this can no longer occur as these devices physically interfere with the proper mounting and alignment of the other).
  • Fixed: Tail wheel unlock removal from Auto-start sequence.
  • Fixed: Gun burst limit settings should be separate between cockpits.
  • Fixed: Actioning Gun on TEDAC grip while HMD is sight not changing CPG range source to Manual.
  • Fixed: The B/S position of the B/S-PLRT switch on the collective should be non-functional.
  • Fixed: Added empty racks in ME does not show in game until rearmed.
  • Fixed: VID page video source and sight text display corrections.
  • Fixed: HMD/TADS LOS crosshairs not flashing on VID page when displayed on left MPD.
  • Fixed: CPG should not be able to select TADS as sight if using NVS.
  • Fixed: Field of Regard extra lines should be removed on TADS.
  • Fixed: TSD and MENU page buttons fixed.
  • Fixed: ASE page functional corrections.
  • Fixed: ASE AUTOPAGE corrections.
  • Fixed: RLWR symbol and audio corrections.
  • Fixed: CMWS Control Indicator missing "OUT" indication.
  • Fixed: The EUFD and KU display colors require correction from green to yellow-green.
  • Fixed: EUFD Corrections.
  • Fixed: Incorrect EUFD indication for one frame when first turned on.
  • Fixed: AUX tank selection desync.
  • Fixed: CAUX and TOF are not syncing in multicrew.
  • Fixed: George AI Interface rename "IAS" to "TAS".
  • Fixed: George indicator placement if the main viewport doesn't match the window.
  • Fixed: The Instant Action Mission "Ghost FARP" in Caucasus for the AH-64D has a major text duplication right on the briefing.

DCS: Ka-50 Black Shark 3 by Eagle Dynamics

  • Tuned INS alignment process. Manual alignment precision is now much higher and close to the hot start and auto-alignment precision.
  • Autopilot auto-turn won't be dependent on INS anymore. It only aims for decreasing Shkval deviation from zero (for all roll angles).
  • Fixed a bug of wrong switching from inertial mode to ADC after 60 minutes of inertial mode work.
  • Hot start INS alignment precision made it a bit worse to match a cold start manual INS alignment precision.
  • Remade INS alignment options and settings in mission editor.
  • 3D. Corrected nose textures.
  • 3D. Rotor blades animation corrected.
  • 3D. Motion blur of rotors head corrected.
  • 3D. Added night texture of external cockpit model.
  • Cockpit. R-828 texture ambient occlusion corrected.
  • VR. Add the option to choose HMS render eye.
  • Startup sounds updated.
  • Renamed cockpit hints for HSI knobs.
  • ABRIS. The English ABRIS charts setup shows two Russian items - fixed.
  • Main rotor head is always green independently by livery when spinning fast - fixed
  • ODS-equipped (Onboard Defence System) Ка-50 external model shows the old laser warning indicator into cockpit - removed
  • Adjusting a brightness values of the Formation and Nav Lights
  • Fixed the direction of used shells ejection from the gun
  • ABRIS. CTD when trying to edit GNSS elevation mask - fixed
  • Fixed a bug when the UPK-23 gunpod remained hanging in the air when destroying the wing
  • Captions of fuel indicator changed "R" to "A"
  • ATGM Vikhr top row launcher covers animation is wrong - corrected
  • Cold crank sounds updated

DCS: Mi-24P Hind by Eagle Dynamics

  • Fixed: Mirrors and thermometer are not seen in external view.
  • Fixed: Aiming station - zoom IN / OUT binds not working.
  • Fixed: Rotor shaft animation.
  • Added. Petrovich AI interface info boxes appearance now can be controlled from special settings as well as from mission editor. Authority to enforce boxes off is on mission editor side, but if player has them disabled and MP server has them enabled then player setting prevails
  • Added. Petrovich AI will report target loss and try to keep sight aimed at last point of track
  • Added. Change of ammo boxes state in cargo cabin reflecting ammo usage for Gunner (Left side gunner)
  • Improved. Adjusted limit of distance from which Petrovich see gun fire and report it
  • Improved. Petrovich AI warnings about missiles and gun fire will be a lot less interrupting each other
  • Improved. Petrovich AI several voice overs lines were replaced, added or removed for a better fit
  • Fixed. Petrovich AI problems of interface placement conflict with MFD, screens etc. exports setups
  • Fixed. Kord machine gun disappears in some camera positions
  • Fixed. ASP-17 sight manual input adjustments accuracy tuning
  • Fixed. AI Mi-24P does not use ATGM sight (not opening its doors)
  • Added: Special option for AP authority over pedals (if disabled AP won't be able to take control over anti torque pedals and move them without pilot input, although 9% authority over yaw control is still there. Disabling it making this system not realistic (as real system AP has full control over whole pedals axis) but due to simulator and hardware joysticks reasons we are putting it in)
  • Added: Special setting for SPO (RWR) volume tuning
  • Added: New custom rocket and gun firing sounds
  • Added: Pedals microswitch button keybind for toggle action
  • Added: Keybinds for DISS Doppler navigation panel
  • Improved: Performance optimization of the Petrovich AI incoming fire detection code
  • Improved: Adjusted Petrovich AI angle and distance for incoming fire detection (will be less reports for non relevant fire events)
  • Improved: Overall Petrovich AI voice lines editing
  • Improved: Adjusted Petrovich AI target search pattern and geometry (this will eliminate long distance non relevant targets being included in search result and list). Now Petrovich scan specific sector around point.
  • Improved: Adjusted Petrovich AI obstructed target recognition. Petrovich will see partially visible target, if enough of this target is protruding from obstacle.
  • Improved: Petrovich AI will warn pilot about target being obstructed and won't fire ATGM if he thinks that target obstruction is too severe.
  • Improved: Petrovich AI will give hints to pilot for approach if target is obstructed. He will try to determine if repeating approach from the relative to the current heading right or left side is advisable.
  • Fixed: Raduga ATGM aiming sight doors animation
  • Fixed: Ammo animation for Kord right side gunner
  • Improved: List of targets detected by Petrovich now dynamically updated, user just need to place a point on ground for Petrovich AI to scan and to get updates there is no need to repeat it now, Petrovich should update target list in real time with IFF and new targets progress.
  • Improved: additional optimization of Petrovich AI routine for performance
  • New WWII missions in the following formats: FWAF, Single Player and Multiplayer

DCS: UH-1H Huey by Eagle Dynamics

  • Fixed. UH-1 AI gunners do not respect "Invisible" unit property
  • Fixed. UH-1 AI gunners are not following burst setting
  • Fixed. Duplicated input commands
  • Fixed. Occupy Pilot / Copilot seat only works with keyboard
  • Fixed. User MG gunner aiming with mouse does not work correctly when TrackIR is enabled in multicrew
  • Fixed. UHF and VHF FM radio doesn't work until the toggle switch is bounced (voice chat related)

DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics

  • Fixed.Rear AI gunner does not follow burst setting
  • Added. New Czech Air Force livery (Thanks Gumidek)

DCS: F-86F Sabre by Eagle Dynamics

  • Fixed: the V-8 slaved directional (gyro) indicator can not be rotated with the mouse.
  • Fixed: Ammunition capacity error - ammo changed to 300 rounds per gun.

DCS: F-5E Tiger II by Eagle Dynamics

  • Fixed:TACAN / ADF directional arrow remains fixed and does not rotate.
  • Fixed: EGT reaches nearly 800c at start up.
  • Fixed: Afterburner sometimes does not come on
  • Fixed: Nozzles position depends on throttle moving direction
  • Fixed: Consistency in Engine Behavior based on throttle position

DCS: A-10A by Eagle Dynamics

  • Added PBR textures, made some fixes.
  • Position lights don't flash. Fixed.

DCS: A-10C II Tank Killer by Eagle Dynamics

  • A-10C II. Position lights remain when the wing is destroyed. Fixed
  • Added new feature: dual-band UHF/VHF ARC-210 radio which replaces one of two ARC-186 (UHF version). The VHF version remains but moved aft. Watch the introduction video by Matt “Wags” Wagner.
  • Radar altimeter. Radar altimeter now works on roll angles up to 120+ deg when pitch angles are between 35 deg on alt above 3000 feet and when pitch angles are between 45 deg and alt is below 3000 feet. Otherwise maximum roll angles are reduced to 15 deg. Radar altimeter ceiling is now 5000+ feet, not 5000 straight
  • A10C. ARC-164 status button. Fixed, reverted wrong stuff from ARC-164 indication. Minor: aligned ARC-210 indication.
  • ARC-210. VHF FM <-> AM switching bug with UFC. Fixed problem with wrong modulation auto-select when inputting frequency from UFC. Minor: connected ARC-210 to the right DC bus instead of left
  • Editor. Nameless records in Payload Restrictions view mode. Checking if the launcher exists in the database
  • ARC-164: incorrect work of squelch switch. Squelch switch is set to On by default on the start of the mission. Squelch now toggled correctly (ON and OFF correspond to the correct radio logic
  • ARC-210 knobs input of a wrong frequency leads to other wrong frequency tuning - fixed
  • ARC-210 has no illumination at night - fixed
  • HSI elements floating in the cockpit - fixed

DCS Mirage F1 by Aerges

  • Added Mirage F1EE. Including new ALR-300 RWR, air to air refuelling and Inertial Navigation System.

New content:

  • Added BARAX electronic countermeasures pod for the F1EE with full functionality.

FM:

  • Slight adjustment (reduction) in low supersonic drag.
  • Slight reduction of drag coefficient at subsonic speeds to better match the performance data.
  • Reduced payload supersonic drag.
  • Adjusted Magic, SW and SAMP 400 drag coefficients.
  • Rolling moment induced by external payload lift now accounted for.
  • Improved wake behaviour (reduced influence on the roll of the aircraft).
  • Slight increase in lateral stability at high aoa to better match SME feedback.
  • Elevator authority slightly increased in the subsonic area.
  • Further drag coefficient adjustment.
  • Drag at high AoA slightly increased.
  • Modified flap performance at very low speeds.
  • Roll due to asymmetric stall further developed.
  • Further adjustment of wingtip missile lift (when attached to the aircraft).
  • Reduced tendency of engine to enter a compressor stall outside the flight envelope.
  • Adjusted NWS behaviour in high sensitivity mode.
  • Corrected excessive engine pitch moment.
  • Engine gyroscopic moment correctly accounted for.
  • Adjusted asymmetric aileron deflection effects.
  • Adjusted payloads lift coefficients.
  • Tweaked elevator authority.
  • Changed elevator starting position on the ground.
  • Adjusted behavior of the yaw damper in the transonic region.

Control system:

  • Default neutral point of non-FFB sticks changed to increase pitch-up zone, thus reducing sensitivity in pitch and increasing usable stick range in most situations.
  • Modified internal pitch curve (AMEDEE system). Pitch is now less sensitive at high deflection values.
  • Reduced effects of ARTHUR and Dashpot systems (stick force emulation) on pitch control. Now the ARTHUR and Dashpot model can be toggled in the Special Options menu.
  • Flight controls now require hydraulic pressure to move.
  • Rudder trembling problem solved.
  • Adjusted nose wheel steering curves to make it both more responsive and easier to control (still WIP).

Engine:

  • Flying backwards or having significant tail wind with RPM below 7000 might turn the engine off.
  • Moving the throttle to idle before the RPM are above 300 may lead to fire or over-temperature due to accumulation of fuel faster than before (IMPORTANT).
  • Engine stall can now be caused by moving the RPM back and forth too fast or engaging the afterburner at very high AoA or outside the flight envelope.
  • Engine stall RPM oscillations are now less severe.
  • Engine temperature in overspeed corrected to what is indicated in the manuals (<= 735 ºC).
  • Engine starter sound starts 2 seconds earlier than before.
  • Throttle is clickable now near idle detent position. When clicked it is set to idle cut-off position.

Radar:

  • Radar cover keyboard/joystick command will not take effect anymore when the radar cover add/remove function is disabled (aircraft is not on the ground, or canopy is closed).
  • Removed sound from the radar cover clickable action.
  • Radar antenna elevation/altitude difference function is fixed.
  • Altitude difference is correctly updated now when a target is tracked.
  • Radar strobe is now positioned at the last known target azimuth/range when the target track was lost.
  • The radar tracked target closing velocity (relative velocity) scale is correctly calibrated now in the range of -450 to 1800 knots, with the gap of -150 to 0 knots.
  • Fixed radar antenna orientation when scanning with nonzero delta elevation set.
  • Fixed 1 line scan antenna orientation.
  • Adjusted antenna local scan origin position.
  • Fixed the radar TL mode scan center position (-5 degrees from FRL), and TL scan area size - it was too wide.
  • Radar strobe position is now shown in IDN even when a target is not locked.
  • Fixed radar elevation digits texture issues.
  • Radar render is now multithreading compatible.
  • Radar scope brightness potentiometer was made operational.
  • Eliminated double brightness pixels when the radar range lines were overlapping other symbols.

FFB (Force Feedback joysticks support):

  • Fixed FFB being way too feeble with low stick deflection.
  • Added FFB shake option.
  • Added FFB adjustment options to the Special Options menu.

Missile-sight interaction:

  • Missile flight time now correctly calculated and displayed.
  • Improved interception commands.
  • Adjusted calculation of launch window (still WIP).

ALR-300 RWR:

  • Added “Cannon” voice message logic.
  • The voice messages order was updated, when more than one message is going to be played at the same moment. Now the order is: ”Alert”, "Missile", "Airplane", "Cannon", "Threat".
  • The same voice message will not be played twice in a sequence anymore.
  • Reduced time delay between two voice messages.
  • Voice messages will not be omitted anymore, when the threat temporarily disappears from the RWR azimuth indicator, and then reappears.
  • Added correct threat illumination types to the detailed threat info: LO, and CW.
  • Now threats are displayed on 4 “threat rings”: search (inner ring), lock, cannon, missile (outer ring).
  • Fixed ALR-300 spamming voice messages, also fixed messages overlap.
  • French and English ALR-300 voice messages were added.
  • “ALR-300 voice messages language” global option was added to the Mirage F1 Special Options dialog. When the "ALR-300 voice messages language" global option is set to "NO CHANGE", the ALR-300 language is determined by the "Avionics language" option. The selected "Native" option enables Spanish language when the player’s country is Spain, and French language for any other country.
  • Fixed ALR-300 display brightness curve.
  • Implemented custom logic for "AMEN ELIM", "EXPL ELIM", and "TONO ELIM" lower (yellow) lights in ALR-300 (see F1EE manual appendix).
  • ALR-300 "TONO ELIM" function now ceases voice messages instead of threats audio.

BF type RWR:

  • BF type RWR tones volume can now be controlled by the RAP/CME potentiometer on the Radio Selector Box.
  • Fixed wrong RWR antenna type displayed in ME payload window, with BF type RWR selected in F1EE aircraft options.

Radio:

  • Made radio units categories naming in input standard: "V/UHF radio control unit" and "UHF radio control unit".
  • Added "Fly to Tanker" wingman command to F1EE radio comms menu.
  • Added "Radar on/off" wingman commands to radio comms menu.

3D model:

  • Fixed gap between fuselage and landing gear doors.
  • Fixed Iran liveries.
  • Improved tinted sight.
  • Fixed standby compass lubber line.
  • Fixed cockpit darkness.
  • Several pilot's 3D model texture improvements.
  • Fixed corrupt damage model that generated error logs.
  • Fixed IDN heading bug animation, it was disappearing at certain headings.
  • Fixed IDN heading index that was disappearing at certain headings.
  • Fixed textures of some cockpit panel knobs.
  • Fixed wrong spelling of “Sdes Fs” cockpit label.
  • Fixed wrong spelling of “Boudin” in canopy seal cockpit label.
  • Fixed IFF mode switches labels.
  • Added standby magnetic compass lubber line.
  • Fixed right pedal animation of Mirage F1 EE.
  • Fixed throttle afterburner detent animation of Mirage F1 EE.
  • Fixed taxi/landing light, it works now when using CR and CT liveries in a flyable Mirage F1 EE or by AI.
  • Fixed texture of Mirage F1 CE master failure warning light (“Panne”).

Payloads:

  • Corrected fuel tank names and empty weights.
  • Enabled unsymmetrical payloads.
  • Applied correct restrictions on combinations of R530EM, R530IR, and SR530F in a payload: 1) either stations 3/5 or station 4 can be loaded with any R530. 2) SR530F is not allowed with any other R530 version in a payload.
  • Added missing "Matra F4-259E" rocket launcher to station 3 of F1EDA/DDA.
  • Added missing "RP35 Pylon Fuel Tank (1137 l usable) [Empty]" to most of AI F1 versions.
  • Fixed allowed stations for S530F at F1C-200.
  • Removed S530F missile from allowed weapons list of F1CR.
  • Removed S530F missile from allowed weapons list at station 4 of F1C, F1C-200, F1CT.
  • Fixed AI F1B allowed weapons list, now it uses the same list as AI F1C.
  • Added BR-250 bomb to the CLB4 4 bomb pylon.
  • CT version is available again for AI.
  • Fixed AI units payloads: replaced S530D with S530F, fixed related payload names.
  • Added fuel tanks to BQ and EQ and GBU bombs to CT. Removed GBU and BR bombs from C and C-200.
  • Added PL-8 AA missiles to the JA Ecuadorian version (to represent the Python III).
  • Added Kh-29 AG missiles to Iraqi F1s.
  • Fixed payload names typo: replaced S530IF by S530F.

Cockpit controls and animation - Omnibearing/Heading Selectors, IDN, F1EE INS:

  • Fixed ‘Omnibearing Selector’ knob rotation speed. Added missing knob animation, when it is moved by keyboard/joystick.
  • Updated ‘Omnibearing Selector’ display counters: hundreds and tenths are animated now as a single tape with values 00..35.
  • Fixed 'Omnibearing selector' and 'Heading Selector' knobs animation directions.
  • Fixed ‘Heading Selector’ knob missing animation, when it is moved by keyboard/joystick.
  • Adjusted ‘Heading Selector’ and the IDN AP heading pointer animation speeds.
  • ‘Omnibearing Selector’, ‘Heading Selector’, and IDN bearing/distance selector knobs input is accelerated now when the corresponding keyboard/joystick key is held pressed continuously. Adjusted the corresponding knobs animations.
  • Adjusted IDN bearing/distance knob rotation speed.
  • IDN bearing counter is animated now with hundreds and tenths as a single tape with numbers '00' to '35'.
  • Added toggle input command for 'Additional target selector switch’ in F1CE.
  • Adjusted 'Additional target selector switch' animation speed.
  • Fixed F1EE INS waypoint selector wheel, when operated by keyboard/joystick.
  • Fixed F1EE INS Parameters and Modes selector switches, when operated by keyboard/joystick.

Cockpit controls, animation, and functionality - Radio Navigation Aids:

  • Fixed inoperative TACAN Y mode.
  • TACAN channels counters’ animation was reworked: 1) hundreds and tenths are a single counter now, 2) the animation is directly linked to channel setting knobs.
  • Updated VOR/ILS frequency display counters KHz animation.
  • Removed delays in VOR/ILS frequency display counters animation: now counters animation is directly linked to the corresponding knobs rotation.

Missile launch and symbology logic:

  • Implemented missile masking by aircraft body for radar missiles.
  • Added harmonization time to missile locking.
  • Added Mission Editor option to allow simplified missile locking logic (no missile harmonization time or missile masking).
  • Adjusted missile maximum launch distance calculation (green dot in sight).
  • Added automatic launch for radar missiles. When this option is selected, the missile fires automatically when getting within missile range of the target.
  • Added 1 second wait for radar launched missiles.
  • Added missile light symbology, flashing when a launch order is given.
  • Added disappearing missile light symbology after IR launch.
  • Added full functionality of Magic/SW on switch.
  • Updated Magic missile launch delays: 1.8 s for Magic 1, and 0.8 s for Magic 2.

Mechanical clock:

  • Fixed the non-rotating clock winding/setting knob when it is set by keyboard/joystick.
  • The clock winding/setting knob rotation is not limited by one full turn now, when it is in Clock Set mode.
  • Fixed the inability to rotate the clock winding/setting knob counterclockwise, when it is in Clock Set mode.
  • Updated the clock time set function. Added accelerated input from keyboard/joystick when the key is pressed continuously.
  • Implemented the clock wind up function. The clock spring has a total capacity of 2 days of operation. It is initialized as half wound up (one day of operation).
  • Added a clicking sound to the knob, when the clock is wound up.
  • Fixed mechanical clock accuracy issues. Added clock time error, when the clock spring is almost fully discharged.

Landing gear fixes:

  • Gear lever is no longer moveable with weight on wheels.
  • Damaging the landing gear now can cause damage to the antiskid and hydraulic systems.
  • Trying to raise the aircraft from the ground with the gear will result in it getting stuck.
  • Fixed bug that only allowed retraction of the gear on the ground when the override button was released.

Other features and improvements:

  • Added Matra S530F ‘Supermatra’ missile.
  • FFB sticks are now automatically detected by the code.
  • Armament panel lights brightness is now regulated by light/day switch and rheostat.
  • Armament panel light on/off is now dependent on sight being on.
  • Reduced maximum light brightness of indicators in night mode.
  • Updated controls indicator stick axes display: pitch trim position is added to the stick pitch position.
  • AWACS 'Declare' command is functional now.
  • Fixed Radio Selector Panel pushbuttons not holding in 'pushed' position, when activated by keyboard or joystick.
  • Added the option to load empty fuel tanks at mission start.
  • Corrected fuel tank masses.
  • Fixed maximum fuel weights of F1EE, and F1B/BE AI.
  • Added general and particular gyroscope failures.
  • Backup horizon will be caged now once the cage knob is pulled, disregarding the knob rotation.
  • Adjusted braking power.
  • Brake light now illuminates always when braking (not only when the gear is up).
  • Brake nominal pressure now has the correct value of 210 bar.
  • Fixed CADS not affecting autopilot, ARTHUR and shock-cones (“souris”) behaviour.
  • Updated liveries.
  • Improved cockpit darkness.
  • Auto startup sequence: Added the item "Ejection handle safety pin - Removed (out of sequence)".
  • Auto shutdown sequence:
    • Added "Ejection handle safety pin - Installed (out of sequence)".
    • Fixed "UHF radio - Off" and "V/UHF radio - Off".
  • Corrected problem with empty fuel tanks not being recognised by internal code (and not filling when AA refuelling).
  • Corrected AB detent tick position in controls window.
  • Automatic fuel counter reset now works in AA refuelling too (if automatic counter reset is selected in Special Options).
  • Reduced gear retraction time.
  • Fixed fuel counter sound being too low.
  • Clickable box position of seat height adjustment now updates when pressing it.
  • Updated Mirage F1CE kneeboard.
  • Added Mirage F1EE kneeboard.
  • Adjusted engine exhaust blur position and afterburner diameter.
  • F1EE got separately animated "Master warning" (“Panne”) left and right light-buttons, and "ENG" and "AB" (“Reac” and “P/C”) fire warning light-buttons.
  • Added control surface test.
  • Added a special option to select the volume of the fuel counter noise.
  • Change default ALR-300 voice messages language to Spanish, when 'Native' cockpit language is selected in Options. French voice messages will be heard only when 'France' is selected as the aircraft country.
  • Added 'Disable Voice Message System subtitles' to Mirage F1 Special Options submenu.
  • Autopilot integral commands no longer update during active pause (solves the issue with jumps after having the AP on in active pause).
  • Corrected throttle animation bug.
  • Adjusted AP disconnect limits to increase sensitivity.
  • Adjusted sight interception commands coefficients.
  • Fixed roll-pitch coupling issue in sight interception commands.
  • Fixed TACAN test.
  • Fixed FUS armament panel light not turning off when carrying an empty CLB4.
  • Fixed warning light acknowledgement logic for EE.

Documentation:

  • Added Mirage F1 Flight Manual (CE + EE annex).
  • Added Mirage F1CE Manual de Vuelo (CE translation into Spanish).
  • Updated Mirage F1 Flight Manual EN version (WIP).
  • Updated Mirage F1 Flight Manual ES version (WIP).
  • Deleted old Mirage F1 CE Flight Manual EN version.
  • Deleted old Mirage F1 CE Flight Manual ES version

Missions:

  • Added Mirage F1EE Single Player and Instant Action missions for all maps except Normandy and The Channel.
  • Updated Nevada Quick Start refuelling mission.

DCS: JF-17 by Deka Ironwork Simulations

  • Completed: cockpit textures with more weathering
  • Completed: external textures (template will come soon)
  • Updated: rocket loadout of each pylon in SMS shows rocket name if fully loaded, otherwise the number of remaining rockets.
  • Updated: sd10/ld10 pylon drag
  • Updated: bingo fuel should only trigger a warning on HUD, no mode change
  • Added: more input controls (throttle step etc)
  • Fixed: SSLC/SS gunsight display bug on HUD
  • Fixed: target distance on HUD
  • Fixed: empty rocket pod should appear in SMS, and not affect FCS config unless jettison
  • Fixed: cockpit animation in external model
  • Fixed: campaign 02 bug
  • Fixed: brief image
  • Added: 11 new liveries (more will come in next update)
  • Updated: external textures
  • Fixed: HUD SPI in AG mode still valid after switch to AA mode
  • Fixed: crash by AG radar TA mode in multi-thread
  • Added: 8 new liveries
  • Added: AA radar SPOT when T5 pressed and hold (need to rebind T5 press) under INTC master mode
  • Added: AA radar BS/NAR and HA/WIDE modes toggled by S2 press when no target locked under DGFT master mode.
    • NAR is same as BS, but radar scan center can be controlled by TDC
    • WIDE is same as HA, but radar scan center can be controlled by TDC
  • Added: AA radar won’t re-lock same target within 1 second after unlock it under DGFT master mode
  • Added: manual (DIR) submode of AG master mode (for unguided weapons) when T2 pressed and hold (need to rebind T2 press)
  • Fixed: MFCD radar display in DGFT mode
  • Fixed: black screen flickering caused by WMD7
  • Fixed: AG radar MAP black after pausing game
  • Fixed: AG radar FRZ for MAP EXP/DBS/DBS2 modes
  • Fixed: AG radar update SPI in MAP EXP/DBS/DBS2 modes with FRZ
  • Fixed: exported MFD freeze in F2 view
  • Fixed: MFD OSB text appear when power off
  • Fixed: QS mission sink cargo
  • Fixed: weapon model LODs
  • Updated: WMD7 no auto-laze after releasing LS-6-100
  • Updated: external pilot model
  • Updated: JF-17 afterburner texture
  • Updated: loading wallpaper

Known issues:

  • WMD7 jitter when ground stabilized
  • AG radar RBM may not appear sometimes (fixed but missed this update)

DCS M-2000C by RAZBAM Simulations

  • Fixed : TACAN Mode Binds
  • Fixed : PAR gun burst
  • Fixed : SEC CALC at airstart
  • Fixed : Log file errors
  • Fixed : Wake turbulence causing uncontrolled spin
  • Updated : BAP 100 drag
  • Updated : SAMP on pylon drag
  • Improved : Reduced engine ignition boom
  • Improved : Sun visor effect
  • Improved : Engine sound
  • Added : Sun visor Elevation axis
  • Added : SELH Warning Altitude axis
  • Added : SELH Warning Altitude binds
  • Fixed : Bomb fuses always inert
  • as well as all the other fixes indicated in the previous OB log but not actually presented in game, namely:
    • Fixed : TACAN Mode Binds
    • Fixed : PAR gun burst
    • Fixed : SEC CALC at airstart
    • Fixed : Log file errors
    • Fixed : Wake turbulence causing uncontrolled spin
    • Updated : BAP 100 drag
    • Updated : SAMP on pylon drag
    • Improved : Reduced engine ignition boom
    • Improved : Sun visor effect
    • Improved : Engine sound
    • Added : Sun visor Elevation axis
    • Added : SELH Warning Altitude axis
    • Added : SELH Warning Altitude binds
  • Added: SELH Increase/Decrease binds
  • Added: Aux Gunsight deflection axis and binds
  • Added: Movable mirror
  • Added: Landing Gear BEEP button
  • Fixed: PCA error when arming empty tanks
  • Fixed: Aux Gunsight not visible in NAV modes
  • Fixed: Day/Night light knob click
  • Fixed: Rocket pod jettisoning fires rockets
  • Improved: Sun visor compatible with larger FOVs
  • Improved: HUD brightness and aux sight axes use full range
  • Improved: better 1st and 3rd person sun visor position matching
  • Added: Realistic stopwatch
  • Updated: Sun Visor in VR
  • Updated: Ability to select a trailer when locking, instead of always locking the closest return
  • Updated: Emergency landing gear handle
  • Updated: Normal and Emergency LG deployment rates
  • Fixed: Clock stuck at 12 when zulu and local are on different days
  • Fixed: .dtc format MIP loading with longitude above +90° or below -90°

DCS AV-8B N/A by RAZBAM Simulations

  • Improved: Minor adjustments to dry engine performance based on hover performance checks for 0 datum engine
  • Fixed: Water loaded/unloaded in mission editor sometimes not taking effect properly
  • Fixed: Fuel boost pumps switch should be on for cold start
  • Fixed: RPS switch should be on for cold start
  • Fixed: AFT EQUIP switch should be on for cold start
  • Fixed: Anti-Skid switch should be on for cold start
  • Updated: Aircraft loadouts to conform with USMC authorised loads
  • Updated: Aircraft ME default loadouts
  • Updated: Laser codes for GBUs and APKWS can be modified HOT on the ground. Parking Brake must be set.
  • Updated: RWR sounds gain
  • Updated: Weapons load restrictions to conform with USMC rules
  • Updated: AG Gunsight depression
  • Updated: Keybinds
  • Fixed: Reattack arrow rotation when rolling the aircraft
  • Fixed: TPOD yardstick calculation.
  • Fixed: JDAM target markers not moving according to EHSD orientation
  • Fixed: CAS Page text overlap
  • Fixed: CAS RECALL page text overlap
  • Fixed: HD bomb selection through ACP
  • Fixed: Point Blank designation not working with DMT
  • Fixed: Flare Salvo not working when Group Release mode selected
  • Fixed: Kneeboard showing NO TARGETS after selecting targets with the F10 map
  • Fixed: Selective Jettison Button functional when Selector is OFF
  • Fixed: AV-8B floods dcs.log with Rapier-related INFO messages at a high rate
  • Fixed: Station selection prevents the use of DIR delivery mode
  • Update: HUD brightness control.
  • Update: A/G Bomb solution wind correction.
  • Update: AUTO ASL now steers towards the release point.
  • Added: Rapier SAM to RWR library. Code ‘RA’.

DCS AJS-37 Viggen by Heatblur Simulations

  • NEW: Added new, highly detailed turbine model to aircraft exhaust.
  • NEW: Added new boarding ladder to static aircraft.
  • NEW: Added intake covers to static aircraft.
  • NEW: Added dynamic gear door numbers.
  • Updated AJS-37 codebase for multi thread compatibility.
  • Added tertiary air hatch model and associated animations.
  • Resized tail dynamic tactical numbers for better accuracy to standard placement.
  • Dynamic tactical numbers now show when the argument is set to 1 rather than 0 - fixing doubled tactical numbers on static liveries.
  • Fixed formation lights (slime lights) not appearing.
  • Fixed canopy not being replaced during repairs.
  • Corrected animations of tires for both AI and human aircraft.
  • Corrected AI aircraft rudder moving in the wrong direction.
  • Fixed some clipping faces on the right wing-root.
  • Made LoD transition more aggressive for better performance at distance.
  • Added “SE-DXN” bare metal livery by Mach4DS.
  • Added “The Show Must Go On” livery by Mach4DS.
  • Fixes to tertiary air hatch conditions and animations
  • Fixed gear door tactical numbers not working

DCS: MB-339 by IndiaFoxtEcho Visual Simulations

Bug Fixes:

  • Fixed name collision on cockpit cover texture when using some mods
  • Fixed small hole in the model on the left side of the fuselage near left wing trailing edge
  • Fixed one missing tip tank
  • Fixed magnetic compass wrong behaviour when passing through north heading
  • CDU:
    • Fixed West longitude bug on custom waypoints (it always considered East)
    • Fixed Wrong set of "Last position" during initial startup / manual alignment
    • Front Seat brightness control commanded both front and back seat RDU
  • Fixed Altimeters 10k drum "jumps" when overlapping 10k altitudes (10k, 20k, etc.)
  • Fixed ADI: Rate of Turn Indicator and Slip Indicator
  • Fixed Stand-by Attitude Indicator: pitch adjust and off-flag behaviour
  • Fixed Repair does not replace overheated or discharged battery
  • Fixed Brakes which does not respond on first half of pedals travel

Features:

  • Tuned Pitch trim speed
  • Added Keybinding to toggle airbrake full in-out
  • Tuned flight model
  • Increased NWS strength

DCS: C-101 Aviojet by AvioDev

  • Fixed missing C-101EB TACAN channels animation.
  • Implemented the mechanical clock wind up function. Added clicking sound to the knob, when the clock is in the wind up mode.
  • Clock winding/setting knob is accelerated now with time when activated by keyboard/joystick.
  • Added clock time error, when the clock spring is almost fully discharged.
  • Implemented control stick movement animation.
  • Implemented joystick FFB movement.

DCS: Bf 109K-4 Kurfurst by Eagle Dynamics

  • Fixed: wrong oil pressure
  • Fixed: blackout from the excessive rocking in the game flight mode
  • Cockpit and external weapons sound update
  • Updated weather and clouds for all Bf109 Training missions

DCS: Spitfire LF Mk. IX by Eagle Dynamics

  • Oil temperature gauge now shows the actual OAT on cold aircraft.
  • Oil and coolant temperatures are tuned according to real WWII in flight tests (WIP).
  • Cockpit and external weapons sound update

DCS: Mosquito FB VI by Eagle Dynamics

  • Added new single player missions without units from the WWII Assets pack.
  • Cockpit and external weapons sound update

DCS: I-16 by OctopusG

Bug Fixes:

  • Fixed size of Stick's 3D shape
  • Added capability to hide/show Stick in Cockpit

DCS: Fw 190 A-8 Anton by Eagle Dynamics

  • Cockpit and external weapons sound update

DCS Fw 190 D-9 Dora by Eagle Dynamics

  • Cockpit and external weapons sound update

DCS: P-51D Mustang by Eagle Dynamics

  • Cockpit and external weapons sound update

DCS P-47D by Eagle Dynamics

  • Cockpit weapons sound update
  • Front wheels dont seem to be on the ground - fixed

DCS: Christen Eagle II by Magnitude 3 LLC

  • FM changes:
    • MOI redefined.
    • Agility-stability refined.
    • Engine logic and code refined.
    • NOTE: We discovered a bug that affects the aircraft mass calculation in case when only one pilot is in the cockpit. We are working with ED on fixing the bug.
  • Changed engine main sound sample.
  • Recalibrated engine instruments.
  • Adjusted suspension.
  • Adjusted braking moment of main wheels.
  • Corrected fuel mixture and propeller keyboard controls.
  • Corrected lack of clickable sounds for magnets and smoke switches.
  • Corrected canopy pointers displacement.
    • NOTE: We’re working on improving multiplayer synchronisation of canopy operations in case when two players occupy the cockpit.
  • Fixed instructor pilot’s floating joystick grip.
  • Adjusted Cockpit 3D file and Livery folder names.
    • NOTE: Users with custom liveries will need to move them to the new location …\Mods\aircraft\Christen Eagle II\Liveries\Cockpit_CE2

DCS: Supercarrier by Eagle Dynamics

  • Fixed: Dedicated server - Multiple carriers in mission, never received ACLS P/R
  • Fixed: Super Carrier Comms and ACLS potential issues with multiple players in flight
  • Fixed: Human salute.

DCS: WWII Assets pack by Eagle Dynamics

  • Ju-88. Fixes to the model and textures.
  • Ju-88. Added bombs in the main bombs bay.
  • B-17G. Propeller blades don’t feathered after crashing into the ground
  • B-17G. Propeller changed to the new type
  • B-17G. Fixed work of taxi lights
  • Ju-88A-4. Propeller changed to the new type
  • Ju-88A-4. Added taxi lights
  • A-20G. Propeller changed to the new type
  • A-20G. Added taxi lights
  • A-20G. Fixed BANO lights
  • A-20G. Fixed propellers still visible after destruction of wings

DCS: Combined Arms by Eagle Dynamics

  • Firefighting Vehicle AA-7.2/60, Refueler ATZ-5, Refueler ATZ-60 Tractor, S-75 Tractor, Refueler.
  • TZ-22 Tractors are all drivable now.
  • Fixed front armour M1A2 Abrams.
  • Fixed driver position for “Tachanka” units.
  • Fixed crash when giving artillery second target.
  • Fixed default gun elevation for BMP-2, BMP-3, M-60 MBT.
  • Improved ground vehicles in FLIR mode.
  • Default FLIR levels have been adjusted.
  • Fixed crash when trying to control static via command panel in MP.
  • Fixed crash when 052B Destroyer use target lock in MP.
  • Fixed incorrect direction of rotation of the radar SAM.
  • Fixed SPAAG (auto-aiming) doesn‘t work for clients while Multiplayer in PPI.
  • Fixed sound for external MG Merkava Mk4.
  • WWII Combined Arms Mission – FAC Driving M8 Greyhound version

DCS: South Atlantic Map by Razbam

  • New - Franco Bianco Airfield
  • New - Grass Airfield Goose Green
  • New - club grass airfield for Hipico
  • New - Various Settlement have been created across the map (still ongoing)
  • Corrected - ILS Glideslope at Rio Gallegos facing wrong way corrected
  • Adjusted - lakes have been added / corrected across the map
  • Adjusted - fleshed out terrain including vegetation maps around New Airfields
  • Adjusted - changed the F10 map colours to be more in keeping with the region
  • Adjusted - Rio Turbio NDB map display frequency
  • Adjusted - tidied up some of the tiles around the new Airfields
  • Adjusted - airfield Puerto Williams changed runway elevation to reflect the real airfield (different on both approaches)
  • Adjusted - updated Radar returns for object
  • New - Airfield Aeropuerto de Gobernador Gregores
  • New - Airfield Aerodromo O'Higgins
  • New - Cullen Airfield (Abandoned) will be good for FARPs
  • New - Added Gull Point Grass Airfield (FIGAS only)
  • Improvement - Reduced surface mesh overall file size
  • Improvement - work continues removing the shadows from the terrain tiles
  • Renamed - Hipico to Hipico Flying Club
  • Fixed - some AI traffic issues, AI traffic would not traverse some bridges
  • Fixed - Roadside objects interfering with AI route calculation

DCS: Caucasus Map by Eagle Dynamics

  • Fixed - indestructible buildings
  • Fixed - added callsign to Beslan airfield glideslope
  • Fixed - lake bottom artefacts
  • Improved - AI taxiway logic Beslan airfield

Campaigns

The Museum Relic Campaign by Apache600

  • Mission 7: Fixed wind so A.I. takeoff on correct runway. MiG-15, custom Kneeboards now appear. Added fix / fail safe for mission progression trigger issue MiG-15 and F-86
  • Mission 8.2: MiG-15, A.I. Wingman fail safe added to properly destroys his targets.

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations

  • 2 Bonus missions added using the FW-190D-9
  • Bomber speeds adjusted to historically accurate levels
  • More accurate Luftwaffe formations
  • FW-190 skin roughmets updated for a more realistic shine
  • Clear prop! Argument adjusted for new values

DCS: P-47D Wolfpack Campaign by Reflected Simulations

  • More accurate Luftwaffe formations
  • FW-190 skin roughmets updated for a more realistic shine

DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

  • More accurate Luftwaffe formations
  • FW-190 skin roughmets updated for a more realistic shine

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • AAR logic fine tuned to prevent accidental triggers
  • Mission 12: fixed a few static misplacements.
  • Nellis statics rearranged in a more realistic way (Thanks, AWG!)
  • Removed chaff from LAU-138

Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky

  • All missions with Ka-50 have been updated for the Ka-50-3 module
  • Added new environment: ships, ground personnel
  • Fixed minor bugs

DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky

  • All missions updated
  • Added new environment: ships, ground personnel
  • Fixed minor bugs
  • Updated weather conditions (halo, clouds)
  • Mission 11: Ka-50 replaced by Ka-50 III

Black Shark 2 Republic Campaign by ED

  • In the campaign package was added copy of original campaign with player’s aircraft Ka-50 III.

DCS: Ka-50 2 Pandemic Campaign by Armen Murazyan

  • In the campaign package was added copy of original campaign with player’s aircraft Ka-50 III.

DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon

  • Mission 05: Updated startup / initial radio check sequence.
  • Mission 10: Fixed issue with departure comms playing when still on the runway. Small text updates. Added message for player to hold short of the runway and wait for Biff. Removed gun ammo from the drones (there were reports it attacked player despite having "weapons hold" option)

DCS: F/A-18C Raven One Campaign by Baltic Dragon

  • Mission 02: Fixed issue with Smoke not cutting away or flying into space after he is told to cut away. Removed SPACE BAR option for player when Knock it off is called. Minor updates to subtitles.
  • Mission 05: Fixed possible issue with tanker following player on RTB
  • Mission 08: Fixed problem with Raven 12 refusing to take off
  • Mission 09: Fixed problem with Venom part playing out where helos arrive (double trigger)
  • Mission 11: Fixed the issue with Saint flight orbiting around the carrier after takeoff. Fixed problem with bandits not spawning. Added message about taxi order when still on deck.

DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon

  • Mission 03: Updated triggers for recorder to only detect AUTO mode and added information about it to the briefing.
  • Mission 05: Reverted player to cold start. Updated "lights on" trigger: mission will now progress if player only turns on position lights. Fixed wingman not reporting switches safe. Fixed problem with Blade not rejoining with player at WP1. Fixed problem with fuel script breaking the mission in some instances.
  • Mission 07. Updated wrong frequency (and kneeboard) for Marshal on AUX radio.
  • Mission 09: Fixed issue with Betsy refusing to attack SA-2
  • Mission 10. Fixed trigger with game not detecting HARM in zone. Added script detecting who shot the missile (player or Sluggo). Fixed issue with Sluggo attacking SA6 with guns.
  • Mission 12: Enemy frigate won't shoot at player's missile anymore. Updated kneeboard to match aircraft's loadout.
  • Mission 13: Added safeguard for AI SEAD flights (they often failed to destroy their targets).
  • Mission 14: (only long version needs uploading, not M14S). Adjusted difficulty level for the Clementines in the landing zone (it should be easier to pass the mission now). Fixed possible bug with Olive not detaching when feet dry (happens only in long version of the mission). Updated briefing to match aircraft's loadout. Fixed missing A/A TACAN channel for Betsy.

F/A-18C Serpent’s Head 2 Campaign by Badger633

  • All Missions: Winds adjusted.
  • Missions 1 to 9: Kneeboards updated, printable kneeboards added.
  • Mission 1 & 6: Typos corrected, zones adjusted, safety helo added, fail images added, mission briefs updated.
  • Mission 2: Infantry movement fixed, mission brief updated.
  • Mission 3 & 5: Typos corrected, zones adjusted, WP1 moved, safety helo added, press to remove coords added, fail images added, mission briefs updated.
  • Mission 4: Text adjusted, zones adjusted, WP1 moved, safety helo added, fail images added, mission brief updated.
  • Mission 7: Safety helo added, press to remove coords added, fail images added mission brief updated.
  • Mission 8: Safety helo added, JTAC radio note added, press to remove coords added, fail images added, mission briefs updated.
  • Mission 9: TGP changed to ATFLIR, supply lorry added to mortar group, kneeboard updated, fail images added, safety helo added, mission brief updated.
  • Mission 10: TGP changed to ATFLIR, press to remove coords added, safety helo added, fail images added, mission brief and kneeboard updated. Last screen adjusted, SAMs revised, Mig safety trigger added, kneeboard updated, printable kneeboard added, mission brief updated.
  • Missions 6 and 10: Dark kneeboards added to night missions.

F/A-18C Rise of the Persian Lion Campaign by Badger633

  • All Missions: Winds adjusted. Kneeboards corrected, Briefs updated, Printable kneeboards added.
  • Mission 6: 410 going home fixed.
  • Mission 8: Fix hatchet and 410 going home.
  • Mission 15: New last screen added, Kneeboards corrected, Briefs updated, Printable kneeboards added.
  • Missions 5,7,9,13 & 15: Dark kneeboards added to night missions.

F/A-18C Rise of the Persian Lion II Campaign by Badger633

  • All Missions: Winds adjusted / Mission brief added to Kneeboards / Briefs updated / Printable Kneeboards updated.
  • Missions 6,8,10,13: Dark kneeboards added to night missions.
  • Mission 1: Voice conflict fixed.
  • Mission 2: WP1 zone adjusted, and message added.
  • Mission 2, 6, 8 and 10: Case 3 egress height corrected.
  • Mission 4: Trap message fixed /missing tank message issue fixed / Migs adjusted. BRA corrected. MIG call off fixed.
  • Mission 5: Start time brought forward two hours to 16:10
  • Mission 8: Height fail fixed / Missing ACLS added.
  • Mission 9b: Adjustment to SAM targets.
  • Mission 12: Missing ACLS added.
  • Mission 13: Last screen updated, Case 3 egress height corrected, Adjusted TGR targets to prevent voice conflict, Removed Civil traffic plus added note.
  • Mission briefs updated.

CS: F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions

  • Tweak the triggers to allow AIs breaking the hard deck to happen but at a much reduced pace.

DCS: F-15C Aggressors BFM Campaign by Maple Flag Missions

  • Tweak the triggers to allow AIs breaking the hard deck to happen but at a much reduced pace.

DCS: F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions

  • Tweak the triggers to allow AIs breaking the hard deck to happen but at a much reduced pace.

DCS: F/A-18C Aggressors BFM Campaign by Maple Flag Missions

  • Tweak the triggers to allow AIs breaking the hard deck to happen but at a much reduced pace.

DCS: MAD JF-17 Thunder Campaign by Stone Sky

  • Minor bugs fixed in the first mission
  • Missions 1 and 6, the preset frequencies on the channels of the main radio stations have been corrected

DCS: Rising Squall Campaign by INVERTED

  • RS1 Campaign M05 - Remove vehicles obstructed by ground AI movement failure.
  • Tutorial Campaign - Fix the problem of "Unable to complete the mission" in some level.
  • Recompile the CMP file to correct the campaign process of "non SC version"
  • M10 - A "Non-SC version" M10 has been remade to correct the problem of losing the campaign progress of Non-SC players.
  • M10 - Remove all air defense missile interception capabilities in the port. Make sure the player's missile can hit the target.
  • M02 - Moved Aegie-4 back to the hangar and changed the removal method for ground handling vehicles in front of the player.

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • Missions 8: Dodge 1 flight circling the carrier after takeoff - FIXED
  • Missions 10: Mission scoring broken - FIXED
  • Missions 12: Mission scoring broken - FIXED

DCS: MAD Campaign by Stone Sky

  • Ka-50 replaced by Ka-50 III in all missions

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Recovery tanker added
  • Core AI chatters forced off
  • Easy comms forced off because it causes bugs with the custom radio chatter
  • Removed chaff from LAU-138

DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • Bonus mission AI taxi bug workaround
  • Normandy 2 update compatibility
  • Cutscene added
  • Mission 4 target changed to Paris
  • Mission 7 expanded
  • New briefing and kneeboard visuals
  • Skin updates
  • More accurate speeds & formations
  • Smoother triggers
  • Extra voice overs
  • More realistic Weather

DCS: AV-8B Hormuz Freedom Campaign by SorelRo

  • Loadout adjusted to accommodate the latest Razbam loadout update.

DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo

  • AI updated and loadout updates after the AI BVR and BFM changes.

DCS: AV-8B Sky Warrior Campaign by Eagle86

  • Mission 9: Fixed the appearance of a pop-up window with an error.
  • All missions: Payload changed.
  • Added a new item in the radio menu - skip takeoff (experimentally).

DCS: F-15C The Georgian War Campaign by Baltic Dragon

  • Mission 7: Removed infantry units that would sometimes collide with player aircraft during startup.
  • Mission 9: Adjusted behavior of MiG-31s to reduce likelihood of AI crashing into mountains.

DCS: A-10C Basic Flight Training Campaign by Maple Flag Missions

  • Added pre-flight, start-up, shutdown and emergency checklists to the kneeboards. Also corrected AI collisions on landing in BFT04 and BFT09.

The Enemy Within 3.0 Campaign by Baltic Dragon

NOTE: Major update only for A-10C II Tank Killer version, as it utilises a lot of its features, weapons and the new radio. The support for the old A-10C version will be limited.

  • Horizontal changes. Fixed issue with ATC comms not working in all missions. Added new graphics at mission start and end. Added modular debriefings after each mission (accessible via Briefing Menu). Silenced wingman enemy spot reports. Swapped E2 to E3
  • Mission 01. Updated starting speed for player and reduced amount of fuel. Dodge 2 and 3 flights land quicker. Fixed issue with no comms with Overlord in the last stage of the mission.
  • Mission 02. Fixed rare issue with convoy stopping along the way. Fixed rare issue with convoy getting destroyed despite player's timely reaction. Fixed issue with the truck not turning back properly.
  • Mission 03. Updated weather information in the kneeboard. Numerous minor updates and fixes.
  • Mission 04. Changed Axeman frequency to FM to avoid necessity to switch between channels. Added SP BAR options to allow player to choose better pace of mission. Numerous minor updates and fixes.
  • Mission 05. Updated Hunter frequency to avoid overlaps. Updated wrong voiceover for Player. Updated loadout for Georgian Mi-8s. Other minor fixes.
  • Mission 06. Updated frequencies for other flights and assets. Minor fixes.
  • Mission 07. Updated player's loadout. Updated conditions for checking if main targets are destroyed. Small fixes and improvements.
  • Mission 08. Updated player's loadout. Updated some of the VOs. Wingman will no longer attack Russian SA-11 on the other side of the border. Updated conversation between Warrior and Player over Anvil. Many minor fixes and improvements.
  • Mission 09. Fixed issue with wingman engaging targets from second part of the mission too early.
  • Mission 10. Fixed problem with PL Vipers not engaging targets on range or flying somewhere to Turkey after dropping their bombs. Fixed issue with Uzi 11 refusing to take off after picking up Schaefer. Updated some of the VOs. Other minor fixes and improvements.
  • Mission 11. Fixed problem with UZI not taking off from the roof. Updated Viper 11 voiceovers. Numerous minor changes and fixes.
  • Mission 12. Updated situation at the airport. Damaged A-10 does not disappear now. Minor tweaks and fixes.
  • Mission 13. Added some static units to the airport. Swapped CLA ZU-23s with technicals.
  • Mission 14. Moved AWACS to Overlord frequency and made sure his calls do not overlap with other messages on the same freq. Removed "ROLEX" as code-word to commence attack. Updated several of the voiceovers throughout the mission.
  • Mission 15. Updated frequencies to better use all the radios. Fixed issue with AI Overlord comms constantly stepping over custom radio transmissions. Minor updates and fixes
  • Mission 16. Fixed issue with wingman being silenced during engagements. Fixed issue with JTAC not responding to player. Fixed issue with incorrect audio playing after terrorist attack.
  • Mission 17. Updates frequencies to make better use of the radios. Restricted wingman's possibility to attack wrong targets. Updated some of the units (technicals instead of ZU23s). Fixed issue with Charlie getting stuck on the way. Fixed issue with AAA stopping on top of Charlie.
  • Mission 18. Updated frequencies to make better use of the radios. Fixed issues with some missing VOs. Updated loadout for Player's flight.
  • Mission 19. Fixed issue with missing VOs for Banshee. Updated loadout for Player's flight.
  • Mission 20. Fixed issue with Dodge 2 overstepping over player's transmission. Updated loadout for Player's flight.
  • Mission 21. Fixed some minor problems with overlapping VOs. Updated frequencies to avoid messages playing one over another. Updated loadout for Player's flight. Updated credits part.

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

  • Missions updated because the switch seat command line was changed.

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Mission 3 - Fixed rare chance for mission to be failed if player doesn't press spacebar.
  • Mission 15 - Adjustments to AI behaviour

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

  • Normandy 2 update compatibility
  • Cutscene added
  • Mission 2 target changed to Paris
  • Mission 5 target changed to Portsmouth
  • New briefing and kneeboard visuals
  • Skin updates
  • More accurate speeds & formations
  • Smoother triggers
  • More realistic Weather

Spitfire IX The Big Show Campaign by Reflected Simulations

  • Normandy 2 update compatibility
  • Mission 8 target changed to the actual Ligescourt
  • Mission 7 base changed to a stand in for the Orkneys
  • Mission 9 base changed to Ford as in real life
  • Skin updates
  • More accurate speeds & formations
  • Smoother triggers
  • Extra voice overs
  • More realistic Weather
27 dec
2022

Introducing new modules:

  • DCS: MB-339 by IndiaFoxtEcho
  • Black Shark 3 by Eagle Dynamics

Introducing new campaign: DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633

Introducing new weather graphic features:

  • Added atmospheric effects: rainbow, glory, and ice halo. The ice halo effect has settings in the Mission Editor Weather tab.
  • Volumetric clouds now move according to wind direction and speed. Each cloud layer respects wind settings at the set altitude band.
  • New terrain lights system for the Persian Gulf map with accurate real time shading. This is a test case, and once final, it will be implemented for all DCS World maps.

New and improved AI Basic Fighter Manoeuvres (BFM) for jets. Please note that this does not apply to World War II aircraft. https://youtu.be/K_3AYT_5HNo and https://youtu.be/GVlRcYaQMZ4


DCS World

  • AI Aircraft. Taxiing AI F-15C does not lower intake ramps - fixed.
  • ME. Missing country in ME. Fix default country.
  • Added copy of JTAC 9-Line data to kneeboard.
  • FLIR. Overexposed FLIR image at some angles - fixed.
  • WWII AI warbirds: improved behaviour and fixed collision during landing in pairs
  • Voice chat: added possibility to use TURN servers. Please use it if you have problems hearing other players (mostly for VPN connections).
  • Graphics. Adjusted: tone-mapping process and exposure control. We recommend that you reset your gamma setting to 2.2 if it has been changed.
  • Graphics. Adjusted rain effect.
  • Graphics. Fixed rare cloud artefacts where cloud parts can become invisible.
  • Graphics. Fixed flat shadows on MFDs.
  • Graphics. Fixed glass shading in the cockpit.
  • Fixed over-brightened terrain lights in mirrors.
  • Fixed lights source rendering in mirrors.
  • Input. Improved axis tune panel.
  • Added Italian Social Republic for historical mode.
  • New IC setting - "Require pure scripts"
    • This is an optional setting that will block mods that modify files in DCSWorld/Mods/aircraft/<MOD_ID>/Cockpits/Scripts to prevent exploits.
    • Servers that update to the new version default to set pure scripts to disabled, so server owners will need to opt in.
    • If you are kicked for breaking IC on a pure scripts server you need to restart DCS before you can connect to any server again, regardless of that servers IC status
  • Graphics. Improved motion blur effect.
  • Graphics. Raindrops on the canopy effect now works on "Rain preset #3".
  • A-20G loss of stabiliser removes entire tail - fixed
  • Network protocol version changed.
  • Fixed CTD while conversing with JTAC.
  • Aircraft shadows appear overlapping models and duplicated - fixed.
  • VR Kneeboard waypoint pages show battery page - fixed.
  • Fixed crash caused by shooting train that was placed via ME.
  • Fixed dedicated server crash when client uses smoke rockets.
  • Aircraft at Senaki Hold for 15+ mins before taking off - fixed.
  • Сombined arms crash - fixed.
  • Debriefing. Players not getting scores - fixed.
  • Weapons. Kh-58 and Kh-25MP will home in on long-wave EW radars.
  • ME. Loadout menu extended to 15 hardpoints.
  • MP. Users in the same server sharing the same UCID - fixed.
  • DS: Liveries stored in zip files are completely missing from dedicated server install - fixed.
  • DS. "Pure Scripts" option not available in webGUI - fixed.
  • Fixed: Alarm State Change causes all tasks to abort.
  • Fixed: Wrong position for ground units in ME (3D view).
  • Fixed: Initial heading in simulation does not match the heading assigned in the editor for ground vehicles.
  • Added 'Hold' task for ships.
  • Fixed: Unable to create circular routes with “Go to Waypoint” for ground units.
  • Improvements made to smoke tracer rounds.
  • Fixed: MP Scoreboard not working.
  • Fixed rare crash caused by using TAD MFD mostly in A-10C II (in edterrainGraphics41.dll).
  • MP: Reduced number of AWACS messages. (WIP)
  • AIM-120: Improved tracking of slow targets
  • Fixed: AI aircraft sometimes fail to takeoff if player enters runway with no ATC clearance
  • NEW: Multiple lines of text now possible in ME draw tools
  • Fixed: AI F/A-18 will not release TALD
  • NEW: AI task - Recovery tanker.
  • VR mask setting not persistent between sessions - fixed.
  • Changing ROE or Formation on client aircraft causes client to freeze - fixed.
  • Guarded request to cockpit arg values.
  • Fixed: AI F-14B doesn't seem to use LANTIRN pod.
  • Weapons. AIM-120: fixed several issues(oscillations when acquiring target, HOJ tail-chase twitching), improved performance against barrel rolling and high-off boresight targets
  • Weapons. Fixed: SA missiles pass through tree trunks.
  • Weapons. Fixed: M257 illumination flare’s animation.
  • Weapons. Fixed: incorrect launch sequence of S-25-O rockets (correct: 1 rocket per release button press).
  • Weapons. Fixed: detonation of 9M127 Vikhr in front of the target without causing damage.
  • Weapons. DCS crash after CBU-97 released from F-16 - fixed.
  • CTD. The GetDevice function does not work correctly if you call it when there is no plane / helicopter yet - fixed.
  • SH-60 has lost part of its textures - fixed.
  • ME. Fixed background color in text box. Change size and position widgets.
  • Weapons. Altitude and target speed strongly affect GBU-10/12/16 precision - fixed.
  • Weapons. AGM-62. RAT propeller spins in opposite direction - fixed.
  • Weapons. Harpoon able to hit ground targets on land in R/BL - fixed.
  • Weapons. AGM-84D Harpoon does not self-destruct past set distance -fixed.
  • AWACS. Multiple AWACS messages spam - corrected.
  • AI Aircraft. A-10 does not attack player's Ka-50 - fixed.
  • New. Added keyboard response to in-game ESC menu.
  • New. Graphics. Added bloom effect to night vision devices.
  • Signal flares ignore the bearing value set in the mission editor (they always point at North) - fixed.
  • AI Aircraft. When a bomber that is part of Big Formations is damaged, and can no longer keep up with the formation, the whole formation slows to allow them to catch up. Now the leader will ignore such wingmen.
  • AI Aircraft. AV-8B. Hovering over the deck for too long after takeoff - fixed.
  • AI Aircraft of the carrier. The AI currently climbs ahead, then at 7 DME turns back downwind sharp, flies to where he launched, behind the current position of the boat and then flies to its next WP - fixed.
  • Weapons. The SAM Rapier missile trajectory is a bit elevated to eliminate crash to ground with low-level target.
  • Ai Aircraft. Corrected CH-53 collision model.
  • Fixed: Stop Condition "Time More" is broken.
  • Fixed: SSE - Event.dead not called if an object isn't immediately dead.
  • Fixed: The column moves off the road and aligns into a "line" after the "stop" command.
  • Fixed: SON-9 refusing to track and guide KS-19 fire to target when Moonlight is lower than half-moon.
  • Fixed: Vehicles drive through or onto some types of buildings and then get stuck.
  • Added IR-effects for old models (Ural-375, ZiL-APA80 etc.)
  • Multimonitor: different configs don't work - fixed.
  • Weapons. AGM-84E final phase manual correction is broken - fixed.
  • AI Aircraft. AI Mi-24P. Low gun firing efficiency - corrected.
  • AI Aircraft. Mi-8 and UH-1H hardpoints cannot be removed - fixed.
  • Obsolete CVN-70 Carl Vinson replaced by Stennis in missions.
  • AI Aircraft. AI Helicopters does not follow the client lead player in MP when hot start from parking - fixed.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Fixed: Gun accuracy.
  • Fixed: Loss of frame rate when selecting the AIM-120.
  • Fixed: TWS on the RDR ATTK page not displaying HAFU wahen trackfile is created.
  • Fixed: Hornet A2G RADAR not working on the channel map.
  • Fixed: Missing AIM-120 launch delay.
  • Fixed: If Local time and Zulu time are different days the datalink would not work.
  • Fixed: Red Flag Iron hand mission Nevada corrections.
  • Fixed: Radar scan centre resets between RWS and TWS
  • Fixed: A-A mode no step option for missiles.
  • Fixed: AIM-120 tracks last locked target when fired in visual mode
  • Added UFC/BU page from SUPT. This can be used to manually change the COMM1 and COMM2 frequency channels.
  • Fixed: AUTO Int impact error with Dive Toss.
  • Fixed: Donated track files on the RDR ATTK page stop showing speed and altitude info, while the radar track file is being built.
  • Fixed: Hornet Rocket CCIP Pipper accuracy.
  • Fixed: HARM Page still shows threats after jettisoning all HARMs.
  • Fixed: Radar tracking AIM-120 and SD-10.
  • Improvement Speed Gate for RWS based on NORM and WIDE target radial velocities.
  • Fixed: NCTR ownship identifying Neutrals as hostile
  • Fixed: Radar raw hits (bricks) do not show up until the trackfile is built when there is a Link 16 contribution.
  • Fixed: Ground designation symbol stuck or absent on the HSI and SA pages.
  • Fixed: SEA RADAR locked target not showing correct location on the HSI.
  • Fixed: Radar was still tracking some types of AAM's.
  • Fixed: HACQ/LHACQ lock would lag behind the true location of the locked target.
  • Fixed: HOME FUEL should be reset when landing gear is cycled down to up.

DCS: F-16C Viper by Eagle Dynamics

  • Added NCTR (Non Cooperative Target Recognition mode)indications.
  • Added ECS inlet scoops logic.
  • Added MK-84AIR high drag bomb and training version.
  • Added LODs 3/4/5/6 for improved performance.
  • Fixed: Dropping GBU-24 could cause a crash.
  • Fixed: AIM-120 M and F Pole Indications on the HUD.
  • Fixed: Wheels are pitch black when not in sunlight.
  • Fixed: The digital clock (DED page and used for all systems, and important for TOT/TOS) is not sync with DCS time.
  • Fixed: TWS: TMS Up on a Tracked Target makes it STT instead of setting it as a system target.
  • Fixed: Radar antenna elevation becomes stuck when dropping a SAM designation.
  • Fixed: AIM-120 AMRAAM would still receive telemetry even if radar is off.
  • Fixed: GPS & DL switch overlap.
  • Fixed: Jettison doesn't work with an empty LAU container.
  • Fixed: Nose wheel sinks into grass and never recovers.
  • Fixed: 1st IFF scan returns limited response.
  • Fixed: Black screen after running out of fuel during rearm.
  • Fixed: Anti collision lights reflect on the ground even with missing lights.
  • Fixed: HUD TGP symbology offset depending on QNH.
  • Fixed: When landing gear is down, CAS should show in HUD.
  • Fixed: TTI/TTA removed from HUD when the last missile is launched.
  • Fixed: ECM Standby switch behaviour.
  • Fixed: Updating steerpoint with FIX page offsets Mark points.
  • Fixed: AIM-9 unexpected launch.
  • Improved: Russian localization of CMS/DMS commands.
  • Fixed: HUD CCIP->CCRP consistently falls short compared to normal CCRP.
  • Fixed: Cannot upgrade target tracks to system tracks when a target is bugged.
  • Fixed: Datalink tracks on radar display blanking out RWS bricks even when the datalink filter switched to "NONE".
  • Fixed: AIM-9 BORE setting - no longer retaining setting when switched weapons.
  • Fixed: In FCR A-A TWS mode, the TGP would only track the first air target.
  • Fixed: JHMCS Steerpoint locating indicator.
  • Fixed: Spot light mode should require a long press.
  • Fixed: In DGFT, CAS should show in HUD.
  • Fixed: Magnetic ground track should be displayed with a triangle mark.
  • Fixed: Datalink tracks randomly not showing in HSD/FCR in MP
  • Fixed: Maximum G-value reset doesn't work when pressing DRIFT C/O to WARN RESET.
  • Fixed: Set trim at takeoff using hotas, trim resets after takeoff.
  • Fixed: Missing A/F pole indication for AIM120 on the FCR page.
  • Fixed: Emergency jettison should require a 1 second depress
  • Fixed: ECM light still shows yellow 'Standby' even without the jammer pod.
  • Fixed: Code for the GBU-24 is incorrect.
  • Updated lessons 13-18.
  • Update briefing and mission images of lessons 13-18 with RU version.
  • Fixed: HARM Training mission 15.
  • Fixed: Training mission 13 - AGM-65 Maverick - incorrect names of OSB have been fixed.
  • Improved: Texts for the whole training course (RU). Add notes for use of nautical miles in Russian.
  • Fixed: HARM Target handed off in HAS mode gets frozen relative to missile's seeker boresight
  • Updated ACM BORE HMCS logic. Hold Target Management Switch (TMS) Forward to slave radar to HMCS line-of-sight and display the ellipse. When TMS Forward is released, the radar will attempt to radar-lock the nearest contact within the ellipse out to 10 nm. Note that this is limited to the gimbal limits of the radar.
  • Fixed:CTD with F6 view.
  • Fixed: FCR Sync with TGP using TMS Right.
  • Fixed: HMCS ACM Bore ellipse should be visible once enabled (TMS Forward Long). TMS Aft to cancel. Radar will now slave to HMS LOS when ACM BORE in enabled.
  • Fixed: Tail numbers on the 0 and 1 LOD. Unable to set in ME or in game
  • Fixed: M4 IFF Scan provides accurate target range and azimuth. AIFF is still WIP.
  • Fixed: ENG CONT switch doesn't affect nozzle position. SEC engine mode is now complete.
  • Fixed: MK-84 CCRP falls short.
  • Fixed: CRM in BST mode locks target outside beam pattern.
  • Fixed: Unable to boresight multiple mavericks without TGP.
  • Fixed: Using step or weapon release on dual maverick lock undesignated the second target.
  • Fixed: Steering cue does not lead perpendicular targets.
  • Fixed: AGM-65D Handoff from TGP does not work if the target is moving.
  • Fixed: Guard frequency isn't shown on the freq indicator.
  • Fixed: Radar priority in Mode 2 not switching on with MRM mode.
  • Fixed: HUD Markpoint not working if CCIP, CCRP, DTOS and back to CCRP is cycled.
  • Fixed: AG Radar in GMT mode azimuth change decreased scan velocity..
  • Fixed: Auto Locking target in ACM mode from 30 nm.
  • Fixed: LAR indication can still be seen in HUD after maverick use and switched to CCIP.
  • Fixed: HARM Target handed off in HAS mode gets frozen relative to missile's seeker boresight.
  • Fixed: HARM reacquires target handed off in HAS after it's outside the seeker's gimbal limits.
  • Fixed: Don't show up on DL without GPS.
  • Fixed: Lesson 13 for AGM-65 Maverick - Too short duration of text showing "Reset Run 4".
  • Fixed: Radar elevation minimum and maximum jumping around a bugged target.
  • Fixed: HSD shows range to jamming target. Indication is now set to the furthest HSD range ring.
  • Fixed: AIM-120 being guided by FCR when it is off.
  • Fixed: Air start setting HOME on CRUS page changes when set.
  • Added LADD bombing mode. Instruction video.
  • Fixed: CCRP loft that would result in bombs landing short.
  • Time-to-release display accuracy adjustments.
  • Fixed: Unable to ripple 2 Mavericks when LAU-88 launcher is used.
  • HTS/HAD - added additional information to the user manual.
  • Fixed: The RWR gave '15' for both F-15 and SA-15 contacts. The F-15 will now have a “hat” over it.
  • Fixed: RWS Datalink contact remains on HSD after the track is dropped or destroyed.
  • Fixed: CBU-97 submunitions falling short.
  • Fixed: Incorrect AIFF behavior when player is on RED coalition.
  • Fixed: Maverick boresight has no errors if boresight is incorrect.
  • Fixed: Maverick boresighting on ground - no GND JETT ENABLE, no MASTER ARM SIM.
  • Fixed: Can no longer cycle modes if MAV FOV has been changed for all Mavericks.
  • Fixed: Cycling (Normal/MRM/Dogfight) modes would drop the TGP A-A track.
  • Fixed: RADAR does not keep up with locked targets during close range engagements. This would result in the TD box lagging behind the locked target.
  • Fixed: FCR would show double symbols on bugged targets.
  • Fixed: Incorrect offset aimpoint behavior when OA is slewed.
  • Fixed: Removed Priority Mode toggle when switching Search modes and reduced the number of priority targets from 6 to 5.
  • Fixed: Early Access Guide - Removed EWR codes from page 316.
  • Fixed: Caucasus - updated clouds for the Free Flight instant action mission.
  • Fixed: The HUD MAN reticle should be visible regardless of MAN bombing mode.
  • Fixed: Aircraft polygon mesh errors.
  • Fixed: GBU-24 selected in Single would instead drop in Pairs.
  • Fixed: Datalink FCR declutter would incorrectly remove "bricks".
  • AA EXP position over target adjusted to center correctly.
  • Fixed: TGP not cueing to SPI when using the HTS HARM modes.
  • Fixed: INS Fix issue with the HUD with no GPS available.
  • Fixed: HSD symbology freezes when Wingman switches to AG.
  • Fixed: ECM system locks radar even when set to Standby.
  • Fixed: FCR image size and radar sweeps not working in EXP, DBS1 or DBS2.
  • Fixed: CBU-97 CCRP DLZ.
  • Fixed: DTT Swap description on page 144.
  • Fixed: RWR Search filter hides threats when multiple emitters in missions.
  • Crash on cockpit function - fixed.

DCS: AH-64D by Eagle Dynamics

  • Added LODs 3/4/5 for improved performance.
  • Added cycled : NO WPN > MSL > RKT > GUN > NO WPN.
  • Fixed: NVG for CPG not working in multicrew.
  • Fixed: Multicrew - Navigation info on pilot's IHADSS not visible when CPG selects a point which is not part of the route.
  • Fixed: George Lists targets many miles away.
  • Fixed: COOP rockets with George when the gun is empty.
  • Fixed: Laser codes not synced between CPG and pilot.
  • Fixed: CPG turns off Rad alt, and is unable to turn back on.
  • Fixed: Special Options. Combox width too short.
  • Fixed: AI (as CPG) checks PNVS.
  • Fixed: George CPG interaction should not be affected by Pilot's ACQ source selection.
  • Fixed: George will not fire in LOAL.
  • Fixed: TSD Point icon corrections.
  • Fixed: Spawns in with left rudder input.
  • Fixed: Missing RKT NORM and RKT G-S messages.
  • Fixed: Control Measures missing text when deselected.
  • Fixed: AI CPG reports no detected targets, but provides a target list.
  • Fixed: Chaff/Flare inventories should not be editable in Rearm/Refuel menu.
  • Fixed: Flight Path Vector should not be displayed if on ground or less than 5 knots ground speed.
  • Fixed: Acceleration Cue should not change format based on vertical velocity.
  • Fixed: Torque flashing errors when in single engine format.
  • Fixed: New single RAZBAM FARP AH-64D needs to be moved forward to prevent tail break.
  • Fixed: OUTFRONT Boresight option still present on WPN-BORESIGHT page.
  • Fixed: Fly-To symbol should only be displayed if the aircraft is airborne.
  • Fixed: Time To Go format switch in IHADSS flight symbology.
  • Fixed: Typo in lesson 6 heading (RU).
  • Fixed: SCUD Busters - Wrong co-ords.
  • Total controls MPD profiles added.
  • Fixed: FUEL Advisory should not show in EUFD if the fuel page is open.
  • Fixed: AH-64D paint kit - APU Exhaust warning on wrong side.
  • Fixed: FMC channels not synced on CPG join - MP.
  • Fixed: Radar Altitude Hold uses barometric altitude as reference.
  • Fixed: Altitude Hold will oscillate when out of ground effect.
  • Fixed: CPG TRN Threat ring appearing on Pilot TSD when it should not.
  • Fixed: Threat ring shown in centre of TSD when TG point is set as ACQ but hidden by COORD SHOW options.
  • Fixed: VID page briefly showing the main format when VSEL (T6) format is enabled and the VID button is pressed.
  • Fixed: George should select "NO WPN" after depleting another.
  • Fixed: CPG AI George systems desync on seat switch cold start.
  • Fixed: Keyboard Unit Brightness Knob stops working correctly when assigned to Axis.
  • Added Multi-Target Tracker ( so far without synchronization for multi-crew W.I.P ). Instruction video.
  • Added Performance Page (W.I.P). Instruction video.
  • Fixed: Incorrect SAS Tones and Hold behavior.
  • Added Pilot and CP/G first person view models with animations.
  • Added new voice messages for George as Pilot and CP/G.
  • Added main gears collapse into the fuselage after hard landing.
  • Added new livery Korea Air Force, Egypt Air Force and Israeli AH-64D livery created by ZedTank.
  • livery update: Grim Reapers 4-2 ARB Devils 1-1 ARB.
  • Fixed: Desync ACQ TRN after CP/G`s detach and attach again.
  • Fixed; ALT-H activation conditions are not met.
  • Fixed: FMC channels not synced on CP/G join - MP.
  • Fixed: Can not create waypoints after CP/G exits.
  • Fixed: Unable to store targets in multiplayer.
  • Fixed: Range source switching back to laser range when Sight changed from HMD to TADS.
  • Fixed: Exported TEDAC creates a double image on the TEDAC in the cockpit.
  • Fixed: Jettison not synced between cockpits.
  • Fixed: Point deletion desync.
  • Fixed: Switching to the CP/G seat after setting attitude hold in pilot seat issue.
  • Fixed: Some ground units did not heat up in FLIR mode.
  • German Quickstart manual added.

DCS Mirage F1 by Aerges

FM and systems:

  • Landing light state and retraction now depend on landing gear state.
  • AoA indicator was calibrated.
  • FM adjustments:
    • Reduced aoa at which the first stall effects appear.
    • Induced drag now does not take horizontal stabiliser downforce into account.
    • Increased flap efficiency.
    • Reduced induced drag near transonic speeds.
  • Extended range at which vibrations occur to include low G and high AoA situations.
  • Increased sensitivity of weight on wheels detection.
  • Wake turbulence induced by other vehicles is now correctly taken into account by FM.
  • Made g-suit effectiveness equal to that of most other aircraft (this era and newer).
  • Adjusted compressor stall behaviour (corrects the multiplayer problem caused by wake turbulence).
  • Restored force feedback.
  • Adjusted the strength and velocity of the anti-slip system.
  • Engine starter damage is now repaired.
  • Solved problem with aircraft oscillation on the ground with wind.
  • Complete autopilot rework (BIP trim fix will be included in next update):
    • AP is now less aggressive in altitude hold mode.
    • Included radionavigation G and R modes that allow interception of a radial and following an ILS approach.
    • Corrected AP engagement and mode logic, as well as light logic.
  • Route commutation unit selected radial no longer affects ILS.
  • Artificial horizon radionavigation bars behaviour adjusted according to manuals.
  • Backup ADI bank index now animated (pending to fix incorrect bank indication).
  • IDN distance selector can no longer exceed its limits.
  • IDN: In TT and TE modes, now the narrow needle does not move with the rest of the IDN assembly.
  • Fixed radio presets not allowing integers.

Weapons:

  • AIM-9B, -9J, -9P missiles now have a specific “growl” sound.
  • Fixed a bug in audio volume control of some AIM-9 versions.

Optical Sight and radar:

  • Implemented Optical Sight target range display (except gun 600 m fixed range option) on the heading/range scale.

It works as follows:

Gun:

  • 300 m with no radar lock
  • target locked and the range > 3.5 km → range in NM
  • target locked and the range < 3.5 km → range in hectometers

Missile:

  • radar strobe position in NM with no radar lock (34 NM max)
  • target locked and the range > 3.5 km → range in NM
  • target locked and the range < 3.5 km → range in hectometers
  • The gunsight target range is fed now by the radar tracked target range (GYRO-ANT switch is still WIP, i.e. the gunsight always operates in GYRO mode).
  • The heading/range scale now displays a fixed 600 m range when the “Cannon 300/600” button is kept pressed, and there is no target tracked by the radar.
  • The “(C + M or SW) R” button now switches the Optical Sight to “A/A cannon” mode with short range missiles status displayed.
  • The gunsight reticle diameter is now set to 20 mrd, when the radar tracks a target. The “Cannon 300/600” button reverts it to 40 mrd diameter, while kept pressed.
  • The A/G sight is now a fixed depression sight. The selected manual depression doesn't affect A/A gunsight anymore.
  • Adjusted gyro (A/A) gunsight dampening constant.
  • Implemented Optical Sight time/velocity scale display logic:
    • when no radar lock → the scale is hidden (V symbol is in view)
    • with A/A gun selected → target relative velocity
    • with R550/SW missile selected and in (C + M or SW) R mode → target aspect angle
    • with R530 missile selected → missile flight time (time computation logic is WIP)
  • Target range provided by the radar to the gunsight is limited to 300-1600 m.
  • Gyro gunsight now accounts for the target range rate. The rate is set to 0 when the target is outside of the 300-1600 m range window.
  • Radar is now correctly initialised to search mode, according to cockpit switches positions, if its power switch was cycled OFF and ON while tracking a target.
  • “ANTENNE” (“ANT” aka “blind shooting”) gunsight mode is implemented.
  • Increased the gunsight accuracy in “GYRO” mode with target range and range rate available.
  • Fixed “GYRO” gunsight mode accuracy with target fixed range of 300 or 600 meters.
  • Updated default values used by the gunsight when CADC or AoA data is unreliable or absent.
  • Attitude reticle will be removed from indication when CADS attitude information is unreliable or absent.

3D model:

  • Updated 3D model for those users who wish to make their own livery textures: Added custom arguments for parts of each Mirage F1 version. (Arguments 985 to 993 defined in description.lua. Check also Model Viewer).
  • Fixing the sun reflection of cockpit glass (WIP).
  • Added F1EQ liveries. (Thanks to Isaac).
  • Updated EQ liveries for Iraq.
  • Fixed missile floating when the wing is damaged.

Inputs:

  • Added YAW position to Yaw/Anti-slip switch and renamed the switch up position from ON to ANTI-SLIP in control inputs.

Other fixes and improvements:

  • Controls Indicator stick/rudder positions are now raw pilot inputs, not including trim adjustments.
  • Stick trim position works now in the Controls Indicator.
  • Adjusted AI induced drag.
  • Added YAW position to Yaw/Anti-slip switch and renamed the switch up position from ON to ANTI-SLIP in control inputs.
  • Fixed missing gunsight reticle in (C + M or SW) mode with VEL (velocity vector) Optical Sight mode selected.
  • TRAIN light logic corrected according to SME feedback.
  • Combat flap logic completed.
  • Fixed missing default Mirage F1 art picture in ME briefing window and in loading window when the module is not set as wallpaper.
  • Fixed BIP Trim heading mode behaviour.
  • TACAN lights logic reworked following SME feedback.
  • TRAP-136 radio unit guard receiver computation performance was improved.
  • PA test light button was made operational.
  • Fuel counter now works according to SME description.
  • Adjusted AoA test rate.
  • Countermeasure counters no longer require electricity to reset.
  • Updated startup sequence.
  • (C+M or SW) R light is functional again.

DCS: C-101 Aviojet by AvioDev

  • AIM-9B, -9J, -9P missiles now have a specific “growl” sound.
  • Fixed a bug in audio volume control of some AIM-9 versions.
  • Wake turbulence induced by other vehicles is now correctly taken into account by FM.

DCS M-2000C by RAZBAM Simulations

  • Improved: LoS checks behaviour with TAF
  • Improved: Decimal dot HUD rendering
  • Fixed: Dedicated server crash when the aircraft dumps fuel
  • Fixed: Air refuel never ends with dropped tanks
  • Fixed: Missing switch sounds
  • Fixed: Master caution reset button not moving (binds are reset)
  • Fixed: Autopilot buttons animations stuck (binds are reset)
  • Fixed: Magic/Radar lock merge (triangle) wrong if radar in memory mode
  • Fixed: INS still positioning after total failure
  • Fixed: VTB showing tactical waypoints after INS total failure
  • Fixed: AP staying connected after INS total failure
  • Fixed: Wrong IDN flags
  • Added: TAF mission scripting arguments
  • Added: Ground power unit sound
  • Improved: Flight model yaw behavior
  • Improved: Rudder authority curves
  • Improved: New engine sounds
  • Improved: DEFA 554 sounds
  • Updated: AP does not disable pedals
  • Updated: NCTR code for Mi-24 fixed and added Mirage F1

DCS AV-8B N/A by RAZBAM Simulations

  • Fixed: Cannot slew steerpoint in DATA page if DESG is boxed
  • Fixed Adjusted and added VREST drag index calculations to be more accurate
  • Fixed: Fixed stores loadouts that had incorrect weights
  • Fixed: Corrected pitch RCS to properly be neutral at 2° nose down trim
  • Improved: Updated DECU corrected RPM limiter now interpolates properly with altitude
  • Improved: Adjusted basic empty weight based on SME feedback and experience
  • Improved: Added proper nozzle hysteresis micro-switch logic for going between wingborne and jetborne engine limits
  • Improved: Adjusted very high altitude engine performance to better match envelope
  • Improved: Adjusted engine to have increased JPT behaviour in hover
  • Fixed: Dedicated server crash when the aircraft dumps fuel
  • F10 MAP designation rework.
    • a. Now it is not required to create an unlabeled Marker. Marker Label must now say '#TPn' where n is a number.
    • b. In MP environment it will only load the Markers created by the pilot.
  • Added: New mode for Offset input in the Mission Editor. Please check the forum for a more detailed explanation.
  • Improved: All drum style indicators animation (EDP, ACP, Hydraulic Gauge, Flaps Indicator, Standby Altimeter, Fuel Panel)
  • Fixed: Speed brake not properly retracting sometimes when gear retracted
  • Fixed: LHA Tarawa tag missing
  • Fixed: Incorrect aircraft name in Nevada’s Cold and Dark QS Mission
  • Fixed: Mission trigger error in Nevada’s A/A Gun and Sidewinder mission
  • Updated: TOO button functionality. When saving the position as targetpoint, If the aircraft is not in A/G attack mode, TOO will command the aircraft into A/G mode and recall the last A/G weapon used.
  • Fixed: Corrected VSTOL HUD pitch caret to move with pitch ladder
  • Fixed: Corrected VSTOL HUD to have proper caged behavior
  • Fixed: Corrected HUD steerpoint caret now properly wind corrected
  • Fixed: ACP now shows correct fuzing mode
  • Fixed: AOA HUD indicator now shown correctly in half increments
  • Fixed: VSTOL HUD sideslip indicator now correctly displayed and positioned
  • Fixed: VSTOL HUD added missing "C" symbol for gear centred in sideslip indicator
  • Fixed: Radalt on HUD should show a minimum of 10ft
  • Fixed: "C" in VSTOL HUD sideslip should only show for gear down
  • Fixed: HUD should show gear CTR when going up
  • Fixed: HUD should show gear CAST or NWS when going down depending on anti-skid switch position
  • Fixed: Waypoints and target points becoming mixed after changing selection with QA.
  • Fixed: QA not switching to TGPT when T0 does not exist.
  • Fixed: Targetpoints not cycling when T0 does not exist.
  • Fixed: Cannot enter Target points when the current steerpoint is W0
  • Added: Joystick axis binds for Comms volume and UFC brightness.
  • Updated: Rockets loadouts in instant and training missions.

DCS: JF-17 by Deka Ironwork Simulations

  • Added: LS-6 100 Laser JDAM and LS-6 250 JSOW
  • Updated: F10 mark WPT altitude no longer zero but uses terrain alt instead
  • Updated: move LS-6/GB-6 loadout selection from missile menu to bomb menu
  • Updated: training missions
  • Updated: CN locales
  • NEW: Brand new integrated configuration panel GUI
    • Apply laser code change, DTC config, AAR probe install/remove etc by one click
    • Open it via radio menu -> ground crew -> configuration panel
  • Added: campaign mission 11 and 12. Now campaign is completed
  • Fixed: integrated configuration panel GUI not open if there’s wind
  • Fixed: Cockpit capture keyboard input when integrated config panel GUI is opened
  • Fixed: LS6-100/250 accuracy issue
  • Fixed: unguided rocket engine not ignition bug
  • Fixed: SPI switched to WPT when WMD7 point track downgraded to area track
  • Fixed: some bugs when manually set SMS load
  • Adjusted: try to improve WMD7 CCD image quality (still under adjustment)
  • Added: campaign mission 11 and 12. Now campaign is completed
  • Added: Flight Manual CN (EN version is under translation)
  • Added: may out of consciousness due to high speed airstream (>850 km/h) on face after canopy lost
  • Updated: cockpit texture and light
  • Updated: ejection through canopy now
  • Fixed: crash if DCS installation path has CJK characters
  • Fixed: S1 Fwd should toggle gun selection once in DGFT mode
  • Fixed: chute should not be deployed if gear is retracted
  • Fixed: compressed air refill
  • Fixed: some input binding

DCS: F-14 Tomcat by Heatblur Simulations

  • NEW: Introduced Pilot and RIO body for front and back cockpit.
  • NEW: Added jammer detection and tracking functionality in the AWG-9, which adds amongst other features:
    • Noise jammers will now prevent AWG-9 from ascertaining range or range-rate from a target.
    • DDD will show noise returns over the range axis at jammer azimuth in pulse search.
    • DDD will show jamming intensity trace overlay in pulse doppler modes.
    • TID will display jamming strobe in TWS and RWS modes.
    • TID jamming strobe can be toggled via the Jam Strobe button below TID.
    • Jam strobes can be shared over Link-4C fighter to fighter datalink, allowing for eyeballed triangulation of actual jammer position.
    • TID angle symbol is hookable.
    • PSTT or PDSTT on jamming target leads to JAT (Jam Angle Track).
    • STT-ed target transitioning to jamming outside of burnthrough automatically switches to JAT submode.
    • In STT-JAT submodes both AIM-7 and AIM-54 can be employed in HOJ (home on jam).
  • Added jamming targets to JESTER STT options.
  • NEW: Added new list of set commands for JESTER to be used in the Mission Editor.
    • 10017 to 10033 are new.
    • For a full list and functionality visit this post here please.
  • Reverted AIM-54 loft to state before looping hotfix to revert exceptionally poor performance (by ED).
  • Fixed forward rendering for canopy sealant - will now not appear shadowed at odd angles anymore.
  • Screens and other glass surfaces will now reflect sunlight again.
  • Added non-gfx external args to check the status of JESTER tracking air targets (to be used with scripts):
    • 1026: tracked predefined target; 0.01 - 0.99, same as command 10024; 0.0 - no predefined target tracked.
    • 1027: range to predefined target (only when tracking); 0.xxx - three digits of distance to tracked predefined target in NM.
  • Potential fix for mission freeze including F-14 AI.
  • Made LANTIRN available as laser designator for the AI.
  • Fixed ALT HOLD not working >36k AGL.
  • Fixed flashbang-like sun glare on internal canopy glass.
  • Fixed MiG-23s not taking off in PG Flogger Faceoff Mission.
  • Adjusted all Quickstart BVR missions for new AIM-54s.
  • Removed instances of “color” shader in cockpit due to deprecation.
  • Minor cockpit optimizations - fixed some visibility arguments not triggering LoD changes.
  • NEW: Added wheel chocks. By default on for cold starts.
  • Fixed aircraft in place when chocks are active, avoiding deck sliding on carriers.
  • Fixed LANTIRN CTD with 2.8.
  • Added FPS-117 to the RWR threat library.
  • Fixed not all masses contributing correctly to the total mass and balance on each respawn; causing discrepancies in aircraft performance on subsequent flights.
  • Fixed shader definition for far LoD - aircraft will now sample a small part of main aircraft textures for the right colour.
  • Fixed Op Reforger Mission 5 TALDs not working for Pontiac.
  • Updated Quickstart F-14A_IA_NTTR_Zone5 by Reflected Simulations.
  • Added VX-9 XF240 White Whale livery by Isaac. (Thank you!)

DCS: Black Shark 2 by Eagle Dynamics

  • ABRIS: Calculation of satellites for the selected airfield does not work - fixed. SNS RAIM calculation is fixed. Use direct ICAO code of the airfield, without transliteration.
  • Changes in the flight dynamics model include the implementation of the engine gas-dynamic instability during rocket launch from the inboard launchers, at hover, and at low speeds. This is due to hot rocket gases sucked in the air intakes, which can lead to a thrust drop, surge, and shutdown of the engines.
  • Added delay up to 2 seconds for ATGM Vikhr launch sequence.
  • IT-23 SHKVAL screen textures changed to achieve more authentic “green” tint.
  • Fixed crash with export at cockpit initialising.

DCS: Mi-24P by Eagle Dynamics

  • Added: more Petrovich AI voiceovers for work with targets and countermeasures and timings adjusted
  • Added: GUV AP-30 Grenade launcher training tutorial mission added
  • Improved: Maximum detection distance implemented for targets recognition in simple IFF Petrovich AI mode
  • Improved: Windshield area adjusted to be more resilient to bullet calibers up to 12.7 mm
  • Improved: Shadows rendering in cockpit
  • Improved: changed R-828 radio buttons hints to match radio name
  • Fixed: Tail rotor now can be damaged more consistently
  • Fixed: ASP-17 manual range input and indication adjusted
  • Fixed: Petrovich automatically turns off OBSERVE even if human client is present in front cockpit
  • Fixed: Petrovich AI cant determine target type and side at short distances in some case
  • Fixed: Player can use Petrovich AI menu even when AI Pilot - operator is “dead”
  • Fixed: Player can’t change gunner's behavior after seat changing
  • Fixed: Engine oil cooling fan animation in certain regimes
  • Fixed: Petrovich AI spam “Observe off” messages in certain cases
  • Fixed: Artifacts around cockpit gauges arrows
  • Fixed: gear automatically deploying in some cases when multicrew is used (Petrovich shenanigans).
  • Added: Engine surge effect due to gas dynamic instability after rockets launch gasses ingestion in engine intakes at low speeds. Effect is dynamic, but generally take as a rule that unguided rockets launch is safe at speeds more than 110 Kph and depend on rocket type and salvo amount
  • Added: Petrovich AI now monitor space outside, if not busy with ocular sight, and warn about incoming fire or missile launches that are heading towards your aircraft, Petrovich also will press countermeasures dispense button.
  • Added: Quick Start missions were added for NTTR and Caucasus
  • Improved: Petrovich AI won't go through ATGM launch routine and distance reckoning if there are no more ATGMs left or loaded.
  • Improved: Weapon system circuits logic was reviewed and improved according to electrical schemes and weapons peculiarities. This will affect weapons compatibilities with each other in a single loadout. Please refer to the quick start manual supplement pages for compatibility matrix available here.
  • Improved: Weapons rearming panel racks numbering changed to intuitively reflect same weapons racks numbering you can find in cockpit
  • Improved: Reference picture for weapons rearming panel updated
  • Fixed: Explosion on jettison switch has no effect
  • Fixed: CPG Input, some joystick binds were blocked
  • Fixed: Petrovich AI voice is cut off when the AI menu is turned off
  • Fixed: Machine gun and gunner weight and drag taken into account for FM
  • Fixed: Added reference dash to magnetic compass Ki-13

DCS: SA-342 by Polychop Simulations

  • Added functionality to ripple switch on weapons panel

DCS: A-10C Warthog by Eagle Dynamics

  • Digital clock is initialized with GMT. it doesn't derive the local time adjustment from CDU anymore. To be able to adjust the displayed time, the 'Time set' mode was implemented (hold SEL + press CTRL, better to use keyboard for that). Refer to -1 for details of the 'Time Set' mode.

DCS: MiG-19P by Razbam

  • Fixed: Aircraft damage table.
  • Fixed: both engines able to start at same time.
  • Fixed: Auto-start getting stuck in MP.

DCS AJS-37 Viggen by Heatblur Simulations

  • Added new textures for inside of upper airbrakes
  • Added new textures for inside and outside of lower airbrakes
  • Fixed all instances of deprecated 'Color' shader causing severe visual issues
  • Added correct tire animations for L/R tires respectively.
  • Fixed some lighting direction issues in LoD2 meshes
  • Slightly reduced drawcalls by batching together some materials for improved performance
  • NEW: Standard AGM-65 Maverick seeker implemented
    • Able to lock buildings and map structures.
    • Fixed AGM-65’s being unusable after jettison then Re-Arm.
    • Display polarity is now correctly calculated.
    • Default EP-13 sight brightness and contrast adjusted for better visibility
    • Default EP-13 brightness at night or dusk adjusted to avoid melting eyes.
  • NEW: Added “launch” tone detection in RWR: RWR will now detect launch radiation patterns if defined for a given system
  • NEW: Added native PBR textures for almost all exterior textures, improving fidelity and detail and enabling more advanced livery creation.
  • NEW: Simplified and revamped paint kit with newest additions and refinements
  • NEW: Added dynamic tail tactical numbers, can be triggered by setting Argument 850 to 1.0
  • NEW: Added overwing vapour and LERX effects.
  • Adjusted FM performance, chiefly:
    • Adjusted drag at high mach numbers (>~1.2) and altitudes.
    • Full afterburner thrust at high Mach numbers (>~1.2) and altitudes adjusted
    • Overall acceleration slower at high altitudes
  • Corrected afterburner fuel consumption
  • Fixed instances of flight model damage states desyncing with visuals.
  • Default standby altimeter now set to 1013
  • Fixed Radar elevation not being 0 degrees relative to horizon in Terrain Avoidance mode.
  • Fixed Standby KURS indicator being frozen at 180 degrees
  • Changed RB24 guidance time to 0.5s from 2s.
  • Increased RB24 proximity fuse to 9m per SwAF documentation
  • Fixed target points being labelled as navigation points when added on the F10 map.
  • Fixed the afterburner effect clipping and becoming oversized when the engine was stalling.
  • Changed colours for LYSBOMB candles
  • RB-24/74 FM’s now match ED AIM-9.
  • Implemented major corrective pass on exterior artwork, including:
    • Added missing hatches and details on right side of aircraft
    • Smoothed out sharp edge on leading edge of intake
    • Removed some clipping surfaces between interior and exterior of airbrakes
    • Fixed some clipping of objects at wing-root between fuselage and wing-root
    • Centre fuselage fin is now properly centred
    • Fixed shading errors near vertical tail on exterior model
    • Fixed several items clipping through from cockpit to exterior.
    • Removed gap between exhaust vents and fuselage
    • increased canopy glass specular tiling
    • Adjusted AoA probe locations
    • Corrected mirrored "don't step here" decal on intake "strengthener" arm
    • Removed erroneous decals on right side of aircraft
    • Added additional detail to tail RWR area and revamped RWR receiver texture (Thanks Magnus S!)
    • Corrected broken normal map artefacts on inside of aircraft intake
    • Corrected broken polygons and gap just forward of vertical stabiliser
    • Corrected errant tangent basis on all pylon normalmaps
    • Fixed gaps between fuselage and inside of exhaust elements
    • Dithered _T normal to avoid shadow banding
    • Compressed various textures left in .png
    • Removed normal map rendering from LoD2+ for improved performance
    • Rebuilt LoD1 & LoD 2 and adjusted rendering ranges
  • Remastered and revamped bare metal liveries to use PBR textures
  • Temporarily made the “SE-DXN v3” livery simply match the bare metal base livery until re-exported using new Paintkit.

DCS MiG-21bis by Magnitude 3

  • Fixed blinking canopy glass during rainy weather.
  • Fixed warning light electrical operation.
  • Fixed Loading Screen and Briefing backgrounds from not properly showing.
  • Adjusted Cockpit 3D file and Livery folder names.
    • NOTE: Users with custom liveries will need to move them to the new location
    • …\Mods\aircraft\MiG-21bis\Liveries\Cockpit_MiG-21bis

DCS: Spitfire LF Mk. IX by Eagle Dynamics

  • 2 New Single Player Missions for Operation Jubilee
  • The new cooling system model is integrated
  • Damage Model: Headrest Armor Value adjusted
  • Damage Model: Body/bottom Armor Value adjusted
  • Damage Model: Bullet Proof windscreen Value adjusted

DCS: Bf 109 K-4 Kurfurst by Eagle Dynamics

  • 2 New Single Player Missions for Operation Jubilee
  • The new cooling system model is integrated
  • Damage Model: Seat Armor Value adjusted
  • Damage Model: Armor Glass Value adjusted

DCS: Fw 190 A-8 Anton by Eagle Dynamics

  • 3 New Single Player Missions for Operation Jubilee
  • Damage Model: Armor Glass Value adjusted
  • Damage Model: Headrest Value adjusted
  • Damage Model: Seat Armor Value adjusted
  • AB250 / AB500 disperse pattern incorrect for high-altitude (Submunition Fusing still WIP)

DCS Fw 190 D-9 Dora by Eagle Dynamics

  • Damage Model: Armor Glass Value adjusted
  • Damage Model: Headrest Value adjusted
  • Damage Model: Seat Armor Value adjusted

DCS: P-51D Mustang by Eagle Dynamics

  • P-51D; TF-51D. Rain drops inside the front glass - fixed.
  • Part of the cockpit can be seen from outside - fixed.
  • Canopy glass issue - corrected.
  • 2 New Single Player Missions for Operation Jubilee
  • New Historically accurate Belt Options
  • New .50 Cal round: CARTRIDGE, incendiary, .50 cal, M1
  • New .50 Cal round: CARTRIDGE, tracer, .50 cal, M1
  • Damage Model: Armor Glass Value adjusted
  • Damage Model: Headrest & Seat Back Value adjusted
  • Damage Model: Instrument Panel Value adjusted
  • Damage Model: Firewall Value adjusted
  • Fixed: navigation lights and the landing light lamp are visible on LODs even when turned off.
  • Fixed: landing gear disappears at a short distance.

DCS P-47D by Eagle Dynamics

  • New Historically accurate Belt Options
  • New .50 Cal round: CARTRIDGE, incendiary, .50 cal, M1
  • New .50 Cal round: CARTRIDGE, tracer, .50 cal, M1
  • Damage Model: Rear Armor Value adjusted
  • Damage Model: Instrument Panel Value adjusted

DCS: Mosquito FB VI by Eagle Dynamics

  • Improved the behaviour once the AI has completed an attack run
  • Fixed. Mosquito FB VI single missions visibility in the game

DCS: F-5E Tiger II by Eagle Dynamics

  • Fixed: TACAN frequency left knob click-and-drag control is bugged

DCS: Yak-52 by Eagle Dynamics

  • The new cooling system model is integrated

DCS: UH-1H Huey by Eagle Dynamics

  • Fixed: UHF 1MHz and 50kHz knob controls are inverted
  • Fixed: UHF 10MHz knob controls are inverted
  • Fixed: UHF Volume binds are inverted

DCS: Mi-8MTV2 by Eagle Dynamics

  • DISS-15 doppler radar does not work - fixed.

DCS NS 430 by Eagle Dynamics

  • Fixed missing terrain data

DCS: Supercarrier by Eagle Dynamics

  • Fixed: Jitter on supercarrier during turns.
  • Fixed: Sometimes SC doesn't raise JBL after client spawn.
  • Fixed: Carrier wake too short.
  • Fixed: IFLOLS Helper disappears if aircraft has drifted right of lineup.
  • Fixed: AI aircraft jitter right after takeoff.

DCS: Combined Arms by Eagle Dynamics

  • Fixed shells for T155 Firtina.
  • Fixed pathfinding for follow the road in MP - fixed.
  • Fixed time rearming for Soldier M4.
  • Added self levelling for EWR FPS-117.
  • Fixed - Target mark panel starts showing up although not choosing any CA role.
  • Fixed - Client can't add the target for ships on the F10 map.
  • Fixed - Ground units do not execute command Fire at point in MP.(Dedicated Server)
  • Fixed - Server crashes if client Stop/Start Fire for ship target mark
  • Fixed: Attack points clone when moved.
  • Fixed: Leopard 2-family. AA MG stabilizes with the hull, not with the tower.

DCS: Persian Gulf map by Eagle Dynamics

  • Integrated new terrain lights system with accurate real time shading
  • Integrated new light sources effects
  • Improved roads night illumination
  • Improved illumination of Burj Khalifa
  • Optimized surface mesh
  • Fixed ambient occlusion on 3D objects
  • Fixed airfield illumination objects
  • Fixed visual bugs in 3D objects
  • Fixed surface noise texture
  • Fixed FLIR heatmap for civil traffic
  • Improvement - Realtime lights technology have been implemented to the majority of terrain buildings
  • Improvement - Realtime lights technology have been implemented to the vehicles
  • Improvement - Realtime lights technology have been implemented to the ships
  • Improvement - Realtime lights technology have been implemented to the billboards
  • Improvement - Night lights at Dubai Free Zone Port
  • Improvement - Destruction model of Abu Dhabi International Airport Terminal
  • Fixed - Khasab airfield. Collision during takeoff in some cases
  • Fixed - FLIR textures of terrain objects
  • Fixed - Powerline masts pop into view at very short distance
  • Fixed - Collision of Abu Dhabi International Airport Terminal
  • Fixed - Frequencies on beacons Kish, Lavan island
  • Fixed - terrain traffic pop up from tunnels on the surface in some cases

DCS: Marianas map by Eagle Dynamics

  • Added possibility to use helicopter from North West Field and Olf Orote
  • Added 3D models of Oka Towers Condominiums and OceanView Hotel
  • Added radar reflections to all objects
  • Fixed angle of parkings for Antonio airport

DCS: South Atlantic Map by Razbam

NEW AIRFIELDS:

  • New - Santa Cruz Airfield
  • New - Comandante Luis Piedrabuena Airfield
  • New - Aerodromo de Tolhuin Airfield
  • New - Generated all detail maps for the full map
  • New - Porvenir Airfield
  • New - Almirante Schroeders Airfield
  • New - Rio Turbio Airfield

GENERAL:

  • New - Updated Lighting components to support 2.8 releases new lighting system
  • New - The Normal maps previously pushed are now enabled for the whole map (see know issues)
  • New - Added Gause bushes across the Falklands Islands
  • New - Started Detailing out the farms in the Falklands (still WIP)
  • New - Replaced primary and Secondary Road surface textures across the map
  • New - Added new detailing models for surfaces in a few places
  • New - Various new models across the map, which include but are not limited to: New shipping container models, new gas storage tank models ….
  • New - Introduced lighting variations across the map for a more realistic look
  • New - Added new towns and villages around new airfields
  • Improved - Converted all Lighting to 2.8 standard for all our objects
  • Improved - Added lighting variations across the map for a more realistic feel with light colour variation
  • Improved - Improved video memory usage which should improve performance across the map
  • Improved - Adjusted taxiway lighting at Puerto Williams
  • Improved - Detail maps for the low level terrain have been improved for the whole map
  • Improved - Existing towns around the airfields have been tweaked for a better look
  • Improved - Updated the vegetation maps for 3/4 of the map (still WIP)
  • Improved - Resolved forum reported surface triangulation around the Falklands Islands
  • Improved - Changed the colour of all of the tracks across the map to be more in keeping with the region
  • Improved - Fleshed out Rio Gallegos refuelling terminal
  • Improved - Refined the Railway line from Rio Gallegos refuelling terminal
  • New - Refinery area Puerto Sara
  • New - Rio Chico Airfield (Helo Port) South Side of Rio Gallegos
  • Added - some custom animated Police cars for both mainland and FK variants with emergency Lighting
  • Added - Ambulances with Emergency Lighting
  • Completed - Refinery Parque Industrial Cabo Negro-Laredo (North of Punta Arenas)
  • Completed - Remaining stragglers for Light migration of assets to 2.8 lighting standard
  • Completed - Rio Gallegos Refinery
  • Improved - Lighting within hangers now cast light into cockpits
  • Improved - Added more models for the Refineries across the map with animated smoke
  • Improved - Map Geo Names for Argentina / Chile
  • Bug - Fixed placement of billboards and lighthouses being sunk into the ground
  • Bug - Fixed Runway Lights replaced with renamed ED versions
  • Bug - Fixed odd ground square discoloured areas around MPA airfield
  • Fixed - Map grid misaligned according to in game coords
  • Fixed - Threshold lighting at El Calafate Airfield set to correct direction.
  • Added - REIL lights at El Calafate Airfield runway 25
  • Added - Various new models across the map, which include but are not limited to: New shipping container models, new gas storage tank models...

Campaigns

M-2000C Red Flag Campaign by Baltic Dragon

  • Mission 01. Updated initial drift for the INS to reflect long transit to Nellis. Removed the INS failure that made it difficult to finish the mission. Added new picture at mission start and updated briefing. Added kneeboard pages to the briefing materials.
  • Mission 02. Fixed rare issue where aggressor F-4 would hit the ground during aerobatics. Fixed issue with other flights not returning to base. Updated timing for Reaper 11 turns and associated radio messages. Updated timing to match taxi times for other flights as per kneeboard. Updated frequency for wingman (he no longer oversteps on other transmissions). Updated briefing images to match flight callsigns correctly.
  • Mission 03. Updated timing to match taxi times for other flights as per kneeboard. Updated voiceovers to change "mud spike" reports to "muds".
  • Mission 04. Fixed issue with Tornados refusing to attack their target. Other bug fixes and improvements.
  • Mission 05. Minor bug fixes.
  • Mission 06. Updated taxi logic & timing for allied flights. Fixed rare issue with allied flights not being detected on station. Minor updates and fixes.
  • Mission 07. Fixed issue with Banshee refusing to drop flares.
  • Mission 08. Fixed issues with taxi timing for the package. Other minor updates and fixes.
  • Mission 09. Fixed problem with Rocket 01 refusing to taxi as briefed. Minor updates and fixes.
  • Mission 10. Updated taxi times for player's package. Fixed problem with German Tornadoes taking very long time to engage. Fixed problem with German Tornadoes flying directly to RTB after attack. Other minor updates and fixes.
  • Mission 11. Updated taxi times for Hawg flights. Fixed issue with Hawg 31 stopping on the taxiway. Fixed issue with Departure audio not playing properly. Other minor fixes.
  • Mission 12. Double checked DRYAD table (and yes, it is as it should be). Minor updates and fixes.
  • Mission 13. Updated taxi time for all packages. Disabled contact reports by wingman over target.
  • Mission 14. Fixed issue with defecting F-16 following player indefinitely instead of landing. Other minor updates and fixes.
  • Mission 15. Fixed problems with Noble dropping only two bombs instead of four on primary. Added a workaround for wingman not attacking the AAA. Fixed missing VO lines when reporting outcome of the attack and talking to Noble. Fixed missing Fox calls for Berger. Other minor updates and fixes.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon

  • Mission 02. Updated weather (changed dynamic to static, which looks much better).
    Updated tanker track so there is no chance player enters Iranian airspace.
    Removed tanker directly on the way of the SCG
  • Mission 04. Reverted player to cold start..
  • Mission 09. Added safeguard in case Venom misses zone due to AI pathfinding issues.
  • Mission 14. Lowered skill of enemy SA-2 and moved it further away from the target (upon remarks that it was too difficult to defeat). Fixed issue with aircraft blocked on deck before launch.

The Enemy Within 3.0 Campaign by Baltic Dragon

  • Mission 10. Fixed potential problem with score 50 at mission end.
  • Mission 12 (only Tank Killer version). Fixed problem with immortal enemy troops attacking Raider.

DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky

  • Mission 3. Fixed a bug where nothing happens after landing IL-76.

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • All missions. Custom VF-24 Low-Viz liveries added with unique side numbers.
  • Missions 10 and 12. Carrier turning on new course during case III recovery - FIXED.
  • Mission 5 – Enfield 1 flight did not taxi to catapult - FIXED
  • Missions 6-12 – Mission scoring broken - FIXED

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • Bomber formations updated
  • Carpet bombing performance optimized
  • Ice halo enabled
  • More realistic turbulence levels

Spitfire IX The Big Show Campaign by Reflected Simulations

  • Bomber formations updated
  • Carpet bombing performance optimized
  • Ice halo enabled
  • More ambient chatter added
  • Radio procedures improved - you only check in with control over the Channel
  • Ingress altitudes adjusted - flight lead will stay low and climb only over the Channel.
  • More realistic turbulence levels

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations

  • Mission 10 workaround for JU88 AI crashing into ground units.
  • Bomber formations updated
  • More realistic turbulence levels
  • Bombers will be more willing to open fire

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

  • Bomber formations updated
  • More realistic turbulence levels

DCS: P-47D Wolfpack Campaign by Reflected Simulations

  • Bomber formations updated
  • Ice halo enabled
  • UK AAA improved
  • More realistic turbulence levels

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

  • Ice halo enabled
  • More realistic turbulence levels

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • AI skill levels adjusted to better match the new AI BFM
  • Improved AI breaks
  • Fixed the landing checklist in the intro mission
  • More realistic turbulence levels
  • Bozo calls Speed & Angels instead of Jester

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Ice halo enabled
  • Recovery tanker functionality added to mission 1
  • More realistic turbulence levels
  • Workaround for the player's landing potentially damaging the carrier in mission 7

DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

  • Intro mission progression fixed
  • Ice halo enabled
  • Increased bomber speeds to reduce AI glitches
  • Carpet bombing performance optimized
  • UK AAA improved
  • The Bet mission - AI will now put up a fight
  • More realistic turbulence levels
  • Typo fixes
  • More bomber updates

F-86F Hunters over the Yalu Campaign by Reflected Simulations

  • Ice halo enabled
  • More realistic turbulence levels

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Mission 1 - Adjusted Poodle AI behaviour.
  • Mission 2 - Adjusted ATC zone to fix possibility of not being handed off if player is off course.
  • Mission 7 - Adjusted AI behavior to avoid rare potential for mid-air collisions.
  • Mission 11 - Fixed error in scoring incorrectly deducting points for hitting TOT.

DCS: F/A-18C Serpent’s Head 2 Campaign by Badge633

  • All Super Carrier versions: New Stennis model added.

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • Squashed a number of small bugs.
  • Modified AI aircraft to make the mission a bit more challenging.
  • All Mission: Options changed to allow Easy Comms, BDA, etc. in all missions if the player so chooses (DCS World Options > Gameplay > Easy Comm)
  • All Mission: Options changed to NOT allow ALL in F10 View Options (DCS World Options > Gameplay > F10 View Options). Naughty, naughty
  • Mission 0: Pig 2 will now go Trail when ordered. Pig confirms order to go Trail. Player is ordered to exit active on the left taxiways to meet Follow Me truck
  • Mission 3: AI aircraft dumbed down a bit and their ordnance limited for game enhancement

F/A-18C Aggressors BFM Campaign by Maple Flag Missions

  • Tweak the triggers to allow breaking the hard deck to happen but at a much reduced pace.

F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions

  • Tweak of triggers to allow breaking the hard deck to happen but at a much reduced pace.

F-15C Aggressors BFM Campaign by Maple Flag Missions

  • Tweak of triggers to allow breaking the hard deck to happen but at a much reduced pace.

DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon

  • Mission 05. Updated briefing (removed references to CAT 3 and 4).
    Reverted player to cold start (which solves the problems with lights on not being registered)
  • Mission 08. Fixed problem with wrong TOT for some flights.
  • Mission 09. Updated fuel level for the player (was 75% by default).
  • Mission 10. Minor updates in text / messages.
  • Mission 14. Fixed rare issue with mission failure if Clementine crashes after exiting the AO.
    Added safeguard for SA-6 site in case AI SEAD fails to destroy it

DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon

  • Mission 06. Reduced amount of fuel in short (AAR) version.
    Changed wingman's formation to avoid him hitting the player when in observation position
  • Mission 08. Fixed bug with no comms after landing back at Nellis.

DCS: UH-1H “Worlds Apart - Spring 2025” Campaign

  • CMP File: Spelling errors corrected. French mission description added
  • Mission 1: Spelling errors corrected. Formation task disabled
5 oct
2022

DCS World

  • Network protocol version changed
  • Fixed: SAM missiles in IR view.
  • Fixed: crash when unit with task FAC destroyed during radio communication.
  • Added SON-9 for countries that have KS-19 and added for historical mode.
  • Fixed: units with delay activation are "hot" in IR-view.
  • Fixed: Kh-29/31/35/58U/59M missiles’ masses and AKU-58’s mass
  • Fixed: AI didn’t use 9M120/9M220 missiles to attack targets
  • Voice chat. Fixed. Incorrect microphone volume when rejoin in to the server
  • Weapons. GBU-24 falls short when target is elevated above sea level - fixed
  • Weapons. R-27 overshoots target every time in HOJ mode - fixed
  • Weapons. R-27 missiles family and R-77 switched to true proportional navigation
  • Weapons. Kh-31A missile - fixed insufficient warhead damage
  • Weapons. AGM-114 will not detect laser spot behind obstacles
  • Weapons. AIM-9B/P/P5 - added nozzle exit area
  • Weapons. AIM-120 AMRAAM - improved position estimation and reacquisition when target pases through notch. Missile Kalman filter was adjusted to significantly improve missile performance against manoeuvring targets. Many other improvements.
  • Weapons. AIM-54 Looping After Launch - fixed
  • Weapons. AIM-120 performs extreme pull-up if no target in FOV - fixed

DCS: F/A-18C Hornet by Eagle Dynamics

  • Fixed: CTD on AGM-84E explosion when launched in pairs.
  • Fixed: Radar RWS Mode Manual Scan Centering
  • Fixed: Using undesignate to step through contacts, last step often locks own missile
  • Fixed: AZ/EL shows zero range and wrong heading for donor-only trackfiles
  • Fixed: Offset is on the wrong spot on HSI
  • Fixed: SLAM PP launch zone blinks at TGT selection
  • To update the overall cockpit airflow sounds.
  • Fixed: Check TWS on the RDR ATTK page not displaying HAFU as soon as trackfile is ready

DCS: F-16C Viper by Eagle Dynamics

  • Fixed crash on avionics and weapons
  • Added 1 and 2 LODs
  • Added AIM-120 M and F Pole Indications on HUD
  • HOTAS improvement
  • Fixed: Check TWS on the RDR ATTK page not displaying HAFU as soon as trackfile is ready
  • Small tweak AOA/G Limiter work
  • Fixed: Incorrect DLZ Rmax1 and Ropt
  • Fixed: CCRP symbology may be blocked by toss cue at altitude and lower speed
  • Fixed: Max Toss Anticipation Cue
  • Fixed: Bombing Mode HOTAS Cycle
  • Fixed: MSL Override mode - COOL setting
  • Fixed: TGP codes on DED page are zero
  • Fixed: Sidewinder tone present with AIM-120 selected
  • Fixed: Time to Impact off when dropping GBU-24
  • Fixed: Radar antenna elevation re-zeroing
  • Fixed: Offset aimpoint uses magnetic bearing instead of true
  • Fixed: BIT test timings
  • Fixed: Cockpit shakes with strong wind on ground
  • Fixed: TGP bottom right timer resets to 420 after zeroing in some cases.
  • Fixed: WARN mnemonic size, position, flashing rate
  • Fixed: letter W in HUD font
  • Fixed: WARNING-WARNING voice message and WARN mnemonic logic
  • Adjusted WARNING-WARNING message timings
  • Fixed hydraulic system pressure switches initialization (fixed warning at mission start)
  • Added CAUTION-CAUTION voice message logic
  • Fixed: Manual STPT breaks HARM POS symbology
  • Added RU texts for lessons 13-18
  • Fixed: keyboard only - Throttle can be pushed passed canopy spider
  • Fixed: Still possible to drop bombs with ST STA switch disabled
Known bug: CCRP Solution Cue is in the lower position after dropping JDAM/JSOW. Changing the aim point by cursor (TDC) does not change CCRP Solution Cue. After first bomb falls, the solution works correctly again.

DCS: AH-64D by Eagle Dynamics

  • Added change of seats in the cockpit by a player in multiplayer.
  • Added: Disable Multicrew feature for “client” helicopter mission editor slots. When ON in a particular slot it disables any multicrew capability for that helicopter. In multiplayer role selection screen this helicopter will show only one available slot for a client (player still able to change seats)
  • Added option to Disable George AI subtitles
  • Adjust the health of the AH-64 elements
  • THRT SHOW page corrections
  • George AI. Added cyclic scrolling of the target list menu
  • Fixed: NVS Norm queued commands issue
  • Fixed:George doesn't fire cannon on some occasions
  • Fixed: Missing LIMITS Indication on Sight Status Field
  • Fixed: Ground speed should be displayed in HMD and TEDAC if WP is not present
  • Fixed: Multi Crew - CPG NVG Gain resets when pilot toggles goggles
  • Fixed: LHG Cursor Display Select (L/R) not correctly working for CPG in multicrew
  • Fixed: CPG laser range is mirrored in Pilot's symbology when laser is firing
  • Fixed: Co-pilot gunners head can be seen glitching into the seat
  • Fixed: ACQ TRN may be set as ACQ TXX
  • Fixed: Spawns in with left rudder input (high torque)
  • Fixed: TSD Points not displaying correctly
  • Fixed: George cannot track targets on side of helicopter
  • Fixed: George should not lose target if you fly by upon the target
  • Fixed: WPN-MSL-UTIL Page TADS STOW Error
  • Fixed: WPN-MSL-UTIL Page TADS UNSTOW - Laser Power Off Error
  • Fixed: TADS: Slew Limit Error
  • Fixed: WP and TG numbers are not displayed when stored
  • Fixed: WP/TG stored using the NOW button becomes the destination
  • FM. The modeling of the main rotor, fuselage, tail rotor, stabilizer and fin depending on the flight speed has been corrected. This affected the trim position of the controls in the main flight modes.
  • FM. Fixed modelling of tail rotor partial vortex ring effect. It was appearing in the hovering lateral bank movement to the left, when a certain speed reached there was a sudden yaw push to the right. Now SAS heading hold mode is able to compensate for this.

DCS: Mi-24P Hind by Eagle Dynamics

  • Added: change of seats in the cockpit by a player in multiplayer
  • Added: Disable Multicrew feature for “client” helicopter mission editor slots. When ON in a particular slot it disables any multicrew capability for that helicopter. In multiplayer role selection screen this helicopter will show only one available slot for a client (player still able to change seats)
  • Added: Petrovich AI voice language setting (auto by default looking at the avionics language setting)
  • Added: Russian voices for Petrovich AI
  • Added: function to Disable Petrovich AI subtitles (will respond to global subtitles setting)
  • Added: ability for windshield wipers to affect raindrops textures (WIP)
  • Added: Cyclic scrolling of the target list menu for Petrovich AI
  • Added: Addition of mechanism 100% margin control of autopilot in SAS YAW channel
  • Improved: Petrovich AI split voice overs for “Observe ON” and “Searching”. Now Petrovich says “Observe on” only when he engages Observe.
  • Improved: added new English voice overs for two situations and overhaul of some of previously added ones
  • Improved: Rearranged additional properties of the aircraft in the mission editor
  • Fixed: Initial fix for pitch oscillations in flight on medium speeds
  • Fixed: Kord gunner does not fire consistently in some cases
  • Fixed: Petrovich AI Menu closes when commanding to turn on weapons
  • Fixed: Petrovich AI trying to shoot ATGM missile even if weapon system is not ready yet
  • Fixed: VR View position is shifted if sight is selected before power on
  • Fixed: Petrovich AI can't launch missile in some cases
  • Fixed: Mi-24P - Empty rack is missing from warehouse (https://forum.dcs.world/topic/288873-missing-warehouse-item/)
  • Fixed: Petrovich AI Incorrect target tracking point for ATGM sight (was resulting in lower accuracy at terminal phase and sometime hitting ground in front of vehicle)
  • Fixed: Petrovich AI flight controls in active pause
  • Fixed: Ability to change seats while looking at the ATGM sight ocular
  • Fixed: ASO-2V bugs of logic during selection between sets
  • Fixed: Kord gun is not moving inside when rear cargo bay doors are closed
  • Fixed: Symbology error in ATGM sight net
  • Fixed: Petrovich AI. Flares/Chaff texture switch bug at the ASO panel mode
  • Fixed: Default bind for “Radiation reset” of 9K113 (LALT+R)
  • Fixed: S-8 rockets do not work properly when different types of them are in same loadout simultaneously
  • Fixed: Changing seats in multicrew (multiplayer) with hotkeys
  • Fixed: Operator’s sight duplicated mark on Pilot’s ASP sight desync and jitter fix for multicrew
  • Fixed: Player can’t give or take control to/from Petrovich AI while being in front cockpit in multiplayer

DCS: FW 190D-9 by Eagle Dynamics

DCS: Mosquito FB Mk VI by Eagle Dynamics

  • Image on the Mission resources window is updated to actual pylons configuration

DCS: WWII Assets pack by Eagle Dynamics

  • A20G. Added UK livery
  • Train and wagons got proper connection to the Assets pack in Mission Editor

DCS Mirage F1 by Aerges

  • DEFA-553 total rounds count was increased up to 135.
  • F1CT now has only right cannon installed, and F1CR has only left cannon installed respectively.
  • Countermeasures counters go no longer back to 99 after reaching 0.
  • AB detent position can now be adjusted in Special Options without the need to modify a checkbox (the checkbox was removed). Users that had previously adjusted it, will need to readjust it.
  • Now radar cover initial state is set via Special Options, unless the mission creator decides to forbid it in the ME.
  • Fixed TRAP-137B Channel 20 operation in realistic communications mode. With “Easy Communications” enabled, it is reserved for the radio autotuning.
  • Fixed frequency autotuning in “Easy Communications” mode: sometimes the radio was unable to tune because of an externally set frequency being not perfectly aligned with the 25 KHz step.

DCS: C-101 Aviojet by AvioDev

Weapons and armament:

  • C-101CC ARM light on SCAR display unit is now correctly lit when bomb arming selector is set to any other position than OFF.
  • Now only the AIM-9M missile has the steady high pitched tone in addition to the chirped tone when a target is tracked. Other Sidewinder versions have the chirped tone removed.
  • A/A heat seeking missiles are now correctly restored after launch, when the unlimited weapon flag is set in options.
  • Fixed C-101CC sight depression initialization. Now it is correctly initialised to 30 mil.

Communications:

  • VOIP is correctly switched to the new transmitter now when the Intercom mode dial is clicked with VOIP PTT being held ON.
  • When the “Easy Communications” option is enabled, ARC-164 and V/TVU-740 radios functional mode dial will be automatically switched to valid position, when a message transmission is attempted.
  • With “Easy Communications” option enabled, the Intercom mode selector will be now automatically switched to the position corresponding to the radio being talked on.

Other fixes and additions:

  • Added missing padlock functionality.
  • Tooltip for the C-101CC rear seat main altimeter barometric adjustment knob was changed to: "Altimeter Baro Adjust (No function)"
  • Added “Middle” flaps position to joystick/keyboard commands.
  • Added “Toggle Flaps - one step up/down” joystick/keyboard commands.
  • Added separate flaps commands for joysticks other than TM Warthog - up/middle/down positions.

DCS M-2000C by RAZBAM Simulations

  • Improved : Flight model
  • Improved : Fly By Wire
  • Improved : Autopilot
  • Improved : Independent inner and outer elevons
  • Improved : Aspect Dependent RCS in radar simulation
  • Improved : Loadout Dependent RCS in radar simulation
  • Improved : Independent landing gear door movement
  • Updated : Emergency LG release doesn't close doors
  • Updated : Runway hotstart radar switch on SIL instead of PCH
  • Fixed : Stick wipe during FBW test should not result in green light
  • Fixed : jittery own speed arrow at low speeds on VTB
  • Fixed : Engine rain effect checks rain at sea level instead of aircraft level
  • Added : Subtle radar mechanical gimbal sounds

DCS AV-8B N/A by RAZBAM Simulations

  • Fixed : NSEQ CS/T calculator error after passing first waypoint.
  • Fixed : Unable to enter TOT through the QUICK ACCESS menu
  • Fixed: EHSD Symbology is visible in the second MFD

DCS: JF-17 by Deka Ironwork Simulations

  • Improved: AG radar GMTI can detect and track low speed low altitude target (helicopter and aircraft)
  • Improved: AG radar SEA1 is designed to detect stationary and moving targets under low sea state. When the weather is bad, SEA1 detection ability will be greatly reduced or even lost in such conditions.
  • Improved: AG radar SEA2 is more suitable for med/high sea state and can only detect moving targets with a reduced range compared with SEA1 mode
  • Fixed: SD-10/LD-10 nozzle exit area size
  • Fixed: CM802AKG may pull up when seeker turns on
  • Fixed: AA radar TDC bearing info in ref to current waypoint
  • Fixed: Cockpit panel knob/button backlight at night

DCS: UH-1H Huey by Belsimtek

  • Fixed: Modified change seat code to comply with new core logic

DCS: Combined Arms by Eagle Dynamics

  • Added camera-marker for isoview.
  • Fixed: Incorrect work of the isometric view (Linking camera to the sight).
  • Fixed: Some input commands are not available for controllers.
  • Fixed: turret twitching when turning for a long time.
  • Added "Rangefinder Combat Range" (fixed range for selected shell, RAlt + L) for NATO modern tank.
  • Fixed: autotracking target assigned from PPi.
  • Fixed: Reserve sight for Leopard 2A6.
  • Fixed: Dirt/dust effect particles misaligned with tank tracks.

Campaigns

F-15C The Georgian War Сampaign by Baltic Dragon

  • Added PDF documents.

DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon

  • Mission 05. Fixed bug with Blade flying into space. Fixed rare bug with mission not progressing after rejoin.
  • Mission 06. Temporary fix for mission not progressing after attack (included workaround for bug with Tomcats not dropping guided bombs and equipped them with dumb bombs until this is resolved).
  • Mission 08. Updated coordinates for player's target on the kneeboard. Removed smoke marker from Red, which could have caused CTD.
  • Mission 12. Temporary fix for mission not progressing due to Tomcats not dropping GBUs (swapped with dumb bombs for the time being).
  • Mission 13. Fixed problem with Cajun not returning to base after escorting Smoke. Fixed problem with Smoke not rejoining with player after AAR.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon

  • Mission 04. Fixed "cannot open debriefing file" error.
  • Mission 12. Moved blue shirts on the deck so that they don't block CAT I. Fixed rare issue where there was no option to kiss off your wingman. Added mission complete message.
  • Mission 13. Sword 22 will now properly engage second radar site.
  • Mission 14. Sledge 22 will now stay in formation end engage the target.

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • Fence in checks updated, ACM guard down when loaded with Phoenix
  • Jester silenced during fence checks
  • Speed callouts added on takeoff
  • Landing check updated
  • Exposure briefing fixed

DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

  • Bomber formations fine tuned

DCS: F/A-18C Rise of the Persian Lion campaign by Badger633

  • All Missions: Mission page of Kneeboard up first.

F/A-18C Serpent’s Head 2 Campaign by Badge633

  • Mission 8 all variants: Cannot pick up target with radar in GMT mode, fixed.
  • All Missions: Mission page of Kneeboard up first.

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations:

  • All missions. Major overhaul for better performance optimization
  • All missions. Bullseye is marked as fixed point
  • Mission 1. UZI 2 colliding with AWACS on catapult - FIXED
  • Missions 2 and 4. Too much crosswind - FIXED

DCS: AV-8B Sky Warrior Campaign by Eagle86

  • Added general Briefing PDFs.
8 sep
2022

DCS World

  • The extended cooling physics and additional damages are added to Mosquito, P-47D, P-51D, FW 190A-8, and FW 190D-9
  • Weapons. Corrected R-60 exhaust plume.
  • Weapons. CBU-97 some bomblets not detonating - fixed.
  • ME. P-51D Added the intercept task.
  • Weapons. R-40 AA missile. Corrected FM and DLZ.
  • F10 map. All Directional Beacons have a null angle in F10 view - fixed.
  • Weapons. AGM-84A incorrect glide height randomization - fixed.
  • Input. Added possibility to assign keyboard or joystick combo for Camera transpose mode (cells in INPUT are inactive).
  • AI aircraft. MQ-9 Reaper armed with Hellfire missiles would miss sometimes. Adjusted AGM-144K and launch conditions.
  • AI aircraft. F/A-18C. Hornets would fall from the sky if arriving before a tanker - fixed.
  • AI aircraft. AI flights would perform a random S pattern after a certain length of flight - fixed.
  • AI Submarine. Weapon Type 'Torpedo' is now available in ME under the 'Attack Group' action.
  • Voice Chat. Mic mode button disabled after slot changing - fixed.
  • Voice Chat. Added voice level normalisation
  • Ground AI. SON-9 arty radar will be able to be detected on the RWR and HARM.
  • ME. Trigger event set to ON MISSION START doesn't work - fixed.
  • Weapon. Corrected AGM-84E guidance at terminal stage.
  • ME. late activation SAM with set option ALARM STATE RED - fixed.
  • Weapons. Kh-31 missile explodes short of target - fixed.
  • AI aircraft. Planes fails to A-A refuelling - fixed.
  • Sounds. Fixed a bug with the rain sounds in the helicopter's cockpit.
  • Fixed some bugs that can cause CTD in certain conditions.
  • Static objects. Added 2 containers 20ft and 40ft.
  • Descent. Infantry told to embark in 'ALL' vehicles won't embark in ground vehicles - fixed.
  • Weapon. CTD on AGM-84E explosion when launched in pair - fixed.
  • Campaigns. Spitfire IX. Operation Epsom campaign. First mission does not run correctly - fixed.
  • AI F/A-18A is invulnerable for cannon and ram attack - fixed.
  • Fixed some MP CTDs.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Fixed: Crash when trying to drop GBU-38 JDAM, from a severed wing.
  • Fixed: AGM-84E has a huge undershoot
  • Fixed: Slant range cue should not be fixed at 5500
  • Fixed: Marking an offset places a markpoint on at the original designation
  • Fixed: User track shows TWS contacts jumping around wildly
  • Fixed: Check TACAN CPL behaviour when using Magnetic heading
  • Fixed: TACAN CSEL with true/magnetic heading
  • Fixed: ASL and DIL flash logic error
  • Fixed: "CPL SEQ" message displays incorrect number
  • Fixed: User track shows free fall bombs colliding and exploding
  • Fixed: Updates to Lessons 24 & 25 - TOO and WPDSG
  • Fixed: PPLI symbol missing from AZ/EL page
  • Fixed: Harpoon guides to OAP instead of O/S in R/BL
  • Fixed: Upon STT donor target data is lost
  • Fixed: Incorrect offset bearing set by UFC
  • Fixed: Investigate Gun being fired with JDAM selected
  • Fixed: Rearmed JDAM is already aligned
  • Fixed: AGM-84E final phase manual correction is broken

DCS: F-16C Viper by Eagle Dynamics

  • Fixed Possible crash in avionics and weapons
  • Added FLCS BIT (work in progress to be further adjusted)
  • Added ALT Release button functional
  • Added SIM indication on HUD
  • Added DTE static page
  • Added ECM centerline adapter for ALQ-131
  • Added TGP Attitude Advisory Function (AAF)
  • Added Gun Gas Purge Door animation
  • Added Gun barrels rotation
  • AoA bracket and VV adjustment
  • Refined flight model for STR and ITR
  • Fixed: TGP not working after cursor zero
  • Fixed: Second Detent on trigger does not fire laser
  • Fixed: Incorrect DTOS Solution Cue
  • Fixed: Max Toss Anticipation Cue Errors
  • Fixed: Missing CCRP Loft Scale
  • Fixed: Incomplete LASER DED Page
  • Fixed: TMS Forward hold not working for Mavericks
  • Fixed: Broken ASL
  • Fixed: Depressible Reticle Switch not affecting HUD
  • Fixed: Incorrect type of fire for LAU-3 after rearming(unlimited weapons).
  • Fixed: Wing pylons not jettisoning with wing external fuel tanks.
  • Fixed: RWR Priority mode with search reverts to open mode
  • Fixed: IFF LOS does not interrogate until release of TMS Up Long
  • Fixed: SMS page doesn't show gun, if Mode changed to another page
  • Fixed: EMER Jettison not functioning with only EPU running
  • Fixed: General HOTAS Short and Long Press behaviour
  • Fixed:Magnetic heading not showing in DED only true heading
  • Fixed: AIM-9 Sound during startup and NAV mode if ACM switch toggled before startup
  • Fixed: Odd canopy texture with wing vapour
  • Fixed: Spotlight Search mode
  • Fixed: "Ghost bomb" remain on TER when selective jettison
  • Fixed: Stores drag excessive on takeoff
  • Fixed: Selective jettison not working with ground jet enabled
  • Fixed: Selective jettison works with Master Arm set to safe
  • Fixed: Tail light is different on left and right, only one shows the bloom
  • Fixed: Radar AGR (CZ added if cursor is moved)
  • Fixed: Target found via LSS doesn't cue sensors as SPI
  • Fixed: Specific Mach number for endurance does not display in HUD
  • Fixed: INV option in MFD
  • Fixed: CBU-97 in CCIP isn't dropping cue within parameters
  • Fixed: GBU-12 fails to release in CCRP if released after GBU-38
  • Fixed: Bombing Mode HOTAS Selection Remove redundant modes
  • Fixed: GBU-12. Incorrect MLE
  • Fixed: Steerpoint data not updated until cycling steerpoints
  • Fixed: Unable to carry weapon pylons in stations 4 and 6 from ME
  • Fixed: TMS-Right for Radar CRM mode
  • Fixed: ECM containers appears on INV - S-J page
  • Fixed: HMCS Sensor not seen in external view
  • Fixed: Japanese fuel tank not correct on livery
  • Fixed: Gaps on fuselage near gear doors
  • Fixed: Gaps in the canopy when open
  • Fixed: Threat ring turns red, number in ring should also turn red
  • Fixed: Crash on avionics and weapons

DCS: AH-64D by Eagle Dynamics

  • Fixed: glitches and double switches
  • Refined Lod 0 and added Lod 1 and Lod 2.
  • Fixed: RAD and BAR ALTITUDE HOLD signals
  • Fixed: Damaged engine 2 will not work even after a repair
  • Fixed: AIrcraft “ORIGINATOR” PAGE behaviour
  • Fixed: TADS Shut Down Errors
  • Fixed: Bezel Button Options and Sub-Pages
  • Fixed: FREEZE TEDAC/TDU Function
  • Fixed: Viewport error - pilot seat
  • Fixed: Cued LOS dot in the Field-Of-Regard box should always be visible on the TADS
  • Fixed: Stored point is slightly offset when slaving back to the point.
  • Fixed: Multi monitor setup - AH-64D Displays remain active even after full shut down
  • Fixed: Can slave to deleted target point
  • Fixed: BRU’s should not function If the IHADSS is turned off
  • Fixed: Underlay selection should remain when returning to the VID page
  • Fixed: No radio presets
  • Fixed: Friendly Patriot site showing as threat on TSD even when hidden on MFD selected
  • Fixed: Desync Between Pilot and Gunner in the Ah-64 on the Engine Page
  • Fixed: Some training missions load in gamemode when launched from training menu
  • Fixed: M Button functionality for XPDR, COM and COM PRESET
  • Fixed: Wrong vertical speed reading (all displays)
  • Fixed: COORD page behaviour when expanded ACQ source is selected
  • Fixed: TGT/THRT points added during mission are missing threat rings
  • Fixed: ENG page issues
  • Fixed: DTV WFOV Slew rate too high
  • Fixed: Crosshairs on TADS don't align with units when George points
  • Fixed: Tbilisi Guard mission wingman will not engage
  • Fixed: REMOTE logic/messages in High Action Display
  • Fixed: Desync issue between server missile and client (Hellfire)
  • Fixed: SA-19 Grison/Tunguska is shown as "GU" in TSD
  • Fixed: When using PAN on TSD, ASE deltas hover almost above targets
  • Fixed: Altitude fluctuations when turning on Alt Hold at speeds above 100 knots
  • Fixed: Flashing icons and black square of ASE threats in TSD
  • Fixed: WPN-MSL-UTIL Page TADS STOW Barrier Error
  • Fixed: TEDAC Grayscale (G/S) Button Errors
  • Fixed: TADS: Limit Indication Error
  • Fixed: Screen Save Mode
  • Fixed: Discrepancy in cockpit temperature status
  • Fixed: Maximum digital readout of Engine Torques should be 255%.
  • Fixed: The windshield wiper knob behaves incorrectly with no generator power

DCS: Mi-24P by Eagle Dynamics

  • Added. First wave of voice-overs for Petrovich AI. Same amount as in AH-64D, more coming with future updates.
  • Added. New ATGM sight texturing and FOV changes, adjusting it closer to real specs.
  • Added. New routine for Petrovich AI, when S-5 rockets used with bombs Petrovich will choose appropriate mode with bomb/pods switch (for this system to work bombs should be on racks 1 and 4)
  • Added. Kord gun iron sights deployed
  • Added. New ATGM and empty rack icon for weapon payload manager
  • Fixed. Weapon Selector control mapping duplicates
  • Fixed. R-60 missile panel hints and control buttons remain when R-60 equipment is disabled
  • Fixed. Client camera not moving to Kord gun place if Kord is added after rearm
  • Fixed. Petrovich AI "Designate target/open fire" button function bugged
  • Fixed. Petrovich AI NATO AI target list color scheme works as Coalition AI color scheme

DCS: P-47D Thunderbolt by Eagle Dynamics

  • Fixed. Engine: too easy main bearing damage
  • Fixed. Water Injection is not filled on Rearm/Refuel

DCS: Mosquito FB Mk VI by Eagle Dynamics

  • Engine failures are completed

DCS: JF-17 by Deka Ironwork Simulations

  • Improved: AA radar look-down penalty model
  • Adjusted: LS6-500 code in SMS changed to 650 (by following IRL rule for rocket/bomb codes). Prepared for LS6-250 (625) and LS6-100 (610)
  • Fixed: DGFT STT not return to prev mode after losing track
  • Fixed: ghost hpt symbol when STT spt from DTT mode
  • Fixed: AA radar antenna will not follow TDC after losing track due to out of limitation
  • Fixed: GMTT kept tracking after target stopped
  • Fixed: SD-10 nozzle exit area size

DCS: Mirage F1 by Aerges

Input and cockpit controls fixes:

  • Fixed keyboard/joystick operation for the following cockpit clickable axes and multi-position switches:
    • Chaff and flares dispenser ALE 40 control unit:
      • Program selector switch
    • Sight system and recording camera:
      • Reticle intensity rheostat
      • Moving and Target Reticles intensity rheostat
      • Attitude Reticle intensity rheostat
      • Exposure time repeater
      • Overrun select thumbwheel
    • IFF:
      • All "Mode 1A..." selectors
      • All "Mode 3A..." selectors
      • Mode 4 selector switch
      • Function selector switch
      • IFF fault light
    • Radar indicator scope control box:
      • Indicator lights brightness
      • Strobe brightness
      • Distance markers brightness
      • Horizon and radial velocity marker brightness
      • Horizon symbol vertical position
    • Radar detector indicator:
      • Indicator lights intensity adjusting switch
    • Cabin lighting:
      • Map light rheostat
      • Miscellaneous instrument integral lighting rheostat
    • Lighting control unit:
      • Light and panel lighting rheostat
      • Ultraviolet lighting rheostat
      • Dual instrument panel lighting rheostat (Floodlights)
      • Dual instrument panel lighting rheostat (Integral)
      • Dual console and pedestal lighting rheostat (Floodlights)
      • Dual console and pedestal lighting rheostat (Integral)
    • TACAN control box:
      • TACAN mode selector
    • Omnibearing and VOR/ILS-TAC selector box:
      • VOR/ILS-OFF-TACAN selector
    • Air conditioning system:
      • Temperature control rheostat
    • Warning lights intensity:
      • Combat flaps light
      • Nose wheel steering light
      • Airbrake light
      • Standby receptacle light
      • Jammer detection light (animation is absent now)
      • (C + M or SW) R light
      • Cannons too hot light
    • Incidence indicator lighting rheostat
    • Air data instrument controls:
      • Mach/Airspeed indicator reference airspeed knob
      • Slaved altimeter barometric pressure setting knob
      • Standby altimeter barometric pressure setting knob
    • Heading control unit:
      • Heading and vertical reference system control switch
    • Radio selector unit:
      • MISS potentiometer
      • TAC potentiometer
      • VOR potentiometer
      • U + V potentiometer
      • U potentiometer
      • RAP + CME potentiometer
      • MKR + TP potentiometer
    • V/UHF control unit - TRAP 136:
      • All "Frequency select thumbwheel"
      • Frequency selector switch
      • Channel selector
  • Fixed clickability of the following clickable controls:
    • IFF:
      • All "Mode 1A..." selectors
      • All "Mode 3A..." selectors
  • Pedal toe brakes now animated.
  • Keyboard/joystick controlled independent left and right toe brakes now operational.
  • TRAP136 KHz can now be set correctly
  • Fixed flaps input commands toggle option (F key).
  • Removed radar control stick keyboard default assignments.
  • Fixed “U/C light” that was erroneously named as “Combat flaps light” in inputs.
  • “Horizon framing” command was renamed to “Horizon symbol vertical position” (to make it consistent with the name of the clickable control).
  • Fixed RWR “Indicator lights intensity adjusting switch” spelling.
  • Fixed seat height adjustment controls that were reversed.
  • Removed delay in the preset channels counter animation of both radios.
  • Fixed TACAN and VOR/ILS channel selectors animation direction when set with keyboard/joystick.
  • Changed cannon 300-600 m and missile lock/unlock button default binding.
  • Armament panel buttons operate now as on/off buttons when using keyboard/joystick bindings.
  • Added VOIP PTT ("custom") keyboard command, as an alternative for standard VOIP commands.

Flight model, aircraft systems and weapons:

  • Adjusted engine thrust with AB on.
  • Added an option (Special Options menu) to automatically reset the countermeasures and fuel (detotalizer) counters upon rearm or refuel.
  • Fixed alternator failing outside intended failure regimes. Alternator failures are now recoverable, adjustments are still being made.
  • Permanent destruction of the alternators is possible again.
  • BIP trim directions switched.
  • Brake light now on when the brakes activate during retraction of the gear.
  • Adjusted oil failure, warning doesn’t appear so easily with negative G forces.
  • Corrected problems with the calculation of weight of the CLB4.
  • It is now possible to load the Mk-83 bomb.
  • Pylons damage is WIP.
  • Increased yaw and pitch dampeners strength, following SME feedback. Fixed bug introduced in the previous update.
  • Adjusted thrust at very high speeds and low altitude. Added a new type of partial engine failure.
  • Improved anti-slip behaviour, following SME feedback.
  • Fixed mass handling issues after refuelling and when dropping the external fuel tanks.
  • FM tweaks related to pitch abnormal behaviour at very negative AoA:
    • Adjusted drag coefficient at very negative AoA.
    • Adjusted pitch coefficient behaviour at extreme AoA.
    • Adjusted yaw coefficient at extreme AoA.
  • All internal fails trigger the repair process now.
  • Operating roll trim with AP on no longer changes the roll trim state.
  • Optical Sight and the Radar are consuming electric power now.
  • Connected a missing electrical bus to UHF radio.
  • Fixed a bug with TACAN range channel operating even if the system is turned off.
  • RWR is now connected to electrics.
  • Implemented the RWR Lights Test function ('T' pushbutton).
  • Implemented RWR “Pulse”/”CW” self-test functions (only indication, no actual failures yet).
  • Updated RWR antennas positions.
  • Min/max RWR antennas detection elevation was reduced to +/-45 degrees.
  • Fixed accelerometer reset function: The min/max reached pointers are correctly reset at the current G pointer position.
  • AIM-9B seeker head now always remains caged, until it is launched.
  • AIM-9B seeker head has now an instantaneous FOV of 4 degrees.
  • Reduced AIM-9B seeker head detection range.
  • Updated all Sidewinder missiles audio. Removed the steady high pitched tone when a target is tracked. It should be present in AIM-9M only.
  • AIM-9B now gets no audio tone when the tracked target is centred in the missile FOV.
  • Reduced all Sidewinder missiles launch delay down to 0.8 seconds.
  • A/A heat seeking missiles restore now correctly when the unlimited weapon flag is set in options.
  • Corrected alternator load calculation.
  • Battery now recharges when repairing.

Сommunications:

  • TRAP-137B radio is now functional in the radio menu.
  • Volume controls are now enabled on the Radio Selector Unit panel.
  • Radio Selector Unit panel “Green” and “Red” lights are functional now.
  • “Alternate PTT” now serves as the ‘VOIP PTT’ button.
  • Updated Radio Selector Unit switches initialization at mission start.
  • Added JTAC support to radiocommunications menu.
  • Easy Communication operation fixed. Now both radios function selectors, and V/UHF radio frequency mode switch, are forced to correct positions at the transmission start with “Easy Communication” option enabled.
  • Both radios are not accounted as “powered” anymore if function selectors are set to “F1” or “H” positions.
  • Radio Selector Unit now correctly selects the transmitter according to the radio that is being talked on in Easy Communication.
  • Radio Selector Unit “TP” light (“ground crew available”) is made functional now, instead of the previously lit “MRK/TP” pushbutton.
  • Radio Selector Unit amplifiers are now connected to the corresponding buses. Ground crew now can be contacted in a completely cold cockpit with amplifier 2 selected.
  • Radio Selector Unit audio amplifiers electric consumptions are now taken into account.
  • Radio Selector Unit push-buttons lights are connected to AC bus 2. “TP” light will operate in a completely cold cockpit (if the battery is alive).

Missions:

  • Fixed typo in startup mission (Sdes should read Sdef Fs).
  • Fixed Marianas landing single mission briefing, should read ILS RWY 06L instead of 06R.
  • Added Quick Start Caucasus dogfight practice mission.

Textures:

  • Cockpit dark panel is being worked on, there is a provisional fix for now.
  • Fixed Iran and Iraq Liveries.
  • Deleted Libyan old skin version.
  • Some fixes made to the cockpit textures.
  • Updated texture of French liveries.

3D model:

  • Updated Cockpit PBR materials and textures overall darkness. The cockpit is now much lighter.
  • Updated SAAF liveries.

AI:

  • Added missing A/A refuelling capability to AI F1EE.

Other fixes:

  • Corrected AI thrust tables.
  • The engine now uses the correct ATAR sound again, instead of Su-25 and Su-27 engine sounds.
  • Added padlock controls.
  • Special options tooltips added.

Warning: due to changes in input commands some user local assignments may have disappeared.

DCS: AV-8B N/A by RAZBAM

  • Fixed: TPOD relative position indicator not accurate.
  • Fixed: CTD caused by misclicking on button when entering Waypoint coordinates.
  • Fixed: Cannot enter new Waypoints.

DCS: M-2000C by RAZBAM

  • Fixed : PCA ordering
  • Fixed : MISSION ACCOMPLIE livery mipmap
  • Fixed : Radalt 3pos bind
  • Fixed : PCA jettison issues
  • Fixed : hot start VTB startup animation
  • Fixed : FPM with crosswinds in A/A or high alt NAV modes
  • Fixed : MGRS first in TAF Kneeboard channel names
  • Updated : increased engine smoke

DCS: MiG-19P by RAZBAM

  • Fixed: Engines now are unable to start at the same time
  • Improved: Pitch damping dynamics and pitch control feel behaviour
  • Improved: Aileron failure due to excessive roll rate enhanced behaviour
  • Fixed: Afterburner texture bug

DCS: F-14 Tomcat by Heatblur Simulations

  • AIM-54 Overhaul, Part 2:
    • Increased PN gain for all variants.
    • AIM-54A will now only update guidance when the target is illuminated (you will see the missle periodically update).
    • Corrected motor impulse (reduced MK47 a bit and the MK60 significantly).
    • Reduced MK-60 burn time from 30 to 20 seconds.
    • Both motors have the same total impulse now. The MK60 has a slight advantage during motor burn time, while the MK47 has an advantage in burn time. With increasing altitude the difference becomes smaller.
    • MK47 Mod 1 has now the same thrust/impulse and burn time as the Mod 0, but with reduced smoke (was previously weaker than the Mod 0).
    • AIM-54C should go active by default (even when losing lock from STT).
    • Increased AIM-54C chaff resistance.
    • Reduced AIM-54A chaff resistance.
    • Added option for AIM-54C with MK-60 motor.
    • Adjusted AIM-54 missile empty mass.
    • Adjusted MK-60 motor propellant mass.
  • Set the JESTER option for automatic PDSTT -> PSTT to disabled by default.
  • Fixed several issues with damaged avionics and flight systems (including jammed flaps for example) not allowing a repair to be triggered.
  • Potential fix for CTD with F-14 AI (was not applied correctly in the last patch).
  • Fixed emergency sweep logic:
    • Fixed commanded wing sweep position being saved over to a new aircraft spawn.
    • Fixed emergency wing sweep handle moving to spider detent on new aircraft spawn.
    • Fixed wing sweep indicator commanded position bit mismatching with the actual indicated position.
    • Fixed emergency sweep handle able to be moved between 68° and 75°, after being stowed at 75°. Now it has to be lifted to move it again after it has been stowed.
    • Fixed wing sweep indicator raising EMER / OVER flags when wings get swept past 67 degrees.
  • Fixed turn indicator needle deflection rate.
  • Fixed mach buffet not dying off beyond M 1.3.
  • Fixed an issue with the AWG-9 track logic to avoid tracks being thrown by aircraft launching air to air missiles.
  • Fixed LANDING CHK light remaining illuminated after touchdown.
  • Fixed Manual Throttle not unlocking after disengaging the Autothrottle.
  • Fixed all mission versions of “Watching the Devil Dog” not being able to be completed successfully.
  • Fixed VF-31 AE-200 and AE-205 1991 by Mach3DS - thank you.
  • Fixed VF-14 AB-100 and AB-103 1796 by VFlip - thank you.
  • Added Top Gun 114 by LanceCriminal86 - replaces previous Top Gun livery. Thank you.
  • Updated Rogue Nation by YaeSakura - thank you.

DCS: AJS-37 Viggen by Heatblur Simulations

  • Fixed BK-90 yaw stability.

Caucasus Map by ED

  • Batumi - fixed collision with buildings when spawning large aircraft in parking lot N10
  • Nalchik - fixed position of taxiway edge markers
  • Tbilisi - fixed glitches of airfield building models
  • Fixed railroad display in FLIR mode in winter
  • Improved TAD maps at 1:500k scale (used on MFD in A-10, F-16, F/A-18)

South Atlantic Map by RAZBAM

  • New - Added Animated Nodding Donkey Static object.
  • New - Added SkiRamp 01 (less angled version for hornets)
  • New - Ski Ramps can be found in Airfield Deck Equipment Category (missions that did include the first iteration will require adjustment)
  • New - Sounds enabled for all Frigates & invincible
  • New - added Launchers with New weapon number for torpedo
  • Fixed - Added Both Ski Ramps; Ski Ramp 01 Rotated thru 180 Degrees in Model
  • Fixed - Ski Ramps can be found in Airfield Deck Equipment Category
  • Fixed - Adjusted position of Offshore Wind Turbines to now sit at their Pivot Point on the surface of water
  • Fixed - Standardised naming convention
  • Fixed - Swapped Achilles LOD Commented out error
  • Fixed - removed the "common" from the ships all individual entities.
  • Fixed - Landing point on Invincible - AV-8B NA now lands on the flight deck instead of in the sea. Set landing runway as per value recommended by ED.
  • Terrain Changes:
    • New - Added Airfield Aeropuerto Internacional Comandante Armando (El Calafate Airport)
    • New - Added Airfield Aeropuerto de Santa Cruz
    • New - Added Airfield Aeropuerto Guardiamarina Zanartu(Puerto Williams)
    • New - Added Aerodromo Guardiamarina Zanartu (Puerto Williams)
    • New - El Calafate
    • Fixed - Collision with Hanger R04 with some plains
    • Added - development of new ground detail textures (WIP)

Campaigns

Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky

  • Mission 10 - First target kill triggers fixed
  • Mission 5 - triggers checked fixed
  • Mission 11 - bug fixed Mission failed

DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky

  • Mission 3 Old friends - IL-76 landing trigger now works correctly, the mission continues

DCS: MAD Campaign by Stone Sky

  • Mission 7 Battle for Lar - target destruction triggers fixed for two helicopters

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • Shamrock gets shot down prematurely - fixed

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Tanker TACANs fixed

The Museum Relic Campaign by Apache600

  • Adjusted weather in missions 4 and 8.1 for both campaigns.
  • Corrected Text which doesn't match V.O.'s in many of the missions.
  • Corrected a number of spelling errors found in mission briefings.
  • Corrected a few cases, in briefings, of incorrect aircraft named for F-86 version.
  • Adjusted various triggers in certain missions to help prevent V.O.s from stepping on each other.
4 aug
2022

Introducing DCS: Mirage F-1 by Aerges and DCS: South Atlantic map by RAZBAM

Introducing three new campaigns:

  • DCS: F/A-18C Raven One: Dominant Fury campaign by Baltic Dragon
  • DCS: MAD JF-17 Thunder Campaign by Stone Sky
  • DCS: Spitfire Beware! Beware! Campaign by Reflected Sims

DCS World

  • Added: Type-59 Medium Tank.
  • Fixed: JF-17 AI radar emission/detection range.
  • Voice chat:
    • Fixed. Radio window updated each time when additional client enter or exit the cockpit
    • Added. When user switches to the Radio mode it become inactive in Rooms
    • Fixed. Radio transmission indicator turned OFF when another client connected to the server or enter the cockpit
  • CVN-74 Stennis - the 3D model is updated.
  • Crash when AV-8B tries to take off from Type 071 Amphibious - fixed.
  • Changed description of F4 view to 'F4 Camera mounted on airframe.
  • AI aircraft. MiG-29 can't attack unarmed helicopters - fixed.
  • AI aircraft. Decreased health level of Mi-28 DM. It will now not absorb three Hellfires without problem.
  • FARP not changing colour or coalition on F10 map when captured - fixed
  • Campaigns. Briefing Images With Same Name: View Not Updated - fixed
  • AI aircraft. Refuelling E3 never returns to task, follows tanker and crashes - fixed
  • Carrier. Aircraft Intersecting with a hangar door on an aircraft carrier in some cases - fixed
  • AI aircraft. Incorrect AI behaviour after parking in some cases - fixed
  • AI aircraft. When AI are given a task to bomb a target along a heading either with the bombing task and forcing a heading or runway bombing with default settings will often result in the aircraft needing to over adjust their path - fixed
  • AI aircraft. If you sent up waypoints for a F/A-18C to arrive at the refuelling point before the tanker is on station to refuel, the Hornets slow down with heavy AOA and then slowly drop out of the sky and crash - fixed
  • AI aircraft. An AI Aircraft (not a wingman in your Aircraft group) cannot hold formations properly on a human piloted aircraft when performing the 'Follow' or 'Escort' tasks when there is a head or tail wind - fixed
  • AI sea. Kuznetzov automatically turning to launch anti-ship missile breaks SU-33 flight attempting to take-off - fixed
  • Weather. Update of a static weather templates (NTTR compatibility issue resolved, fog removed from rain/snow)
  • Weapons. Updated 9M39, 9M311 and FIM-92 exhaust visuals. Made 9M39's booster fall off as it should.
  • Light effects. increased lifetime of the lights, improved the fadeout of lights and dying of lights, changed lights radius, changed speed of growing.
  • Rocking when shooting adjustment for all ground units. Recoil coef decreased.
  • AI ground. Missing sound for some ground units - fixed
  • Fixed the name of the SAM "AUXILIARY_EQUIPMENT" when attacking AI.
  • Fixed restrict target for AA MG Ground AI.
  • Ground AI. Adjustment of weapon accuracy for AI Infantry.
  • Added pickups in historical mode.
  • Fixed launch of Harpoon missiles from the wrong side for CG-60 Normandy.
  • Fixed: Arleigh Burke firing too many missiles at incoming ASM.
  • AA missiles. Corrected target tracking extrapolation.
  • ME. Added Option to Show/Hide Engagement and Detection Circles in the Mission Editor. Added buttons to the menu.
  • MP. Unit burned (before explosion) different time for different clients - fixed
  • F10. Naval unit group name not displayed in F-10 view - fixed
  • Sound. Fixed glitches on switching F5 cameras.
  • Weapons. AIM-54 launched by AI will enable active mode automatically instead of semi-active guidance in TWS.
  • AI aircraft. Helicopters cannot attack targets in mountain terrain - fixed
  • ME. In the ME will be automatically set the date and time of current entering to ME.
  • Weapons. AIM-120 Battery life increased to 100 seconds.
  • Weapons. AIM-120 better compensation for autopilot lag. This improves missile performance against highly manoeuvrable targets.
  • Added: separated CM802AKG loadout for JF-17 AI
  • Added: Type-59 sound and FLIR texture
  • Added: 052b, 052c, 054a FLIR texture
  • Added: PLZ05/ZBD04A general skins made by Sadjad_Vosoul
  • Fixed: 093 wake visual effect
  • Campaigns panel. Added popup hint with list of required modules for campaign.
  • Decreased ComCenter health level. Now Command Center can be destroyed by one GBU-31 penetrator
  • AI Helicopters. AH-1W New Sounds and Sounder
  • AI Helicopters. UH-60 & SH-60 Black Hawk New Sounds and Sounder
  • AI Helicopters. UH-60 Minor bugfix with the missing doppler scale for Distant Rotor sound
  • AI Helicopters. UH-60 Minor bugfix with Airflow Refl sound
  • AI aircraft can't follow through manoeuvres - fixed
  • AI aircraft perform strange vertical oscillation after switch waypoint command - fixed
  • Ground AI can get stuck in light forest - Fixed.
  • Customized profiles 'Multipurpose UFC' added to A-10C (CII), F-5E, F-16C, F/A-18C, P-51D input.
  • ME. Payload window. A new auxillary panel has been implemented for individual settings for certain types of World War II weapons, primarily settings bomb fuses. This is the first iteration and the functionality of the panel will expand to all types of weapons. This includes fuze arming and delay timings.

Note: We are also working on new fuzes and a fuze and laser code selection panel for modern-day weapons. This includes JPF, DSU-33A/B, FZU-139, and others.

  • AI ground. Added the Soviet AAA 100mm gun KS-19 and the SON-9 AAA radar.
  • Weapons. R550 Magic 2 is now visible again for the C-101CC.
  • Theme. Added wallpaper, logo, and music for the China Asset Pack.
  • Added saving and restoring of the 2D Radio panel position.
  • AI aircraft. The AI makes a left/right zig-zag between wpt 1 and 2, seemingly for no reason - fixed.
  • AI aircraft. New sounds for CH-53, CH-47D, OH-58, and SA-342 Gazelle.
  • ME. The name value of the draw shape will be required to be unique. Same names are forbidden now.
  • AI aircraft. Mosquitoes can attack ships with rockets.
  • AI Helicopters with Hellfire ignore the limit on the assigned number of missiles used.
  • AI aircraft. Illumination rockets M257 delivery to high and short - fixed.
  • ME. Trigger zone can't be selected under unit - fixed.
  • Weapons. Corrected AH-64D weapon weights.
  • Weapons. RP-3. MP. Trajectory desync - fixed.
  • Weapons. Harpoon search range logic was fixed.
  • AI aircraft. AI would not use guided weapons for Attack Runway Task - fixed.
  • AI aircraft. MQ-9 Reaper does not engage with laser-guided weapons - fixed.
  • Voice chat. The “Default” can be chosen as a hardware item.
  • WWII. Fix to the B-17 Javelin formation.
  • WWII. Fix to broken LOD of ships.
  • ME. Fixed a bug that lead to additional weapon weight without weapons.
  • AI SAM. Updated HQ-7 SP LN and HQ-7 SP STR operating mode.
  • AI SAM. Added HQ-7 LN EO as a drivable unit for players. It uses an electro-optical sensor for tracking (alternative tracking mode) and command guidance to guide the missile.
  • Weapons. Fixed SA-N-12, HHQ-9 and HQ-16 params
  • Fixed: CM-802AKG control area bugs
  • Fixed: CM-802AKG random cruise after losing signal when in MITL mode
  • Added: when CM-802AKG approaches control area boundary, image quality reduced
  • Adjusted: C-802AK ship RCS size ranges (now several frigates will be presented as small bricks)

DCS: F/A-18C Hornet by Eagle Dynamics

  • New FLIR implementation fixes and adjustments.
  • Added AIM-7P Sparrow air-to-air radar-guided missile.
  • Fixed: In multiplayer when several supercarriers are active in mission, only the first one gets ACL commands.
  • Fixed: Incorrect laser spot position.
  • Fixed: AG radar mode TDC cursor lost after AA lock.
  • Fixed: The AGM-154A JSOW model is displayed when AGM-154C is fitted.
  • Fixed: Bullseye TRUE heading.
  • Fixed: DL13 menu behaviour without weapons.
  • Fixed: Unable to create offset for markpoint / OAP.
  • Fixed: Home waypoint should be X'd out when FPAS cannot provide the home fuel calculation.
  • Fixed: Instant action - Persian gulf - Missile City briefing is for F-16.
  • Added ADM-141A. https://youtu.be/4_AjGjEF2-g
  • Fixed: offset behaviour - switching SOI resets refined point if not designated
  • Fixed: AZ/EL page and SA page Altitude differences
  • Update RU texts and fix typos in Hornet Lessons (1-20)
  • TGP jitters at max zoom - fixed
  • Added: Gun sparks.
  • Adjusted: Detection and lock radar range.
  • Fixed: When designating with the TPOD, the currently selected waypoint is overwritten with the designation coordinates.
  • Fixed: Harpoon explodes on launch in BOL mode - destroys player aircraft.
  • Fixed: TWS generates all track info with single sweep.
  • Fixed: Elevation value changes on waypoint when undesignating.
  • Fixed: Cannot detect helicopters in ACM mode.
  • Fixed: HMD: incorrect weapon sometimes is displayed.
  • Fixed: AACQ behaviour.
  • Fixed: AACQ in conjunction with Spotlight is locking targets outside of the spotlight region.
  • Fixed: AG RADAR image glitch if the TDC is used without undesignating first.
  • Fixed: Scan RAID does not maintain trackfiles when ageing set to 2.
  • Fixed: Exiting ACM does not return to previous PRF, PRF can't be reset with RESET.
  • Fixed: Undesignate Switch behaviour in TWS SCAN RAID.
  • Fixed: Able to cage VV in AG mode in AUTO Bug.
  • Fixed: AG radar sticks in AGR mode when undesignating.
  • Fixed: MFD AGR image twitches when VSync is disabled.
  • Fixed: Creating an offset bearing with a leading 0 creates incorrect offset data.
  • Fixed: TALD dual Rack Jettison behaviour.
  • Fixed: Undesignate button does not exit flood mode.

DCS: F-16C Viper by Eagle Dynamics

  • New FLIR implementation fixes and adjustments
  • Added Cruise (CRUS) DED Page.
  • Added GBU-24A/B Paveway III LGB.
  • Add default loadouts with GBU-24A/B to ME.
  • Added HAD Expand (EXP) function.
  • Added HSD Expand and Zoom Function.
  • Added Digital FLCS (W.I.P).
  • Added VIP/VRP, OA1, OA2, and PUP to HMD Symbology.
  • Additional ME preset loadouts.
  • Fixed: CTD when setting unaffected code for the HARM tables.
  • Corrected FCR and HSD Symbols. Radar tracks colour error in off state and ambiguous state error.
  • Adjust payload drag indexes.
  • Fixed: Radar elevation becomes stuck.
  • Fixed: GBU-10/12/24 multiplayer desync issues.
  • Fixed: Autopilot will not disconnect at AOA over 15 when HDG or STR Select is engaged.
  • Fixed: Pitch oscillation at low fuel states.
  • Fixed: Instant transition between cruise gains and take-off & landing gains.
  • Fixed: Incorrect VIP and VRP behaviour.
  • Fixed: TLL line does not point directly to the target outside the HUD.
  • Fixed: Destination page - grid is two characters but allows for 3.
  • Fixed: TWCS throttle - Problem with deadzone.
  • Fixed: HTS don't switch HARM to prev submode after undesignate.
  • Fixed: CCRP Mode - Able to drop bombs well after initial drop.
  • Fixed: AO1 and AO2 slewed is offset from start location.
  • Fixed: SPI on HSD is only visible when TGP or FCR are SOI.
  • Added Manual (MAN) bombing mode.
  • Added FIX DED Page
  • Fixed: Unknown ('U') HTS label on WPN page for some threats
  • Fixed: Users report PDLT cycle stops working after a while
  • Fixed: After setting the PDLT and then designating the same target on radar and radar undesignating, you can no longer set that target as the PDLT
  • Fixed: Target altitude number copied and stuck in some cases when switching from RWS to TWS
  • Fixed: TGP CZ logic is broken if OA is selected
  • Fixed: TMS Aft on HSD PDLT logic is not correct
  • Fixed: TTI missing from TGP for GBU
  • Fixed: Maverick Scale remains on HUD
  • Fixed: Check stability when airspeed at 300kts in aar gains
  • Fixed: Backflips after deep stall recovery with using MPO
  • Added Airshow smoke.
  • Added JFS Door animations.
  • Added B-Scan format (Designating after FTT has been entered (second depressing TMS-Up) will change the display symbology to a standard B-scan format with no video map background).
  • Adjusted ACAL DED page.
  • Added HSD Threat Ring Color Change. Will become red when threat is within the ring.
  • Added ability for FCR AG range changing, system automatically go in MAN
  • Fixed Possible crash in avionics when using IAM.
  • Fixed: SPI on HUD does not follow moving target in point track on TGP.
  • Fixed: AG Radar and TGP do not always align when using TGT.
  • Fixed: HSD Cursor Zero (CZ) Function.
  • Adjusted Radar detection and designation range. There will be a slight delay when the radar first detects a target as a Search hit before it becomes a valid track file. The time between first detection and valid track file is much less now. It now matches references.
  • Adjusted Radar look down effect to make it less severe. It now matches references.
  • Adjusted radar sensitivity to look-down clutter notch at close range.
  • Check stability when airspeed at 340kts + in AAR gains.
  • Fixed: Offset Aim Point (OAP) correction.
  • Fixed: TGP goes to the side when switching slaved waypoints.
  • Fixed: DED HUD Repeater Hot start issue.
  • Fixed: Wing Tanks moved backward.
  • Fixed: Possible to start JFS2 with no fuel.
  • Fixed: HARM - Can power on HARM after all missiles fired.
  • Fixed: On the Range Mission needs LatLong Coordinates JTAC uses MGRS.
  • Fixed: Text overlays Bullseye symbol in A/G Radar.
  • Fixed: CBU-97 CCIP release cue.
  • Fixed: A/G radar - target point changes position when changing scan width.
  • Fixed: MARK indication failed.
  • Fixed: TMS UP not working in AG RADAR SEA mode.
  • Fixed: In AG mode slant range on HUD is still shown as "F" even if FCR disabled.
  • Adjusted: AG radar range in Exp/DBS1/DBS2.
  • Fixed: ICP dobber switch can be used as a 8 way switch position.
  • Fixed: Unable to set a bullseye higher than steerpoint 25.
  • Fixed: Home plate can be set independently from steerpoint.
  • Fixed: HSD Expand Bug - Unable to Select Steerpoints in EXP2.
  • Fixed: CRUS Page BINGO endurance at bingo.
  • Fixed: AGR Manual scale after lock.
  • Fixed: With Maverick selected angle data is not shown in HUD.
  • Fixed: HARM not firing after ground jettison and rearm.
  • Fixed: FCR Slaved to HMCS gimbal limit.
  • Fixed: CRUS page logic correction (When in the CRUS page, when a CRUS option is mode selected, when you RTN and then go back to CRUS, it should take you to that mode page. If no option in mode is selected then it should take you back to TOS).
  • Fixed: EXP Zoom in HSD with CPL.
  • Fixed: HSD - missing route lines in EXP2 center mode.
  • Fixed: FUEL test numbers on dial instantly show 6000.
  • Fixed: HUD DED comm symbology should highlight when transmitting.
  • Adjusted: FCLS gun trigger gain.
  • Fixed crash in avionics.
  • Fixed: The AoA bracket is bouncing around while taxiing under 60kts.
  • Fixed: Flight path marker and pitch ladder bounce during taxi.
  • Fixed: Bombing Mode HOTAS selection error.
  • Fixed: Selective jettison behaviour in dogfight or AAM mode.

DCS: AH-64D by Eagle Dynamics

  • Added Hellfire RIPL Mode.
  • Added key in battery switch.
  • VKB input for pilot and operator.
  • Added two separate missions: Lesson 8 is Rolling Landing; Lesson 9 is Hover Landing.
  • Added B to the controls indicator for the parking brake.
  • Improved threat updates on ASE and TSD pages.
  • Fixed: TADS: Incorrect Target or Waypoint Stored Indication.
  • Fixed: ASE Desync in multicrew.
  • Fixed: Diamond symbology on IHADS in VR moves with head.
  • Fixed: Incorrect network synchronisation of Weapon Action Switch.
  • Fixed: Central Position Trimmer Mode implementation.
  • Fixed: Return from ENG WVN Page Error.
  • Fixed: Laser Range Finding Errors.
  • Fixed: Inverted text is barely visible on screens.
  • Fixed: ADF beacons page presets hardcoded to Caucasus.
  • Fixed: Cockpit 3D Model PLT Station - ADF/CMDS Knobs.
  • Fixed:External model TEDAC handles misaligned.
  • Fixed: Wiper park should be spring loaded to off.
  • Fixed: Squelch switches should spring load to centre.
  • Fixed:Door handle latch animation wrong.
  • Fixed: Instant action Tbilisi guard radio frequencies.
  • Fixed: TSD should not automatically assign point type based on IDENT.
  • Fixed: Dashed LOS cross starts too high.
  • Fixed:Delay on missile warning sound.
  • Fixed: Wind direction on TSD reporting wrong.
  • Fixed: Fire test repeats each warning.
  • Fixed: Missing Cyclic Arrows in both front and rear cockpits.
  • Fixed: HDU / FLT page displaying ground-speed not true airspeed under 30kts.
  • Fixed: AI Wingmen will not engage - Red Flag Day 3 mission Nevada.
  • Fixed: LRFD first detent sets range 9999.
  • Fixed: Check ability to rearm with weapon station missing.
  • Fixed: Bezel Option Barrier Error.
  • Fixed: FLT Page - Delay Error When Changing Units.
  • Added Target State Estimator (TSE).
  • Added Altitude Hold mode.
  • Added dashboard covers (sunvisors) animation
  • Main rotor VRS state implementation (W.I.P)
  • Improvements in definition of preplaned threats. Also HSI is now locked to the Ghostship when the MPD TSD page is in FRZ. Added intervisibility rings for Ghostship on MPD TSD pages
  • Improved :
    • SCAS behavior.
    • LMC Control.
    • When any of the ENG, FLT, FUEL, PERF, or UTIL pages is selected via the MENU page or by using the Favorites function, that page becomes the originator page for the remainder of the AIRCRAFT pages.
    • The Torque readout in the HDU symbology should become boxed at 98%
    • The NVS Sensor Select switch should only be functional in NORM or FIXED mode
    • After blanking above 200 feet, the radar altimeter tape should come back on 180 feet
    • Cued LOS Dot should always be displayed
    • FPV, Head Tracker, Cued LOS, except Bob-Up Box should disappear outside of the safe zone
    • The grayscale image currently displays an opaque white overlay
    • MPD in MONO mode overrides color of the symbology or white video underlay
    • Video underlay showing TADS should also show the TADS LOS crosshairs
    • With PNV selected, TDU FLIR will always be the currently selected NVS FLIR sensor for the Pilot
    • Flight symbology on an MPD VID page uses some colored elements similar to the FLT page
    • When the TDU PNV button is selected "OWNER CUE" should not be displayed
  • Fixed: Laser rangefinder desync
  • Fixed: Radios allow invalid frequencies to be entered.
  • Fixed: TADS range value is incorrect if exceeds maximum range
  • Fixed: LASE # TRGT LOAL message error
  • Fixed: Rapid LRFD operations produce issue
  • Fixed: TADS STOW - LMC ERROR
  • Fixed: WPN -> ASE -> unASE = TSD, should be WPN
  • George as CP/G Target Identification System. Please see.
  • Rocket avionics adjustments.
  • Fixed: Potential of APU not starting on cold start.
  • Fixed: MP. Engines stop for CP/G.
  • Fixed: MP. Laser rangefinder desync.
  • Fixed: LMC incorrect behaviour when measuring range.
  • Fixed: LMC could cause strange TADS behaviour.
  • Fixed: Range source should be maintained to Point when PLT changes ACQ from a Point (B5) to TADS.
  • Fixed: TADS image desync after C/PG using gun.
  • Fixed::Previous radio frequency not stored.
  • Fixed: Radio presets set in ME are ignored for all radios.
  • Fixed: Unable to use the cursor to give coordinates when using EDIT.
  • Fixed: A/C Fixed Action Button behaviour on MFD.
  • Fixed: Incorrect TADS behaviour in multicrew.
  • Fixed: COORD page shows incorrect distance to WP until set DIR TO.
  • Fixed: CP/G head movement on client connect.
  • Fixed: Point saving via HMD using MAN range can be incorrect.
  • Fixed: George set safe after every Hellfire shot.
  • Fixed: The NVS Sensor Select switch should only be functional in NORM or FIXED mode.
  • Fixed: After switching MFD for cursor PAN mode move cursor to top right corner.
  • Fixed: MPD behaviour when ENG Start is pressed.
  • Fixed: No radar alt tape on FLT page.
  • Fixed: VID page TADS double cross.
  • Fixed: Multicrew parking brake not working.
  • Fixed: ZSU-23-4 Shilka does not spike.
  • Fixed: ASE page is lacking several items.
  • Fixed: Gun jiggling.
  • Fixed: FLIR Polarity not correctly working in multicrew.
  • Fixed: External tank advisory.
  • Fixed: Missing advisory message when internal auxiliary fuel tank is empty.
  • Fixed: Tooltips of comms volume knobs incomplete/wrong.
  • Fixed: MSL NOT RDY and dashed constraints box erroneous behaviours.
  • Fixed: Fuel XFER issues with C AUX.
  • Fixed: Flicker Pipes R AUX or L AUX when turned on if AUX GALLONS EXT.
  • Fixed: Fuel can't be pumped from external tanks.
  • Added: TSD route leg animation.
  • Fixed: TSD Artillery Fire Points Error.
  • Fixed: WPN-MSL-UTIL page incorrect FCR indications.
  • Fixed: WPN-BORESIGHT OUTFRONT error.
  • Fixed: Missile indications errors.
  • Fixed: When the TADS FLIR is turned off on the WPN UTIL page, with the TADS as the selected sight, "FLIR OFF" should display in the Sight Status field of the High Action Display.
  • Fixed: Keyboard unit - “A” key behaves differently than other keys.
  • Fixed: FLT Page behaviour if already active on right MPD.
  • Fixed: Check ASE autopaging behaviour when ENG and FLT pages are displayed.
  • Fixed: Check MPD video underlay and ASE autopaging behaviour with TSD.
  • Fixed: Check MPD when EMER HYD switch on the EMERGENCY panel is pressed.
  • Fixed: C AUX on A/C FUEL page is not cursor selectable.
  • Fixed: INT Fuel QTY should turn yellow when low fuel state is reached.
  • Fixed: ASE/ASE UTIL pages.
  • Fixed: TADS stores waypoints in NAV phase.
  • Fixed: Manual page 333 creates confusion about ROE state
  • Fixed: Сanopy errors in the cockpit
  • Fixed crash in avionics.
  • Fixed: No radio gui presets. Added GUI HF-radio settings.
  • Fixed: Stored point is slightly offset when slaving back to the point.
  • Fixed: Multi Monitor configuration: displays doesn;t rendered on additional monitors after cold start.
  • Fixed: Exported MFDs not synced on pilot seat (CPG works).
  • Fixed: RAD and BAR ALTITUDE HOLD signals.
  • Fixed: Incorrect logic of pylons articulation with activated SAL missiles.
  • Fixed: Hellfire training lesson.

DCS: Mi-24P Hind by Eagle Dynamics

  • Added: R-60M missile. To be able to use this missile you need to check the "R-60 equipment" box for Mi-24P aircraft slot additional properties in the mission editor (it is checked by default). R-60M missile launchers can be mounted only on racks 1 and 4.DCS WORLD: MI-24P || R-60M Air to Air Missile

    Additional points:

    • If R-60M launcher present at least on one of those racks it blocks usage of any other weapon on its symmetric rack
    • If current loadout have R-60M and ATGM, then Petrovich AI ATGM launch command shortcut on cyclic weapon release button is disabled if R-60M launcher is engaged.
    • If you untick the "R-60 equipment" box in additional parameters of the Mi-24P aircraft slot in the mission editor it will automatically restrict R-60M for this particular aircraft using loadout restriction system. Although if you tick this box again in the same aircraft it won't remove the restriction automatically, it can be removed manually at any time.
    • Usage of R-60M blocking release of bombs from inner racks.
  • Added: VKB input preset for pilot
  • Added: New liveries
  • Improved: Adjust controls menu now minds in which cockpit you are currently placed and opens menu for that cockpit respectively by default
  • Improved: Anti-Icing system overall refactoring WIP. Indication and electrical consumption fixed. Plan to finish for the next update.
  • Fixed: Client aircraft rotors have no blur in multiplayer
  • Fixed: Nose Wheel is rotated in well when viewed by other clients in multiplayer
  • Fixed: Troops amount for embarking
  • Fixed: Wrong label for TAXI lights switch for Pilot-Operator
  • Fixed: Textures collision on RWR day and night switch
  • Improved: Sensitivity of pedals controlled by buttons changed and is adjustable in special settings now
  • Improved: Anti-Ice system finished
  • Improved: Special settings menu reformatted
  • Fixed: APU-60-I (single R-60 missile launcher) is ejecting missile instead of launching it from rail
  • Fixed: The axis elevation of the machine gun barrels in the GUV containers, AUTO aiming mode correction
  • Fixed: R-60M does not lock the sun in Mi-24P
  • Fixed: Ammo counter showing wrong amount in some cases on mission start
  • Fixed: Multicrew - Pilot sees copilot door being opened as soon as Copilot switches 'Autopilot Assume Trimmer' up
  • Fixed: Input. TrackIR command assignment cells are blocked
  • Added: Rear cabin Kord machine gun place multicrew and AI gunner capable.
  • Improved: Petrovich AI target identification system.
  • Improved: Mirrors third state for "mirrors" button. Third press removes mirrors from the cockpit.
  • Improved: Petrovich AI interface refactoring.
  • Improved: Petrovich AI notifying that target is in range even if it was in range when was locked.
  • Fixed: No missile launch after rearming in Multiplayer.
  • Fixed: Rearming disables countermeasures.
  • Fixed: Some dial positions off on electrical panel.
  • Fixed: R-60 indicator panel 3d model collision with ASP.
  • Fixed: Pilot clock indicator bug: forum.dcs.world/topic/282111-achs-1-shows-the-mode-indicator-in-the-wrong-order/)
  • Fixed: ARK-15 compass mode discrepancy between single player and multicrew.
  • Known issue: Multicrew Kord gunner client will desync if aircraft will rearm and change Kord gun mounting side.

DCS: Supercarrier by Eagle Dynamics

  • Update of free CVN-74 Stennis model.
  • Fixed: AI does not perform a clearing turn on Case III launches.
  • Fixed: IFLOLS illuminate for no reason.
  • Fixed: Stennis radar dish spinning too fast.
  • Updated: 3D model of the Airboss room.
  • Fixed: Incorrect state of the CVN-75 crew in MP.

DCS: A-10C II Tank KIller by Eagle Dynamics

  • New FLIR implementation fixes and adjustments.
  • Backlight issues now corrected.
  • TGP jitters at max zoom - fixed
  • Unable to bind Warthog throttle to any controls - fixed
  • Fixed: Unable to bind Warthog throttle to any controls.
  • Fixed: When TCN and ILS are both selected on the NMSP, the ILS should be in charge of the ADI bank steering bar.
  • Fixed: Rotary switches can move from one to another end positions with one click.
  • Fixed: RMB/LMB inverted logic of some switches in the cockpit.
  • New cockpit switches sound.

DCS: FW 190D-9 Dora by Eagle Dynamics

  • Added mouse control to the emergency rocket release gate.
  • Expanded button bind options for rocket emergency release controls.
  • Rocket release control matches the one of the A-8 model.
  • Removed bomb detonator timing calculation from electric system, available in new detonator itself.

DCS: P-51 Mustang by Eagle Dynamics

  • Added messages to the autostop script
  • Auto-shutdown now works correctly

DCS: JF-17 by Deka Ironwork Simulations

  • Added: probability of detection for AA radar
  • Added: unstable track of AA contact if detected range is near detection boundary
  • Added: if no hpt/spt, AA radar shows bearing/range from TDC to current waypoint
  • Added: clickable eject handle
  • Fixed: AA radar VS mode
  • Fixed: hpt/spt position prediction after being notched
  • Fixed: small bugs in RWS and SAM+NAM/ASM modes
  • Adjusted: AA radar notch gate speed
  • Adjusted: radar mode display
  • Improved: TWS/RWS contact acquisition (super search before entering STT)
  • Improved: TWS/RWS raw hit to track file
  • Fixed: AA radar unexpected target unlock
  • Fixed: AA radar antenna stabilization
  • Fixed: AA radar RWS auto mode behaviour
  • Fixed: AA radar target course render on B-scope screen
  • Fixed: AG radar fpm out of MFCD frame
  • Fixed: SPJ distance measurement
  • Fixed: CM802AKG abnormal behaviour if launched without DL pod
  • Fixed: wmd7 image resolution/focus difference between initial and after nar/wide toggled one
  • Updated: WMD7/C701 need manual refocus after turning on image seeker for the first time
  • Updated: cockpit model and texture
  • Fixed: AA radar bug/lock distance issue
  • Fixed: AA radar mode disordered after losing hpt/spt
  • Fixed: AA radar jamming contact in VS mode
  • Fixed: AG radar GMTI mode should not detect vehicle in water
  • Fixed: WMD7 no laser in slave mode
  • Fixed: launch two C802AKs, 2nd missile not follows 1st configuration
  • Fixed: C802AK LOS abnormal behaviour issue
  • Fixed: CM802AKG cannot switch from ATA to MAN issue
  • Fixed: CM802AKG valid control area
  • Fixed: Checklist anti-col light power error issue
  • Added: special option to choose CM802AKG control mode
  • Added: AA radar shows mach number for hpt/spt
  • Added: South Atlantic map UTC for clock
  • Adjusted: LD10 params
  • Adjusted: attitude limitation for rocket launch

DCS: F-14 Tomcat by Heatblur Simulations

  • Reduced AIM-54 induced drag.
  • Returned to original guidance parameters thanks to a guidance fix by ED.
  • ED: AA missiles. Corrected target tracking extrapolation.
  • ED: Weapons. AIM-54 launched by AI will enable active mode automatically instead of semi-active guidance in TWS.
  • Fixed fuel flow initialisation - fuel now drains from the correct tanks again.
  • Removed the new unrealistic maneuver flap axis again.
  • Turn on BRSIT flood antenna during sparrow LTE procedure to ensure the first missile can find a target.
  • Fixed incorrect LTE for fist sparrow launched in BRSIT mode.
  • Clear radar tracks when switching to transitional radar modes (PLM, VSL, MRL).
  • Inhibit AVIA display when NAV GRID shown or A/G mode selected.
  • TACAN Mode X keybind fixed - now switches to X instead of the middle position.
  • Fixed RIO's pilot flap axis command affecting pilot’s flap control.
  • Fixed Iceman taking control and throttling up on ground during SP RIO startup.
  • Fixed AUTO THROT light illuminated when disengaging APC via throttle mode switch.
  • Fixed Iceman overriding ALT HLD and oscillating when the player switches to RIO seat.
  • Fixed AP not working correctly with FFB sticks.
  • Fixed LANDING CHK light remaining illuminated after touchdown.
  • Updated deck object placements for all missions including the new Stennis model.
  • Removed OP Reforger SC version - temporarily.
  • NEW: Added Mini-Campaign “The Final Hour” for South Atlantic. Also available as quickstart missions.
  • AIM-54: Tweaked PN gains and loft parameters to improve performance.
  • NEW: Added more Jester set commands (with value) for mission creators:
    • 10017: DEST knob
    • 10018: select waypoint to enter coords from a trigger zone (this command does no action in the cockpit)
    • 10019: enter coords from trigger zone for the waypoint selected with 10018 (if none selected, WP1)
    • 10020: WCS switch
    • 10021: run RWR BIT
    • 10022: TID range knob
    • 10023: JESTER Eject
    • For the specific values and full changelog please click this link.
  • Potential fix for CTD with JESTER tuning radios.
  • Add AIM-7P for late A and B F-14 loadouts.
  • Made TACTS pod available to stations 1B and 8B.
  • Fixed Jester tuning TACAN only using A/A for airborne transmitters (TACAN not working for multiple of our missions).
  • Complete overhaul and fix of the Emergency Wing Sweep Axis logic:
    • Handle can't be moved once the cover is down.
    • Handle can be disconnected from the spider detent regardless if it’s up or down (realistic behavior, lifting the handle was for easier access).
    • Added new special option. If enabled, handle can be moved only once up (to prevent unwanted detachment, especially when having the axis assigned).
    • Simulated Spider Detent Movement and attachment.
    • For more details and the full changelog please click this link.
  • Changed wing sweep initialization on spawn:
    • Carrier spawn on catapult: 20deg, AUTO.
    • All other ground spawns: oversweep, handle and cover raised.
    • Air spawn: AUTO, position adjusted to the airspeed.
  • Mechanical sweep handle can be stowed in oversweep, also allowing the guard to close.
  • Fixed sweep handle being able to move to OVER before HZ TAIL AUTH light goes out.
  • Fixed CADC/Wing sweep light remaining illuminated after spawning a new aircraft.
  • Fixed emergency wing sweep handle catching the spider detent at 20 degrees.
  • Fixed wing sweep handle being pushed down in oversweep position for carrier spawns.
  • Fixed emergency wing sweep lever being pull-push lock reversed after clicking it wildly.
  • Added many new key bindings for the RIO:
    • for the full list of key bindings please click this link.
  • Added several new axis bindings for the RIO:
    • for the full list of axis bindings please click this link.
  • Corrected RIO axis directions for DDD Erase and DDD Pulse Gain.
  • Updated VF-14 AB100 livery. (Ben_Der)
  • Updated Top Gun Rogue Nation livery. (Yae Sakura)
  • Updated Top Gun 114 livery. (LanceCriminal86, Helmets by Ben_Der)
  • Updated VF-211 Fighting Checkmates 100 (2001). (Shmoo42)
  • Added VF-31 1991 AE200 and AE205. (Mach3DS)
  • Added VF-14 AB103. (Ben_Der)
  • Added VX-4. (Ben_Der)
  • NEW: Added the ability to remove the refuelling probe door by triggering Argument 1616.
  • NEW: Added AFAC Role assignable from the mission editor.
  • Switched AIM-54 from parallel navigation to proportional navigation.
  • Added missing Liquid Oxygen gauge on front right pilot's panel.
  • Fixed AP reacting over-sensitively to small roll or pitch inputs and disconnecting.
  • Re-added SC version for OP Reforger.
  • Fixed a bug in the ALR-67 threat association algorithm causing constant misassociation for groups of threats of the same type.
  • Fixed compass N-S switch N position.
  • Fixed an issue where Iceman would continue to go to steerpoint after disengaging and re-engaging him.
  • Fixed Iceman not holding altitude at low IAS.
  • Fixed Iceman having issues to hold heading.
  • Fixed Iceman not responding to inputs for altitude and airspeed correctly.
  • Fixed LTE in PD-STT ACM mode (was 3s, now 1s).
  • Fix BATR max time not updated by ground kneeboard burst length adjustments.
  • Default the M61 round limiter to 50 for F-14A in mission editor aircraft properties.
  • Fixed sensor track file remaining on TID display even if PAL mode was selected.
  • Improved LANTIRN GBU-24 accuracy.
  • Improved LANTIRN laser spot collision detection accuracy.
  • Fixed LANTIRN lasing for AI.
  • Fixed COMP panel push button fast syncing not working in certain situations.
  • Fixed wing sweep delay causing a too slow sweep rate.
  • Fixed wing sweep flags:
    • MAN flag shows in BOMB mode and
    • AUTO flag shows when AUTO program is cached in MAN mode.
  • Fixed wing sweep program resetting to AUTO after pressing MASTER RESET
  • Fixed Emergency Wing Sweep handle and Spider Detent logic around the Oversweep threshold.
  • Re-enabled normal maps on F-14 sealant surfaces.
  • Fixed COMP (COMB) typo on hydraulics gauge face.
  • Fixed droopy emergency brake handle.
  • Corrected broken normals on gear and TACAN panels.
  • Corrected various broken normals on RIO radar control surfaces.
  • Added label for Phoenix cooling switch on left side of RIO cockpit.
  • Added Chinese Localisation for the campaign “The Final Hour”. Thank you Alphabet_Ghost!
  • Updated Chinese Localisation for several missions. Thank you Alphabet_Ghost!
  • Updated general Chinese Localisation. Thank you Alphabet_Ghost.

DCS: AJS-37 Viggen by Heatblur Simulations

  • Fixed Training mission 07 RB04.
  • Fixed Gyros becoming misaligned in certain situations.
  • Added New Quickstart missions for the South Atlantic Map.
  • Completely overhauled Landing Gear suspension.
  • Fixed Landing Gear traction.
  • Ground Crew can now be called from ground start.
  • Fixed missing night lighting on rollers.
  • Fixed broken normals on the canopy frame and attached parts.
  • Improved the texture seam down the middle of the canopy frame.
  • Updated Chinese Localisation for several training missions. Thank you Alphabet_Ghost!
  • Updated general Chinese Localisation. Thank you Alphabet_Ghost!

DCS: Mosquito FB VI by Eagle Dynamics

  • AI aircraft do not fire RP-3s - fixed
  • Minor typo in the startup procedure - fixed
  • Unintended steam/water cloud at start - fixed
  • Added payload with the same bombs (by type) for use in carpet bombing tasks
  • Added fire extinguishers

Flaming Cliffs by Eagle Dynamics

  • Su-27. Fixed single mission "Unwanted Guest" in Syria.
  • Kneeboard pages cannot be turned in some cases - fixed.
  • F-15C: Green glare on the HUD - corrected.

DCS: I-16 by OctopusG

  • Moved from Early Access to Release status
  • Added EN and RU Flight Manual
  • Added Training Missions
  • Added a few Single Missions
  • Added Throttle Extra Stroke Zone for air throttle direct control
  • Fixed Mixture Control: added lever central “Normal” position to automatic control with lock and enrich and lean control and physics
  • Added Ground Power Unit for electrical starter that enables by intercom command
  • Added Wheel Chocks that enables by intercom command
  • Added Failures for:
    • boost regulator
    • mixture governor
    • oxygen governor
    • collimator sight
    • gear drag tensioner
  • Added EN Cockpit
  • Controls Indicator improved: added brakes and RPM axis with nominal mark
  • Added axis input for afterburner, mixture, cowl flaps, oil radiator controls
  • Added keys input for separate side doors control
  • Fixed Altimeter behavior during zero altitude setting
  • Fixed Quickstart Missions: weather in the Ground Attack and day-time in Free Flight
  • Added new paint schemes: “Red Five” Aerobatic Team, Silver Demo, Silver-black Demo.
  • Fixed ground crew interaction (intercom)
  • Improved gun sound: fixed rate of fire sound
  • Added items announced but not included in previous update:
    • Single Missions
    • EN Training Missions
    • Voice for Training Mission
    • EN Flight Manual

DCS: AV-8B N/A by RAZBAM

  • Fixed: W0 not selectable on EHSD
  • Fixed: Waypoint selection and editing when the INS is unaligned.
  • Added: AWLS channels for the following maps: Syria, Mariana Islands and South Atlantic
  • Fixed: Steerpoints Elevation not being saved for Targetpoints
  • Fixed: Internal MPCD FLIR Page won't change polarity when TPOD page is active and in IR Mode
  • Fixed: AGM-65F IR Mav page missing Wide FOV Symbology after firing the first missile.
  • Fixed: GBU-12/16 Laser code is adjustable in flight.
  • Update: INS will be set to NAV mode for missions dated before March 1994.
  • Added: GBU-12/16 Laser code in the kneeboard page.

DCS: M-2000C by RAZBAM

  • M53-P2 Engine Model rework
    • Improved : New physical engine model
    • Improved : Performance evolution with pressure, temperature, speed
    • Added : Effect of precipitation
    • Improved : More realistic transient
    • Improved : More realistic FADEC with alternate (SEC CALC) and emergency (SEC CARB) modes
    • Added : SEC CALC can be set manually or automatically and reset manually
    • Improved : Engine alarms
    • Updated : Drag tuning (aircraft and stores) to match engine performance
    • Added : Supersonic idle flameout
    • Updated : In flight restart held by solenoid
    • Added : Engine physical data logging feature
  • Damage:
    • Added : Engine smoke in case of damage/fire
    • Improved : More engine failures
    • Added : physically based performance degradation
    • Added : overtemp engine damage
    • Added : Engine fires (main and afterburner)
    • Added : Cascading engine damage (exploding compressor can cause other damage)
    • Added : Engine damage with high mach and cones retracted
    • Added : Oil leak modelling and SEC HUILE (emergency oil) switch
    • Added : Guns damage
    • Improved : All 4 slats can be damaged independently
  • Weapons
    • Added SAMP250 high and low drag bombs
  • Misc
    • Added : absolute BAD coordinates in DTC text format
    • Improved : AP pitch correction are less aggressive
    • Improved : more realistic HUD FOV and constrained FPM/target box law
    • Added : Fuel dump trails
    • Improved : Exterior light levels
    • Improved : Landing gear model
    • Added : Customizable elastic limit (force based stick G-limiter threshold)
    • Improved : Airbrake aerodynamics
    • Improved : Green radio guard standby added to SRS
  • Liveries:
    • Tigermeet liveries renamed to avoid being set by default
    • Added MISSION ACCOMPLIE retirement celebration livery
  • Bugs
    • Fixed : Default green radio channel set to 01
    • Fixed : PCM incitation stays when SABRE switched off
    • Fixed : Issue displaying RWR threats in some cases
  • Bug Fixes
    • Fixed S530D on pylon position and plume position
    • Fixed thrust getting low shortly when nozzle closes/opens
    • Fixed reverse thrust when nozzle destroyed
    • Fixed RPM warning on ground
    • Fixed unlimited ammo for missiles
    • Fixed nozzle fire happening at high altitudes
    • Fixed SAMP250 drag
    • Fixed MISSION ACCOMPLIE texture mipmaps
  • Aircraft handling and performance
    • Drag FBW and autopilot tuned to engine changes
    • Improved wake turbulence effect
    • Improved roll autotrim
    • Improved pitch autotrim
  • Miscellaneous
    • Improved landing gear on-ground modelling
    • Improved VTB startup visual effect
    • Added transonic mach cone visual effect (player side only)
    • Removed obsolete full asynchronous radar option (now always on)
    • Set parking brake on when hot starting on parking
  • M53-P2 Engine Model rework (already present in 06/2022 update)
    • Improved : New physical engine model
    • Improved : Performance evolution with pressure, temperature, speed
    • Added : Effect of precipitation
    • Improved : More realistic transient
    • Improved : More realistic FADEC with alternate (SEC CALC) and emergency (SEC CARB) modes
    • Added : SEC CALC can be set manually or automatically and reset manually
    • Improved : Engine alarms
    • Updated : Drag tuning (aircraft and stores) to match engine performance
    • Added : Supersonic idle flameout
    • Updated : In flight restart held by solenoid
    • Added : Engine physical data logging feature
  • Damage (already present in 06/2022 update)
    • Added : Engine smoke in case of damage/fire (not yet MP synced)
    • Improved : More engine failures
    • Added : physically based performance degradation
    • Added : overtemp engine damage
    • Added : Engine fires (main and afterburner)
    • Added : Cascading engine damage (exploding compressor can cause other damage)
    • Added : Engine damage with high mach and cones retracted
    • Added : Oil leak modelling and SEC HUILE (emergency oil) switch
    • Added : Guns damage
    • Improved : All 4 slats can be damaged independently
  • Weapons (already present in 06/2022 update)
    • Added SAMP250 high and low drag bombs
  • Misc (already present in 06/2022 update)
    • Added : absolute BAD coordinates in DTC text format
    • Improved : AP pitch correction are less aggressive
    • Improved : more realistic HUD FOV and constrained FPM/target box law
    • Added : Fuel dump trails (not yet MP synced)
    • Improved : Exterior light levels
    • Improved : Landing gear model
    • Added : Customizable elastic limit (force based stick G-limiter threshold)
    • Improved : Airbrake aerodynamics
    • Improved : Green radio guard standby added to SRS
  • Liveries (already present in 06/2022 update)
    • Tigermeet liveries renamed to avoid being set by default
    • Added MISSION ACCOMPLIE retirement celebration livery
  • Bugs (already present in 06/2022 update)
    • Fixed : Default green radio channel set to 01
    • Fixed : PCM incitation stays when SABRE switched off
    • Fixed : Issue displaying RWR threats in some cases

DCS: P-47D Thunderbolt by Eagle Dynamics

  • Fixed: cycle guns switch keyboard command gets stuck
  • Removed night vision goggles controls
  • Rearranged default keybindings to deconflict controls for landing/cockpit lights, pitot heater/oil diluter
  • Fixed: Rocket counter knob can not be rotated properly with keyboard input.

DCS: FW 190A-8 by Eagle Dynamics

  • Added 4 separate UV lamps and controllers
  • Removed bomb detonator timing calculation from electric system, available in new detonator itself
  • Fixed: Fuel selector lever key bindings

DCS: Bf 109K-4 by Eagle Dynamics

  • Removed bomb detonator timing calculation from electric system, available in new detonator itself
  • Added: Trim on Axis doesn't function correctly

DCS: MiG-21BIS by Magnitude 3 LLC

  • Added inputs:
    • Aileron boosters On, Off
    • Flaps 0<>25 - for joystick
    • Flaps 45<>25 - for joystick
    • Airbrakes On, Off
    • Airbrakes On<>Off - special for joystick
    • Pylon 1-2 Power On, Off
    • Pylon 3-4 Power On. Off
    • GS-23 Gun On, Off
    • Missiles Heat On, Off
    • Missiles - Rockets Launch On, Off
  • Added: VoIP radio
  • Added: ASP view in HUD only view (LALT+F1)

DCS: Christen Eagle II by Magnitude 3 LLC

  • Added: VoIP radio

DCS MiG-19P by Razbam Simulations

  • Fixed Afterburner texture bug

DCS: WWII Assets pack by Eagle Dynamics

  • Added. New reticle scope for Daimler Mk 1 and Tetrarch
  • Add Bedford as an analogue of KDO for allies

DCS: Combined Arms by Eagle Dynamics

  • Fixed. Issue with units moving uphill.
  • Fixed. MANPADS turn 180 degrees when taking control.
  • Added the ability to quickly regain track after losing the target track for SAM Osa (SA-8).
  • Added playable Chieftain Mk.3.
  • Fixed engine power for Leopard1 and M60-tank.
  • Fixed maximum speed for LUV Tigr.
  • Fixed being able to activate cruise control at zero speed.
  • Fixed an issue with the player's max speed being limited when dealing damage to enemy AI.
  • Rotate turret not working in isometric view - fixed.
  • Stryker Family of Armored vehicles have had sights updated
  • M1A2 Abrams added 3x, 6x, 13x, 25x and 50x to FLIR sights.

DCS: NS430 by Eagle Dynamics

  • Added options for F-14, Mi-24P and JF-17 cockpits
  • Adjusted the rotation speed of knobs

The Channel Map by Eagle Dynamics

  • Fixed black surface texture on the distant LOD of surface at the autumn and the spring
  • Manston airfield: the fence was too close to the taxiways, which led to a collision with some aircraft
  • Fixed a lot of glitches in the shoreline geometry of England
  • Fixed some glitches of surface geometry along roads

Campaigns

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • Mission 4: Cargo ship trigger fires too early – fixed. Tanker too close to Iran border – fixed. Recovery just changing from CASE 1 to CASE 3 – recovery time bit earlier. Start landing checklist - message corrected.
  • Mission 6: Ships firing far away targets – fixed. Alert 15 blocking catapult – fixed. AWACS may give relief for interceptors even if enemy still present – fixed.
  • Mission 7: Enfield 4 sometimes fails to leave holding – fixed. Mission edited for better performance.
  • Mission 8: Landing list – fixed.
  • Mission 11: Colt 1 silenced.
  • Mission 10: Enfield flights crashed during AAR - fixed.

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

  • Outro: Forrestal replaced Stennis because that's more accurate for 1969.

F/A-18C Rise of the Persian Lion campaign by Badger633

  • Missions 8 (All variations), AI not killing SAM fixed, Attack Helos fixed
  • Mission 14 (All variations), Deck parking conflict fixed
  • Mission 6 (All variations), Attack aircraft adjusted.
  • Mission 1 (All variations), Adjust for new Stennis model.
  • All Mission (All variations), SAMs unhidden, ACLS added.
  • Printable kneeboards added

F/A-18C Serpent’s Head 2 Campaign by Badger633

  • Missions 1, 4 to 10. (All variations), Add ACLS, Adjust for new Stennis model.
  • Printable Kneeboards added

F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Mission 5: Reduced MANPAD threat on pop up tasking.
  • Mission 6: Fixed potential bug where pop up target is not recorded as a kill
  • Mission 16 part 3: Updated target location information to include elevation.

DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims

  • Mission 11: Modified Ronnie’s attack waypoints for better results.
  • Mission 12: Adjusted Davy AI options to keep him on mission at all times.

F-15C The Georgian War Сampaign by Baltic Dragon:

  • Mission 15: Fixed fencers crashing when leaving orbit; fixed Flankers continuing to engage after "bugging out"; fixed Dodge 5 engaging incorrect target.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • Mission 02: Added ACLS / Link4 to USS Valley Forge.
  • Mission 03 (and M03 ALT A): Fixed issue with Smoke not performing Show of Force over Basrah. Fixed rare issue when Player and Bowser would talk at the same time when Smoke is ordered to attack second target. Fixed "mission complete" message appearing at mission start.
  • Mission 04: Fixed rare issue where Weed would RTB when detached to fly to his sector. Updated taxi part and added extra information for the player for extra clarity.
  • Mission 14: Fixed issue with Anvils not engaging primary target and turning back.

The Enemy Within 3.0 Campaign by Baltic Dragon:

  • Mission 01: Updated loadout for player's wingman. Fixed problem with the missing voiceovers on the way.
  • Mission 14: Fixed problem with L-39s refusing to attack.

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • Added 6 new voices characters for a total of 500 more lines of dialogue
  • A-10C II and A-10C loadouts modified to enhance mission parameters
  • Missions 3, 8, 10, 11, and 12 significantly changed
  • Updated Triggers and Conditions for most missions
  • Updated objectives and scoring for most missions
  • Added "Objectives Completed" radio message to all missions
  • Updated _ README FIRST_AGILE SPEAR Gameplay Settings

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • Tanker speeds adjusted
  • Subtitle lengths adjusted as a workaround to a new DCS radio transmission bug.
  • Player has to confirm fencing out
  • New 'mission complete' visuals and music

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Briefing typos corrected

DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

  • Campaign progression issues solved
  • Mission 6, the southern LW group shouldn't attack Gimlet

DCS: MAD JF-17 Thunder Campaign by Stone Sky

  • In all missions, an error occurred in the logic of triggers during autostart - fixed.
  • In the ALARM mission, the time of day has been changed to the correct one - 6:15 am.
  • In the PROFESSIONAL mission, the host was spending too much fuel waiting for you - fixed.

Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky

  • Corrected time in the first mission - more light, better weather.
  • In the second mission, the logic of search triggers has been fixed - the ship can be found almost immediately.
  • ​​​​​​​Fixed music overlay in several missions In the fifth mission, the enemy activation bug has been fixed.
  • In missions 9 and 10, the logic of triggers has been corrected, the tasks have become easier.

DCS: MAD Campaign by Stone Sky

  • In mission 7, a small problem of destroying the target was fixed.
27 may
2022

Introduced new campaigns:

  • DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
  • DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

DCS World

  • Added technicals (armed pickup trucks):
    • Scouts with mounted DSHK 12.7mm or KORD 12.7mm
    • MLRS with BRM-1 80mm Rocket
    • Air defense with mounted ZU-23
  • Improved voice chat
    • fixed lowering sound volume in other programs when using the radio
    • removed connection between microphone controls inside the game and Windows
  • AGM-88. Corrected HARM LOFT behavior when the target is terrain masked.
  • BDU-33. Corrected warhead parameters, less smoke.
  • Weapons. AMRAAM's were too easy to notch when performing a notching maneuver inside of pitbull range - solved. Improved range gate modeling for missiles with active radar sensors.
  • AI aircraft. AI Flights with "Follow" task fall behind in turns - fixed.
  • AI aircraft. AI salvo placement discrepancies - corrected.
  • SSE. Added EMERGENCY_LANDING event when AI aircraft lands on belly or ditch on water. Support for player will be added later.
  • SSE.Fixed “Unit.getByName”.
  • Fixed some CTDs.
  • Weapons. Kh-31A missiles detonate in the vicinity of the target without hitting - fixed.
  • Weapons. Adjusted S-25O warhead parameters, added forgotten concrete_factors adjustment.
  • Weapons. Restored the lost of WGr21 fuse timing.
  • Weapons. AGM-84D does not hit target in R/BL mode - fixed.
  • Weapons. AGM-84 returns to guiding to original target point after losing acquisition due to line of sight - fixed.
  • AI aircraft. AI Wingman crashes during approach - fixed.
  • VR. Blue VR cross is persistent and does not fade when not in use - fixed.
  • ME. Updated templates.lua file with NASAMS and WW2 units.
  • AI aircraft. E-3A cannot refuel from a tanker if in a turn - fixed.
  • Added EWR AN/FPS-117, radar+ECS and Independent unit “Radar (domed)”.
  • MP. Added server option to hide multiplayer scoreboard (advanced server options)
  • MP: Added Coalition password option to dedicated server & Web GUI.
  • MP. Added mission editor password options for roles and client aircraft slots. Password protected slots will be hidden in the role select screen unless the correct password is entered.
  • Added “Launch MP server” option to mission editor (in “flight” menu), and mission load screens.
  • AI aircraft. AIs reported wrong WP passed. Advanced by 1. The report over the last WP was ignored.
  • LD-10. change to scheme used by AGM-88
  • YJ-12. change to ramjet scheme
  • C802AK. adjust seeker params (try to fix some issues)
  • IR view. No smoke in TGP by some conditions - fixed.
  • Stinger missiles missed if the target is flying lower than MANPAD unit location- fixed.
  • Added shadows from secondary light sources at night.
  • Warbirds. AI bots’ behavior during climb to altitude is improved
  • Triggers. Added a trigger and scripting function to display a message to a selected unit.
  • Triggers. Added a trigger and scripting function to sound to a selected unit.
  • Removed: PPI for HQ7 LN
  • JTAC cant work with AV-8B AGM-65L (E2/L) - fixed.
  • Fixed some crashes.
    • Crash if AV-8B takes off from 071
    • Crash if player enters HQ7 STR PPI view
  • Campaigns. Fixed Stuck on mission with LoadMission trigger, when you cannot press the button End Mission.
  • Aircraft AI. AI Wingmen do not use BVR missiles - fixed.
  • Weapons. Corrected ranges of Kh-31P ARM missile and Kh-31A anti ship missile.
  • Weapons. AIM-120. Fixed tracking issues due to wrong reference range gate choice when target locked.
  • Beyond Visual Range (BVR) Combat AI Improvements:
    • Available BVR tactics and skill of execution is highly dependent upon AI Skill Level setting.
    • Added timer for missile evasive manoeuvres when notching. This better allows the AI to defeat a radar operating in Memory (MEM) mode.
    • AI will use airspeed and altitude based on Skill Level to optimise missile launch kinematics. It will try to be fast and high.
    • AI will maximise distance between aircraft and target at time of missile impact, based on Skill Level, by using offsets (crank) and reduced airspeed.
    • Based on Skill Level, AI will appropriately use lead, pure, and lag intercept geometry.
    • AI will use a low slice in an offset/crank manoeuvre to force an incoming missile into denser air, provide the AI more manoeuvrability, and force hostile radar into a look-down.
    • Based on Skill Level, AI will use different defensive manoeuvres such as look down clutter notch and reversal/extensions.
    • AI will randomly use the direction of offsets (cranks) and notches.
    • Use chaff when the missile is 60 degrees off the nose. This allows the AI to use chaff more effectively when abeam of the threat radar.
    • Aircraft without radar guided missiles will not climb and accelerate to intercept the enemy.
    • Note: Basic Fighter Maneuver (BFM) for jets improvements are planned for a June, 2022 update.

  • AI aircraft. Decreased ground impact probability into hard manoeuvring.
  • Su-34. KMGU-2 racks restored.
  • Graphics. MSAA x4 breaks secondary shadows - fixed.
  • Fixed crash during request if JTAC will be destroyed.
  • Water has very bright reflections at night in the mission without clouds after the mission with cloud preset - fixed.
  • Aircraft AI. Switch Waypoint Issue - fixed.
  • Fixed: crash on death of a unit during embarkment procedure.

DCS: F/A-18C Hornet by Eagle Dynamics

For Supercarrier CVN -71/72/73/75

  • Addition of the Automatic Carrier Landing System, ACLS.
  • Addition of the Link 4 datalink for carrier-to-aircraft communications when using DCS: Supercarrier.
  • Addition of ACLS On/Off and Link 4 datalink On/Off to carrier Mission Editor advanced waypoint actions.

For free (without Supercarrier module) CVN-74 Stennis:

  • Only CPL P/R mode is available, no T/C (traffic control) or DCS: Supercarrier radio communications.
  • It is possible to use ACLS with the CVN-74 John C. Stennis. If you do not own the DCS: Supercarrier module, all carriers but the free CVN Stennis will refuse the inbound call.

The free CVN-74 John C. Stennis procedure is as follows:

  1. Call inbound from ATC radio menu.
  2. If closer than 5.5 and within appropriate margins (+-630ft vertical error from 1200 ft, +-5 degrees from landing course) - you will receive the ACL RDY message, and then you turn on CPL P/R by pressing the CPL button on the UFC.
  • Additional ME payload presets.
  • Corrected the Auto-Throttle Control (ATC) Approach mode such that it no longer moves the throttles to idle.
  • Fixed: SA page was not showing ID of contacts known to MIDS tracks.
  • Fixed: LTWS unboxed remove all datalink contact in FCR.
  • Fixed: Selecting Baro Alt Hold whilst in Coupled autopilot de-selects coupled mode.
  • Fixed:JDAM TOO - TOO will now be saved when stepping stations and TOO ½.
  • Fixed: Autopilot disconnect Caution not implemented.
  • Fixed: QNH is not set right when born on the carrier. Also fixed limits for pressure setting.
  • Fixed:AG radar image not showing units on ground.
  • Fixed: Ghost contact in TWS.
  • Fixed: Slant range.
  • Fixed: Offset point MAG/TRUE issue.
  • Fixed: SA Cursor alignment is different if you come from top of contact or from bottom with cursor.
  • Fixed: Waypoint/OAP Steering info in HUD will direct towards the offset.
  • Fixed: HSI / SA differences in orientation of offset symbology.
  • Fixed: AGR flashes when re-entering the RDR ATTK page.
  • Fixed: Target ID's on SA - AZ/EL.
  • Fixed: LTD/R Special for joystick not working on inputs.
  • Fixed: SLAM-ER data link13 with unlimited ammo guidance issues.
  • Fixed: Using ft for elevation data always rounds down the number.
  • Fixed: When using FLIR page Gray option on DDI UFC is blanked but still works.
  • Fixed: When using JSOW GUN is blank on DDI but can still be pressed.
  • Fixed: Check North up behavior when using ADF.
  • Fixed: Bullseye Coordinates Preload.
  • Fixed: HMD J-109 Overlap PP symbology.
  • Fixed crashes/freezes in avionics.
  • Added ACLS Missing 10 SEC cue.
  • Added Additional carrier data to the kneeboard - ATC frequency, TACAN and ILCS channel.
  • Added ACL T/C available with simple carrier.
  • Fixed: CMD CNT doesn't appear after coupling.
  • Fixed: Stores diamond behaviour with BRU-55 with 2 * GBU-38.
  • Fixed: JDAM TOO / PP behaviour when using QTY.
  • Added Maverick, Viper and Iceman liveries.

DCS: F-16C Viper by Eagle Dynamics

  • Fixed crashes in avionics and weapons.
  • Added pull-up / weapon fuzing cue logic (LOW indication on HUD). https://youtu.be/BM3PBAW-Cak?t=163
  • Added Primary Datalink Target (PDLT). https://youtu.be/qCEFHf01FvI
  • Improved VIP and VRP Behavior (WIP). https://youtu.be/Utmt3z8MZms
  • Improved TIME DED page
  • Added offset aimpoints (OA1/OA2). https://youtu.be/SnqFHMok-hA
  • Adjusted FCR and HSD Symbols. https://youtu.be/BM3PBAW-Cak?t=25
  • Added Destination (DEST) DED Page. https://youtu.be/SnqFHMok-hA
  • Added Cursor Zero (CZ) all TGP and A-G FCR Pages and when radar is OFF
  • Additional ME preset loadouts. https://youtu.be/BM3PBAW-Cak?t=230
  • Fixed: DED STPT TOS can now be edited.
  • Fixed: Ghost targets on Datalink.
  • Fixed: Locked target box moves if modes switched.
  • Fixed: TMS Left to interrogate target in dog fight mode drops lock.
  • Fixed: Maverick Cursor Enable doesn't cycle VIS, BORE, PRE.
  • Fixed: Bugging target in RWS then switching to TWS loses bug.
  • Fixed: White cross on HSD when using AG mode is missing.
  • Fixed: HARM EOM and targeting.
  • Fixed: HTS Not showing emitter in correct location when locked.
  • Fixed: When BULLSEYE is not active, the bullseye symbol MUST NOT be present on the HSD because is not related to any coordinates.
  • Fixed: Radio preset frequencies off by 01.
  • Fixed: Second mark point creation if TMS AFT was not used before backing out of the mark point page.
  • Fixed: HTS not functioning after rearm.
  • Fixed:FCR tracks and IFF.
  • Improvement HUD Windows Range.
  • Fixed: Ghost targets on Datalink.
  • Fixed crashes/freezes in avionics.
  • Fixed: Dynamic launch for Maverick zone no longer shown in HUD.
  • Fixed: Time To Go timer on TGP not showing after weapon release.
  • Fixed: Incorrect information on HUD with HTS.
  • Fixed: Dropping PDLT lock doesn't remove TTL on HUD.
  • Fixed: CTD when setting unaffected code for the HARM tables.

DCS: AH-64D by Eagle Dynamics

  • Fixed crashes/freezes in avionics, weapons and multi-crew.
  • Improved SCAS.
  • Initial work on Velocity Hold submode.
  • Improved AI pilot when flying over/around terrain and obstacles (trees, powerlines, buildings, etc.)
  • Added trigger guard as option. See in AH-64D Special Tab in Options.
  • Added air targets tracking restriction for AI.
  • Fixed: Multicrew - TADS desync from CPG LMC use/Hellfires missing targets in TRAJ other than DIR.
  • Fixed: Multi Crew - Rockets I beam freezes in COOP mode with George.
  • Fixed: Multi Crew - TADS flickering.
  • Fixed: Multi Crew - Master Arm state.
  • Fixed:Cold Start Caution Message Errors.
  • Fixed: Rotor damage shake effect continues after rotor has stopped.
  • Fixed: Hellfire attack on tank from front has no effect due to Hellfire hitting gun barrel.
  • Fixed: Livery files are .tga instead of .dds.
  • Fixed: Master Arm state isn't synchronized after auto switching to SAFE.
  • Fixed: Attitude Hold Exit Tone (shorter).
  • Fixed: Errors in WCA and DMS pages desync between PLT and CPG.
  • Fixed: When starting APU with engines on, Utility Hyd pressure drops to zero.
  • Fixed: Incorrect Training Mission 3 Voice Over.
  • Fixed: EGT showing incorrectly on the IHADSS.
  • Fixed: Take off while refueling allows infinite fuel.
  • Fixed: FLT SET ALT does not accept altitude values above 1428ft.
  • Fixed: Request Removal of outer fuel tanks hangs program.
  • Fixed: Barometric altitude symbology on cruise and flight page should be in 10 ft increments.
  • Fixed: ACQ source behavior.
  • Fixed: NVG Goggles do not save brightness settings.
  • Fixed: Wind Direction/Velocity Status Window updating incorrectly.
  • Fixed: Headtracker symbol on the HDU was aligned too high.
  • Fixed: Kneeboard flares option can not be changed on a moving ship.
  • Fixed: TSD Map orientation settings.
  • Fixed: Rotor sound glitch.
  • Fixed: RTS rocker does not function once preset is selected.
  • Fixed: George AI as CP/G Hellfire accuracy issues.
  • Fixed: Unable to set RADAR ALT on FLT page.
  • Fixed: Engine fire test audio - Aft deck fire does not repeat.
  • Fixed: RWR calls 'SA-15' instead of F-15.
  • Fixed: Without the Radar Altimeter, George AI will attempt altitudes below ground level.
  • Fixed: Greek livery description.lua.
  • Fixed: TSD orientation affects the TSD's ASE footprint display.
  • Fixed: Hover bob up box size was too small.
  • Fixed: in Sight Status Field Indication.
  • Fixed: EUFD: Fuel Indication Error.
  • Fixed: The limits of the attitude indicator should be +-90 degrees.
  • Fixed: RADALT not defaulting to "ON" if Cold Start is used.
  • Fixed: G-Meter on Flight Page only records min/max G when on 'SET' sub-page.
  • Fixed: MPD brightness set before APU start does not dim the MPD.
  • Add TSD Threat Rings. Threat rings are based on hostile air defence units placed in the Mission Editor that are not “Hidden on MFD”. To display, select TSD SHOW at T3, COORD SHOW at T6, and then PLANNED TGTS/THREATS at L5. Yellow rungs indicate estimated detection range and red rings indicate estimated engagement range. When enabled, threats will also be listed on the COORD page, COORD list.
  • Add KYBD Key-bind for Collective Tail Wheel Lock/Unlock.
  • Improved Velocity Attitude ude Hold mode (between 6 and 40 kts).
  • Initial work on Position (Hover) Attitude Hold mode (between 0 and 5 kts).
  • Fixed crashes/freezes in avionics.
  • Fixed: Incorrect "Track Air Targets" translation in RU.
  • Fixed: EUFD brightness set before battery is turned on does not dim the EUFD.
  • Fixed: Desync after CPG left and join again to the slot.
  • Fixed: HAD Range Field Messages desync.
  • Fixed: HAD Weapon Inhibit Status Field Messages desync.
  • Fixed: Synchronisation of CPG's TSD map type and viewing range.
  • Fixed: Synchronisation of CPG's TSD map type.
  • Fixed: Synchronisation of CPG's RKT inventory choice.
  • Fixed: Cold start - gun buried in concrete.

Note: Although the Hellfire Ripple (RIPL) has been completed, we did not have time to properly test due to the long holiday. These are planned for a June 2022 update. Other items in development after June 2022 include 1st person pilot models, Target State Estimator (TSE), Altitude Hold, and Image Auto-Tracker (IAT). Following these, we plan to offer the DCS: AH-64D as part of the free Trial Program.

DCS: Supercarrier by Eagle Dynamics

  • Added new deck crew animations that utilize the new skeletal animation system, new animations that are specific to night operations and the inclusion of light wands.
  • For the aircraft, deck crew and objects on the “roof” at night, we have improved lighting and shadows based on the deck and tower lights.
  • On final approach, you’ll now need to contend with the “burble” effect. We continue to tweak this effect and you can expect the first iteration shortly. (WIP)
  • Improve sparks effect from hook during landing. (WIP)
  • Kuznetsov model update: flag back transparency issue and hole in the superstructure issue - fixed.
  • Fixed: AIRBOSS and Crewman glowing at night.
  • Deck markings not visible in editor.

DCS: Mi-24P Hind by Eagle Dynamics

  • KM-2 system fix and addition of Petrovich AI work with it.
  • More main model LODs were added
  • Added keybinds for radios
  • Resolved several keybinds collisions
  • Added new CPG input commands for weapons selector
  • SPUU-52 and AP panels keybinds added
  • Fixed. Hydro Lock collective brake mode does not work
  • Fixed. AP stabilization button animation getting stuck
  • Fixed. Power on-off and selection missile panel (SCHO) desync between Pilot and Operator
  • Fixed. Rockets Side Selection Issue
  • Fixed. AP Heading channel not switching into heading hold after pedals returned to neutral (More options for pedals and this AP channel coming in next patch).
  • Fixed. Pilot-Operator not dying
  • Fixed. Tooltips match with commands for "Greben. PU-38"
  • Added: Anti-torque pedals trim options Can choose between:
    • Instant Trim (does not read input for 0.5 sec. after trim button is pressed)
    • Central Position Trimmer Mode (does not read input until physical pedals axis returned to center)
    • Added: Anti-torque pedals automatic microswitch options. Can choose between:
      • Disable by setting pedal axis to neutral (This logic was built in module before, it engages microswitch as soon as yaw axis is deflected from neutral position)
      • Enable/Disable by presence/absence of pedal movement (this logic is added and it activates microswithing only for duration of pedal axis movement, deactivates it when axis stop moving)
      • Automatic Microswitch Off (disables any automatic pedals microswitch logic, control is only manual)
    • Added: Anti-torque Pedals Trimmer Button options (Unlike Mi-8, real Mi-24P pedals don't trim with cyclic trim button. In DCS trim for pedals is made for convenience):
      • Cyclic Trimmer Button (T) (Pressing Cyclic trim button will also trim virtual pedals axis, keyboard "T" by default)
      • Pedals Microswitch Button (Y) (Pressing pedals microswitch button will also trim virtual pedals axis, keyboard "Y" by default)
      • Do not trim (Will not trim virtual pedals axis, this is for pedals without springs etc. those which are stay where you left them)
  • Fixed: Map lighting switch is in wrong position when mission is start at night
  • Fixed: PU-38. Latitude knob does not change value when adjusted slowly
  • Fixed: Pilot-Operator's button for warning lights test does not work
  • Fixed: HUD reticle, textures distortion on the edges
  • Fixed: SPO-10 red highlight for "NO SOUND" warning does not work
  • Fixed: Full aft cyclic limits left rudder authority

DCS: A-10C by Eagle Dynamics

  • Keybind for "Ready Pre Contact" not bindable to HOTAS - fixed
  • Fixed transparent nose RWR antennas and ladder bay textures

DCS: P-47D Thunderbolt by Eagle Dynamics

  • Tail damage fixed - the whole tail unit isn’t drop with any destroyed element.
  • The pilot is visible from distance.
  • Fixed issue with the texture on the Left Intercooler.
  • Fixed compass backlight isn’t controlled by switch

DCS: Mosquito FB VI by Eagle Dynamics

  • Gunsight glass is fixed
  • Added two Mosquito RP-3 practice missions

DCS: P-51 Mustang by Eagle Dynamics

  • Fixed non transparent bullet holes
  • Fixes to visual damage
  • Fixed - with the gear up the Tail wheel is visible on far LOD
  • Magnetos are mixed up in the damage model - fixes
  • Fixed: duplicated with the mission restarting hotkey input.

DCS: FW 190A-8 Anton by Eagle Dynamics

  • Starter switch animation is fixed.
  • Bombs don’t drop when reloaded with Unlimited ammo - fixed
  • WGr21 fuse timing defaulted to A2A instead of A2G

DCS: FW 190D-9 Dora by Eagle Dynamics

  • Starter switch animation is fixed.
  • Compass bezel is not clickable with mouse - fixed
  • Fixed axis controls for radiator flaps
  • WGr21 fuse timing defaulted to A2A instead of A2G

DCS: Bf 109K-4 Kurfurst by Eagle Dynamics

  • Visual fixes to the 3D model
  • Fixed tail damage
  • Fixed issues with Flap damage
  • Fixed wrong exhaust flare shield
  • Fixed muzzle flash visual artifacts
  • Fixed damage area shown transparent squares on some LODs
  • Fixed refueling with MW-50 causes refueling loop
  • Oil pressure starts to drop once about 30% of oil reservoir is empty

DCS: Combined Arms by Eagle Dynamics

  • Added damage penalties for player controlled vehicles in Combined Arms.
  • Added combat state view Buk SR for ENC.
  • Added the ability to turn ON/OFF the vehicle engine (LCtrl + E).
  • Added a checkbox for automatic start engine under Special Options for Combined Arms
  • Fixed: MG for Leopard 2A4 on isometric view.
  • Fixed: Flag animation for La Combattante 2.
  • Fixed: Client engine sound in multiplayer for ground units.
  • Fixed: ALERT on hit manpads.
  • Fixed: Camera shake after destroying player controlled CA.
  • Fixed: Player can drive units after a critical hit.
  • Adjusted damage to infantry and added chance of a critical hit on an infantryman.
  • Fixed firing of MLRS with S-8 rocket when assigning a target on the F10 map.

DCS: Spitfire by Eagle Dynamics

  • Misplaced static Spitfire in The Channel cold start instant action mission

DCS F-5E Tiger II by Belsimtek

  • Fuel Auto Balance Switch does not reset, draining right tank past balance - fixed.

Flaming Cliffs by Eagle Dynamics

  • 'Receive Mode' feature does not work - fixed partially.

DCS: WWII Assets Pack by Eagle Dynamics

  • Added MG for M4 Sherman
  • Ju-88 AI bug fixes
    • Fixed LOD models
    • Fixed - tail wheel turning animation exaggerated
    • Visual fixes to landing gear animations

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: bugs in AG radar modes and displays
    • Should directly enter target tracking mode from target indication mode after lock, no intermediate state
    • Remove redundant elements in target tracking display
    • Behaviors of snowplow and slave modes
    • Should not enter AGR when silent
  • Fixed: LD-10 launch issue and abnormal behavior after launch
  • Fixed: bomb release sequence not match SMS selection
  • Fixed: rocket cannot be launched after changing the program wpn to rocket
  • Fixed: ghost SPI when toggle radar stby
  • Fixed: SPI logic switching between sensors
  • Fixed: HUD CCRP line display bug
  • Fixed: incorrect target bearing digits on HUD
  • Fixed: radar AGR off didn’t affect CCIP accuracy
  • Added: TDC filter for more accurate movement
  • Adjust: AA gun LCOS/SSLC param, should be more accurate now
  • Fixed: abnormal behaviours of LD10
  • Fixed: BRM-1 CCIP indicator
  • Fixed: BRM-1 in range notification
  • Fixed: bugs in SPI logic
  • Fixed: gear damage and repair
  • Fixed: surge detection caused by missile
  • Fixed: ATT hold
  • Added: fuel leak if fuselage or wings broken
  • Updated: WMD7 manual laser function by OSB R4 only (more details see forum thread)
  • Removed: “laser designator on/off” input binding

DCS: AV-8B N/A by RAZBAM Simulations

  • Updated: TPOD transitions
  • Added: Special Option: Export MPCD on mission start
  • Updated: AGM-65F operation. When multiple missiles are selected (ACP QTY > 1), after firing a missile the next missile in the selected group will be automatically uncaged and locked at the same target.
  • Fixed: Steerpoint elevation is automatically updated when entering coordinates
  • Fixed MPCD Day/Night Switch keybind inverted and not working
  • Fixed: Formation Lights remain ON when in NORM or NVG

DCS: M-2000C by RAZBAM Simulations

  • Fixed: AP ALT Hold fails to reconnect when releasing AP override
  • Fixe : Added back decoy rearm sliders to solve dispense problems in multiplayer (see forum for more information)
  • Fixed: Thumbwheels do not cycle from 0 to 9 with LMB
  • Fixed: FBW test passes if stick wiped after it failed
  • Fixed: UAE Livery missing MipMaps
  • Added : Absolute BAD coordinate input in DTC format
  • Added : FPS-117 EWR radar to TAF sources
  • Updated: smoke helps finding IP in CCRP-IP quick mission
  • Fixed : PCM incitation staying after SABRE is switched off

DCS: F-14 Tomcat by Heatblur Simulations

  • Improved AP HDG HOLD.
  • Fixed GT HOLD to return both modes to ATT hold with single mode disengagement.
  • Fixed Autothrottle not able to be disengaged.
  • Fixed AP NaN values freezing the hydraulics system causing a crash.
  • Disregard STT targets for missile tracking in BRSIT mode (BRSIT now overrides STT).
  • Disregard MSL mode switch in ACM mode.
  • Give flood mode priority over STT for AIM-7 tracking.
  • Fixed flood mode not activated in BRSIT prior to launching first AIM-7.
  • Changed TWS to ignore new tracks when overwhelmed rather than overwrite existing tracks.
  • Fixed rare crashes/freezes caused by the animation system.
  • Improved switching out of Iceman.
  • Improved Iceman behavior on flying to point.
  • Fixed Iceman refusing to perform a right hand orbit.
  • Iceman’s throttle won’t damage flaps anymore.
  • Iceman can now use speedbrake to slow down.
  • Bingo fuel level can now be adjusted with power off.
  • Updated VF-211 Fighting Checkmates 100 livery.
  • Updated CN localization messages.mo.
  • Fixed gear door using livery texture from the opposite side.
  • Fixed several small export issues on F-14A and -B exterior models
  • Complete ACLS overhaul:
    • ACLS will engage correctly within parameters now and fly a stable approach.
    • Safe engagement should be considered within 2.5° of the glidepath and 1° of the glideslope (+/-300 feet) at or around 3nm behind the carrier.
    • Glideslope has been adjusted from 3° to 3.5°.
    • Fixed VDI Caution Lights for ACLS.
  • Improved Autothrottle.
  • Fixed Authothrottle not disengaging with weight on wheels.
  • Synchronised disengagement in GT+ALT hold.
  • Fixed a small error in pitch dampening.
  • Fixed DLC not disengaging at MIL power with weight on wheels.
  • Added new DCS ACLS and Datalink to the Forrestal (for the F-18, not for the Tomcat).
  • Fixed ICLS point of origin for the Forrestal.
  • Adjusted runway azimuth for the Forrestal.
  • Forrestal: fixed taking damage when planes land on the deck.
  • Fixed Sparrow BRSIT: flood antenna only enabled after launch, and short LTE for first missile.
  • Fixed Jester tuning bad radio frequency during carrier cold start.
  • New SetCommand for Jester:
    • arg 10015 - tune AN/ARC-182 to a selected channel with the value 0.XX where XX is the two-digit channel number
    • arg 10016 - tune TACAN channel. The value should be constructed using the following guide: “0.XXXZ” - use negative (-0.XXXZ) values for A/A and positive for T/R. “XXX” is the three-digit channel number (001, 010, 100, etc.). Z is 0 for using X-mode, and 1 for using Y-mode.
      • example: “0.0630” is channel “63X, T/R” and “-0.0081” is channel “8Y, A/A”.
  • Added LANTIRN external draw arguments for Mission Creators:
    • The following args can be used to obtain the components of a unit vector aligned with the LANTIRN sensor:
      • LANTIRN_HeadX = 1023,
      • LANTIRN_HeadY = 1024,
      • LANTIRN_HeadZ = 1025.
  • Fixed pilot being able to disarm the RIO’s ejection seat.
  • AIM-54A now has a white default texture and uses a texture separate from the AIM-54C.
  • Fixed texture seam running along top of AIM-54C.
  • Added additional mesh detail to the gun tube.
  • Re-textured gun tube internals.
  • Improved modelling of TCS camera model.
  • Retextured TCS pod internals.
  • Improved TCS glass for a more accurate, coated look.
  • Increased reflectivity of HUD lens in exterior view.
  • Lower sidewinder station (shoulder) pylon extension texture added.
  • Lower sidewinder station launcher now properly represents a LAU-7.
  • Added textures to lower sidewinder station LAU-7.
  • Added texture for lower shoulder sidewinder station.
  • Fixed tacan presets for IA Case 3 missions and added Case3 briefing image.
  • Changed Normandy IA Case 3 missions to use CV-59 Forrestal.
  • Fixed AI blocking catapults in Marianas IA Mission Op. Clay Dagger.
  • Fixed INS mode switch bindings not being functional.
  • Fixed VHF/UHF ARC-182 Volume Pilot Inc/Dec keybindings.
  • Added “_(name)” for default.lua in mods/inputs.
  • Added new bindable inputs for the pilot:
    • Pilot Oxygen Toggle
    • Emergency Wing Sweep Handle Cover Toggle
    • Emergency Wing Sweep Handle Pull
    • Emergency Wing Sweep Handle Push
    • Emergency Wing Sweep Handle Pulled else Pushed
    • Emergency Wing Sweep Handle Pushed else Pulled
    • Emergency Wing Sweep Handle Pushed/ Pulled toggle
    • Eng/Probe Anti Ice Toggle
    • Asymmetric Thrust Limiter Cover Toggle
    • Asymmetric Thrust Limiter Toggle
    • Hydraulic Transfer Pump Switch Toggle
    • Hydraulic Transfer Pump Switch Cover Toggle
    • Fuel Feed Cover Toggle
    • Fuel Feed Toggle
    • VDI Screen Brightness Knob Inc
    • VDI Screen Brightness Knob Dec
    • VDI Screen Contrast Inc
    • VDI Screen Contrast Dec
    • VDI Trim Inc
    • VDI Trim Dec
    • HUD Brightness Knob Inc
    • HUD Brightness Knob Dec
    • HUD Trim Inc
    • HUD Trim Dec
    • HUD Filter Toggle
    • HUD Filter pulled else pushed
    • HSD Brightness Knob Inc
    • HSD Brightness Knob Dec
    • Antiskid & Spoiler BK - Toggle
    • Emergency Wing Sweep Handle move Fwd
    • Emergency Wing Sweep Handle move Aft
    • BINGO Fuel Level Knob Inc
    • BINGO Fuel Level Knob Dec
    • Radar Altimeter Control Knob +
    • Radar Altimeter Control Knob -
    • Radar Altimeter Test
    • Master Test Selector CW
    • Master Test Selector CCW
    • Master Test Selector: OFF
    • Master Test Selector: LTS
    • Master Test Selector: FIRE DET/EXT
    • Master Test Selector: INST
    • Master Test Selector: OBC
    • Master Test Selector: EMERG GEN
    • Master Test Selector: WG SWP
    • Master Test Selector: FLTGR DW
    • Master Test Selector: FLTGR UP
    • Master Test Selector: D/L RAD
    • Master Test Selector: STICK SW
    • Master Test Selector PULLED else PUSHED
    • Master Test Selector push/pull toggle
    • HSD Test Button
  • Added new bindable axes for the pilot:
    • HSD Brightness
    • HSD Selected Heading
    • HSD Selected Course
    • ICS Volume Pilot
    • Sidewinder Volume
    • ALR-67 Volume
    • VHF/UHF ARC-182 Volume Pilot
    • HUD Brightness
    • HUD Trim
    • VDI Screen Brightness
    • VDI Screen Contrast
    • VDI Trim
    • TACAN Volume
    • Maneuver flaps (unrealistic but wanted by some)
    • Emergency Wing Sweep
  • Added new bindable inputs for the RIO:
    • ATTK mode CW
    • ATTK mode CCW
    • Elec Fuse CW
    • Elec Fuse CCW
    • Elec Fuse: Safe
    • Elec Fuse: VT
    • Elec Fuse: INST
    • Elec Fuse: DLY1
    • Elec Fuse: DLY2
    • Missile Speed Gate CW
    • Missile Speed Gate CCW
    • TID Mode CW
    • TID Mode CCW
    • TID range +
    • TID range -
  • Added new bindable axes for the RIO:
    • ICS Volume RIO
    • AN/ALR-67 Volume
    • VHF/UHF ARC-182 Volume RIO
    • TACAN Volume
  • Added Rogue Nation and Top Gun 114 HB Weather V2 liveries

DCS: AJS-37 Viggen by Heatblur Simulations

  • Reduced the ADI gyro allowed error angle for startup to ~0.02 deg.
  • Fixed corrupted brakes logic on release and adjusted parking brake logic.
  • Fixed broken glass normals on cockpit gauge.
  • Fixed EP13 brightness knobs being sunk into the panel.
  • Fixed corrupted mesh on left panel housing near EP-13 brightness knobs.
  • Re-added missing brightness control labels.
  • Yellow ADI bars are now in front of the "wings".
  • Optimized shape of some minor cockpit elements due to broken modifier set.
  • ixed jamming not functioning properly in multiplayer.
  • Fixed CTD with >92 data cartridges in DCS_AJS37 folder.
  • Master volume knob now changes sidewinder tone volume.
  • Removed the mobile-ground-crew relocation from the kneeboard.
  • Fixed kneeboard selection of ground crew RB04 right group target.
  • Mirrors can now be toggled by clicking them.
  • Fixed errant polygons in the speed indicator gauge.
  • Added rotation to the altimeter knob.
  • Added 60° and 90° markers to the ADI.
  • Fixed Bx7 not showing in the correct place when in ANF and Bx8 selected.
  • Fixed Bx6 not being able to move.
  • Bx6 will now correctly move along the line drawn from the aircraft to Bx7 and from Bx7 to Bx8, while also not being allowed to get too close to the aircraft, Bx7 or the target.
  • Fixed RB-15F not descending at the Bx6 waypoint.
  • Fixed Grans Lines (ingress lines) showing by default.
  • Slightly reduced radar screen glass size to prevent the artificial horizon line from escaping the screen boundaries.
  • Fixed flight director needles on FLI37 hiding behind the 'aircraft wings'.

DCS: SA-342 Gazelle by Polychop Simulations

  • Added: First iteration of rewritten code for multicrew. (work in progress)
  • Added: Rocket launcher on SA-342L is now selectable/removable.
  • Added: New rocket types for Telson 8 launcher:
    • Telson 8 - 8 x 68 mm SNEB Type 250 F1B TP-SM
    • Telson 8 - 8 x 68 mm SNEB Type 251 H1 HE
    • Telson 8 - 8 x 68 mm SNEB Type 252 H1 TP
    • Telson 8 - 8 x 68 mm SNEB Type 253 H1 HEAT
    • Telson 8 - 8 x 68 mm SNEB Type 254 H1 SM Green
    • Telson 8 - 8 x 68 mm SNEB Type 256 H1 SM Yellow
    • Telson 8 - 8 x 68 mm SNEB Type 257 H1 HE/Frag lg whd
    • Telson 8 - 8 x 68 mm SNEB Type 259E H1 IL
  • Fixed: Double keybindings.
  • Fixed: VCB normal / IR button was moving VCB selector as well.
  • Fixed: Possible crashing due to RWR logic.
  • Fixed: In multicrew, the pilot did not have rudder authority in auto hover.
  • Fixed: Community liveries were not working.
  • Fixed crash on RWR system when launched missile SAM destroyed.
  • Fixed: When in asservi mode the camera jumped in the external animation.

Notes: Due to the new rockets and Telson 8 launcher on the SA-342L, as well as the ability to load/unload the launcher, missions made prior to this patch need to be updated using the new weapon loadouts. Many keybinds have changed due to the new multicrew method implemented. Make sure to review your keybinds.

Campaigns

DCS: AV-8B Sky Warrior Campaign by Eagle86

  • Corrected messages of some persones.
  • Improved the routes of AIs.

F-15C The Georgian War Сampaign by Baltic Dragon:

  • M1 : Russian fighters will now properly trigger voiceovers after launch
  • M8: Adjusted Sabre's formation to reduce chance of AI collision
  • M1-M16: Enabled datalink for AWACS (by request for A/C swappers)

M-2000C Red Flag Campaign by Baltic Dragon:

  • M5: fixed issue with wingman not taxiing behind the player.
  • M6 and M7: fixed issue where mission would not progress after flights get on station.

DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon:

  • Mission 06: Added extra explanations on the MRFCS part in the briefing. Fixed wrong frequency for Ground in the radio presets.
  • Mission 10: Removed wrong parking spot information from the kneeboard.
  • Fixed the name for A-10C liveries, so campaigns skins should now work automatically.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • M3: mission complete" message will now display properly
  • M10: option to kiss of wingmen much earlier (30NM from the boat)
  • M11: Spade Flight now attacks and destroys its targets correctly. Fixed issue with enemy SAM not activating properly. Fixed issue with wingman jettisoning his ordnance during the dogfight. Fixed issue with mission not progressing after encounter with bandit.
  • M13: Updated scoring (previously it was impossible to get more than 80 points)
  • Added ACLS / Link 4 in mission 04, 08, 10, 11, 13.

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations:

  • Mission 2: redesigned some trigger zones to accommodate for AI changes.
  • Mission 8: moved ground soldiers a bit further from the player.

DCS: F-14A Zone 5 Campaign by Reflected Simulations:

  • Fixed campaign progress with Event 4 mission.

DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo

  • Trigger zone update
  • AI skill level update
  • Victory conditions

DCS: AV-8B Hormuz Freedom Campaign by SorelRo

  • Tanker speed update
  • Trigger zones update
  • Briefing updates
  • Victory condition modified

DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo

  • Trigger zones update
  • Active runways
  • Victory conditions
  • AI units logic

DCS: A-10C II The Enemy Within 3.0 Campaign by Baltic Dragon

  • Mission 1: updated loadout for player's wingman.

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633

  • Mission 10: Attack Helos adjusted to ensure 420 kills them in time.
8 apr
2022

Introducing DCS: AH-64D in the Early Access now!

Introduced new campaigns:

  • DCS: AV-8B Hormuz Freedom Campaign by SorelRo
  • DCS: F/A-18C Operation Cerberus North by Ground Pounder Sims 
  • DCS: MAD Campaign by Stone Sky

DCS World

  • Added AH-64D Early Access.
  • Added a new FLIR rendering system for AH-64D, F-16C, F/A-18C, and A-10C/A-10C II.
  • Added Syria Map expansion. See below.
  • Added: ZBD04/ZTZ96/HQ7/PLZ05 new FLIR texture
  • The trigger to turn on/off the Voice Chat window can be mapped to joystick buttons
  • Voice Chat: added new server to support rooms/radio talks in problematic networks
  • Voice Chat: added master volume control for rooms and the radio. Can be changed in the Voice Chat window -> Options
  • Fixed DX11 render error when set S-300 SR unit.
  • Smoke / fire for submerged units can still be seen above the water - fixed.
  • Aircraft requiring a ground team cannot start when using invisible FARP - fixed.
  • PAI Does not Engage Ships with Kh-31A - fixed.
  • Added 'iCommandPlaneRefuelingReadyPreContact' command to input files of the following aircraft: A-10C, A-10C II, A-10A, F-15C, Su-33, F/A-18C, F-16C.
  • Inconsistent A/A TACAN behavior fixed. Tankers in old missions now get correct TACAN frequency at the beacon creation.
  • LUU-2B flares descend faster than they should (20 ft/s in-sim vs 8.3 ft/s per datasheet) - corrected.
  • Crash on mission start with an exploded unit - fixed.
  • Invisible FARP will not be a target for AI aircraft.
  • OFAB-100 Jupiter bomb. Corrected the designation to "HD".
  • AAR: S-3 offloads too much fuel to F-14 - fixed.
  • AI wingman keeps repeating '2, RTB' - fixed.
  • AI Fighters will not engage helicopters with missiles - fixed.
  • AI Kuznetsov 2017, Seawise Giant, Handy Wind have no RCS set. RCS value added.
  • GUI. Сan't choose player in muticrew menu if the radio widget is open - fixed.
  • GUI. Incorrect data on the number of units in debriefing. fix visible window - fixed.
  • SA-5. S-200 launcher missing texture added.
  • AI Air Defence. Some air defense units ignore the Interception Range setting - fixed.
  • Smoke effect. Multicolored smoke particles in the sky were eliminated.
  • Weapons. AGM-154. Improved MP sync.
  • ME. Allow text name for trigger flags.
  • ME. Mission editor does not read Transportable boolean when opening .miz file - fixed.
  • Neutral coalition button missing from “Choice of coalition” list - fixed.
  • MP Text chat. Added the ID [Allies] / [All] in text messages in chat.
  • AI vehicles. No longer orient themselves to fire for fire at point task and no route - fixed.
  • Helicopters incorrectly placed on Seawise Giant ship - corrected.
  • AI aircraft do not wait for Player Lead to taxi - fixed.
  • AI aircraft wingman, on taxi/takeoff will pass or crash into lead in some scenarios - fixed
  • AI aircraft. Wingmans don't take off after the player from CVN deck - fixed.
  • AI Kuznetsov. Player with wingmen are not given permission to take off - fixed.
  • AI aircraft. Unable to ripple laser guided bombs on same target - fixed.
  • AI helicopters. Helicopter wingman 4 collided with wingman 3 after cover command received - fixed.
  • AI Aircraft. Improved low level abilities, they can fly in formation around 100 feet now.
  • Weather effects. Sometimes the rain/snow moves horizontal at full speed, even though there is very little - fixed.
  • Zuni rocket. Corrected parameters to reflect those of the rocket that's used as a visual model. Corrected warhead data. Updated drag values.
  • Weapons. Kh-65 missile. Corrected flight params and autopilot.
  • Weapons. AIM-9B (GAR-8) performance correction.
  • Graphics. When a helicopter is off the screen (or about to get off the screen), its shadow becomes motionless: rotors are static - fixed.
  • ME. Tornado GR4 and IDS weapon stations overlap - corrected.
  • ME. BL-755 bomb is absent from Tornado GR4’s payload inventory - restored.
  • ATC. If a Caucasus mission was played beforehand in the same game session, ATC will keep using Caucasus airfields names - fixed.
  • AI aircraft. F-16 can fail to attack ground forces with Mk-84 bomb - fixed.
  • Scripting. Added setSpeed and setAltitude to Controller class.
  • Scripting. Coalition.getGroups returns dead ground groups - fixed.
  • Scripting. Unit.getDescentCapacity returns nil on ground vehicles - fixed.
  • Scripting. SSE: trigger.action.textToAll always displays a message when called - fixed.
  • AI aircraft. Ground hot AV-8B AI wingman don't take off from FARP - fixed.
  • Weapons. MICA ER performance corrected.
  • AI aircraft. When an AI pilot has not enough flight control authority to climb ridges due to damaged aircraft, he keeps flying straight into the mountain and does not eject - fixed.
  • AI aircraft. OH-58D cannot spawn from the Handy Wind - fixed.
  • AI aircraft. Ju-88 crashes when trying to land at Kobuleti - fixed.
  • Weapons. Missile engine sound fix.
  • Weapons. Added small craters for other surfaces for unexploded or fuzed bombs
  • WWII Weapons. Reworked fuze modelling of WWII bombs and containers. Fuze parameters are now set up to use real-life values. The GUI to adjust various fuze settings is under intensive development. Please note: after these changes some weaponry might cease to fit the roles it was performing previously (for example, the British Mk V GP will now have a 30 min fuze function delay). Bombs that will definitely have their purpose altered:
    • RAF 250 GP Mk V
    • RAF 500 GP Mk V
  • WWII. New FARP support vehicles added for WWII, these are the Bedford Truck and the Blitz Truck, both free with the core game.
  • MP. Wingmen do not take off after the client in some cases - fixed.
  • Cockpit shake in multiple modules - removed.
  • Voice chat. Fixed changing to zero level of the master volume setting
  • Fixed problem with not working human-AI radio communications for many aircraft
  • WWII unit templates available for use in the Mission Editor again
  • No sounds for CV Kuznetsov - Fixed
  • Dust at night glows - fixed.
  • Weapons. Anti ship missile scheme update, Kh-35 missile issues fixed.
  • MP. Crash when going into cockpit after mission change - fixed.
  • Cockpit mirrors inoperable when flying over sea at extreme low altitude, less than 5m - fixed.
  • Helicopters. Rotor wash effect over water adjusted.
  • Restored the runway lighting.
  • AI. AI Aircraft will not take off after the player - fixed.
  • AGM-88. Missile will not be as accurate against a non radiating target.
  • ME. Weather presets disappear if no cloud preset is selected - fixed.
  • In some cases, when trying to select an audio file in the file-browser, the OK button did not work, the file was not selected. Fixed.
  • Weapons. Fixed a crash that occurs when a munition impacts certain map objects.
  • All ME "In Mission" Picture Options - Unable to select Images. Fixed file extension checking.
  • Crash that has been caused by the SCUD destruction during the alignment to the horizon - fixed.

DCS: F-16C Viper by Eagle Dynamics

  • Improvements have also been made to the G-onset and Instantaneous Turn Rate. The G-onset is how fast the aircraft can generate G; previously, this rate was too slow. The ITR is the turn rate when the aircraft is either losing or gaining airspeed, rather than at a sustained airspeed. Please note that the ability of the aircraft to generate G highly depends on the aircraft’s weight, drag index, altitude, engine setting, etc.
  • Added datalink  SPI sharing.
  • Added datalink Markpoint/Steerpoing sharing.
  • Added datalink HARM Targeting System (HTS) target sharing.
  • Added BDU-50LD, HD, and LGB series of training bombs.
  • Added “LOCK” sound for ACM radar modes.
  • Added Markpoint OFLY to all master modes.
  • Added Max TOSS Anticipation Cue for CCRP and DTOS submodes. Note: there is a known issue with the release cue.
  • Added Wingman ground target indication as part of a shared datalink SPI.
  • Fixed: ACM Slew Mode indication on the HMCS.
  • Fixed: DTOS. Wrong TTG on HUD.
  • DTOS - added WPN REL button's logic for target designation from HUD.
  • Fixed: FCR A2A ghost cursor when you are in FCR A2G.
  • Fixed: Missing slant range indication on HUD in A-G mode.
  • Fixed: Runway start JDAM instantly aligns when gear is up.
  • Fixed: HAD Cursor Bullseye is missing Bullseye range and bearing for HAD cursor.
  • Fixed: Helmet alignment "AZ/EL" starts wherever the helmet is pointed when M-SEL is pressed.
  • Fixed: SPI cue line does not clear undesignating target.
  • Fixed: Target box remains in HUD on A2A target when switching to A2G.
  • Fixed: DED Pre-Planned Bullseye Waypoint + his update.
  • Fixed: MSL Tone Knob doesn’t adjust tone.
  • Fixed: HARM post launch timer is paused when switching master mode to NAV.
  • Fixed: HMCS angle limit for mark points.
  • Fixed: Mark point behavior in CCIP / STRF and Area track.
  • Fixed: Mark point on HMD and waypoint do not match.
  • Fixed: Autopilot steering select behavior.
  • Fixed: Manually promoting a target will make the contact blink out sometimes.
  • Fixed: ACM modes never return to 10nm scan once a 5nm lock has been lost.
  • Fixed: Internal fuel seems off balance, induces roll.
  • Fixed: TEF's angle at airspeed >370K.
  • Fixed: FCR OVRD and change master mode
  • Fixed: Ripple 6 - 12 snake eye with 10 ft spacing explode behind the aircraft

DCS: F/A-18C Hornet by Eagle Dynamics

  • Fixed: From cold start ATC takes two presses to engage.
  • Fixed page 24 AGM-84 HARM -> HARPOON.
  • Fixed: Lost Cue behavior - Should be based on missile parameters.
  • Fixed: Unable to change data link channel.
  • Fixed: 2xGBU-38 rack cannot be jettisoned.
  • Fixed: HARM PLBK via AAM does not work if AGM-88 is in PB/TOO mode and HARM is selected.
  • Fixed: Target doesn’t have valid data when it cannot be locked.
  • Fixed: The requirements string in the Training is too short.
  • Fixed: Spin recovery format AoA stuck at -23.5 deg.
  • Fixed: In GMT mode, the target marker is outside the radar field of view.
  • Fixed: AG radar symbology layering.
  • Fixed: EXP options 'sticks' on the SA page when used on an A/G designation symbol.
  • Fixed: SEA Radar mode limited to 80 NM.
  • Fixed: ZTOD or LTOD and pressing ENT while the scratchpad is blank should create an error.
  • Fixed: Multiple course lines on HSI.
  • Fixed: Radar back sweep fill is violently bright.
  • Fixed: AIM-9X and the WACQ radar mode can lock onto targets beyond 10nm
  • Fixed: Concatenated RU text in Hornet SC missions

DCS: F-5E Tiger II by Eagle Dynamics

  • FIxed: remains controllable without ailerons  - improved accounting for damage to the outer part of the wing
  • Fixed: Damage on destroyed inner wing not spread to other wing sections.

DCS: F-14 Tomcat by Heatblur Simulations

  • NEW: Added ability to switch between pilot and RIO seat in Multiplayer.
  • NEW: Complete overhaul of the Autopilot and subsystems:
    • Autopilot remodeled according to real life systems and limitations.
    • Added functional Ground Track submode (press AP ref button to engage).
    • Improved autothrottle reliability and responsiveness.
    • Removed artificial engagement restrictions.
    • ATT Hold will return to within 60°bank and 30°pitch if exceeding limits.
    • ALT Hold will disengage if exceeding 10lbs force on pitch axis.
    • Future-proof modeling for greater FM flexibility.
  • Ignore MLC filter in PD-STT (MLC filter is only applicable to PD scanning modes).
  • Tweaked TWS-A illumination weighting for more rapid movement towards launched targets. 
  • Fixed TID lower readout target items being incorrectly shown while navgrid is displayed.
  • Fixed IMU, AHRS, and INS drifting under active pause.
  • Removed radar altimeter error over water. 
  • Fixed Instant Action Missions AI Wingman not firing on targets (Thank you Captain Dalan!)
  • Fixed Instant Action Missions Tacan for Case1 missions.
  • Fixed Instant Action Missions cold start NTTR tanker not responding.
  • Updated Normandy Case1 missions to use USS Forrestal.
  • Updated Chinese Localization. 
  • Updated VF-33 Starfighters AB201 livery by Yae Sakura
  • Added LoD models for various Forrestal vehicles, improving performance:
    • MD3 Mule (Early)
    • NS60
    • Big Forklift
  • Fixed Multiplayer Seat Switching not working. 
  • Added new DCS FLIR mechanics.
  • Autopilot: 
    • Improved heading hold. 
    • Fixed trim-lock when disengaging during CSS.
    • Fixed trim-lock on spawn.
    • Fixed AP engaged on ground start, resulting in trim-lock. 
    • Fixed AP not working with FFB. 
  • Fixed Maneuver Flaps not working outside of standard altimeter pressure. 
  • Fixed several issues with Iceman. 
  • Fixed typo on VDI labels for trim and brightness: VSDI->VDI.
  • Fixed JESTER camera near clipping issue. 
  • Updated several IA Missions to the latest version. 
  • Updated CN localization. 

DCS: AJS-37 Viggen by Heatblur Simulations

  • Shifted the RPM indicator resulting in more accurate indications.
  • Adjusted drag in landing configuration to match irl performance more closely.
  • Cleaned old ISA deviation dependencies, preventing performance fluctuations at different heights.
  • Added new ISA deviation model.
  • Fixed RPM indicator fluctuation.
  • Fixed engine RPM oscillations at idle RPM both on ground and in flight. 
  • CK-37 now shows the weapon station status in TAKT mode.
  • Fixed Radio PTT buttons not working properly.
  • Added third Radio PTT keybinding for short press to open comms menu and long press (hold) allowing transmission over VOIP.
  • Replaced the old pitch and roll error model with a quaternion based model.
  • Fixed Gyros not erecting in level flight.
  • Fixed rearmed RB-75s to cause the EP13 sight to stop working.
  • Fixed no response from Ground Crew. 
  • Fixed navigation coordinates updating with weight-on-nosewheel.
  • Fixed a bug in TimeToBeginPullUp for the ARAK sight.
  • Fixed AKAN pod under-/overshooting issues.
  • Fixed mission sound for parking brake. 
  • Fixed and re-added not working training missions. 
  • Added new and replaced old Cold Start Instant Action Mission for Caucasus.
  • Fixed countermeasure amount in campaign and IA Missions, set to 208 chaff and 72 Flares - changing the amount will break correct dispensing intervals.
  • RENSA cover toggles correctly when switched via key binding.
  • ADI flags and fuel indicator should behave properly during failures.
  • Fixed high pressure valve not functioning correctly. 
  • Fixed RWR indicator lights not being visible at night
  • Lowered opacity of exterior canopy glass
  • Fixed engine oscillations at ground idle below 0°C.

DCS: AV-8B N/A by RAZBAM Simulations

Fixed:

  • TPOD: target coordinates update
  • External Lights for AI
  • DMT designation
  • AG gun pipper too low
  • Data slew not fixed for keyboard slew
  • ODU bomb interval input
  • Crash with Maverick launch

Updated:

  • STOL nozzle and flap drag adjustments to reduce the amount of deceleration
  • ATHS F10 map target processing.
  • FLIR video for all displays

DCS: M-2000C by RAZBAM Simulations

General

  • Added : TPL/TPC test sequences
  • Added : CP/PD information to all waypoints on a runway
  • Added : CP/PD information to all LandingRefuelAr waypoints
  • Added : waypoint kneeboard page
  • Added : MIP data cartridge support (BETA)
  • Added : Landing gear handle sound
  • Added : Two RDI using the same frequency channels will interfere
  • Updated : BAP100 cause more damage and rolling on craters should damage aircraft
  • Updated : Loadout presets redone
  • Updated : Wiping stick required before TP tests with cold hydraulics or test fails
  • Updated : Bingo set to 1200 in airstart
  • Updated : "TAF" VTB message now on when TAF active and flashes when signal lost
  • Improved : Fully functional Police light
  • Improved : More realistic amber alarm sound
  • Improved : New special options menu presentation
  • Improved : AP pitch trimming responsiveness
  • Improved : AP SEL ALT capture (no more overshoot)
  • Improved : RWR detection by other aircraft in scan mode
  • Updated : MIP list refreshes during rearm
  • Added DTC text file format for MIPs (BETA)
  • Fixed MIP next/previous bind and mouse
  • Updated : Auto decoy release only upon launch threat
  • Disabled decoy release on the ground
  • Disabled TPC/TPL test in flight

VCM(RWR display) rework

  • Improved : New vector display
  • Improved : New realistic alarms
  • Updated : New symbology for damaged serval sensors
  • Updated : New symbology for DDM (X instead of bar)
  • Added : New jammer symbol (box around threat)
  • Added : New M symbol replacing cross when a TAF threat is nearby
  • Added : New PCM symbol replaces cross when sabre is emitting in PCM
  • Updated : Threat distance to center relative to lethal range

AL/RWR rework

  • Improved : Detection model is less accurate and more realistic for azimuth and range
  • Updated : Contacts of same type and similar direction are seen as a single one
  • Updated : Damage model blinding some angles with wing or tail damage
  • Added : spirale program per threat type in the threat database
  • Added : lethal range per threat type in the threat database

SABRE/Jammer rework

  • Added : Square mode (automatic low power jamming with radar priority)
  • Added : PCM mode (automatic high power jamming with jammer priority)
  • Added : PCM forced panic mode triggered by the previous hotas jammer bind

DDM(MLWS) rework

  • Updated : DDM is now a specific Magic Pylon in rearm window instead of a ME option
  • Updated : Only one threat can be detected by side (sensor)

SPIRALE/ECLAIR-M (decoys) rework

  • Updated : Internal decoy quantities : 16 flares and 112 chaff, non interchangeable
  • Updated : External ECLAIR-M quantities : 6 packs of either 8 flares or 18 chaff
  • Updated : ECLAIR and ECLAIR-M mixes are now chosen as loadouts 
  • Updated : flare firing directions
  • Fixed : Eclair pod external visibility
  • Added : loaded decoy quantities in the kneeboard
  • Added : automatic program selection (A selector position)
  • Added : automatic dispense on threat detection (AU mode)

Bugs

  • Fixed : mirror not clickable in some cases
  • Fixed : AI wingman lights
  • Fixed : Canopy handle unfolded when hotstart
  • Fixed : SVI CCM mode
  • Fixed : AP Gong playing when selected altitude is below 1000ft
  • Fixed : rearming setting the PCA to a wrong state in some cases
  • Fixed : AP star HUD symbol inaccuracy
  • Fixed : TAF intercept course not computed in some cases
  • Fixed : an AP bug where adjusting course temporarily reverted roll angle

DCS: SA-342 Gazelle by Polychop Simulations

  • Fixed: Removed artifact left by old pilot models
  • Fixed: Landing light showed duplicate
  • Fixed: Gazelle HOT-3 and Mistral were showing gun ammo slider
  • Fixed: Gazelle would not create death event when destroyed
  • Fixed: Ministick option for camera was not working
  • Fixed: IR seeker did not recognise certain targets (such as AH-64) 
  • Fixed: Asservi mode now working as intended
  • Fixed: Functionality of VoiP
  • Added: Implemented new FLIR shader
  • Added: Overtorque warning tones
  • Added: Option to remove doors on the Gazelle L
  • Added: Option to attach dipole antenna (aesthetic)
  • Added: New keybind names for VoIP
  • Added: Ability to bind switching seats to controllers 
  • Added: First community liveries implemented for Cyprus, The Netherlands, France and Portugal
  • Fixed: Remove doors option through ground crew now only available to the SA342L
  • Fixed: Typo in Portuguese Community Livery

DCS: MiG-19P by RAZBAM Simulations

  • Fixed: External Lights for AI
  • Fixed: Exterior lights switch functionality
  • Updated: Power generator logic
  • Updated: roll inertia rules
  • Updated: R-3S launch limitations

DCS: JF-17 Thunder by Deka Ironwork Simulations

  • Added: support customized RWR symbol (see Doc\customerRWR_sample.lua)
  • Added: more input bindings
  • Fixed: wmd7 laser short lifetime issue
  • Fixed: SMS loadout error after rearm
  • Fixed: landing gear too fragile
  • Fixed: training missions
  • Updated: using new FLIR effect for pods
  • Updated: c802ak uses same scheme as harpoon (should fix loft bug after launch)
  • Updated: ground effect pitching moment
  • Note: if COMM2 channel 199 doesn’t work for DL, try channel 200 (Also check freq for other channels, indices are shifted by 1. Will be fixed in next update).
  • Fixed: a temp solution to improve MFCD readability when moving map is on (Thanks, J20Stronk, for the idea)
  • Fixed: should fix battery switch random malfunction issue in MP
  • Fixed: c701 seeker now needs SMS power on to start BIT and turns on camera after alignment is done. If born in air, c701 is ready to use, and no need BIT as before.
  • Fixed: LSS cannot detect laser spots in MP.

DCS: MiG-21bis by Magnitude 3 LLC

  • Canopy glass texture: removed some dirt
  • Canopy position in multiplayer, synchronization
  • Improved gears suspension - less oscillations on front wheel during hard braking
  • Navigation: added more ground (RSBN/PRMG) stations for Syria map

DCS: C-101 Aviojet by AvioDev

  • Fixed a bug in C-101 where the 2nd pilot was never killed by oxygen lack
  • Fixed IFR 2.1 mission (ED changed runway designator from 08 to 07)
  • C-101CC: R550 Magic 2 missile have got an unique lock tone sound
  • C-101CC: Updated Sidewinder lock tone sound
  • Fixed conflicting animation in the rear cockpit. It was related to the external 3D model helmet animation
  • Fixed bombs arming logic. If fuze is not armed bombs can be dropped and they do not explode.
  • IR missiles are now functional again after in-game rearming.
  • Magic II and AIM-9M seekers work now correctly as they should for all-aspect missiles.

DCS: Black Shark by Eagle Dynamics

  • DM. Player-controlled Ka-50 with a destroyed cockpit is still flyable - fixed.
  • Kh-25 missile delivery. Incorrect laser rangefinder and designator function corrected.
  • Autostop procedure has no messages - fixed.
  • Instant action anti ship mission syria. Ships spawned inside other ships - fixed.
  • Added high speed vibration effect in the cockpit.

DCS: Flaming Cliffs 3 by Eagle Dynamics

  • A-10A. Broken mission A-10A: Syria cold start replaced with new one.
  • F-15. Stick is not centered at the start - fixed.

DCS: Mi-24P Hind by Eagle Dynamics

  • Fixed: Rain drops seem oversized compared to other modules.
  • Fixed: SPU-8 - when communicating via intercom, the indication of the selected current radio station on the widget does not disappear
  • Fixed: Pedal trim does not work if FFB is enabled.

DCS: UH-1H Huey by Belsimtek

  • In mission 11 of the UH-1H "UN Pilot" campaign two of the UH-60s of Ford flight spawn on the same helipad on the FARP - fixed.

DCS: Yak-52 by Eagle Dynamics

  • Improved air-flow calculations from the propeller that makes easier lifting nose gear during take-off
  • Improved flight dynamics for more realistic inverted aerobatic maneuvers
  • Encyclopedia entry is added

DCS: FW 190A-8 Anton by Eagle Dynamics

  • Canopy reflections reduced

DCS: FW 190D-9 Dora by Eagle Dynamics

  • Random engine failure while flying at cruise power levels is now fixed

DCS: P-47D Thunderbolt by Eagle Dynamics

  • Fixed trim controls achievable only in half of range with joystick input
  • Default radio frequency is changed to 124 MHz

DCS: P-51D Mustang by Eagle Dynamics

  • Fixed carburettor cold and warm air levers uncontrollable from keyboard and joystick

DCS: Mosquito FB Mk VI by Eagle Dynamics

  • Added LODs
  • Improvements to visualization of the propeller and the spinner
  • Window needs to be open to talk to ground crew

DCS: Spitfire Mk IX by Eagle Dynamics

  • Cockpit needs to be open to talk to ground crew

DCS: WWII Assets Pack by Eagle Dynamics

  • Freya and Würzburg radars can’t detect targets - fixed. See here for setup.
  • Bunkers have no firing sounds - fixed

DCS: Combined Arms by Eagle Dynamics

  • Fixed SAM interception range setting.
  • Fixed - dispersed under fire for ground targets.
  • Remove barrel blowing effect for soldiers with RPG.
  • Fixed - Remove target for ground units on map F10.
  • Fixed - Ground units can't move out the river.
  • Fixed - Human controlled gr units play the sound of water and dust-effects when driving over bridges.
  • Added gun stabilization for M60A3
  • Fixed - Ground EWR does not indicate closing with target.
  • Fixed - Destroyed ground units plays engine sound.
  • Fixed - Boat motion on waves and rivers.
  • Fixed - fire at point task for MLRS without a route
  • Player controllable unit dynamics - adjusted.
  • SPAA ZU-23-2 compass is inverted - fixed

DCS: Supercarrier by Eagle Dynamics

  • Multi player JBD remain up after launch 
  • Marshall stack works incorrect

DCS: Marianas map by Eagle Dynamics

  • Removed possibility to spawn helicopters in the hangar which led to crash on AI start-up procedures
  • The map is prepared for use in FLIR mode
  • Improvements to the visualization of map in the FLIR mode
  • Fixed possibility to use kneeboard images on the map
  • Fixed too dark shadows on the banyan tree

DCS: Syria Map by Ugra Media

The Syria map by Ugra Media has been expanded to the east at no extra cost. This update includes:

  • Forward Operating Bases (FOB).
  • Increased map eastward by 250 km to Deir ez-Zor airbase.
  • Added a large section of the Euphrates River Valley in the eastern part of the map.
  • Added part of the territory of Iraq with H3, H3 Northwest, H3 Southwest и Ruwayshid.
  • Ataturk Dam and Şanlıurfa International Airport were added in Turkey.
  • Added an abandoned dirt airfield east of Sayqal Air Base.
  • Tal Siman military base located north of the city of Raqqa was added.
  • Added Kharab Ishk helicopter base located on the territory of Lafarge factory.
  • Added At-Tanf military base on Syrian-Iraqi border.
  • Added scenes of oil facilities in ir ez-Zor area.
  • Added waves at the shoreline.
  • Added old abandoned planes at airfields H3, Jirah, Palmyra, Rasin El Aboud, Tabqa

This expansion was created with AH-64D operations against ISIS in mind.

Campaigns

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:

  • Mission 12 - adjusted AI so that they won't get shot down by AAA before the player arrives.

Spitfire IX The Big Show Campaign by Reflected Simulations:

  • Added Balloon Barrage over London.

DCS: P-47D Wolfpack Campaign by Reflected Simulations:

  • Fixed the Air Sea Rescue so that the mission counts as success if you are rescued.
  • Fixed bug with the light cone from the landing light
  • Gunsight on the P-47-30 (early) model is updated for the external view

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations:

  • Civilian traffic forced off in certain missions
  • Added safeguard triggers to mission 12 due to the unreliability of the AI
  • Mission 9 - relaxed the safeguard for potential mortar hits
  • Typos corrected
  • Instructions improved based on user feedback
  • SEA Camo Yak-52 skin by Eight Ball added

DCS: F-14A Zone 5 Campaign by Reflected Simulations:

  • Added a random factor so that Hammer may be able to spot the wild card.
  • Mission 9 - Sniper 4 is now also immortal to SAMs.
  • Turned some trigger zones rectangular for more accurate triggers
  • Mission 11: made sure SAMs don't fire at other flights.

DCS: F-14A Fear the Bones от Reflected Simulations:

  • Mission 12 - player was moved to cat 3 to match the new AI launch order.
  • AI cat assignments reshuffled due to a recent AI launch bug.
  • Mission 3: Failsafe trigger added, because the AI bear sometimes can't switch to its next waypoint.

F-86F Hunters over the Yalu Campaign by Reflected Simulations:

  • Mission 1 - requirement for the AI to attack removed due to their unreliability. Mission will progress even if only the player attacks.

Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky:

  • Mission 13 on the Mi-8 the ramp was dismantled, the weight of the fuel was reduced, the bug with the explosion was fixed

A-10C Basic Flight Training Campaign by Maple Flag Missions

  • BFT08 Emergencies Mission. Tweak Weather.

DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon:

  • Mission 09. Fixed bug preventing from mission to continue during SA part.
  • Mission 10. Fixed possible problem with mission not continuing if Biff does not take off quickly after player.

The Enemy Within 3.0 Campaign by Baltic Dragon:

  • Mission 02. Updated loadout for player's wingman. Fixed issue where AI comms would overlap with radio exchange after spotting enemy.
  • Mission 14. Updated loadout for PL F-16s. Fixed problem with L-39s not engaging and mission not progressing.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • Mission 02. Fixed issue with mission not progressing after AAR.
  • Mission 14. Set NVG as default loadout for the player.

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633

  • Missions 1, 4 – 9, 13 and 15. Tacan fixed use without AA on. 
  • Mission 3. Sinker-Submarine note added.
  • Missions 6 and 8. Action of attacking Bandits adjusted.
  • Mission 6 voice conflict fixed.
  • Mission 9 420 initial orbit fixed
  • Mission 10 420 does not attack Helos fixed.

DCS: F/A-18C Rising Squall Campaign by INVERTED

  • Fixed AAR animation for M02 and M08.
  • In M05, when the player miss the target by use UGB, Aegis-4 will make up for it.
  • Added Chinese dubbing of Tutorial Campaign (English version WIP). Shoutout to @jianning for volunteering the dubbing for the tutorial campaign.

DCS: F/A-18C Serpent’s Head 2 Campaign by Badge633

  • Missions 1, 3, 5, 8 and 10 Tacan fixed use without AA on.
  • Mission 4. Stop road vehicle fail added.
  • Mission 5. Typo corrected and WP1 zone adjusted.

DCS: UH-1H Worlds Apart Spring 2025 Campaign by Low Level Heaven

  • Mission 5-2. Problem with convoy at the end of the mission solved
  • Mission 7. A-10 AI is doing their job now. 

DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims

  • M12 - Fixed bug where Davy fails to stop attacking targets near mission end.
  • M14 - Altered engagement on task 1 to compensate for AI ground troops accuracy improvement, Fixed rare bug that allowed third JTAC task to enter a continual loop.
  • M15 - Fixed bug that allowed Davy to get shot down, Removed exploding tree from Archangel LZ, Tweaked JTAC cleared hot condition.
9 feb
2022

DCS World

  • Ingame UI. Added Messages History function for radio messages and texts.
  • Fixed 052C HHQ-9 behaviors
  • Fixed 052C HHQ-9 ammo capacity
  • Fixed C701 range
  • Updated C802AK scheme
  • Screen flickers black in some cases - fixed
  • Fixed crash that appeared on the air tanker in some cases.
  • Fixed crash that appeared on ATC in some cases.
  • Aircraft AI hangs and slides on high AoA - fixed.
  • JDAM will override unacceptable terminal heading.
  • Aircraft AI. Escort task. Escorts punctually pitch up or down during their task - fixed.
  • Engage distance with search then engage task ignores the distance from waypoint task was assigned on
  • ME. Scripting. Added Trigger Effect Smoke Stop.
  • A-10C, F-16C LMFCD + Camera + RMFCD - Displays freeze if not in F1 view - fixed.
  • Aircraft AI now only pop flares when threatened by planes able to carry missiles.
  • Aircraft AI. Added C-47 cargo plane.
  • AFAC task. AI aircraft with an AFAK mission will now be able to attack targets with combat weapons, not only markers.
  • Added CAS task for MQ-1 Predator.
  • MP. P-51, TF-51. Added animation of cowls of coolant system on the clients.
  • AI wingmen don't copy flight leader Formation lights status (planes only) - fixed.
  • Helicopter AI. Fixed some bugs leads to helicopter AIs hitting the ground during maneuvering and colliding during flight.
  • Aircraft AI. Heavy aircraft can now be set in one flight up to 4.
  • Aircraft AI. B-17 in WW2 formation - warping and losing formation positions - fixed.
  • Aircraft AI. Aircraft Won't Dive Bomb when direction set - fixed.
  • Aircraft AI. F-16 cannot refuel whenever the tanker is turning - fixed.
  • Helicopter AIs are unable to lift cargos from ships - fixed.
  • Sound update for sonic boom (medium distant added).
  • Kh-31 missile. Added realistic ramjet model and flight data.
  • AI aircraft. AI does not use AGM-62 at max range - fixed.
  • AI aircraft. AI aircraft with CAS task do not follow the desired ammo quantity release - fixed.
  • AI A-20G added Anti-ship strike task.
  • AI aircraft. JSOW gets stuck when launched from F-16 - fixed.
  • AI aircraft. AV-8B Harrier AI takeoff issues - heavy harrier tuned, short take off procedure implemented.
  • VR. Added free cam mode.
  • Resource manager. More meaningful warehouse transfer messages added.
  • Voice chat. Radio. Correctly reset radio options when changing the cockpit with HOT MIC is On.
  • Voice chat. Radio. Added setting to allow using extra radios on a server
  • Voice Chat. Extra radios added to the integrated radio box.
  • Fixed issue with crash reporting in some cases.
  • Corrected a mistake in the Russian translation of the name of R-60M on APU-60-1M.
  • Fixed CTDs when using Damascus VOR-ILS.
  • Network protocol version increased to avoid crashes connected to weapons in flight during joining of clients.

DCS F-16C Viper by Eagle Dynamics

  • Added DTOS Bombing Mode
  • Added ALQ-184 Long Pod
  • Fixed: Crash on cockpit:
  • Fixed: Markpoint FCR Mode
  • Fixed: AG radar scale arrows disappear after switching from A-G to DGFT override and back
  • Fixed: Wing tanks contain fuel even with wings ripped off
  • Fixed: A-A targets bugged in RWS SAM don't appear on the HSD
  • Added input, corrected clickable hints for ECM Pod control panel
  • Fixed: TDC in Mark point mode can be broken
  • Fixed: MAV Keyhole remains on target after last MAV has been fired
  • Fixed: Markpoint TGP Mode
  • Fixed: HMCS markpoint indication missed in NAV
  • Fixed: SEAD DED page closes when TMS right to cycle HAD targets
  • Fixed: ACM Slew Mode Elevation Error
  • Fixed: CMDS SEMI/AUTO inhibits manual dispensing (incl. slap switch) when expendable is in bingo quantity
  • Fixed: Radar pointer keeps moving on SOI switch

DCS F/A-18C Hornet by Eagle Dynamics

  • Added a separate function for the switch of Launch Bar
  • Fixed: Mav undesignate
  • Fixed: No autostart possible with NVGs
  • Fixed: GRID Entry changes data link channel
  • Fixed: 3D Wing fold Beercans Missing
  • Fixed: HARMs in PB mode have their TGT numerical value applied to the selected DL channel
  • Fixed:Changing laser code for GBU also changes D/L frequency
  • Fixed: GPS Weapons delivery data entry training mission
  • Fixed: User mission creates flight model error for no apparent reason
  • Fixed: Manual page 279 - On the TAC page, the “HARM DSPLY” legend is displayed below pushbutton X
  • Updated Ru localization of inputs (FA-18C, overall improvement for consistency)

DCS: Combined Arms by Eagle Dynamics

  • Tactical commander can't assign the target for AI aircraft - fixed.

DCS Mi-24P Hind by Eagle Dynamics

DCS: AJS-37 Viggen by Heatblur Simulations

  • FR24 transmit power changed to 3W in VoIP.
  • Fixed FR22 frequency display when set at x99 frequency.
  • Ground crew is now heard with a closed canopy.
  • Fixed no sound when disengaging the parking brake via toe brake.
  • Mission data will be cleared before loading new data.
  • Fixed countermeasure bindings.
  • Canopy state is now updated in the cockpit after being jettisoned.
  • Improved AKAN gunsight accuracy.
  • Allowed kneeboard settings to be used on cold start and changed their hotkeys slightly to avoid conflict with weapon selection knob hotkeys.
  • Fixed LS points not repopulating on cartridge change.

DCS: F-14 Tomcat by Heatblur Simulations

  • Adjusted AIM-54 FM data to more closely correlate with CFD research.
  • Fixed lofting definitions for AIM-54, AI should now loft AIM-54’s.
  • USS Forrestal: Added collision box to LSO platform, allowing placement of crew and objects.
  • Fixed JESTER menu typo in Ripple Quantity in the A2G submenu.
  • JESTER now sets waypoint altitude for waypoints added from map markers.
  • Fixed F-14B RPM Gauge flickering.
  • Improved instances of MP spawn on carriers causing wing damage to neighboring spawns. Some cases persist.
  • Fixed Mic Button UHF1/2 presses not being recognized as PTT for VOIP if the radio menu is open.
  • Fixed VF-41 livery folder structure.
  • Updated VF-32 Swordsmen AB200 livery by Yae Sakura (thank you!).
  • Added VF-14 Tophatters liveries AB100, AJ200 and AJ201 by Ben_Der (thank you!).
  • Adjusted AIM-54 terminal guidance, significantly improving AIM-54 overall performance.

DCS: UH-1H Huey by Belsimtek

  • UH-1H 'Weapons Employment' training mission messages don't go away - fixed.

DCS: JF-17 by Deka Ironwork Simulations

  • New: require engine cold crank before another start after an engine shutdown, otherwise the engine start could fail
  • Added: HSD shows SPJ jam coverage (RWR symbols of being jammed objects will have an underline)
  • Added: inlet cover and lander in cold ramp condition (contact ground crew to remove them before flight!)
  • Added: WinWing F-16 HOTAS devices binding
  • Fixed: AG radar TDC drifts when aircraft has bank angle
  • Fixed: AA radar jamming target render bug
  • Fixed: C701 WHOT/BHOT gain/level cannot be remembered
  • Updated: EWS database

DCS: MiG-21bis by Magnitude 3

  • Adjusted hydraulic pressure bleed off rate with an inoperative engine.
  • Fixed sound crackling heard inside the cockpit.

DCS: C-101 Aviojet by AvioDev

  • Fixed corrupted CoG computations after the airplane crashes and then the mission is restarted.
  • Minor fix in startup macro sequence lua.
  • Minor fix in Russian localization.

DCS AV-8B N/A by RAZBAM Simulations

Fixed:

  • WPT Offset using true bearing all the time.
  • EHSD DATA page: slewing with the TDC is relative to AC heading.
  • EHSD COURSE Delta error is miscalculated.
  • Cannot fire a second IRMV after the first launch.
  • CAS Pager: Pressing “ENT” key does not move to the next line when editing a CAS brief.
  • CAS Page: L/L coordinates are displayed when using UTM.

Updated:

  • CAS Page: Now it is possible to “USE” T0 for targeting. Note: T0 is not available for “Absolute” JDAM targeting.
  • Campaign:
    • FIXED: bort numbers in all campaign missions
    • FIXED: problem with AI taxiing in M05

Added:

  • EHSD DATA page: Display PP UTM coordinate when in AC mode.

DCS M-2000C by RAZBAM Simulations

Fixed:

  • AP Flight path hold issues (blocked star)
  • Canopy model not breaking from outside
  • Issue with kneeboard binds
  • TACAN X/Y bind
  • crash at game start with non ASCII saved games path
  • Replay issue
  • Engine RPM stuck for 5 seconds after touchdown (preventing quick go around)

Improved:

  • Small delay for reconnecting with neutral stick after releasing AP standby
  • AP ALT mode (gains, lights, gong, reengage logic)
  • Clock needle movement
  • VTH and VTB accuracy during cold start
  • S530D low range behavior

Updated:

  • Autopilot (gains and logic)
  • AP Autotrim reworked and more reliable
  • AP Realistic roll law in course rejoin mode
  • AP ALT AFF mode standbys until capture
  • AP ALT AFF mode has no condition on flight path angle
  • AP ALT AFF mode cannot be engaged with 0 set altitude
  • AP ALT AFF mode more aggressive to capture altitude
  • Rework of IDN(HSI) look and mechanics
  • INS alignment sequence impacts instruments
  • Cockpit Model:
    • Added symbols to NDI Flags
    • Changed the NDI needle texture pattern
    • Changed the rotational axis of the Flags
    • Changed the VAD Knobs orientation 180 degrees
    • Changed the Mode Selector Knob rotation axis to the correct direction and alignment.
  • Campaign:
    • ADDED: Mission 07, additional prompt with coordinates
    • FIXED: Mission 08, AWACS blocking the taxiway

Added:

  • AP Roll angle can be overriden during an AP course rejoin
  • AP Course mode can make more than 180 degrees turns
  • AP Course change will not reverse turn if done from turn hold mode
  • AP APP LOC mode can compensate small CP errors
  • AP APP mode more efficient for capturing LOC and GLIDE
  • More aggressive autopilot turns
  • Gong when crossing selected altitude +1000ft and -300ft even with AP off
  • TPC/TPL tests move the control surfaces
  • AP test light sequence
  • Encoder style binds for interior lights
  • Sel Jet guard/toggle combo bind
  • Thumbwheels selectors can be changed with mouse wheel
  • INS alignment waypoint read happens 36s after pressing VAL

DCS MiG-19P by RAZBAM Simulations

Added:

  • Pump Tanks 1, 2, 3 & 4 Switches
  • Cockpit Heating Switch
  • Anti-Skid Brake System switch
  • Engine Starter System switch
  • Fire Extinguisher Power switch
  • Left and Right Oil Cutoff Switches
  • Left and Right Afterburner Cuttoff Switches
  • Fuel Tank 2, 3, 4 Light Test Button
  • Engine Fire Lamp Test Button
  • Left and Right Engine Fuel Cutoff Covers and Buttons
  • Fire Extinguisher Activation Cover and Button
  • TP-19 Braking Parachute Jettison Cover and Button
  • Left and Right Engine Start Covers and Buttons
  • Left and Right Engine Air Start Covers and Buttons
  • ARU-2V Auto/Manual Mode Selector
  • Long and Short Arm Manual Mode Selector
  • Warning Button (Just nosewards of the parachute jettison cover)
  • Rocket Counter Night/Day Switch
  • TP-156 Pitot Tube Selector
  • Canopy Front Anti-Freeze Button
  • Canopy Pressurization Switch
  • Canopy Lock Lever Left or Right
  • Right Side Flood Light
  • Canopy Emergency Jettison
  • RUFO-45 Left and Right Side Control Knobs
  • Cockpit Pressurization Lever
  • SRO-2 IFF Self Destruct Cover and Button
  • SRO-2 IFF Power Switch Cover and Switch
  • Cockpit Ventilation Open/Close Switch

DCS A-10C II Tank Killer by Eagle Dynamics

Missing Key Bind - Scorpion HMCS Power' Added the following commands:

  • Joystick
    • ON/OFF toggle command
    • ON, OFF, BAT positions commands
    • ON<>OFF and BAT<>OFF switching commands
  • Keyboard
    • ON/OFF toggle command

DCS Black Shark by Eagle Dynamics

  • Laser designator can't be repaired / checked and maintained by ground crew - fixed.

DCS Mosquito FB VI by Eagle Dynamics

  • Improvements to the Mosquito 3D model
    • Fixed paint leak in nacelle.
    • Added safety vents for cooling system.
    • Exhaust stacks are modified
  • Improvements to input
    • Reworked keyboard-driven brake handle movement to match that of the Spitfire
    • Reduced tail trim wheel button-driven sensitivity threefold

DCS The Channel Map

  • Fixed issue with Mission Generator, "create fast mission" - working now

Campaigns

DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo:

  • Mission 8. AI flights tweaked.

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:

  • C-47 Added.

Spitfire IX The Big Show Campaign by Reflected Simulations:

  • C-47 Added.

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:

  • Bomber formation fixes.
  • C-47 Added.

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

  • Bomber formation fixes.
  • C-47 Added.

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations:

  • Typos fixed in mission 1 & documentation.
  • Yellow bus removed from near the flight line.
  • Added an in flight guide pdf.
  • FM homing should work during the entire long count in Mission 6.

DCS: F-14A Zone 5 Campaign by Reflected Simulations:

  • Added a brand new Exposure mission with PDF.
  • Stock ATC disabled to avoid bugs.
  • f-4e Skin folder name fixed.

DCS: F-16C Red Flag 21-1 Campaign by Bunyap:

  • Added new ECM and HTS pods to player loadouts.

F-15C The Georgian War Сampaign by Baltic Dragon:

  • Mission 2: Fixed false ROE violation
  • Mission 9, 11: Updated position of ground units blocking AI taxi routes

The Enemy Within 3.0 Campaign by Baltic Dragon:

  • Mission 13: fixed issue with Uzi orbiting and shooting at the hangar instead of landing.

M-2000C Red Flag Campaign by Baltic Dragon:

  • Mission 05: fixed issue with wingman not taxiing behind the player.

DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon:

  • Horizontal changes: Set Nellis ATC to "silent" in all the missions which should fix the issue with AI failing to take off behind the player. Added UHF radio presets to mission 2-10.
  • Mission 01: Made startup instructions optional. Moved using radio presets from M06 to M01. Fixed the issue with players not getting the shut down part.
  • Mission 02: Startup messages made more clear for the player. Updated ATC VOs. Updated wrong Biff's VO (HSI is "Horizontal Situation Indicator" and not "Horizontal Selection Indicator").
  • Mission 03: Updated messages for landing at Tonopah to make things more clear for the player.
  • Mission 05: Updated trigger checking player's formation during fly-over (should be easier to get 100 points now).
  • Mission 06: Added Mormon Mesa Departure to the kneeboard.
  • Mission 07: Added location of MOAPA to the kneeboard. Added additional checklists / references to the kneeboard.
  • Mission 08: Added additional checklists / references to the kneeboard.
  • Mission 09: Updated voiceovers about Mask Zone question. Fixed possible bug where mission gets stuck after TGP discussion. Added additional checklists / references to the kneeboard.
  • Mission 10: Added additional checklists / references to the kneeboard.

F/A-18C Serpent’s Head 2 Campaign by Badger633:

  • Mission 3. Winds updated, Kneeboard for Arco frequency corrected to 318, Tanker now in Racecourse pattern in case of slow plug.

F/A-18C Rise of the Persian Lion campaign by Badger633:

  • Mission 1. Kneeboard updated to make the requirement for low fly past clearer.
  • Mission 11. Ref to 410 corrected to 420
  • Mission 13. Mission fail added if enemy Helos not stopped.

DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims:

  • Mission 12. Fixed bug where Davy fails to stop attacking targets near mission end.
  • Mission 14. Altered engagement on task 1 to compensate for AI ground troops accuracy improvement, Fixed rare bug that allowed third JTAC task to enter a continual loop.
  • Mission 15. Fixed bug that allowed Davy to get shot down, Removed exploding tree from Archangel LZ, Tweaked JTAC cleared hot condition.

    DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development

    • Mission 5-1 Problem with convoy at the beginning of the mission solved  
    • Mission 7 A-10 AI is doing their job now. 

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